The road to starting the match with the gates open
“Survivors shouldnt feel safe in front of the killer” - devs
(the required disclaimer: ive got 1800hrs and been rank1 on both sides at the end of the season dozens of times)
knowing that looping is a problem, why are we nerfing bloodlust?
Bloodlust vs a skilled survivor is already nearly useless, since after looping him for long enough to get enough bloodlust to catch me, i can just drop the pallet and force em to lose bloodlust when he breaks it, then its off to the next pallet.
what seems extremely obvious to me, a survivor main, is that survivors raged and review bombed after the last patch, and the devs solution was to cave to one of the items on the survivor main checklist on the road to starting the match with the gates open. press 3 to twerk at the exit gate.
the point of bloodlust, was that the devs say the map assets need to be fixed to prevent looping, yet i see no map fixes in the notes, just a nerf that will cause even more “being safe in front of the killer.”
This is what happens when devs arrogantly assume that they know the gameplay better than the players, and make decisions based on their own rank 15ish experience. The obvious solution is to have a small group of the most experienced players (not streamers), on both sides, review your potential decisions. The near universal opinion of your veteran players, was that the last patch was the first step in the right direction in a long time... only for you to then immediately sabotage yourselves by caving to a tiny 500ish player review bomb. Well, since it worked, next time they will bomb you much harder.
(the required disclaimer: ive got 1800hrs and been rank1 on both sides at the end of the season dozens of times)
knowing that looping is a problem, why are we nerfing bloodlust?
Bloodlust vs a skilled survivor is already nearly useless, since after looping him for long enough to get enough bloodlust to catch me, i can just drop the pallet and force em to lose bloodlust when he breaks it, then its off to the next pallet.
what seems extremely obvious to me, a survivor main, is that survivors raged and review bombed after the last patch, and the devs solution was to cave to one of the items on the survivor main checklist on the road to starting the match with the gates open. press 3 to twerk at the exit gate.
the point of bloodlust, was that the devs say the map assets need to be fixed to prevent looping, yet i see no map fixes in the notes, just a nerf that will cause even more “being safe in front of the killer.”
This is what happens when devs arrogantly assume that they know the gameplay better than the players, and make decisions based on their own rank 15ish experience. The obvious solution is to have a small group of the most experienced players (not streamers), on both sides, review your potential decisions. The near universal opinion of your veteran players, was that the last patch was the first step in the right direction in a long time... only for you to then immediately sabotage yourselves by caving to a tiny 500ish player review bomb. Well, since it worked, next time they will bomb you much harder.
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PS: u are not a survivor main
PS2: "i literally make 40-50k per game trolling the killer with a flashlight." video proof or never happened. Even if u did that, i already said that it's a trash gameplay
And you are still wrong. Tru will even say "I'm not chasing people by this loop". He doesn't go to the loop and get bloodlust 3. That's why he uses Bambo to break certain loops. He doesn't bloodlust, and when he gets it it's not from following a loop but instead because he over commits to a chase he keeps making mistakes on (and the survivor keeps running so the chase continues).
Panda doesn't ignore those loops as much as Tru, but again he doesn't blindly run around them. He will give up on people usually, and just like Tru he gets bloodlust in chases he over commits to and the survivor keeps getting away. NOT at loops.
Marth does, but again he does it to troll so it's moot. Just like the other 2 he doesn't rely on it as much as he just likes to do it for LOLz.
Tyde is the only one you could say relies on it, but again Tyde isn't as good of a killer as the other 3.
also yeah, survivor main, hate to rock your boat lol
40-50k is easy with wglf and a flashlight, theres plenty of videos on my twitch, and i could care less if some butthurt rando thinks its trash gameplay.
it will continue until the devs fix their game. get over it
Face the facts Peanits. The developers refused to actually fix the problem because Survivors would ######### and moan about it. Instead they went this bullshit route of five Killers massive amounts of wallhacks and detection perks to cut down Stealth immensely so the Killer waste little to no time finding Survivors and just waste all his time blindly chasing people in circles. It a a damn three ring circus and the Killer is a rodeo clown.
Killers are getting the “balance” they wanted, Survivors are getting the game play they wanted. Though neither side is happy because Survivors want easy wins and unbalanced games, but they got the gameplay they wanted of “being chased all game cause that’s what is fun”. Killers are getting balanced games, but ######### game play that’s is purely frustrating and not fun at all.
Bloodlust is only the tip of the iceberg. The upcoming changes to Hooks, status effects, and Pallets in Chapter 9 is just going to throw the game back into an unbalanced mess. They shouldn’t even be THINKING about these changes to Bloodlust, Hooks, Pallets, and status effects until they fix the map balance and such.
