Deathslinger vs Pyramid head movement speed

With what we have seen with Pyramid head and his multiple powers and the fact that he has a ranged attack that goes THROUGH walls. Is Deathslingers 110% movement speed really justified when Pyramid Head is a 115% killer with a ranged attack seems like a better version of deathslingers but with less range? I'd also argue the range isn't a benefit with deathslinger as when hes so far away it's easy to break the chain and long range hits usually aren't worth it.

You can react to Pyramid Head a little better than deathslinger too arguably, but not that much. Deathslinger slows down and his aiming is so obvious when you know it is coming and you can do a quick juke.


On top of that Pyramid Head doesn't have to reload!

Comments

  • @Nemmy_Wemmy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1307999#Comment_1307999

    Oh thats interesting you should think about writing a comprehensive guide for deathslinger on steamcommunities. As you are very experienced with him! Id love to see it

    Hmm, that's not a bad idea (even when it would make survivors more aware to all my trick shots), I might do so in the future but I wouldn't bet on it. Btw I've already made a post concerning counterplay to Deathslinger so if you want a piece of my mind on playing vs him then that's here.

    https://forum.deadbydaylight.com/en/discussion/comment/1300266#

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1310659#Comment_1310659

    Deathslingers ability to instantly use his m2 (unlike Huntress) gives him the opportunity to spear you in the very first 2 loops most of the time. Especially long loops with clear sight.

    Look behind you. EZ counter

  • What is looking behind me going to do? I mean I do it always, it's a habit for me. But looking behind won't make me dodge quick scopes lol

  • There really is no comparison between the 2 killers. Mainly my reasoning for this, besides the range of each killers ranged attack, is the slowdowns they experience while using their powers:

    The Executioner (Pyramid Head) - Moves at 4.6 ms. Total of 2 possibly 3 slowdowns: The basic attack slowdown, the Ranged attack slowdown, and the (Possible) Knife drag/power slowdown (haven't confirmed yet if he stays at 4.6 ms while using his power or drops to 4.4 ms).

    Deathslinger - Moves at 4.4 ms. Total of 5 slowdowns. The basic attack slowdown, the aiming down sights slowdown, the reeling slowdowns for both successful and unsuccessful hits with the spear, the reload, and the 4 second stun if the chain breaks without his say so.

    Deathslinger has too many slowdowns in comparison to every other killer in the game, who at the most have 3. These slowdowns stack up to give ample time to the survivors for gaining distance, or in the Reeling's case, grant the team even more time to do generators with no possible pressure from the killer. Thank god someone on the dev team gave him a smaller than average TR and add-ons that decrease it further, because otherwise he'd never get close enough to hit anyone at his 4.4 ms movement speed. If they simply removed 2 of those slowdowns, say the aiming slowdown, and the reload slowdown, he'd be more in line with all of the other killers and far better for it. Alternatively, letting him keep is small TR but increasing his movement speed to 4.6 ms might just be what he needs to make up for the 2 extra slowdowns in his kit. The Executioner is much more in line with the standard killers than Deathslinger in that the use of his power is no where near as lenient on the survivor teams due to having fewer slowdowns for use of his power.

    I'm with you OP, Deathslinger either needs less slowdowns in his base kit for using his power, or a higher movement speed.

  • I'm just amazed that after this much time people still think Deathslinger is bad. He has poor map control due to being 110, but I'd argue he's second only to nurse in his 1v1 ability. Unless the DS is trash, if you start a chase with him you will go down at some point, usually somewhat quickly unless you have high structure density. He reminds me a bit of old Franks Mixtape legion, where he doesn't win the game overall, but he wins chases 100% of the time.

  • @crixus006 said:

    came on. why the main survivors complain so much, this killer is not yet a day old and they are already asking for a nerf .... the killers must be strong they are the main attraction of this game comments like this make it not so motivating to play this game .

    "why the main survivors complain so much, this killer is not yet a day old and they are already asking for a nerf"

    Because "Muh DS" and "Muh Flashlight save"

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311508#Comment_1311508

    What is looking behind me going to do? I mean I do it always, it's a habit for me. But looking behind won't make me dodge quick scopes lol

    Here's a step-by-step guide on how looking behind you saves you from the Slinger

    1. Look behind you
    2. Check which way he's facing
    3. Juke a different direction
    4. Repeat
  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305252#Comment_1305252

    So are we just not gonna mention the maps rework, toolbox nerf, balanced landing nerf, instaheal nerf, and egc being added because that dosent fit the devs are survivor sided and hate killers narrative?

