Devs..you need to hold back the killer sledgehammer

Announcement of freddy changes has been made..and yet I think its a terrible decision to be making..despite his kill rating nobody worth their salt as a killer views him as top of the pyramid, the issue we find ourselves in a situation i worried was coming..the severe lack of competent matchmaking has created a mix of players at all levels , this hereby resulting in teams of random survivors being handicapped by less experience players, combine that with the killers emblem system requiring more effort to keep up, so even when the matches are all red ranks there are many that don't belong there seeping into them on the survibor end..last time we had stats the difference between ranks 2 and one was over 10 percent difference in kill rate even with this bad system


This all pools into creating unreliable stats and in game experience which is only going to inflate the bad experiences of higher tier killer players beyond what they already can be Because the game isn't properly equipped to handle teams with intimate game knowledge and skill..I forsee this freddy change heading to disaster and when they finally get real numbers for higher levels of play it'll result in a bigger backlog if they overlap freddy as im very worried they will..I think they need to wait and focus on the games low points rather than shoot themselves in the foot

Comments

  • Freddy kind of needs either a revert or another rework. Old Freddy was fun but weak, New Freddy is strong but boring. What could BHVR do to find the in-between?

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1813305#Comment_1813305

    In that cases,the doctor and leatherface rework were the latest buffs we got to a specific killer (Soon clown too).

    To be fair the leatherface update coincided with hillbillys..odd changes..clown demo and wraith I look foreward to however

  • @Dustin said:

    If Freddy's killrate is high it's likely because people just suicide on hook against him. Even in my rank 1 games people suicide against him because they find him boring to play against. His current power is good but imo it needs some refining to be more engaging. Everything is there it just needs to be made more fun to play around. I still feel like the Dream Pallets are the more fun game mechanic to play against. That's why I kept saying the snares and pallets should be available at all times and share the current charges he has now. Would require Freddy to manage resources more but that's just me.

    Freddy's killrate is high because, as is blatant from the structure of the killrate statistics, the ease of playing a killer is FAR more important than how strong the killer is. That's why Nurse/Blight/Huntress/Demo are well below their level, why Clown is above all of those, why Pig/Bubba are high up, why Freddy is easily no.1 as he's by far the easiest to play.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792726#Comment_1792726

    Freddy's killrate is high because, as is blatant from the structure of the killrate statistics, the ease of playing a killer is FAR more important than how strong the killer is. That's why Nurse/Blight/Huntress/Demo are well below their level, why Clown is above all of those, why Pig/Bubba are high up, why Freddy is easily no.1 as he's by far the easiest to play.

    Ease Of play does not coronation to power

  • Ease of play is blatantly more important than power when it comes to killrate though. Most people who play dbd are not good at the game

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1813721#Comment_1813721

    Ease of play is blatantly more important than power when it comes to killrate though. Most people who play dbd are not good at the game

    Thats not even remotely true, granted there are plenty of lacking players but they improve..its folly to balance around players that won't always be that poor

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792757#Comment_1792757

    Hey, I agree, i know that good survivors don't have problem versing Freddy, but 90% of community are noobs who don't want to play differently, they want every killer to be looped the same way.. I'm just hoping they won't totally destroy him and add something in return..

    Keep hope alive.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814708#Comment_1814708

    Thats not even remotely true, granted there are plenty of lacking players but they improve..its folly to balance around players that won't always be that poor

    Pubs are easy enough to have escape/killrate of more than 90% if you're fairly decent. Most players are awful, just how it is.I don't think the top players should be balanced around, as I think the game is survivor sided at the top level but this not the case in public matches which I'd say are pretty well balanced, but it's absolutely inarguable that statistics like killrate are indicative of a killer's strength, and funnily enough most killers I'd describe as difficult (such as Nurse, Blight, Demo, Huntress) who are really good when used by a good player but poor when used by an average player, fall below the likes of Clown, Myers, Pig, weaker killers in need of buffs. I mean the easiest killer in the game is #1 too, even though he is definitely not the best, I don't really have more to say because atleast to me the patterns are very obvious.

