Exit gates should regress

99ing the gates is just survivors exploiting their way around the EGC, so they dont feel pressured to go for saves. So essentially, in this case the EGC does nothing.

Exit gates should passively regress.


And no, survivors are not the only ones who exploit, but since more people play survivor than killer, more survivors tend to exploit since the playerbase is larger.

Comments

  • @ermsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563757#Comment_1563757

    If I shouldn't be worried about the gates then why are there perks that directly affect the gates? I think gates are redundant in their current state which is why I'd want the change so that they can be pressured.

    I love how you assume why I want pressure. Pressuring one survivor is pressuring that one survivor, it doesn't stop the other gens from being done. You need to actively switch targets by defending gens but this is not the point of this discussion.

    You are right, exit gates take mere seconds to open and the survivors final barrier to survive now takes a millisecond to overcome and yes my only option is to try to get the survivor on hook and keep them there as going to the gate is not a viable option.

    My question to you is why is it such a big deal to you? If a gate takes 4 seconds to open after regression instead of a millisecond, would that break the game?

    Because they were created for old Freddy, a Killer who was inmensely strong once the 5 gens were done since you opened doors 50% slower while asleep and once all 4 Survivors were sleep and gens done there was no way to wake up, only while selfhealing or healing others. A build with Remember Me, Fire Up, NOED and Blood Warden with 4 people slept was super strong if you managed to pull it as people had more trouble opening the door than finishing the gens.

    Freddy got changed so that build and perks lost a lot of appeal and potential.

  • Agreed! No argument here.

    I despise people 99ing doors. Just open the darn doors.

    I can't explain how many times I got killed because of others 99ing doors and not being at the doors to open them.

    Adding regression to a door would be good and make these idiots open the doors more.

    Stop trying to make the game an extra 10mins because you wanna save your friend.

    Also who cares if the killer has Bloodwarden... It last literally 60secs. Plus there's a very low chance every killer you play will actually have the perk people!

  • @OGlilSPOOK20 said:

    Agreed! No argument here.

    I despise people 99ing doors. Just open the darn doors.

    I can't explain how many times I got killed because of others 99ing doors and not being at the doors to open them.

    Adding regression to a door would be good and make these idiots open the doors more.

    Stop trying to make the game an extra 10mins because you wanna save your friend.

    Also who cares if the killer has Bloodwarden... It last literally 60secs. Plus there's a very low chance every killer you play will actually have the perk people!

    10 minutes to sacrifice someone on hook? your Entity must be the laziest one ever.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563785#Comment_1563785

    Because they were created for old Freddy, a Killer who was inmensely strong once the 5 gens were done since you opened doors 50% slower while asleep and once all 4 Survivors were sleep and gens done there was no way to wake up, only while selfhealing or healing others. A build with Remember Me, Fire Up, NOED and Blood Warden with 4 people slept was super strong if you managed to pull it as people had more trouble opening the door than finishing the gens.

    Freddy got changed so that build and perks lost a lot of appeal and potential.

    It still proves my point, regardless of how strong they were on Freddy or how weak they are now. They still exist and that there was an attempt to use the gates as a form of pressure.

    They even nerfed remember me instead of reworking it so they still want gate pressure in the game even if it is quite weak.

  • @ermsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563808#Comment_1563808

    I also think that regressing the exits gates will also enrich the survivor experience as well. Right now end game plays out the same way, killer has no choice but to down and camp the unlucky survivor.

    Remaining survivors 99 the gates and go on a rescue mission. If successful they body block the killer until they get to the exit, one tap and they are free. If not successful then that survivor is getting facecamped till death which probably doesn't feel too good either.

    With regression there is a risk/reward factor for survivors and the choice to 99 a gate could backfire which creates tense gameplay. Also the killer will have more of a choice to chase another survivor and not be forced to camp since that survivor can't run to the exit and insta open the gates.

    I think all around it will be a more positive experience for both sides.

    I absolutely agree with you. Maybe the regression could be disabled when only one survivor left.