    The devs arnt bias at all, if you actually stop being bias YOURSELF you would realize that

    But that requires critical thinking, something which a significant fraction of the population lacks.

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311580#Comment_1311580

    Here's a step-by-step guide on how looking behind you saves you from the Slinger

    1. Look behind you
    2. Check which way he's facing
    3. Juke a different direction
    4. Repeat

    I don't understand how this is going to help against deathslinger.

  • Can Pyramid Head even strafe with his power? All of the stuff I've seen of him tells me no, which makes a big difference in how you land your shots compared to Deathslinger and Huntress

  • @Reinami said:

    With what we have seen with Pyramid head and his multiple powers and the fact that he has a ranged attack that goes THROUGH walls. Is Deathslingers 110% movement speed really justified when Pyramid Head is a 115% killer with a ranged attack seems like a better version of deathslingers but with less range? I'd also argue the range isn't a benefit with deathslinger as when hes so far away it's easy to break the chain and long range hits usually aren't worth it.

    You can react to Pyramid Head a little better than deathslinger too arguably, but not that much. Deathslinger slows down and his aiming is so obvious when you know it is coming and you can do a quick juke.

    On top of that Pyramid Head doesn't have to reload!

    Few things about Deathslinger that I haven't seen anyone mention. When you spear someone and pull them in, when you attack, it counts as a basic attack. STBFL, NOED, Devour Hope, etc. all work with the hit. Secondly, contrary to it actually being a frikkin gun, the shot doesn't count as an offensive action. So you don't lose stacks with PWYF. And, yes, that includes if you spear someone. So if you want to eat a stun, you can injure someone while keeping your speed boost.

  • @Peanits said:

    I don't know if I'd make that comparison; while the Deathslinger is slower, he also has next to no windup time. Pyramid Head, on the other hand, has to charge up his power first, and creates a zone that the survivors can see and react to if they've got fast reflexes. His turning speed is also limited while he's doing this, so making sharp adjustments is much more difficult.

    I think they're right, but from an incorrect perspective. DS is 110 because the Devs realised no one used his power when he was 115, they admitted to it on stream. Because of this, DS is arguably too slow, whereas in comparison PH has a power that fits his movespeed far better.

  • People are already complaining that Pyramid head is going to get nerfed? Sorry, but it's PTB and everything is subject to change. He's going to be a good killer on his own despite if you use range attacks or not.

    He has a good way of just putting someone into a cage and saving time. Even if you don't use it, if they're dead on next hook and are tormented, you can just kill them there.

    His perks aren't that great in my personal opinion, but that comes down to someone's play style. Saying the game is heavily bias to one side or another is petty. Red ranks killers dominate most of the time and that's where they get the nerfs and balance changes is by looking at the higher ranks than lower ranks.

    Pyramid is going to be an amazing killer. Once again, it's PTB, and if they see that he's not doing as well after PTB it comes down to numbers and see what will be adjusted. Did the same thing with Oni. he was super strong but they nerfed his flick. After a few weeks they adjusted the flick back in but it wasn't like PTB flick.

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311835#Comment_1311835

    I don't understand how this is going to help against deathslinger.

    If his gun isnt pointed at your fleshy backside, he cant spear you. Unlike huntress, his spear is INCREDIBLY unforgiving

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1312204#Comment_1312204

    If his gun isnt pointed at your fleshy backside, he cant spear you. Unlike huntress, his spear is INCREDIBLY unforgiving

    Crosshair is a thing. Makes it easy af

  • @Reinami said:

    With what we have seen with Pyramid head and his multiple powers and the fact that he has a ranged attack that goes THROUGH walls. Is Deathslingers 110% movement speed really justified when Pyramid Head is a 115% killer with a ranged attack seems like a better version of deathslingers but with less range? I'd also argue the range isn't a benefit with deathslinger as when hes so far away it's easy to break the chain and long range hits usually aren't worth it.

    You can react to Pyramid Head a little better than deathslinger too arguably, but not that much. Deathslinger slows down and his aiming is so obvious when you know it is coming and you can do a quick juke.

    On top of that Pyramid Head doesn't have to reload!

