Let's argue: most wanted chapters. It can be original or licensed.

Welcoming all hot takes, unpopular opinions and tough questions. What chapter do you want to see most in dbd? I want to see the dark tower in the game with Roland as the survivor and the crimson king as the killer. Maybe since BHVR is unpredictable, we can get a book license.

Tagged: DevTrusted

Comments

  • @Springey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328780#Comment_1328780

    Like you said, it has good survivor options, unlike the games that only have bland nightguards. Also it has potential maps, like a mall map for example, a shiny pizzaria for kids wouldn't really fit DbD, at least imo, And a killer/murderer that they could have more freedom in to make his design fit into DbD even more, unlike the games counterpart which has a set design for him.

    The novel series is just a much better option, the story/lore is clear, and, like said above, better survivor and map options.

    Overall people just don't look beyond the flashy, colorful animatronics. Springtrap would fit in just fine, he's a killer/murderer, would fit aesthetically in and him being dead in that suit wouldn't really be a problem either since we have Spirit for example. And let's be honest, the 'cringe children', others take as the reason to not have a fnaf chapter, the community has isn't problematic, you wouldn't notice them, same could have been said about the ST Chapter.

    Not a big fnaf fan personally, but the novels seem more intriguing than the games and your ideas presented are very good. I think springtrap would be very interesting and way more disturbrng than the others.

  • @PassarinoT said:

    https://us.v-cdn.net/6030815/uploads/615KZYKEWUVW/image.png

    I haven't seen many ask for this one, so here. I really want to see The Strangers added. Maybe even just as legendary skins. Their survivor counterpart(s) could be the brother and sister from "The Strangers: Prey At Night"

    https://us.v-cdn.net/6030815/uploads/CQLK1TDN1BCP/image.png

    Couldn't find a pic from the film, but these two could be the survivor counterparts.

    Then, for the realm, it could the trailer park the movie took place in, and it could maybe have two different parts to it.

    One being the pool/check-in area with a few trailers:

    https://us.v-cdn.net/6030815/uploads/K1LLFC04K8ZN/image.png

    Maybe make the pool drained/unable to access, though.

    Then the other, (I won't attach any more images, I swear) would be just trailers and then the park where Kinsey hides from the killer(s).

    Actually, this reminds me. If they add the strangers, which is a great idea. Why not add the tethered from US?

  • @Dr_Loomis said:

    I would be content with:

    -Friday 13th

    -Hellraiser

    -Alien

    I would also like:

    -Nightbreed

    -Maniac Cop

    -Candyman

    -The Thing

    I haven't seen much people say the thing, which is my favourite horror movie, but the thing would be very hard to get into the game, since he doesn't really have a definitive form.

  • Pokemon! Courage the Cowardly Dog! Alien! Predator!

    Nah, Im not kidding......😄

  • I don’t want another chapter I just want pictures of spider man!


    just kidding, I want an outlast chapter really bad

  • Hellraiser of course. If we're talking unlikely though... I'd love a Manhunt chapter or paragraph with James Earl Cash as a survivor, and possibly Piggsy as the killer, with the map being Starkweather's Estate. Or a Deadrising paragraph with a Willamette Mall map, and Frank West as a survivor. Maybe Fatal Frame... RE is obvious too. Lot of ideas.

  • How about a convict type killer,thats returned after having the electric chair

  • I'd like to see my favorite flashlight wielding protagonist in the game

    That's right an Alan Wake Chapter

  • Licensed Games: Fatal Frame, Resident Evil, Dead Space, F.E.A.R., Left 4 Dead, The House of the Dead, Killing Floor and ILL BLEED.

    Licensed Films/Television: Hell Raiser, Ju-On, Ringu, Candyman, Friday the 13th, Night of the Demons, Toxic Avenger, Child's Play, Puppet Master, The Exorcist, Ghost Busters, 13 Ghosts, The Evil Dead, Scream, IT, Cabin in the Woods, The Twilight Zone, Creep Show, Tales From the Crypt and Scream Queens.

    Original: Beneath the Bed. Map is designed like, no duh, under a bed. Giant map structures can be like shoes, teddy bear, misplaced items , etc. Pallets can be match books and such. Killer would be a creepy thing. I dunno. Design, lore and perk contest and see what makes people ######### their pants the most? Entirely community created. We have an amazing development team so I wouldn't put anything past them for what they're capable of.

