joeyspeehole
joeyspeehole
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- joeyspeehole
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Discussions
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Playing against or as tall Chucky feels completely different now. His sprint burst is so bugged that he can instantly down you without the swinging animation, just by walking over you. It’s also tough to tell when he’s using his power, as survivor. I know the music plays softly when he can instantly down you, but I really wish, as a minor courtesy to survivors, they would bring back the exposure4 comments 111 views last activity
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The mastermind is an already easy killer to operate, especially with the update that increased his hitbox so that you can grab people around corners. I always recommend this killer to new players; however, I don't understand why I see a lot of people tunneling with him. Does it get boring sitting on the porch while your auto—aiming turret goes out hunting for you?7 comments 121 views last activity
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One thing that I have noticed in many 2 vs 8 scenarios is that once the survivors have an edge on the killers, killers run between hook spawning locations instead of checking gens to slow their progress or abandoning long chase more. I'm interested as to why this doesn't serve as evidence to support the OG cages that moved once the killer arrived at a cage. I know an argument was that people were3 comments 101 views last activity
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It would be great if BHVR allowed players to select a set of tasks, like the current event tasks, and have those tasks displayed when they enter the pregame lobby, you know, while everything is locked down. I feel like this would offer a better way to track tasks while players go from game to game. Before clicking “Ready,” players would click a marker next to a task heading. This marker would1 comments 21 views last activity
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It really shows a lot about other players if they say that they can’t win without choosing boring, low-skill tactics. I know most people typically reply with MMR insults, but it’s enough of an epidemic that I see comments on other social media platforms saying that the game is so “broken” they have to slug. Those comments typically have a bunch of likes, which means that there are a lot of people142 comments 2,954 views last activity
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I liked it better when the hooks would shift immediately when the killer got here. I understand that some people, including me, would complain about how it sucked when you were about to die on the hook and it would move you all the way across the map when somebody tried to save you, but that can easily be resolved with hooks not moving if a survivor is really close. Killers will still be able to3 comments 101 views last activity
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As I have said multiple times to people online and offline, the anti-slugging and tunneling nonsense, where they released an update and then immediately retracted the main feature, was just a distraction from the perk changes and killer buffs they wanted to release without upsetting most, if not all, of the survivor player base. I am a survivor main, but I play killer a lot too. Killer has always7 comments 1,131 views last activity
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Removing pallets from strong loop areas and relocating them to map corners creates dead zones spaces where survivors have no real chance to escape or outplay. Why prioritize making survivor quality of life worse, especially after abandoning anti-tunnel and anti-slug mechanics? What's the incentive to keep playing? And if the takeaway is “just don't play”, doesn't that completely undermine the po0 comments 32 views last activity
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I feel like pallets are a bait and switch scheme. You're presented with an idea, one that festers and consumes your whole identity, "what if I can use this colorful peice of junk to my advantage." Suddenly, you hear noise of somthing big comming from the distance. You realize you have just come face to face with your worst nightmare, yet your frozen. As sweat pours down your face, you know what n4 comments 111 views last activity
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That demon boyband pose is everything… Imagine a K-pop chapter where killers and survivors meet face to face, strike that pose, and the music drops as the trailer rolls through all the wild elements. Instant hype.4 comments 51 views last activity
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That's not teamwork! That's straight-up villain origin story behavior. You're feeding the killer a human snack and laughing while you walk out the gate. Straight-up bully behavior from someone who was gifted the ability to escape.3 comments 102 views last activity
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I wish the FNAF intro video featured Meg frantically running from Springtrap, while others, like Feng, sat in the background playing Pac-Man or Mortal Kombat, completely oblivious to what was happening around them. AI Art5 comments 71 views last activity
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Can someone please explain to me how a complete rework of The Ghoul's second consecutive leap survivor attack is not warranted, yet nerfing Boon: Circle of Healing was?28 comments 911 views last activity
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"A word of warning – Blood Cans will leave a leaky trail, produce sound, and reduce charges whenever you run, so consider adopting a stealthier playstyle while transporting a Blood Can." Dead by Daylight’s Blood Moon Event 2025 | Everything To Know | Dead by Daylight Full disclosure, I have not played the event yet. However, I can already tell that survivors are going to wish they still had6 comments 191 views last activity
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Is dropping someone ten meters away from the hatch or the exit gate with the intention of moriing them before they make it to the exit the same as or worse than survivors tea-bagging at the exit gate? As a survivor, I know you're going to mori me, so why waste my time?9 comments 252 views last activity
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Are requests to nerf endgame perks actually intended to increase the power of killer perks, or is there another motive? Maybe I'm just frustrated by the seemingly pointless nerfing of adrenaline, but when I hear people talk about broken perks without mentioning the counters to those perks, it leaves me confused. It makes it seem like the desire to nerf certain perks might have ulterior motives.0 comments 41 views last activity
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One Perspective- I feel like when you're stuck in a match where people are cleansing totems and opening chests while someone is about to go into the second hook status, it's tempting not to struggle and just let the Entity take you. Another =Perspective- At what point does slugging for the 4K count as using the game's mechanics to hold people hostage? Killing yourself on the hook could have15 comments 521 views last activity
