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ratcoffee

ratcoffee

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ratcoffee
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  • I personally don't want a Ranked mode, but I wanna listen to what people have to say and open my perspective a little bit. What kind of extra features or gameplay restrictions would you want to see for an officially supported competitive Ranked mode? I'd prefer people avoid simply agreeing with me that they don't want Ranked; as I said I'm trying to expand my perspectives here. If you want to di
    21 comments 341 views last activity
  • -Maps automatically reveal tracked objects within the tracking range (without the need to use charges). Since this is 8m by default (very short range) it won't really be all that broken -Replace the hatch tracking addon with an addon that tracks pallets, since tracking the hatch is useless after the hatch rework
    0 comments 1 views last activity
  • -slowdown per stack increased to 1.5/2/2.5% -Now grants 1 stack if any survivors are injured, plus an additional stack for every injured survivor -Bonus slowdown when all survivors injured is reduced to 7.5% This means killers get 5/7.5/10/20% slowdown with 1/2/3/4 survivors injured respectively (up from 2/4/6/20%) Current thana is not worth running except maybe as Plague and Legion, who you
    7 comments 71 views last activity
  • In order to activate the haste effect, the survivor needs to heal other survivors for the equivalent of one health state. The haste activates immediately if the survivor is already injured, or the next time they become injured if healthy. When the survivor gets healed back to the healthy state while the haste is active, or if they get put into the dying state, the haste deactivates and can't be a
    2 comments 31 views last activity
  • When I say the game is killer sided, I mean specifically at average levels of play. Average kill rates are 53% according to nightlight, meaning killers have a 6 percentage point advantage over survivors on average. That's great, IMO. As a survivor player I'd even prefer slightly more killer buffs to make escapes slightly more difficult - I like playing the underdog role, which solo queue survivo
    150 comments 5,663 views last activity
  • -current Crystal Bead (share aura of tracked objects with teammates) is basekit -new addon to replace crystal bead: Track windows, pallets and breakable walls. Basically WoO but with a time limit (and you have to have seen the window/pallet/wall already) -new addon: reveals the aura of the tracked generator with the most progress, without having to use the map's active ability -hatch spawns at
    0 comments 11 views last activity
  • -Increase duration to 60 seconds at level 3 -Upon hooking a survivor, the auras of all survivors who have not yet been hooked are revealed for 5 seconds -Upon reaching 4 stacks, the auras of all survivors not on death hook are revealed for 10 seconds
    0 comments 11 views last activity
  • Right now, I think Leader is a fairly decent perk that is underused for one main reason: Leader does not apply to the person using the perk, so users don't get to see yellow progress bar go brrrrrr. For some scenarios, such as self caring or cleansing a totem off in a corner, this makes sense. However, if you group up to do cooperative actions it only makes sense that you should also get the bene
    0 comments 21 views last activity
  • -Increase the base regression speed (so killers who feel gens go too fast are able to slow gens down more effectively in the early game) and re-buff some regression oriented perks like Hex:Ruin -Give gens a special effect: "For every 5% of progress removed from this generator, gain 1 stack of hardened. The effectiveness of all further regression on this generator is reduced by 5% for every stack
    2 comments 51 views last activity
  • When a survivor takes down a drone, instead of immediately being disabled, it is "hijacked." The drone and its radius remain present but they don't provide any of the debuffs drones normally would. instead, it blocks the SM from placing a drone anywhere within its radius until the claw trap is disabled (at which time the drone the claw trap came from is also disabled.) This way it's harder for th
    0 comments 11 views last activity
  • Prior to the rework, each medkit had its own slightly different identity that made them meaningfully distinct. Now, there's almost no reason to bring anything other than a brown medkit except for slightly faster alturistic heals. I'd love it if further tweaks could be made to the existing medkits so that they each return to having their own identity and so depending on what you want, you can choo
    1 comments 31 views last activity
  • Houdini tech (disconnecting in comedic ways, such as jumping into a locker when the killer has LOS and then disconnecting just before killer opens it, or throwing a flashbang and then disconnecting to disappear just as it goes off) no longer works. Obviously not a huge deal and the bots do more good than harm but sometimes a DC can be very funny and I'm gonna miss those few occasions