  • @Xpljesus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1814750#Comment_1814750

    Pubs are easy enough to have escape/killrate of more than 90% if you're fairly decent. Most players are awful, just how it is.I don't think the top players should be balanced around, as I think the game is survivor sided at the top level but this not the case in public matches which I'd say are pretty well balanced, but it's absolutely inarguable that statistics like killrate are indicative of a killer's strength, and funnily enough most killers I'd describe as difficult (such as Nurse, Blight, Demo, Huntress) who are really good when used by a good player but poor when used by an average player, fall below the likes of Clown, Myers, Pig, weaker killers in need of buffs. I mean the easiest killer in the game is #1 too, even though he is definitely not the best, I don't really have more to say because atleast to me the patterns are very obvious.

    You can't trust kill rates as their are no boundaries to keep them meaningful

  • @TheButcher said:

    Freddy's stats are incredibly skewed, and it's dissapointing to see a dev team make this bad of a judgement

    The people who think it’s a bad judgement are the boosted forever Freddy mains who can’t end a chase quick enough and need to make the game go for more than 30 minutes.

    Try getting good at a killer that requires actual mechanical skill to play.

    You Freddy mains are the equivalent of Moira in ovetwatch.

  • Freddy basekit is strong, mobility, slowdown, snares destroy loops and pallets are fun but not effective.

    Game needs balance guys, chill.

  • @Dustin said:

    If Freddy's killrate is high it's likely because people just suicide on hook against him. Even in my rank 1 games people suicide against him because they find him boring to play against. His current power is good but imo it needs some refining to be more engaging. Everything is there it just needs to be made more fun to play around. I still feel like the Dream Pallets are the more fun game mechanic to play against. That's why I kept saying the snares and pallets should be available at all times and share the current charges he has now. Would require Freddy to manage resources more but that's just me.

    I dint get why all the killer stuff has to be "engaging" survivor items and objectives arent "engaging" looping isnt engaging it is tedious because the killer has 0 control in how the chase goes. I think Survivors need to be forced to engage motr

  • lets face it only noobs use him

  • Yet he's not overpowered, even mclean said he didn't feel competitively freddy was overtuened, which means he's getting hit for the same reason as his first version..noob crushing

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1816201#Comment_1816201

    Yet he's not overpowered, even mclean said he didn't feel competitively freddy was overtuened, which means he's getting hit for the same reason as his first version..noob crushing

    Queue times are already kinda long for survivor. Eventually their killer changes and weakening of perks will catch up to them. I hope that mid-chapter patch includes improving those perks they wanted to improve, i think they were iron maiden, blood echo, fixated, lucky break and fixing dead hard. maybe they need improve more killer perks or something to get people playing more killer. Freddy changes are huge waste of development time and resources.

  • @ggallinftw said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794713#Comment_1794713

    Spotted the freddy main... If you're actually saying hitting an m1 is harder than hitting a demon strike or chainsaw then I can't take you seriously.

    Not a Freddy main, at all. Be pressed though. If you're a good survivor, you can avoid the m1.

  • @RocketPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794689#Comment_1794689

    A killer being boring to go against, or more accurately hated to go against, is a reason to nerf them because if they are not fun for both sides then it should be changed because a videogame with no ranking system should at least just be fun. and that does apply to things on both sides, killer and survivor.

    Also his killrate is not just high because many people give up, its because hes increadibly easy to play and extremely overloaded as well.

    Im rank 1 basically all the time and devotion 7 (which says more than rank imo).

    None of what you said makes your opinion any more or less correct than mine.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1794719#Comment_1794719

    You have to wake yourself up every 60 seconds, which takes a huge chunk out of your time and means gens pop far far slower, creating really long and boring games. Plus you fall asleep everytime you're hit which is just a pain. Vsing him isn't nescaserily hard, especially in a swf, it's just a pain and not worth it.

    Yet, slowdown is a great mechanic for killers...because it stops gens from popping fast. This just sounds like someone saying they're mad that they can't rush to pop the gens and actually have to have a plan of attack to balance the sleep mechanic with doing gens.

