rowlent
rowlent
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- rowlent
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@Domicci said:
sadly the problem is dbd is like fortnight you need to have a insane amount if ip's and a better idea for people to swap.
Exactly. I hope the new Halloween and SAW games do well, but in a few months, people will get bored of playing them. DbD’s advantage is variety: if you get tired of setting traps as Trapper, you can throw hatchets as Huntress, for example.
I don't see how Halloween or SAW could have that kind of variety without straying too far from their own lore.
We would need a new asymmetrical game with its own original content to actually compete with DbD.
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Most likely, they will release more in the coming days, such as more notes/envelopes, souvenirs (maybe), or something like that to explain the meaning/lore behind this banquet.
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@Wezqu said:
There is already a topic about this like ten post under this one.
Since it’s one of the features that the anniversary brings every year, it would be good to have multiple posts talking about this as well.
The more, the merrier.
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I just read the announcement on X, so I logged in and spent almost 1.3M manually. The problem is STILL there!
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I played as The First, and the two times I faced survs with the white glow, they got hit with the vines (during WB).
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I’m still holding onto hope, but honestly...
I hoard my iridescent shards all year just for the Shrine of Secrets anniversary discount to get more bloodpoints.I was highly anticipating this day, but it’s been a massive letdown.
To make things worse, event offerings are barely showing up in the bloodwebs, and they cost more now. It's their 10th anniversary and they still can't manage to guarantee at least ONE event offering per bloodweb level.
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@wesker_shades said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092962#Comment_4092962
Yeah, the cakes are the one thing that players are really looking forward to, after having slogged through a full year of tunneling, taunting and mediocre events with personal offerings.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092963#Comment_4092963
I am willing to wait until the situation changes. I also got jaw-dropped when I saw the community goal for the event, being 100 million trials played.
And the reward for that is… 20k bloodpoints and 100 rift fragments. SMH
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I'd prefer a feature to avoid back-to-back matches with the same players.
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I think it should stay. It does not affect the gameplay.
The patch notes said tha abandon option is also available if you recover using the new system twice. That could help if you are facing a killer who only purpose on the match is to slug (using tracking perks to down you again several times).
In the other hand, if you are using a killer that survivors don't like, you will end with 4 survivor bots, the abandon system still cover you if you do not want to play with bots. -
@ohheyitsbobcat said:
No, they don't count nor were they supposed to last rift either.
This was actually a "bug" where those quests were counting but somewhere towards the end of last rift, they fixed it so they don't count anymore. This actually caused some extra bug reports since it broke people's counters for those who didn't have the last reward yet. They did last second lower the requirement to 33(?) so people only had to play one game to get it.
For this rift, they fixed it properly and they don't count for progress. They intend for you do complete every quest in order to get the final reward.
For the record, this is silly and 3 quests a week absolutely should count since it's very confusing. If they want people to do every quest then just make last reward requirement 55.Yeah, 55 sounds better.
But still, if ALL the previous tomes didn't require you to complete all the challenges, why they changed that?
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I agree.
With the previous tomes you could get more bloodpoints (like the double), and didn't need to complete every challenge (quest now) to get the rift bagde/banner.
I complete the last rift near week 10. I didn't play that much to complete it (and I liked that), I think it was because of the milestones. But now, they increased the number of each step.
The only thing I'm glad with the current rift is the notification sound when you open the rift, the level up sound: It only sounds once.
On the previous rift, the level up sound played every time you opened the rift, and it started from the previous page of the current level. It was so annoying.
Well… the second good thing is they add a 4th daily quest, now we can get 100 fragments (1 level) each day. -
I didn't tested yet but it said "Rename" when you hover your mouse over the 'preset'.
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I'm stuck at 45/48 as well.
I send a ticket to the support team too (july 21st). They asked me for my logs files (I send them a few hours later). Then I recieved this email:I didn't get any other email yet.
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In my case, I save my bloodpoints from challenges to spend them during the anniversary event (to get lots of event offerings).
