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memiieko

memiieko

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memiieko
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  • Step 1 : Boot the game Step 2 : Play as killer in a public match, bring Pain Resonance Step 3 : In-game, hook a survivor on said Scourge Hook: No tokens used, when generators that were progressed were checked, the 25% regression was never applied. Step 4 : Get a decent 2k anyways with Unknown Additional information The Unknown Pain Resonance, BBQ & Chill, Plaything, Lethal Pursuer
    0 comments 21 views last activity
  • The animations, hitbox and timing/aiming of the tail all feel so clunky, complicated and just overall terrible experience using? I understand that the tail is very hard to use, and I am not a master at it yet but I feel like a part of the difficulty is the overall function of the tail when using it. I don't see how the awkwardness of mismatch hitbox, models, and animation timing could even be co
    6 comments 504 views last activity
  • - Steam - "Anger Management" Challenge isn't tracking at all Not sure how to reproduce it, I played a game of Wesker, Sadako, and Wesker.
    0 comments 11 views last activity
  • Jolt has an incorrect description. This is constantly present for me, I have restarted the game and it is still like that.
    2 comments 31 views last activity
  • I USED IRI HEAD AND I LOST 5 GENS BECUAS EOPF THIS STINYK SWF!!! I AMUSING AN IRI ADDON WHY AM I LOSING??? I THOUGHT IRIS WEWRE SUPPOSE DOT BE THE BESTTTRT TTTGa43w5tdecv4AXZopiklm;j .rdeswzcftvXGOKIL{WEFG
    7 comments 201 views last activity
  • 1 comments 11 views last activity
  • When can I put Cheryl or Pyramid Head as my picture on these forums c:???
    1 comments 21 views last activity
  • The game is currently on sale on Steam and most of its DLCs. My main account is on my Xbox but I plan to switch to PC next year so that begs the question surrounding cross-progression. I'm ecstatic that the devs have announced that they're looking into it but I was hoping if I could get any answers surrounding whether I'd need to repurchase every DLC I hold? I only own 2 DLCS: Chains Of Hate &amp
    6 comments 131 views last activity
  • Are there any irons in the work regarding Cross-Progression? I believe Cross-Progression would be great for the game and allow people to transfer over to different consoles; It might encourage people to continue playing when they're in the midst of transferring consoles It would also help for Dead By Daylight to implement a sort of club/account thing like Ubisoft's Uplay or Rockstar Accounts th
    6 comments 82 views last activity
  • Why does it feel like Everytime the devs change something it always has devastating and awful affects? Deathslinger ADS Nerf, Hangman's Trick Nerf, Pig TR Nerf, Ruin Nerf This is just a complaining post so shittalk me all you want about how I'm whiny
    15 comments 151 views last activity
  • I know in the patch notes it said that his sensitivity was "adjusted" but it was honestly a nerf. His sensitivity was slowed down so much that he feels unplayable on console, at least with PC you can change your DPI midgame if your mouse allows. I would like to know the reasoning behind this "adjustment"? His whole ability is already skill based with aiming and his miss cool down and reloading
    5 comments 141 views last activity
  • So I played Pig for the first time because I just had her for good perks and because Saw is a great series and I mercilessed a team that kept being SUPER altruistic allowing me to get kills and injures pretty easily and then once I beat the team this guy started insulting me: (and I know it's against the rules to show the name but I would like to find a Dev or someone to report their user to)
    Mod
    6 comments 14,641 views last activity
  • I find that a lot of forum posts with good talking points and conversations with real questions are oftened ignored by devs and typically devs will just respond to the absolutely absurd suggestion posts (usually bait) or un-related to game changes, positive posts. EDIT: They do respond to bug posts a lot tho :) When they do respond on those posts with serious conversation they also usually just
    4 comments 61 views last activity
  • I believe that keys and Moris should be reworked to be less busted and still allow killers to use them to show off the animations that BHVR worked to make. Remove Ebony Mori, Remove the ability for survivors to escape early with less survivors, max: 1-2 per key Allow only one Mori after 2 hooks and allow only 1-2 people per key and using a key PERMANENTLY closes the hatch. I believe this allow
    2 comments 31 views last activity
  • I'm not going to come here and tell you that he should have aim assist because I play Rainbow Six Siege on close to max and my aim is fine but DEATHSLINGER has VERY low sensitivity and I believe it should be increased on console, (maybe to all killers too) because I believe that it's absurd for something way weaker than M&K to just be left at it's disadvantage when something measly could be d