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What kind of perks do you think they’re gonna release for FANAF?0 comments 31 views last activity
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When you're playing against the Trapper, he could be all the way across the map when you step into one of his traps. This is usually not the case for the Houndmaster. When using her power, the Houndmaster is typically nearby, making it nearly impossible to escape her dogs' grip. With a limited number of pallets on the map, this isn't always a reliable counter. It's crucial to make killer abilitie5 comments 102 views last activity
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They should make the perk "Friends Till the End" change the obsession to a new survivor each time it resets. It's frustrating when the same player, who doesn't get hooked by the killer, ends up being the obsession for the entire match. This means the killer always knows where that survivor is, making the game less enjoyable and fair.2 comments 81 views last activity
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I believe that Spine Chill needs a rework. The aura value should be removed entirely, and the action speed increase should be buffed. With Distortion gone, this change would revitalize the spine Chill perk and provide a viable counter to terror radius increasing abilities.13 comments 251 views last activity
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Was Object of Obsession supposed to be a killer perk and they accidentally gave it to survivor?4 comments 91 views last activity
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Given the increase in slugging and the ongoing debate about whether to nerf survivors or killers, I believe the solution lies in how MMR is rewarded. If a player isn't getting many hooks, they should be placed in a lower skill bracket. I have suggested in the past to award more points for hooks, but the response was that killers are more interested in eliminating all survivors and don't care a13 comments 271 views last activity
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We need to start our petition for Boon: Breakout. Lol Although, I guess that would probably encourage more slugging.2 comments 41 views last activity
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As said in the title, I think stock puppet monster would be cool. You could have like a Decoy Survivors ability, where survivors mistakenly think they are among allies. Maybe there could be puppet related environmental hazards.1 comments 11 views last activity
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I feel that Lights Out would be better if we incorporated the 2x8 second hook self healing ability. The game mode is still heavily killer-sided, in my opinion, given that it's infinitely harder to counter a tree-gen scenario. There are many other complaints involving Dredge or Singularity, but this post is about self healing.0 comments 11 views last activity
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Dredge can make it even darker during nightfall in Lights Out. The tradeoff should be that survivors can get to see the Dredge, while its power is active, in the same way that we can see the killer in the regular mode.0 comments 92 views last activity
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“Previously, Distortion would shield the player from having their aura revealed to the killer, using a token each time it activated. Now, the perk has been adjusted to last longer each time it activates, but it will only work once per match. The single charge can be restored by being chased by the killer.” -Copilot I was really hoping they would improve Distortion, not make it completely useles13 comments 212 views last activity
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I’ve noticed a recent surge in slug camping, where killers leave survivors on the ground instead of hooking them. This strategy seems to keep players off the generators effectively. While the goal is to eliminate everyone before the five generators are completed, I’m curious how fun the game can be when you’re just standing in place most of the time. Personally, when I play killer, I usually get26 comments 711 views last activity
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I was playing with a friend and they were upset about the cage retuning killers. I was like, "I never know where the cages are when I play killer, other then when I randomly happen upon them." They replied that the killers down someone and then run straight across the map. I didn't believe it until I saw this happen five games in a row. What's going on? I thought 2x8 was suppose to be chill and s50 comments 1,681 views last activity
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Auto heaven auto- wreckers map has a broken wall. If you jump off the edge of the map it will transport you to the other side.0 comments 11 views last activity
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The cough seems to be broken when you're blue, the cough is nonstop with no gap in-between the sounds.0 comments 11 views last activity
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I understand the pushback against this idea, but other killers don't have grenade function associated with their range attack. I mean, technically the Xenomorph has the acid/ tail attack combo, however it's still limited with it's range. I've played against a lot of Unknowns who rely heavily on the spread that their range attack provides, especially in doorways. I still think that the power sh21 comments 1,011 views last activity
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I just played The Dvarka Deepwood map, and the singularity attached a camera to the generator in the corner behind main …near the back gate. I don't know if this is related to all of the Tomb Raider bugs, but It just seemed unfair that the camera was able to be attached to the generator.0 comments 21 views last activity
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I feel like now that they have released the Xenomorph and Chucky, behavior should bring back boon circle of healing. I’ve always held that instead of nerfing perks, behavior should release complementary perks and characters. When you have perks or characters that have the ability to disappear, it creates a risk when trying to heal next to a noisy boon. I also feel that the boon is a good counte5 comments 71 views last activity
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The last couple of day's, 12/28/2023 PST, have been really glitchy. I also noticed that the killer queue has like ten minute waits, which suggests that the glitchy behavior of the game is being experienced by more than just me.0 comments 11 views last activity
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Spine Chill was preciously changed in the recent update involving Nicholas Cage. The new update said that if the killer was within a 36-meter range of the survivor AND looking with a clear line of sight, the survivor would be notified. Today though, July 27, 2023, the perk's language has changed back to the way it was, but the perk's behavior remains the same. "Get Notified when a killer is withi0 comments 31 views last activity