It’s always the same with the developers. One step forward with Killers, one step forward with Survivors. Though they fail to realize, the Survivors are ALREADY two-three steps ahead of Killers. They need to LEAVE Survivors alone till the Killers are up to par. I’m nt talking the top Killers, I’m talking the bottom Killers.
you are clearly butthurt about the last patch and deseperately waiting for the next changes so you can olay again.
thats hilarious.
It's almost like he brags about how many hours he has played yet doesn't mention the games where you get in and have literally giant open spaces with 0 pallets.. Huh go figure..
Tells me you don't play much, ever since the pallet changes this happens frequently. Oh and on a side note I think it's cute how you claim you're a survivor main yet you're consistently on these forums pleading for killer buffs and general killer white-knighting.
your thoughts on what i main are hilarious and i would refer you to my twitch videos, showing all survivor gameplay (other than dailies) for months.
you have no case. gg
So cute
Just popped in to say I think the BL changes are stupid. Then I got offended when I read someone say that you cant be a real survivor main if you promote buffs for killers. I am survivor main, and even I see that some things needs to change. I am rank 1, and sometimes I do meet a billy that completely trash me, but most times I survive, or atleast for long enough to get enough points to not really care. I want spookier matches, harder skill checks, longer gen times, more objectives, more fear, and that does not mean I dont main survivor. That means I dont want to play a game where there are little to no challenge. Weird....
Anyways, I do think changes came because of the review bomb, (ashamed to be a survivor, its not like they took away the ability to run period). And even if I think most changes are good, mainly because it spices up a game that I spend way too much time on, some things should be left alone.
*No real scotsman fallacy
So because someone mains survivor, they won't advocate for killers getting buffed? That's stupid, since I play way more survivor then I do killer, yet I think that the killer role is too weak and advocate for buffs for them. All because someone plays more of one side than the other, doesn't mean that they're blind to the balance issues.
Paladin/Rouge/White Mage? What matters is if you’re bias or not when it comes to the Killer/Survivor balance debate.
Some people dont want scary, thrills, and a challenge. They are just here for easy wins and trolling. I can guarantee a lot of Survivors would quickly switch to Killer if they were to actually become the easier side to play.
It's not 25% of the killers objective but 8,33% since every survivor has 3 lives. Killer has to get 12 hooks in the same time as survivors have to do 5 gens. That's 1,25 gen per survivor or 100 seconds to complete 1 and 1/4 gens as a single survivor. Even less if survivors use toolboxes.
Killer needs 45 seconds to get bloodlust 3 which resets on a pallet, hit, or if the game thinks you lost the survivor.
This event demonstrates again how ridiculously fast gens can be done. I really hope the devs take the data of this event to balance the game, but I doubt it.
Bloodlust shouldn't even be in the game. Since it's a bandaid to the looping problem which doesn't even solve looping.
The game announces itself as horror game. But the only ones who feel horrified, are the killers when survivors run to a building.
I'd say my numbers are closer to reality than the 25% of him. Otherwise we wouldn't have the balance problems we have right now.
Just let the devs hand out the free win to survivors and watch from the backseat how they panic once queue time rises because killers abandon the game.
They are too lazy to rework the maps, that was pretty obvious
Its really not hard to change a few numbers, even an intern can do that if you explain him where he finds those numbers.
They talked about changing bloodlust AFTER the maps have been reworked and at the same time killers were supposed to get bloodlust FASTER than now.
However in all seriousness, please don't make playing a survivor be so stupidly easy, thanks!
Bloodlust shouldn't be hit as long as the maps are what they are.
The best thing that could happen would be, in the current state, is to have BL3 to get removed not to be able to cheese hits with it, but not to touch BL1/2, and evnetually slightly reduce to cooldown before reaching it. (like 12-13s, instead of 15)
Hey @Tsulan, can you give me feedback on this thread I made about generators? I actually need some feedback on it since generators are way too fast currently!
https://forum.deadbydaylight.com/en/discussion/12967/generators-idea#latest
Yeah, he can't be a "survivor-main" if he is not a 12 year-old whiny idiot, who just wants to have easy as ######### games as a survivor, I guess? This is your definition? Does survivor-main can't be rational?
Most aren't, unfortunately.
Neither are most Killer mains in my experience.
First decent and senseful post I've read in this yet-another-mains-thread so far.
We have seen that when Cote played the game as hag he did not know the gameplay better than us. It really frustrates me that people think they can develop a game without playing it for themselves in the real environment with real players. A couple hours a night for a week will show you all the problems with this game.
They build this game around the casual level. The only problems occur when people actually try hard, the game never was built for this
no