UrbanEvading
UrbanEvading
About
- Username
- UrbanEvading
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Comments
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I don’t see the point in this being a feature. If anything, people would probably stop playing for the week if it’s a perk they use. I know it’s to spice up gameplay with different perks, but don’t we already have the tome for that with certain missions? I wouldn’t be against the daily rituals adding in objectives like “Escape using Premonition” just as an example. I think that would be a more fair way to implement what you’re going for.
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After the change to the perk, I barely ever used it. Only recently have I started using it more and more and it’s quickly became my favourite perk. You’d be surprised how many times it’s saved me. I couldn’t imagine not running it anymore, granted I may not get to use it every game it’s worth the perk slot. You never know when you may need that second chance.
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For killer, it’s probably lunging and allowing survivors to run me in circles which can waste time instead of getting the immediate down.
For survivor, it’s not running loops effectively. Sometimes I won’t run loops as tight as I can or when I do I’ll usually get stuck on something.
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As a survivor main, even I hate this change. It was completely unneeded, I get that they’re catering to the newer players but there’s a universal perk in Small Game that they can equip from the bloodweb pretty quickly if Ruin is that much of an issue for them. There’s also maps which SHOW you locations of totems.
This rework doesn’t encourage me to look for totems anymore, if anything it makes me want to bring in Prove Thyself and rush gens before they have a chance to regress.
I truly sympathise with killer mains right now, I’m sorry that you’re losing one of the few viable perks in this game at your disposal.
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I enjoy both, but I mostly play solo.
The only problem I have with solo is how bad the teammates can be sometimes even at red ranks. I guess it’s all RNG and most of the time, and I am usually matched with fairly competent Survivors. There are times I’ve been left behind after doing what feels like all the work, which is never the case in SWF.
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Rank rewards would be nice.
Maybe a bloodpoint reward for whatever rank you reach? Could throw iridescent shards in there too as a bonus if you reach the higher ranks.
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You and me both. HybridPanda was one of my favourite streamers, I’d always look forward to Wednesdays for Shrine Watch. I hope nothing but the best for him in his current situation, he’ll definitely be missed.
As for other people to watch, I would say TrU3Ta1ent and Otzdarva. Very informative streamers who are a lot of fun to watch. Puppers and Monto are also entertaining, definitely worth checking out.
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Feng isn’t straight edge. It’s mentioned in her lore that she turns to self-destruction when on a losing streak. Along with drinking, I wouldn’t be surprised if she turned to drugs too.
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I wish. It’d make getting that adept as her a whole lot less frustrating.
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I would watch people play it on YouTube. I did that so often, I finally caved in and bought the game for myself. I’m glad I did, because it’s become one of my favourites.
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This seems like a fun idea!
If you’re still looking for people, feel free to send me a message on my discord: secondnature
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Some of my favourite outfits on the characters I mostly use.
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I wish I could come up with my own unique stats, but after thinking about it I see myself as being an all-rounder like Kenny.
I’d have a five in everything because I’m not particularly bad in any of the categories, but I don’t exactly excel in them either.
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@Bigbootiejudy666 said:
I would like to see a story mode like MK11
That’d be dope.
Have each part of the story mode divided into chapters for characters, allow you to select between either the Killer or Survivor role. I would imagine the way it would work is to have the Survivor be part of whatever chapter they came with their corresponding Killer.
This could also give players an insight on the characters they haven’t bought, then perhaps they’d purchase them for multiplayer.
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Realistically, I don’t see any of them being merciful. Not when they are obligated to appease The Entity.
If I did have to guess, I would say The Doctor. He’d let you go because he knows he’d see the Survivor again in another trial, letting the Survivor escape as if it were a twisted experiment almost. Giving them hope only for them to end right back in the realm.
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What I’d also like to see is being able to remove accessories and use the headpiece without hats, glasses, etc.
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I have many Survivors and Killers prestiged, but I only have four P3-50.
That being, Ace, Laurie, Nea and David. Who have every perk.
The next person on my P3-50 to-do list is probably Doctor since I need a Killer with every perk already.
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@CJsDBD said:
Free stuff is definitely good but I do think previous owners of these cosmetics should receive bloodpoints and auric cells to compensate
Bloodpoints and auric cells for what? They didn’t pay for those cosmetics.
They were initially given away for free or earned through events. If they bought the outfits from a third party, that’s their own agenda and not BHVR’s issue to compensate them for.
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I’m all for the exclusive skins being made available for everyone.
For those who may want to make the switch from console to PC or vice versa, maybe this will allow them to if they didn’t want to leave behind their event items.
Also gives new players who missed out on the events a chance to have the cosmetics, and like the devs said, people can’t sell these “exclusives” for a ridiculous amount of money anymore.
If anything, I don’t see why anyone should be complaining about this. They should be happy for the community.
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I’ll usually sacrifice myself for other players, I don’t even know myself why.
If someone is being facecamped at a hook, I’ll save them and it typically ends in me swapping spots with them and end up being the one facecamped until sacrificed.
I’m thinking it’s time I play a little more selfishly.
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I love playing as The Doctor since I find him the easiest to use.
Survivors literally give away their position to you right off the bat, what’s there not to love about that?
I will say, the range of his shock ability is terrible. His lunge feels incredibly short too. To make up for things, I usually equip the High Stimulus Electrode add-on.
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@[Deleted User] said:
i want a blonde male survivor because we don't have a male survivor with blonde hair + blue eyes uwu
I’ve been wanting the same thing.
The closest thing we have is Jake with the retro head from the cosmetic store, it wouldn’t be such a bad piece if it wasn’t for those tacky goggles he wears with it.
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I know the feeling. My first game of rank reset resulted in me being facecamped in the basement, while all my team surrounded me for the save when they should’ve been doing generators.
Of course this would be the one game I was able to Kobe off the hook, only to get Mori’d right after.
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I would say Meg because of her outfit, but I like her default braids head.
For everything as a whole, Jane has my vote. The outfit is boring, but fits in with her character. I hate the way her bun looks too.
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They’re nothing too special. I suppose it’s a nice addition for a little extra customisation. Other than that, they don’t really feel like they belong in this game.
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I had the same thing happen to me. Except it was after I completed a survivor match, I left the game and all it showed was a blank screen like that. I waited for a few minutes then just ended up resetting, haven’t had it happen again since.
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If there’s no reason for you to be on the other side of the map, I don’t see why you should leave the area. For what? The survivors to get a free pass to complete the rest of the objectives?
They're the ones who put themselves in the situation. Just because they played poorly doesn’t mean the killer should accommodate them.
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Survivor: Unbreakable
When I was new to the game, Unbreakable was a universal perk (PS4) and it was my go to since the beginning. The idea of being able to pick myself up and recover faster seemed essential to me, nowadays I can’t even recall the last time I ran it.
Killer: Nurse’s Calling
I’m pretty sure this was the first perk I ever picked up from the shrine and loved it. Seeing survivors whenever they were healing, it was insane. It’s still one of the most viable perks to me today.
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Generally I play as survivor, escaping for me pretty much counts as a win and the pip naturally comes.
As for killer, probably a 3K. I would say 4K, but normally I won’t go to the effort to slug for that. Nobody likes a sweaty killer.
