idea for a fix for skull merchant
When a survivor takes down a drone, instead of immediately being disabled, it is "hijacked." The drone and its radius remain present but they don't provide any of the debuffs drones normally would. instead, it blocks the SM from placing a drone anywhere within its radius until the claw trap is disabled (at which time the drone the claw trap came from is also disabled.) This way it's harder for the SM to consistently keep specific objectives locked down 24/7 with drones while not affecting quite as much her ability to lock down loops.
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