  • If I knew nothing about DbD, and was asked this, I'd say we need to get Leatherface. :D

  • @Almo said:

    If I knew nothing about DbD, and was asked this, I'd say we need to get Leatherface. :D

    But, you DO know about it so... anything you would ask The Entity, praise be unto her, for Christmas?

  • Movie licenses: Alien, Friday 13th, Chucky, I know What You did Last Summer

    Video Game licenses: Alice: Madness Returns, Don’t Starve Together(Charlie with Shadow-claw and darkness related power)

    Original: a fire-based killer, an insect or spider-based killer (could be Candyman with bees)

  • @Almo said:

    If I knew nothing about DbD, and was asked this, I'd say we need to get Leatherface. :D

    Same, if I was found out leatherface was in a game, I would immediately want to play that game. But I joined when Freddy was added.


  • @teddyoneeye said:

    How about a convict type killer,thats returned after having the electric chair

    Some doctor skins look like he returned from an electric chair.

  • @SpookyStabby said:

    Licensed Games: Fatal Frame, Resident Evil, Dead Space, F.E.A.R., Left 4 Dead, The House of the Dead, Killing Floor and ILL BLEED.

    Licensed Films/Television: Hell Raiser, Ju-On, Ringu, Candyman, Friday the 13th, Night of the Demons, Toxic Avenger, Child's Play, Puppet Master, The Exorcist, Ghost Busters, 13 Ghosts, The Evil Dead, Scream, IT, Cabin in the Woods, The Twilight Zone, Creep Show, Tales From the Crypt and Scream Queens.

    Original: Beneath the Bed. Map is designed like, no duh, under a bed. Giant map structures can be like shoes, teddy bear, misplaced items , etc. Pallets can be match books and such. Killer would be a creepy thing. I dunno. Design, lore and perk contest and see what makes people ######### their pants the most? Entirely community created. We have an amazing development team so I wouldn't put anything past them for what they're capable of.

    How would you get tales from the crypt? Tales from the crypt is multiple stories. Sure, the crypt keeper, but who would be the survivor?

  • It would be pretty different, but what about a velociraptor/relative? I'm thinking of that scene from The Lost World, where all those men run into the tall grass, and start getting pulled down one by one.

    Even if it's not a dinosaur, A stealthy killer who could do something like that anywhere would be awesome. Like Ghostface pulling you off a gen, but it could be anytime. Suddenly, Claudette doesn't like the corn anymore.

  • Alien, Candyman, Jack Torrence, Hannibal Lecter or someone else from SOTL, uhhhhhhhhhhhhh yea thats all i can think of atm

  • I'm still sad about the lie about Candyman... I want Candyman.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328570#Comment_1328570

    Oh man, you're in for a treat. It's one of the greatest cheesy cult classic horror movies ever made.

    Thrill me.

  • Maniac cop.

    The thing (John carpenter)

    Candy man

    Jason

    Pinhead

    Pumpkin head

    Hatchet chapter

    And any sorta mimic gimmick that would be fun as hell fooling survivors

  • Adobe_20200519_222412.jpg

    Here's a concept my friend made the art for and I designed the concept of, if that's allowed here.

  • This movie is more of a thriller comedy than a horror but I would love to see a happy death day chapter. The survivor would be Tree and the killer would be the babyface.

    2B20F710-1BFD-485B-9F1D-45ACB317C012.jpeg 17E27089-7C01-4E64-AD9E-E58BA48D20BD.jpeg


  • Wolfman mummy Dracula and Frankensteins monster

    Those are my icon OGs

    Id also take the lake monster

    But my top wanted is pinhead.

  • @Rydog said:

    Night of the Creeps!

    Chopping Mall!

    Toxic Avenger!

    Detective Cameron!!! THRILL ME!!!! Not sure how Killer would work?

    All for Toxie! Imagine pre-Toxie Melvin as survivor as well!!! :D

  • @Supernaut said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328558#Comment_1328558

    Detective Cameron!!! THRILL ME!!!! Not sure how Killer would work?

    All for Toxie! Imagine pre-Toxie Melvin as survivor as well!!! :D

    My thoughts exactly, on Toxie and Melvin. :D

    Dunno how the Night of the Creeps killer would work either, but I just want a perk called Thrill Me.