    So what you're saying is PH should also be a 110% and his power shouldn't go through walls and should have a cooldown? I'm down. 😏

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305252#Comment_1305252

    So are we just not gonna mention the maps rework, toolbox nerf, balanced landing nerf, instaheal nerf, and egc being added because that dosent fit the devs are survivor sided and hate killers narrative?

    The devs arnt bias at all, if you actually stop being bias YOURSELF you would realize that

    The map rework, ahh yess the single less pallet on two maps and some tile changes that literally broke the game

    Ahh yess the toolbox nerf the one that didn't actually change how much they repaired but increased the speed...

    Oh the still strong survivor perk that benefits more then 40 killer perks

    Let's not forget the EGC the addition of 2 survivor second chance mechanics to cover there blatant failures in exchange for them not being able to hold the FUXKiNG GAME HOSTAGE

    Don't pretend survivors don't have an overwhelming advanged just because they fix ballance issues that should have been addressed first patch 4 years later

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311490#Comment_1311490

    Hmm, that's not a bad idea (even when it would make survivors more aware to all my trick shots), I might do so in the future but I wouldn't bet on it. Btw I've already made a post concerning counterplay to Deathslinger so if you want a piece of my mind on playing vs him then that's here.

    https://forum.deadbydaylight.com/en/discussion/comment/1300266#

    I saw that! Thanks for the link!

    But i do hope you consider the guide, baby deathslingers and people that wanna improve their slingy boi gameplay in general will really appreciate it! If you covered perks, builds, addons, strategies, how to create alot of pressure with his power, when and when not to shoot, maybe even how to play him at certain tiles compared to other killers. I like seeing guides made by actual experts of said killers opposed to youtubers that just have a good game with all killers in general.

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311580#Comment_1311580

    Here's a step-by-step guide on how looking behind you saves you from the Slinger

    1. Look behind you
    2. Check which way he's facing
    3. Juke a different direction
    4. Repeat

    I don't know if you're aware of this, but moving as a survivor is significantly slower than turning as a killer. Plus, every time you juke back and forth DS makes up all the distance you juked for easy M1s. Same as holding a hatchet as huntress, just with even less movement penalty.

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/155687/deathslinger-vs-pyramid-head-movement-speed

    Dont worry bro the devs will happily nerf him after they get everyones money. This game isnt pay to win, its pay to get shafted. and all it takes is survivor mains crying in the forums to big daddy devs. They always listen

    Saying this when the couple last updates were killer buffs is not cool, act like an adult here

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1307953#Comment_1307953

    The map rework, ahh yess the single less pallet on two maps and some tile changes that literally broke the game

    Ahh yess the toolbox nerf the one that didn't actually change how much they repaired but increased the speed...

    Oh the still strong survivor perk that benefits more then 40 killer perks

    Let's not forget the EGC the addition of 2 survivor second chance mechanics to cover there blatant failures in exchange for them not being able to hold the FUXKiNG GAME HOSTAGE

    Don't pretend survivors don't have an overwhelming advanged just because they fix ballance issues that should have been addressed first patch 4 years later

    Maps are smaller now

    Have you even used the new toolboxes?

    Both sides only have a few decent perks while the others are usless, this isnt a killer thing

    Egc was to stop BOTH sides from holding the game hostage not just survivors

    The game is fairly balanced for both sides except for a few things like matchmaking and sound bugs imo

  • @Reinami said:

    With what we have seen with Pyramid head and his multiple powers and the fact that he has a ranged attack that goes THROUGH walls. Is Deathslingers 110% movement speed really justified when Pyramid Head is a 115% killer with a ranged attack seems like a better version of deathslingers but with less range? I'd also argue the range isn't a benefit with deathslinger as when hes so far away it's easy to break the chain and long range hits usually aren't worth it.

    You can react to Pyramid Head a little better than deathslinger too arguably, but not that much. Deathslinger slows down and his aiming is so obvious when you know it is coming and you can do a quick juke.

    On top of that Pyramid Head doesn't have to reload!

    Not sure if it’s been said yet to you he is 4.6 when not using power and only 4.4 when he is using his ranged attack and it has a harsh Cooldown if you miss which deathslinger doesn’t have as badly

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313969#Comment_1313969

    Maps are smaller now

    Have you even used the new toolboxes?

    Both sides only have a few decent perks while the others are usless, this isnt a killer thing

    Egc was to stop BOTH sides from holding the game hostage not just survivors

    The game is fairly balanced for both sides except for a few things like matchmaking and sound bugs imo

    Its not and never was physically possible for a killer to hold the game hostage.