  • So you are saying that if I'm the only survivor and hatch is closed - I shouldn't be able to escape anymore?

  • @ermsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563834#Comment_1563834

    It still proves my point, regardless of how strong they were on Freddy or how weak they are now. They still exist and that there was an attempt to use the gates as a form of pressure.

    They even nerfed remember me instead of reworking it so they still want gate pressure in the game even if it is quite weak.

    It proves they WANTED pressure on the doors but they dont want it anymore.

    Remember me got nerfed because how interacted with the new Hatch closing mechanic not with the 5gen Exit Gate opening. With new version its very hard to open the doors once the hatch closed, with the older version it would be impossible.

  • @VicThor said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563829#Comment_1563829

    I absolutely agree with you. Maybe the regression could be disabled when only one survivor left.

    If it was up to me regression wouldn't go past 75% so at most 5 additional seconds to open gates. More if killer has remember me.

    No regression for sole survivor.

    Move exit gates to opposite sides of map...at the very least the killer shouldn't be able to see both exits from one location.

    Maybe add a second switch on either side so trapper can't leave the survivor with a no win situation as easily.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563866#Comment_1563866

    It proves they WANTED pressure on the doors but they dont want it anymore.

    Remember me got nerfed because how interacted with the new Hatch closing mechanic not with the 5gen Exit Gate opening. With new version its very hard to open the doors once the hatch closed, with the older version it would be impossible.

    But those perks still exist and still do what they originally sought out to do even if it isn't as effective.

    Remember me still delays the gates opening, bloodwarden still blocks the exit, wake up still increases the speed of opening exit gates.

  • The problem i have with gate regression is that it won't be 1:1 but some way lower number that makes it not worth it like base gen regression

    118450799_192238388982419_4703289861767857858_n.jpg


  • @ermsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563876#Comment_1563876

    But those perks still exist and still do what they originally sought out to do even if it isn't as effective.

    Remember me still delays the gates opening, bloodwarden still blocks the exit, wake up still increases the speed of opening exit gates.

    Because its easier to make them useless than to rework them alltogether, this way they get rid of something they dont want with minimal effort.

  • @4scoreand7skinsago said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563380#Comment_1563380

    Hey quick question go ask anybody who plays this fame why they run ds and tell me what they're response is. The devs also think clown is a good killer but that people don't know how to play properly so again take what the devs say with a grain of salt, they dont all seem to communicate things with each other very well.

    Every killer is good in their own way. Clown included. Even though hes not as good as others, a good clown can consistently win. I run d's to make plays in endgame. Get hooked, get saved, someone else gets hooked, 1 for 1, ds the killer, and get out.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563881#Comment_1563881

    Because its easier to make them useless than to rework them alltogether, this way they get rid of something they dont want with minimal effort.

    That's simply your interpretation. They didn't do anything to actively make bloodwarden or wakeup weaker then their original design. And like you said remember me still makes it very difficult to open gates for the sole survivor so it's still far from useless.

    In fact you can still do some dirty builds with it.

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563904#Comment_1563904

    Exactly, you can't master any killer, that's what the killer community should understand, and only cause you can't play that killer doesn't mean it is trash, that's why tier lists are not relevant for me. People say myers is low tier, I go against god tier myers that are really.

    People say legion is trash tier, I go against legion with perfect builds that can apply pressure to all us.

    Exactly this.

  • killers can open exit gates, I recommend when you hook a survivor open the gate and tunnel

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563620#Comment_1563620

    Maps are becoming smaller, gates are spawning on the same wall, killers are pretty fast, it would become impossible for survivors (who have finished their objective btw) to escape if doors were regressing, especially against nurse/billy/spirit/the blight etc etc.

    No. It wouldnt. You open the gate right away, and then leave. Done. Easy. If you decide to LEAVE the objective, then you get punished for it. And survivors havent even finished their objective yet. The objective is to open the gates after the generators. Survivors have been spoon fed easy wins ever since this game came out.