  • As we're going there, Horace Pinker or Max Jenke!

    I remember them from the days when everyone was trying to churn out the next Freddy... lol

  • Friday the 13th

  • @SpookyStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328876#Comment_1328876

    But, you DO know about it so... anything you would ask The Entity, praise be unto her, for Christmas?

    I am honestly not sure if I can answer that since it could be construed as "we're working on this" or "we're trying to get that" or something. Not being much of a horror film buff, I'm not sure there's one I'd want beyond LF anyway! :)

  • @MusicNerd_TC said:

    Welcoming all hot takes, unpopular opinions and tough questions. What chapter do you want to see most in dbd? I want to see the dark tower in the game with Roland as the survivor and the crimson king as the killer. Maybe since BHVR is unpredictable, we can get a book license.

    Being fair,they do try to pick ones that are well known and/have widespread appeal. I'm not sure Dark Tower fits that bill. I mean Roland would pretty much just be Deathslinger without a harpoon. Unless you have some suggestions to make it cool. I'd like to see some kind of Vampire, personally. Don't really care. Kain,Lestat,Dracula, Nosferatu, whatever. Even Mobius or Blade or something lol. Just feel like they could make that interesting. The devs do a good job on the original ones even. The ones they come up with are better than anything I can do. I like how they make the powers and stuff really fighting sometimes. Like Freddy and Michael Myers. They make a lot of sense to me.

  • Alien or Predator would be my choices.

    The Xenomorph Warrior form from the original Alien/Aliens would be so fun if done right.


    I'd also love to see Mick Taylor from Wolf Creek in the game, but I don't know how you'd manage that one.

  • Why won't they add a siren head chapter! Yes, it may not be as classic but he is starting to become a more well known killer.

  • I worked hard on this one, even updated it a year after the original version, and I firmly believe this concept would add a lot of fun new mechanics to the game, as well as up the creep factor a bit:

    @TWiXT said:

    This is an updated version of a concept I came up with over a year ago as an original killer alternative for those out there wanting to see a doll killer like Chucky in the game. I have Many changes but the most notable are the refined backstory, and reworks to the perks and power for better balance in today's current game environment and meta. I hope you guys like it.

    The Dolls

    Appearance/Mannerism: Alabaster porcelain Dolls dressed in different era or environment specific outfits of both male and female varieties. The Dolls move at 6m/s, and have a 24 meter Terror radius

    Back-story:

    Agnes Cartwright was a resident of a small town a few Km outside of Suffolk England from 1896-1923. In her early years she was seen as a peculiar child to others in the schoolhouse, but none could’ve known what torture she endured at her secluded home outside of town under the care of her vicious, and self righteous stepmother. Her father had passed away when she was 4 years old, leaving her at the mercy of her cruel and mentally unstable stepmom who demanded she come home immediately from school with no guests allowed, and regularly abused her verbally, physically and mentally over petty reasons like coming home 20 seconds late, talking out of turn or behaving childishly. Locked in the basement for hours, barely fed, and disallowed contact with others outside of school led Agnes to take comfort in the only fragment of her loving father she had: a large sized porcelain doll named Lucy, whom she regularly whispered to as her only friend. Eventually mercury poisoning from her stepmothers job as a Hatter made her too unpredictable, difficult to understand, and sickly to the point of being bedridden. Those last months of her stepmother’s life were the happiest Agnes had been in a long time. Agnes learned to use the machine in her stepmoms sewing room to make new outfits for Lucy, but the cracks and wear on Lucy were getting too problematic and Agnes could hear Lucy crying out to make her better. Her eye’s had fallen out and broken, and Agnes desperately needed new ones to replace them. At 13 years old Agnes trekked the distance into Suffolk to learn everything she could about doll-making and although a social odd-ball, one shop owner took pity and started her off on a trial basis as an intern, but quickly came to realize that Agnes had a gift for fine details as well as clever innovation with all she was taught. After learning enough about doll repair from the shop’s owner, Agnes slowly restored Lucy while tending to her sick stepmothers gibberish orders and violent outbursts, often Agnes had to calm her down with medicated powder dissolved in boiling water and inhaled through the steam as the doctor ordered. While the medication worked well, it left her stepmother in a confused stupor unable to remember things or accurately process new information, which was fine for Agnes since it ensured a lower chance of interruptions while she worked on Lucy. The biggest problem was always with the eyes, as nothing she tried made Lucy happy. While tending to her bedridden stepmother Lucy spoke out to Agnes about how pretty her stepmothers’ eyes were, and what a shame it would be if she carried them to the grave to rot with her. Agnes felt her blood run cold as the epiphany occurred to her, and she collected her tools for the task ahead.