If I want to prestige new characters, I try to keep my bloodpoints close to the cap.I hope those bloodpoints do stay saved, we're close to the anniversary!
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909336#Comment_3909336
From my understanding this only applies to the Archives which are currently in the game, so up until the Tome/Rift which is active right now.
And moving onwards the Archives will use the Quest-System for Challenges.
But I could be wrong, however, this is how I understand it.
To increase a prestige level, you need about one million Bloodpoints on average.
I also hope they keep the cap fixed at 5 million.
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You said that you play on GFN so if you also own a DbD copy on Epic Store Game, I would suggest to try it there too.
I think the problem/crashes only happens on GFN (Steam version).
If any GFN player is reading this I suggest the same.
I shared my situation on this post and played, on the Epic Store version, without any problems.
@Trakengs said:
SUMMARY OF THE ISSUE: Game crashing
PLATFORM: PC Steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: tried loading into a match as Claudette then my game crashed. Has happened A LOT of times now. And yes I have send the crash reports.
Video showing it happening: https://youtu.be/ZZ8tXGt7JuM
PLAYER LOGS: I play on Geforce Now so i can't access the game files
UPDATE: Apperently is Lara Croft that crash the game.
https://us.v-cdn.net/6030815/uploads/DHAQISOAAXKZ/dead-by-daylight-2024-10-11-14-43-49-01-282-29.png
https://us.v-cdn.net/6030815/uploads/NKJ65IP3X3HB/dead-by-daylight-2024-10-11-15-10-53-00-282-29.png
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@rowlent said:
@Trakengs @Stugots
Since you both play on GFN too, could you try what I did in the video? (Only if you own Trevor Belmont)
Steps:
1- Select Trevor as survivor.
2- Go to killer lobby.
3- Open the killer select menu.
4- Scroll between killers.
5- Close the killer select menu.
I tried it with other survivor instead of Trevor and the game doesn't crash but still crashes while loading a match.https://www.youtube.com/watch?v=LSrE1e4KnfM
I verified the integrity of game files, but the game still crashes. I will send a ticket to GFN just in case (but I believe is a problem with the game as well).
And this is the crash report:
Fatal error: [File:D:\Jenkins\Fudge_REL\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1648]
ObjectSerializationError: /S44/Blueprints/Actors/BP_CamperMale22_Character (0x29C049C609F49FDA) /S44/Blueprints/Actors/BP_CamperMale22_Character (0x29C049C609F49FDA) - BP_CamperMale22_Character_C /S44/Blueprints/Actors/BP_CamperMale22_Character.Default__BP_CamperMale22_Character_C: Bad export index 4980735/95.0x00007ff7aaac023e DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaab7671 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aabb949c DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaae2b14 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaadfed8 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7acad4043 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaabb3e7 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaabc72b DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaabd657 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaac3483 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaac6e27 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaa34d27 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff7aaa2ed01 DeadByDaylight-Win64-Shipping.exe!UnknownFunction []
0x00007ff9a3a6257d KERNEL32.DLL!UnknownFunction []
0x00007ff9a522af28 ntdll.dll!UnknownFunction []Crash in runnable thread FAsyncLoadingThread
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@Trakengs @Stugots
https://www.youtube.com/watch?v=LSrE1e4KnfM
Since you both play on GFN too, could you try what I did in the video? (Only if you own Trevor Belmont)
Steps:
1- Select Trevor as survivor.
2- Go to killer lobby.
3- Open the killer select menu.
4- Scroll between killers.
5- Close the killer select menu.
I tried it with other survivor instead of Trevor and the game doesn't crash but still crashes while loading a match.I verified the integrity of game files, but the game still crashes. I will send a ticket to GFN just in case (but I believe is a problem with the game as well).
https://www.youtube.com/watch?v=jedZ7gxSybQ -
I had the same/similar issue.