    2 comments 71 views last activity
  • I'm at a point where there are hundreds of items in my inventory I will never use due to having too many strictly better ones, and having all that extra clutter is annoying. Please, let us exchange unwanted items for just 5 percent of their total BP cost. That's all i'm asking, is 5% of the BP for items I know I'm not gonna use. You can even have it be a bloodweb option that's character-locked, "
    4 comments 51 views last activity
  • As many people have pointed out, getting hits on every survivor and then camping the first hook virtually guarantees a second hook state considering the time it takes to realize the killer is camping, find your teammates and heal up for a team rescue. Though camping certainly is allowed, the devs have stated they want gameplay to be based around many chases across the map, so they may want to tak
    0 comments 11 views last activity
  • A lot of people argue that the only reason killers tunnel is that survivors complete objectives too fast. In this argument, tunneling is the most effective strategy a killer can employ, and the only one powerful enough to allow killers to win games against (whatever tools are allowing survivors to finish gens so quickly). If only survivors had to spend more time working on objectives before the g
    57 comments 1,031 views last activity
  • the kind of kiss can depend on the killer's personality. deathslinger can give a grandfatherly kiss on the forehead and put his hat on their head. twins can do the cheek kiss that french people do as a greeting. spirit can snuggle in close and give a warm hug. make it happen!
    1 comments 11 views last activity
  • idk why it submitted without the text hold on let me type it in I want to make a script that I can run in the background as I play. for most of the time, it does nothing, but when I press a hotkey it takes a screenshot of the screen, and if it sees post-game summary screen, it scans the screen for vital information (who was sacrificed and who survived, what perks/items/addons everyone had, if yo
    1 comments 21 views last activity
  • Based on another thread on this forum, I came up with an idea for a rework/buff to keys: -As well as opening the hatch, keys can additionally be used to unlock chests (and maybe the exit gate) at a faster rate -Keys are no longer consumed by opening hatch/chests/gates. Instead, opening these props consumes charges from the key in the same way aura reading does, the number of charges required eq
    6 comments 41 views last activity
  • wish that the perk got reworked to give some of that back, such as -Healing actions without a medkit are faster by 50% -Healing actions with a medkit do not recieve the speed boost, but are 25% more efficient
    3 comments 101 views last activity
  • Since there are iri perk charms for all the characters' sharable perks, what if there were similarly iri perk charms for all the general perks, and you could get them by prestiging a character to 10+? just for completeness sake you would get a random general perk for survivor each time you achieve a new survivor prestige level past 9, and the same for killer
    0 comments 32 views last activity
  • I don't like going against Franklin's Demise as survivor (but I recognize it does have its place and understand why killers run the perk) When I mention I don't like it, people often say to counter it by simply dropping the item and picking it back up later. While that certainly works at making sure you don't lose charges on your item, there are numerous downsides: -If you're using a flashlight
    14 comments 752 views last activity
  • EDIT: Everyone's misunderstanding me and looking at my original post, I can see why, I wrote it pretty poorly Currently, every map has only one or two possible locations for the basement to spawn - either Main Building or Shack for outdoor maps, and one or two specific rooms for indoor maps. I think it would be cool if BHVR looked at increasing the total number of possible places where the basem
    7 comments 272 views last activity
  • Killer adept required getting a double-pip and is now changing to requiring a 4k. Survivors, on the other hand, simply need to escape a trial. This sometimes inspires survivors to play in just a really horrible way - I recently played against someone who brought a hatch offering and let their teammates die on first hook to try to get hatch, then disconnected when I closed it in their face. I've a
    0 comments 21 views last activity
  • There are a lot of items and add-ons in DBD. Depending on your playstyle, some are more useful than others, and people may want to have a way of getting rid of those items - For example, I have 400 top-tier toolboxes and 700 good medkits across my survivors, not to mention the hundreds of flashlights, keys and maps, and the addons for each. I could comfortably play survivor with only maxed out it
    10 comments 61 views last activity
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