  • @JordanMalicious said:

    https://forum.deadbydaylight.com/en/discussion/comment/1795297#Comment_1795297

    Yet, slowdown is a great mechanic for killers...because it stops gens from popping fast. This just sounds like someone saying they're mad that they can't rush to pop the gens and actually have to have a plan of attack to balance the sleep mechanic with doing gens.

    Plan of attack? How do you plan of attack when ur only objective is to do gens? There's no balancing the sleep mechanic either way you're going to waste huge amounts of time whether you try to push gens or wake up, there's no decent option for survivors.

    Slowdown is not good for killers when they get it for free, it's just ridiculous. And especially these days where chases often end within seconds if the killer is any decent. Once again this is not 2016 dbd, if you're struggling to keep gens undercontrol without insane passive slowdown then that's a problem for you.

  • I think they need to just rework how he functions somewhat..Like bring back his old dream demon skill But, let him keep his other skills as well...So, he has to put you to sleep..But, when he does..you are basically #########.


    It,would bring back the mind games but also,give him a weakness which can also work in his favor. Imagine people repairing a gen and not knowing you are going that way cause they are awake.

  • @SaintDorks said:

    I think they need to just rework how he functions somewhat..Like bring back his old dream demon skill But, let him keep his other skills as well...So, he has to put you to sleep..But, when he does..you are basically #########.

    It,would bring back the mind games but also,give him a weakness which can also work in his favor. Imagine people repairing a gen and not knowing you are going that way cause they are awake.

    That Mechanic was again and would kill him..hard pass for me

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817261#Comment_1817261

    Plan of attack? How do you plan of attack when ur only objective is to do gens? There's no balancing the sleep mechanic either way you're going to waste huge amounts of time whether you try to push gens or wake up, there's no decent option for survivors.

    Slowdown is not good for killers when they get it for free, it's just ridiculous. And especially these days where chases often end within seconds if the killer is any decent. Once again this is not 2016 dbd, if you're struggling to keep gens undercontrol without insane passive slowdown then that's a problem for you.

    Freddy doesn't have passive slowdown without addons unless you give it to him, thats on you

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817742#Comment_1817742

    Freddy doesn't have passive slowdown without addons unless you give it to him, thats on you

    Yes he does because you need to wake up otherwise he has almost instantaneous teleporting and can spam snares on you.

    Also almost every Freddy runs jump rope swing chains.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1817811#Comment_1817811

    Yes he does because you need to wake up otherwise he has almost instantaneous teleporting and can spam snares on you.

    Also almost every Freddy runs jump rope swing chains.

    The teleport doesn't require you to be asleep and snare spamming doesn't work vs good players..next

  • @FattiePoobum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1792739#Comment_1792739

    The people who think it’s a bad judgement are the boosted forever Freddy mains who can’t end a chase quick enough and need to make the game go for more than 30 minutes.

    Try getting good at a killer that requires actual mechanical skill to play.

    You Freddy mains are the equivalent of Moira in ovetwatch.

    Just get out of here with your toxic bs, you broken record.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1816195#Comment_1816195

    Just get out of here with your toxic bs, you broken record.

    Some people don't draw logic into what they say, don't stoop to his level

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819515#Comment_1819515

    Some people don't draw logic into what they say, don't stoop to his level

    It's just annoying seeing this amount of bad players. Like if you can't counter Freddy - then how do you honestly expect to counter any good Killer with a power that doesn't just make them a m1 killer with simple counters. Freddy has 2 counters, and that's too much for these people, and these are the people BHVR is listening to. Ayeaaa this game is seirously going to just be a repeated version of Deathgarden, because of these idiots.

  • @Ace_Ventura said:

    Imagine survivors complaining that a killer has a low skill ceiling.

    SUPER KEK

    Actually,survivors have quite a high skill ceiling,which is why it's so rare to face good survivor.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819531#Comment_1819531

    It's just annoying seeing this amount of bad players. Like if you can't counter Freddy - then how do you honestly expect to counter any good Killer with a power that doesn't just make them a m1 killer with simple counters. Freddy has 2 counters, and that's too much for these people, and these are the people BHVR is listening to. Ayeaaa this game is seirously going to just be a repeated version of Deathgarden, because of these idiots.