    0 comments 51 views last activity
  • Lmao I'm a rank 1 killer but for Tome Challenges I've been playing Survivor and I'm a rank 13 survivor and I just got into the match with 2 rank 1 surv 1 rank 3 And a RANK 7 FREDDY Cool thanks
    1 comments 11 views last activity
  • Are there any talks or ideas about cross progression that have been talked about? Just wanted to know :)
    6 comments 461 views last activity
  • Correct me if I'm wrong but BHVR releases a new chapter every 3~ months What if BHVR releases only 3 chapters a year, every 4 months, to focus on reworks or balancing issues like they did this mid-chapter, but they could get a bit more done
    1 comments 21 views last activity
  • I've always had this idea that could help lessen the meta perk combos and switch up the perks but it would require a total rework of the rarity system to better reflect perks. For example BBQ, Thrilling, Infectious could all easily be considered Purple, Rare perks but the fact that Furtive Chase, an awful perk is also the same color is a bit misleading. The perks should be recolored to reflect h
    0 comments 41 views last activity
  • Call me a baby but Object Of Obsession is the perk equivalent of a Mori and a key, it's just unfun to play against
    9 comments 101 views last activity
  • Me: Hooks 2 people to death 1 gen left. Both remaining survivors who have been lagging all game and playing horribly and leading me to other teammates working on the gens who I killed happened to have a key and they both escaped on death hook. Moris can be 2 hooks for all I care but keys are just absurd at how abruptly they end what would've been an amazing game.
    2 comments 31 views last activity
  • How could I change this maybe? This is my personal opinion on the killers rn; couldn't get an F Tier so it looks kinda cluttered
    30 comments 301 views last activity
  • I think his speed is fine as it is, but I believe it could be 115 without being broken since his hook isn't like a guaranteed hit and you need to get somewhat close without obstacles to ensure a hit Just getting hit by the chain should injure you but NOT down for fairness. The way he progresses his hits are fine and fair but can be viewed as a worse Legion at times, but ensuring just hitting the
    0 comments 41 views last activity
  • It's ridiculously powerful with SWF's; fin Also since anyone with a toolbox can break it in like 2.5 seconds since they're all 99'd basically and BHVR literally got rid of the set up does anyone know how fast they come back?
    Dev
    27 comments 341 views last activity
  • I think with this new update, BHVR has truly paved a way for some more equilibrium after the Ruin Nerf :). Kinda scared about how the sabo meta will be bc that's so much potential for just lazy version of flashlight saves and THATS A LOT OF TIME FOR PICKING UP AND UNBREAKABLE
    5 comments 161 views last activity
  • Lampkin Lane is pretty tough, but I think the worst map is definitely Rotten Fields Rotten Fields Rework > Lampkin Lane (I'm referring to the map that is literally 90% cornfield)
    3 comments 21 views last activity
  • This is not really a serious suggestion just a fun one, so don't come at like "This is so stupid, you didn't think it throught", because you're right I didn't. But what if Killer could also play with a teammate to help defeat the survivors? 2 killers versus 4-6 (but mostly like more) survivors. This would persuade BHVR to try to make more synergy with killer powers, which I find to be a fun co
    17 comments 1,111 views last activity
  • https://youtu.be/X3OOPkIdF3c I made a REALLY bad edit about how I view the current state of DBD, some may agree or disagree but we can all agree (spoilers btw) Joker is a good movie and that a new Asymmetrical RE game is coming out in case this ship sinks due to appeasement of rank 20a
    1 comments 21 views last activity
  • I think the scariest killer is either Meg or Laurie. Laurie is an inevitable harbinger of Doom and even touching her will cause you to feel insufferable pain worth a life time. Meg on the other hand is a force to be reckoned with and no matter how much you run, she will eventually become so powerful and fast that the game will end by the time you reach the exit gates
    7 comments 91 views last activity
  • The title is self-explanatory. I made a previous post maybe considering ruin should be decent and I was met with toxicity but after playing about 10 more games with different ruin builds uhhhh... I'm no longer feeling the same.
    8 comments 131 views last activity
  • (killer) Ruin is actually pretty decent now, it just needs to be combined with other perks for it to be really good and it mostly benefits certain killers w/ high mobility. It's tougher now for killers to deal with early game but hopefully people will adjust.
    22 comments 231 views last activity