    It was harder than she was ready for, and even though her step mother had to be strapped down to the bed for her own good so she could be medicated without resistance, she still struggled against Agnes’s efforts and all the blood made her slippery and hard to hold down, but after enough bleeding and slipping into shock, her stepmother stopped moving and she extracted the eyes with care. Agnes gently removed the nerve cords, drained them and slipped in marbles to hold their structure, but fearing the eventual decay she ingeniously soaked them in transparent adhesive overnight before letting them dry, lacquered and polished them to a pristine shine, and with that Lucy finally had the eyes she wanted.

    As Agnes grew better at doll making and more astute at the finer details, the Doll Shop became much more successful, and everyone wanted one of Agnes’s original designs, earning her the title of “The Doll Lady” from the local children. It was always tough for Agnes, making new friends day in and day out, only to have to let them go home with little boys and girls once they were sold by the store owner, but none of them could ever compare to Lucy. At home Lucy began asking Agnes to make more friends for her to play Stop ‘n Go and Hide n' Seek with while Agnes was away from home (The first game is now called Red light, Green Light). Agnes had always wanted to play those games with her classmates after school but was never allowed to, and she was delighted to take up the task. She worked hard and converted the sewing room into a full blown doll workshop. Sometimes stealing but otherwise buying supplies from her employer at a discount for her home shop; she dedicated herself to the craft of making new friends for hours every evening at home. Again however, Lucy disliked her new friend’s eyes, and eventually got them to beg Agnes for better ones like hers, a request which Agnes resisted.

    In her mid 20’s however, upon returning home she found that a local boy had broken into her house and discovered her friends. Startled by Agnes, the boy threw a doll at her and leaped out the window. Agnes’s mind broke as her beloved Lucy’s brief scream for help was silenced when she shattered against the wall. Agnes’s grief over the sudden loss of Lucy was overpowered by her fury as all of her friends cried out for her to punish the interloper in kind for the murder of Lucy. Without hesitation she took up her shears, chased down the boy in the nearby woods, and ended his life. She took boy’s eyes as compensation and used them to give Lucy’s boyfriend the eyes he always wanted. Agnes held a memorial for Lucy, burying her in her favorite spot of the meadow on their property overlooking the pond, marked the grave with a single candle and a small photo of her holding Lucy when she was 3, and hid the boy’s body in her basement alongside her stepmothers’ desiccated corpse. With the money she had earned from the doll shop, Agnes had a large, spike tipped, iron rod fence put in around her estate to keep out further transgressors, and from that point on obnoxious children with pretty eyes started disappearing in her home town and Suffolk.

    Agnes had mastered preserving the eyes, and giving them to her friends as gifts, sometimes taking a friend into town or Suffolk to pick and choose the eyes they liked best, and Agnes soon became an expert at luring, capturing, and killing the children and young teenagers to extract their eyes for her friends, as well as transporting and hiding the bodies in the woods. However, after a long storm caused mudslides, a few of her victims bodies had been discovered floating down rivers, prompting authorities to search the wooded areas on the outskirts of Suffolk where more were discovered. Everyone was on high alert for suspicious behavior, as any information leading to the arrest of “The Gouger,” now linked to the missing children, had become top priority. Agnes’s peculiarities and shift in personality became more troubling to her boss, and her insistence on walking home without an escort every evening while a killer was on the loose only drew further suspicion her way. She feigned ignorance as best she could until a constable visited her estate, discovered the bodies in her basement and drew his revolver. Panicking about how she would never be allowed to play with her friends again, Agnes attacked the constable, taking a shot in the lower abdomen from his weapon, but managed to cut his jugular artery and send him tumbling down the cellar stairs. Agnes knew she didn’t have much time before more constables would be on her doorstep and had to move fast. After patching herself up haphazardly, all of her friends cried and begged to go with her, but she could only pack up a few with promises to return for the rest later. Tears running down her cheeks, and dragging 2 travel trunks full of her friends while bleeding from her crudely stitched wound, she hastily limped off into the woods as a thick fog rolled in during the twilight hours. Despite the horrific discovery of the dolls she left behind featuring preserved children’s eyes, and an exhaustive manhunt lasting for months, Agnes was never found.