    @AbsolutelyImpossible said:

    https://forum.deadbydaylight.com/en/discussion/185288/exit-gates-should-regress

    Dude there’s nothing wrong with 99ing gates. The survivors earned that why should it work against them? BHVR spoon feeds killers with Mori’s that make it so easy to 3-4K every game and you’re worried about a gate switch regressing? 5 gens isn’t that easy against good killers. It’s a reward for them. 🤦🏽 Privileged mindset right there

    Lmao. You try ending the game before the gens are completed in a typical red rank match. You dont. Its that simple. You sound like you havent even touched red ranks.


    Also why should the last survivor be 99ing the gates? Why is that a thing? Why would you 99 the gate? BM? Stupidity?

  • @Johnny_XMan said:

    If they do regress then you shouldn’t be allowed to open it because then that defeats the purpose of having this ability.

    Exit gates regressing is about survivors not being 100% secure in anything they try in the end game, because it's impossible not to reach the exit safely faster than most killers can land 2 hits.

    Opening the gate is almost always a surrender button for killers, as it means they aren't near a hooked survivor, who is now unhooked and going out the other gate, which was 99ed.

  • I love how killers are allowed to slug to avoid DS and that's a perfectly okay tactic, but 99ing the gates to avoid blood warden isn't allowed.

    Entitled killer mains.

  • The problem that occurs in this game is you have someone pick it up with 3 months of experience, and have no understanding for the history of the game. Thinking 99 gates is a problem? 😂. Try survivors opening gates with no EGC taking the game hostage. Try instaheals (1 and 2 health states). Try having to dribble survivors. Try super slow vault and hook animations.

  • @BabyDweetMain said:

    I love how killers are allowed to slug to avoid DS and that's a perfectly okay tactic, but 99ing the gates to avoid blood warden isn't allowed.

    Entitled killer mains.

    Whens the last time you saw blood warden lmfao. Its not a good perk

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1564152#Comment_1564152

    Whens the last time you saw blood warden lmfao. Its not a good perk

    Actually it's not that rare. I see it maybe once every 5 games.

  • @EuphoricBliss35 said:

    The problem that occurs in this game is you have someone pick it up with 3 months of experience, and have no understanding for the history of the game. Thinking 99 gates is a problem? 😂. Try survivors opening gates with no EGC taking the game hostage. Try instaheals (1 and 2 health states). Try having to dribble survivors. Try super slow vault and hook animations.

    Lmfao I remember those days! Oh God the casuals would ######### themselves if they had to play the game in that state.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563844#Comment_1563844

    10 minutes to sacrifice someone on hook? your Entity must be the laziest one ever.

    There's usually games where survivors will do anything to save and they just end up getting yoinked off the hook save or downed by a instadown killer or a killer with noed extending the game even more because the killer will leave them down and wait till the survivor on the hook is dead and now we're on repeat doing the same thing again.

    Some players need to understand it's ok sacrificing one player instead of playing into the killers hand and giving them more kills.

  • @Seanzu said:

    EGC was never meant to pressure survivors in a way that effects their choices, it was only added as a means to make sure the game came to a definitive end and prevents survivors from sneaking around the map once all is said and done, there is nothing wrong with 99ing gates, if you don't like 99d gates you should open one yourself.

    ...

    You know survivors just take the game hostage when there is 2 left and 3 gens. Playing hide and seek till the hatch spawns.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1563331#Comment_1563331

    ...

    You know survivors just take the game hostage when there is 2 left and 3 gens. Playing hide and seek till the hatch spawns.

    No, this doesn't happen often at all.

  • Why 99%?


    1) Killer slug or camping and injured team need more time for heal and sync.

    2) Blood warden counterplay.


    So you want counterplay to counterplay? Hey I have no problem to open 100% and go, but remove cowardly mechanics. There are no reason to switch score from survival strongly dominating match to loss because killer blocked open gates for everyone for 60s. ;)

  • What happened to this thread? There were so many really insightful responses that are gone. Even two of my posts are gone and they were not against the rules. I'm just curious what in the world happened! This is the only Community I visit where things get deleted without a mod note At least post a reply saying we cleaned up this topic because of so and so.

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