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314009#Comment_1314009

    Its not and never was physically possible for a killer to hold the game hostage.

    That’s not entirely true killers could and still can hold people in a wall with no way of escape besides if another survivor is outside and does all objectives to start egc timer

  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314009#Comment_1314009

    Its not and never was physically possible for a killer to hold the game hostage.

    Killers could bodyblock one survivor in a corner forever before egc was added.

    And can now hold the last survivor hostage if hatch isnt closed and gates arnt open

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305262#Comment_1305262

    Try watching some streams from Otz or True who are streaming right now. Otz was playing some survivor and i can promise you, the warning for dodging it is about the same as deathslingers.

    Definitely wrong. After actually playing Pyramid head for the past 3 days, and being a frequent Deathslinger player, I can tell you right now that Pyramid's attack goes MUCH slower than Slinger's. First of all, Slinger has instant ADS, and also has an extremely fast projectile that goes far range. This killer has to charge up his power, then use the spikes which take a second to deploy, have a punishing cooldown for missing, and much limited aim as there's a sensitivity lock. Totally wrong.

    I'm not saying Pyra's power is too weak btw, just saying that that's wrong and also a bad comparison.

  • What about Phead's abilities remind you of Deathslinger's abilities? Phead's ranged attack is much closer to Doc's ability. Like a damage-version of it.

    Meanwhile Deathslinger does none of that, he shoots you from up to 20M away and pulls you in. Nothing Phead can do does anything close to that.

  • It takes about 10 seconds of critical thinking to answer the OP's question. He could have saved himself a lot of time rather than typing this up. But rather than dogpiling on, I think it would actually be pretty cool if he were a 110% movementspeed Killer and his powers were buffed to compensate.

    In all of PH's appearances (mainly Silent Hill 2 and the movies), he's depicted as SLOW, loud, and very powerful (which is what makes him spoopy imo). Making him 110% + abilities that adequately compensate would be a decent nod. Probably quite a bit late in the Killer's development to make such a large change, still, just throwing it out there.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314059#Comment_1314059

    Killers could bodyblock one survivor in a corner forever before egc was added.

    And can now hold the last survivor hostage if hatch isnt closed and gates arnt open

    Bodyblocking in a corner isn't solved by egc. Nah nah nah thats not what were talking about


    The premise of this conversation started with this game isnt Survior sided with all these killer sided improvements

    The argument was egc was added to nerf survivors in favor of killer

    My argument was egc was strictly stated to be so survivors couldn't hold the game hostage

    Killers mechanically don't benefit from EGC and cannot hold characters hostage though gameplay

    The counter argument of bodyblock in a map flaw is still invalid because both not solved EGC and because the Orginal comment also complained about map fixes. the very same what help prevent deadcorners. To witch I will agree that I momentary overlooked but will see till defend my orginal claim both because its invalid and because bodyblocking isn't killer specifical survivors can do that too.


    @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314059#Comment_1314059

    That’s not entirely true killers could and still can hold people in a wall with no way of escape besides if another survivor is outside and does all objectives to start egc timer


  • @emptyCups said:

    https://forum.deadbydaylight.com/en/discussion/comment/1314081#Comment_1314081

    Bodyblocking in a corner isn't solved by egc. Nah nah nah thats not what were talking about

    The premise of this conversation started with this game isnt Survior sided with all these killer sided improvements

    The argument was egc was added to nerf survivors in favor of killer

    My argument was egc was strictly stated to be so survivors couldn't hold the game hostage

    Killers mechanically don't benefit from EGC and cannot hold characters hostage though gameplay

    The counter argument of bodyblock in a map flaw is still invalid because both not solved EGC and because the Orginal comment also complained about map fixes. the very same what help prevent deadcorners. To witch I will agree that I momentary overlooked but will see till defend my orginal claim both because its invalid and because bodyblocking isn't killer specifical survivors can do that too.

    https://forum.deadbydaylight.com/en/discussion/comment/1314068#Comment_1314068

    Umm I’m gonna have to quote six nine on this one lol are you dumb stupid or dumb? Cuz survivors can not ever block a killer in a corner you have a freaking knife!

  • @Nemmy_Wemmy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311500#Comment_1311500

    I saw that! Thanks for the link!