    Weapon:

    Knives, scissors, ice picks, box cutters etc. Anything small enough for the dolls to wield that could be found in any home or store. (Possibly themed per realm in weapon cosmetic packs) They have a higher than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive:

    Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks their inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and their Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    OR,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active:

    Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over the span of .3-3 seconds depending upon distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori:

    Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House.

    In the middle of a large meadow overrun with chest high grass, and on the edge of some woods with a small pond, lies a run down one story home with a living room, bedroom, small bathroom, kitchen and dining area, a doll making workshop room, and a basement accessible from a cellar door outside. Aside from the base of a few mid-sized boulders and trees there is barely a bald spot of earth on the grounds of this map. The entire estate is surrounded by a large, rusty, spike tipped, iron rod fence. Hooks on this map are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: The Entity is swift to punish those who become distracted from their goals. Survivors who take their inner 30 degree cone of vision off of a generator while repairing experience a 5/10/15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 5/10/15%

    Hide n’ Seek: Control over your heart rate conceals your exact whereabouts from survivors. When within 16/24/32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor: Wei Ying

    A bit malnourished but professional to the core, Wei Ying is a clever man in his 30’s who has over 15 years of experience as an electrical technician. In his youth he always took apart every toy and electronic in his possession; intrigued by how they worked, and as an adult he’s a master of electronics and an artist with his tools and ingenuity having created multiple patented devices that are mass produced today. Cocky, condescending to others, but intense when he commits to a task; having him as an ally ensures objectives will be completed more smoothly than you’re accustomed.

    Unique Perks:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical circuits outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    TL;DR Version:

    The Dolls

    Appearance/Mannerism: Alabaster porcelain dolls the size of totems of male and female variety with differing outfits (possibly in themed outfit packs of 4, e.g. creepy dolls made to look like small versions of the other killers/survivors), they have a 24m terror radius and a 6m\s movement speed.

    Weapon: Small weapons such as knives, scissors, screwdrivers, ice picks, claw hammers etc. basically anything small enough for a Doll to wield that can be found anywhere (possibly in themed cosmetic weapon packs of 4, e.g. Realm themed small farm tools, medical tools, metal shop tools, hunting tools…). They have a larger than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive: Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks thier inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    Or,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active: Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over .3-3 seconds depending on distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori: Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House

    A small 5 room run down home with a basement accessible by a cellar door on the outside in the middle of a large and very grassy meadow. On the edges of this meadow are young woods, and a small pond. The grounds are surrounded by a spike tipped, rusty, Iron rod fence, and the hooks are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: At Max, Survivors who take their inner 30 degree cone of vision off of a generator while repairing it experience a 15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 15%.

    Hide n’ Seek – At Max, When within 32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.

    Mind Numbing Mist – At Max, Up to 4 Survivors no longer receive Status effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion status notifications are exempt from this effect.

    Survivor: Wei Ying

    A malnourished electrical technician with a cocky attitude, and condescending demeanor towards others. Never the less his expertise at repairing and tinkering with items makes having him as an ally a great benefit to the team when focused on primary objectives.

    Unique Perks:

    Tools of the Trade: At Max, While carrying a Flashlight or Toolbox item of Rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First – At Max, When you start repairing a generator it powers down over the span of 4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors – At Max, After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed by 5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    ​

    All creative criticism is welcome.

    It's a long read, but I included a TL;DR version for convenience. If you read it and have criticisms, question, or Idea's that could make it better, feel free to comment in the original post. Otherwise you can debate me about it and whether or not it should come to DbD here.

  • @ClumsyBunny said:

    This movie is more of a thriller comedy than a horror but I would love to see a happy death day chapter. The survivor would be Tree and the killer would be the babyface.

    https://us.v-cdn.net/6030815/uploads/FJADRVMXL6Z7/2b20f710-1bfd-485b-9f1d-45acb317c012.jpeg

    https://us.v-cdn.net/6030815/uploads/S10DTKZJ3H4D/17e27089-7c01-4e64-ad9e-e58ba48d20bd.jpeg

    Underrated movie, still haven’t seen the sequel

  • I would love to see a shapeshifting killer.