    Best we can do is be constructive and logical and give real feedback

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1816204#Comment_1816204

    Actually,survivors have quite a high skill ceiling,which is why it's so rare to face good survivor.

    I think that's giving g a little too much credit , I thi k its more of a bad ranking system and some survivors not being used to needing to strategize

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819058#Comment_1819058

    The teleport doesn't require you to be asleep and snare spamming doesn't work vs good players..next

    Being asleep means you're gonna be affected by his snares/pallets and a reduced cooldown on freddys teleport.

    Faster teleport = more potential map pressure

    And how do snares not work against good players?You always force an early pallet drop or free hit as soon as they are asleep.There's no real way play to around his snares once you're asleep

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819395#Comment_1819395

    Being asleep means you're gonna be affected by his snares/pallets and a reduced cooldown on freddys teleport.

    Faster teleport = more potential map pressure

    And how do snares not work against good players?You always force an early pallet drop or free hit as soon as they are asleep.There's no real way play to around his snares once you're asleep

    Just like clown, drop the pallet and keep forcing kicks..I figured it'd be obvious as clown is bottom tier for the same reason..difference is freddy doesn't waste as much time

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819058#Comment_1819058

    The teleport doesn't require you to be asleep and snare spamming doesn't work vs good players..next

    if you don't want him having pretty much unlimited tp u need to wake up. And snares are still extremely strong against the best players. That's like saying clowns bottles do nothing at loops, it's nonsense.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819395#Comment_1819395

    if you don't want him having pretty much unlimited tp u need to wake up. And snares are still extremely strong against the best players. That's like saying clowns bottles do nothing at loops, it's nonsense.

    Clowns Bottles only help if the loop is unsafe, same with the snares..and his tp is far from inginite..thats just plain ignorant

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819563#Comment_1819563

    Clowns Bottles only help if the loop is unsafe, same with the snares..and his tp is far from inginite..thats just plain ignorant

    Right well there's your problem, you clearly aren't playing clown or freddy's snares right.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819566#Comment_1819566

    Right well there's your problem, you clearly aren't playing clown or freddy's snares right.

    I can play both better than most people..and I've faced enough to know that obvious fact

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819589#Comment_1819589

    I can play both better than most people..and I've faced enough to know that obvious fact

    Then how are you not getting hits at safe loops with these powers? A little mindgame or fake whilst they are gassed and it's a free hit at almost any loop.

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819629#Comment_1819629

    Then how are you not getting hits at safe loops with these powers? A little mindgame or fake whilst they are gassed and it's a free hit at almost any loop.

    Your not getting it..if the loop is safe, then the slows are useless..because they don't affect pallet sliding..so every safe pallet is a shield against their powers

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819691#Comment_1819691

    Your not getting it..if the loop is safe, then the slows are useless..because they don't affect pallet sliding..so every safe pallet is a shield against their powers

    So ur saying they are useless when they are pulled down? JUST BREAK THE PALLET.

    There's so few limited amounts of pallets these days that if survivors just pull every pallet instantly they will be left with nothing.

    And why are you trying to bloodlust pallets?

  • @Withered8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819705#Comment_1819705

    So ur saying they are useless when they are pulled down? JUST BREAK THE PALLET.

    There's so few limited amounts of pallets these days that if survivors just pull every pallet instantly they will be left with nothing.

    And why are you trying to bloodlust pallets?

    Ok..you arnt reading..I see no point in attempting to educate further

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819730#Comment_1819730

    Ok..you arnt reading..I see no point in attempting to educate further

    You said pallet sliding which is only possible when the pallet is pulled right?

  • All these killer nerfs and nothing really worth nerfing them for.... Freddy's nerf is unwarranted.

  • @MichaelAMyers said:

    All these killer nerfs and nothing really worth nerfing them for.... Freddy's nerf is unwarranted.

    Thats why proper matchmaking is do important

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1816195#Comment_1816195

    Just get out of here with your toxic bs, you broken record.

    Nah its a forum

    forums are for people to express their opinions right or wrong

    try to debate my opinion next time instead of calling it toxic bs

    you know maturely? With like counter arguments, l would rather apparently sound toxic compared to sounding like a child.

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