Rework to MFT that is fair to both sides
In order to activate the haste effect, the survivor needs to heal other survivors for the equivalent of one health state. The haste activates immediately if the survivor is already injured, or the next time they become injured if healthy. When the survivor gets healed back to the healthy state while the haste is active, or if they get put into the dying state, the haste deactivates and can't be activated again until they heal another survivor.
Endurance effect remains regardless of haste status
-guarantees the first chase won't have MFT
-additional condition so survivors need to put in a little extra work for their haste
-rewards staying injured instead of just being injured (have to choose between healing up for safety and keeping your haste)
-can't just stay injured all game and keep the perk across hook states cruising off of one heal
-has synergy between healing and haste elements of the perk
-doesn't kill what makes it worth running while making it less omnipresent and oppressive
Comments
Also, very important, mitigates the effect of multiple survivors with the perk because if 2 survivors with the perk reset each other only one gets to keep the charge
This is a very good transformation.
Does not have excessive penalties with nerfs in the direction of increasing tasks without losing existing effects.