  • Cindy campbell, or Shorty, from scary movie.

  • Shaun of the Dead chapter

    Scooby Doo Chapter

    Friday the 13th Chapter

    Alien Chapter

  • I really want a shining chapter, I would flip if Jack Torrance was a killer and have Wendy as survivor.

  • A cyberpunk/futuristic Killer.

  • Licensed: Hellraiser with Pinhead and Kirsty, Resident Evil with Chris Redfield or Jill Valentine and Wesker or a Left 4 Dead paragraph with Jockey and the Dead Center map

    Unlicensed: A Banshee type Killer or a medieval knight Killer

  • @kazakun said:

    https://forum.deadbydaylight.com/en/discussion/158488/lets-argue-most-wanted-chapters-it-can-be-original-or-licensed

    Being fair,they do try to pick ones that are well known and/have widespread appeal. I'm not sure Dark Tower fits that bill. I mean Roland would pretty much just be Deathslinger without a harpoon. Unless you have some suggestions to make it cool. I'd like to see some kind of Vampire, personally. Don't really care. Kain,Lestat,Dracula, Nosferatu, whatever. Even Mobius or Blade or something lol. Just feel like they could make that interesting. The devs do a good job on the original ones even. The ones they come up with are better than anything I can do. I like how they make the powers and stuff really fighting sometimes. Like Freddy and Michael Myers. They make a lot of sense to me.

    I through Oni’s chapter was going to be a vampire of some sort from one of the teasers... not sure how it would work but I liked vampire before the whole twilight nonsense

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328874#Comment_1328874

    How would you get tales from the crypt? Tales from the crypt is multiple stories. Sure, the crypt keeper, but who would be the survivor?

    Oh, I wasn't even thinking Crypt Keeper as Killer, figured there's a whole host of potential materials for killers, survivors and maps spanning the series.

    @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328882#Comment_1328882

    I am honestly not sure if I can answer that since it could be construed as "we're working on this" or "we're trying to get that" or something. Not being much of a horror film buff, I'm not sure there's one I'd want beyond LF anyway! :)

    I understand, wasn't trying to gotcha question or anything, just curious what someone on the team might wish to see someday. Leather Face is solid and I respect what this game is for the Horror community. Welp, gotta go level up my Ghost Face now. :3

  • (sorta) Original character: A human/spider hybrid. Now characters like this exist in a bunch of different places, but I'd love to see what BVHR could make out of the concept.

    Licensed: a Weeping Angel from Doctor Who. I have literally zero idea how or even if it would work, but... it would be fantastic if it did. Survivor could be any of the Doctor's companions or the Doctor himself... but if I'm being honest, I'd want Ace to be the Survivor. Though... that might get confusing.


  • @Nubgutter said:

    I really want a shining chapter, I would flip if Jack Torrance was a killer and have Wendy as survivor.

    I watched it long ago so I don't remember if he killed someone actually. He just scared his wife and son then died in snowdrift.

  • Darkwood Chapter with The Wolf as the Killer, using his Kalashinkov to go on a shooting spree against Survivors. The Survivor could be The Elephant or any of the other neutral NPC's and we could have multiple maps each representing the different hideouts.

    Darkwood is one of my favorite games to come out in a while and it would be nice to see two indie (well, DBD isn't really indie anymore) games acknowledging each other like that.

  • Buffy and Supernatural are truly the only licenses I would kill for.

  • @kaeru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1329431#Comment_1329431

    I watched it long ago so I don't remember if he killed someone actually. He just scared his wife and son then died in snowdrift.

    He actually kills one man with his axe. But I don’t remember why that man was there in the first place XD

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1329575#Comment_1329575

    He actually kills one man with his axe. But I don’t remember why that man was there in the first place XD

    He was there to save Danny. Also that guy never died in the hotel, he lives. Danny and that guy talked through the shining.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1330030#Comment_1330030

    He was there to save Danny. Also that guy never died in the hotel, he lives. Danny and that guy talked through the shining.

    Oh yeah the memory’s coming back, that talking through the shining thing..

    but that guy looked pretty dead to me in the movie, I am pretty sure of that.. well, movies I guess.. So Jack really didn’t kill anyone then..

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