I was playing as Legion a few hours after the tome went live and played without any problems. Then, at night, I played again but change the outfit (default Frank's outfit but with prestige weapon) and the game crashed while loading the game/map. It happened twice, in both times there was a Soma Cruz character. The third time I changed to the one used before (the Dropout Frank) and played without problems (no Soma Cruz in the lobby).(Not related: In that 3rd match my game closed because of a connection issue. I play on Geforce Now too.)
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@Butternubs69 said:
I'm having issues too, but unlike the other people commenting, I definitely Don't have a new powerful rig. for me, the EAC splash screen opens, but once it finishes, the actual game doesn't launch, and then my Steam status acts like I'm not in a game (though it turned green while the EAC splash was up, so it did recognize I was "in game" at that point). I'm having the same problem with Palia, which also had an update yesterday
@Butternubs69 Did you managed to get a fix?
I have the same problem.
The EAC loads but it crash.
I use the parameter " -dx11 " (I play on Steam), the EAC loads, the game start loading but it freeze when the DbD logo loads. So I use the Task Manager to close the game.I recently used the parameter " -nosettingslimit -dx10 " (with the "Show FPS" turn off).
The game crash after the EAC load but after still trying it, like four times, the game opens. It get laggy while loading the "Shaders", after waiting for 3-4 minutes it finish and I reach the main menu.I redeem a code and claim the weekly gift box.
I tried to play a match, a custom match with bots, after loading it crash.So… this "solution" is useful only to spend bloodpoints or claim things.
I really hope the next update (June 3rd) fix, somehow, all this crashes so we all can play as usual.
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After the update, I tried to play to get the new achievement but after loading the EAC the screen goes black and crashes.
I used the parameter '-dx11' (I'm a Steam player): the game opens, load the player data (the "press any key to continue" screen) but after that it freezes and crashes.
Maybe my notebook can't handle the Unreal Engine 5.
I'm playing DbD since middle May, 2018. I can't afford for new hardware so maybe this is a goodbye for me? (I hope not).
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I think is more easy to do it as killer. It says "opposing player" so survivors must trigger them.
Just release some Haunts and wait for survivors approach them.
Doing it as survivor will be difficut because another survivor would trigger them.
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I agree.
Devs should change the chances for Terrormisu appearing at least once per bloodweb.
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And I don't think this is the first time that Anniversary offerings has this kind of "issues", right?.
Not sure why they are scared of "giving" a lot of offering. One player may have like 1000 offering at the end of the event but what is the problem with that? You still need to play matches to get benefits from it. And with the changes on "Barbacue & Chilli" and "We're Gonna Live Forever" you can't get more than 80k per match. I don't want to count on BP Incentives because I'm barely find them.
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@bm33 said:
I noticed that on my characters I only have tier 3 left to unlock on my bloodweb I only have 3 perks available. As long as I have a tier 1 or tier 2 left to unlock I'll have 4 perks available.
I'm on ps4.
Agreed, im currently getting all perks on my P3 killers. I had the same issue (days ago) with Hillbilly and Myers, i level them up like 6 times and still had 3 perks. I got the same conclusion.
Before patch 4.7.2 (or 4.7.1) i was leveling other killers too, getting all Tier 1 and Tier 2 perks first, but i didn't have any problems.
Today i level up Myers and get 4 perks... (solved?)
https://www.youtube.com/watch?v=CJaTpATLDzg -
@FSB75 said:
MoM is becoming more popular. When I see it proc, it's not a big deal. Go hit them again.
My ONLY complaint is that it ignores insta downs for Bubba and Billy. Does MoM ignore the "exposed" status effect?
@FSB75 The perk says 3 basic hits to activates. Then when you are injured, the next hit (M1 or M2) is ignored. If you are healed, the perk can't save you. So, exposed status still work if the survivor is not healed.
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Agreed too but if Legion movement speed is gonna be 115% (4.6m/s) he must have a terror radius of 32 mts. That is the balance between speed and terror radius.
All the killers with 115% movement speed have the same terror radius, 32 mts. Instead Nurse, she had 32 mts of TR but 93% MS.
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The only problem with Legion is the moonwalk, just changing Deep Wound could resolve that. Legion is fine as it is!