    But i do hope you consider the guide, baby deathslingers and people that wanna improve their slingy boi gameplay in general will really appreciate it! If you covered perks, builds, addons, strategies, how to create alot of pressure with his power, when and when not to shoot, maybe even how to play him at certain tiles compared to other killers. I like seeing guides made by actual experts of said killers opposed to youtubers that just have a good game with all killers in general.

    Well I like the idea so if I do one it'll definitely take a while to make it. I'll need to gather enough footage to cover all the spots appropriately that I don't think many people know about (or just don't go for them as often as they should) & lots of other stuff I'll want to discuss in it.

    If it ever gets finished I'll surely post a steam link here in guides and probably even in general discussions (and od my best to remember to tag you) sharing whatever I've learned during my experiences playing Deathslinger.

  • @KnotEnthusiast said:

    https://forum.deadbydaylight.com/en/discussion/comment/1311835#Comment_1311835

    I don't know if you're aware of this, but moving as a survivor is significantly slower than turning as a killer. Plus, every time you juke back and forth DS makes up all the distance you juked for easy M1s. Same as holding a hatchet as huntress, just with even less movement penalty.

    Juke till you reach a pallet, drop it early. It's not that damn complex

  • you mean using cheats outside the game? Deathslinger already comes with Crosshair on ADS. part of the skill of playing skillshot oriented killers is being able to visualize an invisible arbitrary crosshair on your screen. Players who sink a lot of hours into Huntress will tell you that. At least it isn't as bad survivors using Stretched Resolution to break a lot of viewpoints and loops so that they're even less mindgames than they already are. I don't sincerely see the strength in Deathslinger, half the time I play against one, I don't even get chased, the game is over by the time that happens. Maybe I'd understand his 110% if he was very lethal but right now it is just weird. I'm glad that Pyramid head might redeem Deathslinger a little bit.

  • The difference is in travel time and use. Pyramid head cannot shoot you and make distance on you like Deathslinger. He can only damage after a long wind up.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313998#Comment_1313998

    Well I like the idea so if I do one it'll definitely take a while to make it. I'll need to gather enough footage to cover all the spots appropriately that I don't think many people know about (or just don't go for them as often as they should) & lots of other stuff I'll want to discuss in it.

    If it ever gets finished I'll surely post a steam link here in guides and probably even in general discussions (and od my best to remember to tag you) sharing whatever I've learned during my experiences playing Deathslinger.

    Thanks bud! If you need to see how other people write their guides for a basic outline of where to start im sure you will be able to find one.

    If you forget my name to tag me thats fine! Anyways take it easy!

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1308694#Comment_1308694

    U think Hag and spirit are stronger? He he can use it at loops instantky and ignores objects. That sounds much stronger to me :D

    What? Spirit is broken no debate. Hag can shut town loops. But PH...really really easy to dodge that thing.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305220#Comment_1305220

    Thats a big disingenuous don't you think? Deathslinger wasn't OP when he came out and then nerfed.

    He played against what survivors are used to, so of course he got nerfed. Doesnt matter if he is OP. It is the same reason Nurse and Spirit were nerfed.

  • No, not really. I have spent a large portion of time on console getting to know him, and he can be very strong and an absolute menace to survivors. However, this also involves having the right builds, situations, and maps. I didn't say addons because I only run him without addons (maybe rusty chain if Im feeling lucky). His power is like Nurse's, in which you have to get to know default Slinger to master him well.

    He can be absolutely oppressive when played well. Survivors can have very few counters to a competent Deathslinger besides genrushing.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1313939#Comment_1313939

    you mean using cheats outside the game? Deathslinger already comes with Crosshair on ADS. part of the skill of playing skillshot oriented killers is being able to visualize an invisible arbitrary crosshair on your screen. Players who sink a lot of hours into Huntress will tell you that. At least it isn't as bad survivors using Stretched Resolution to break a lot of viewpoints and loops so that they're even less mindgames than they already are. I don't sincerely see the strength in Deathslinger, half the time I play against one, I don't even get chased, the game is over by the time that happens. Maybe I'd understand his 110% if he was very lethal but right now it is just weird. I'm glad that Pyramid head might redeem Deathslinger a little bit.

    Using a crosshair isn't cheating. Monitors have build in crosshair options nowadays

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305220#Comment_1305220

    Saying this when the couple last updates were killer buffs is not cool, act like an adult here

    how is stating what i believe not acting like an adult? Just because you dont agree with my statement, you say im not acting as an adult would? Cmon, nice troll attempt buddy.

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