gunslingers_potatoe
gunslingers_potatoe
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I don't if all of you tried the new 'Mindreaker' on the PTB, but please...PLEASE, try the new Mindbreaker. Yes, it's finally a good perk, mostly because that 50% requirement is gone, but man the amount of times I managed to stop SBs and DHs is incredible. That 5 seconds, although it seems at first laughablely short, actually messes up the survivors, and I got so much value while playing with this16 comments 301 views last activity
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So if you kick a generator with ToT it turnes yellow for survivors, which might be tempting to tap just to stop the regression and then bang, Exposed for 60 seconds, thanks to Dragon's grip, which even if doesn't lead to a down, at least makes them unproductive which is also a nice thing, and if they learn they have to wait 30 seconds for Dragon's grip to go off, means you get Undetectable for 3011 comments 531 views last activity
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I know, I know... it still depends on the exact numbers and values, but the simply fact that it's been buffed is enough for me to speculate further. With the existing version of Mindbreaker, with a specific killer and build, you can get some value, rarely, but still, especially with so many SB these days. So yeah, even if the buff doesn't do much, at least it's a step in the right direction. A5 comments 111 views last activity
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If I'm not mistaking the devs told us about alot of perk changes incoming. What perks do you hope for the most to get changed? I personally think they will modify some numbers on perks like Second Wind, Hangman's trick and WoO and completly rework perks like Camaraderie and Furtive chase.8 comments 71 views last activity
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The new sounds seem so loud and easy to hear from a killer POV, that I feel like Technician is finally worth running. Didn't have the chance to try it yet, but have any of you tried it? What do you think about it?5 comments 101 views last activity
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The new sounds seem so loud and easy to hear from a killer POV, that I feel like Technician is finally worth running. Didn't have the chance to try it yet, but have any of you tried it? What do you think?0 comments 12 views last activity
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I personally like Technician's icon alot. It might be my favourite along with Blood Pact's and Mindbreaker's. Do you have a perk icon that stands out more than other perk icons for you?4 comments 51 views last activity
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First of all, show the cursed status effect on the HUD if: -a survivor misses a skillcheck and sufferes from the increased penality from Hex: Lullaby -a survivor completes a skillcheck when this perk has at least 1 token Then make it so, if the totem isn't broken until it builds 5 stacks, it becomes a normal perk and the hex totem that once was bound to this perk becomes a dull one. This cha14 comments 221 views last activity
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As a dev stated, the PTB is outdated and so is the blight, and maybe there is a slight chance that the survivor perks are too. I really hope they update the PTB so we can try the actual content. #justiceforFelix16 comments 191 views last activity
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I assume it's going to be in an hour or two right? Idk why I am so hyped about this chapter but I can't wait to see the new content xD6 comments 191 views last activity
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Achieving goals boosts your confidence. After a generator is completed, this perk activates. While activated and running you leave no Scratch Marks for 6 / 8 / 10 seconds. Crouching or Walking pause the timer of 'Poised' if triggered. Basically what I've changed to this Perk is to not be consumed unless you run, so you can kinda choose when you use it. Right now it feels like you need to be v0 comments 31 views last activity
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For Deathslinger we got the teaser on 13 February and on 18th the PTB was released, so judging from that experience I assume this Tuesday the PTB is dropping. Because, let's hypothetically say the PTB won't be released this week, but next week. What would have been the point to tease a chapter 2 WEEKS before actually allowing the player base to test it? None. So, unless something else gets oficia1 comments 51 views last activity
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I recently heard one streamer say "Plague is not viable, just an m1 killer" and I wanted to know what other players think of her...Do you think she's not viable? I really like her playstyle and if you use her corrupt purge at the right times, she's a beast. What do you think?14 comments 231 views last activity
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If you haven't seen the teaser here it is: https://youtu.be/1-o42q7yjA4 Like you can see tree branches so I assume the next map will be an outdoor map ESPECIALLY after all the feedback from the last indoor map, Midwich. I personally like outdoor maps more so I hope this one lives up to my expectations. Any thoughts?16 comments 211 views last activity
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I don't really care that much about the next chapter, but the most for bug fixes and balance changes, so does any of you have an idea when the PTB is going to drop? I assume in 3 weeks, right?2 comments 131 views last activity
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Prayer Tablet Fragment+ Worship Tablet. Basically these 2 add-ons make you 120% while holding your corrupt purge, and this combination could be interesting if you slap on M&A and ingest Corrupt Purge the whole match and walk around at 120% while holding it. Has anyone tested this to see if this works? I guess that you could run PWYF too despite the fact that you lose tokens easily as Plague,1 comments 51 views last activity
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Alright, so we all know that Huntress is on that list ( because she only has 1 pink add-on) but as of right know, all the killers are viable(?). I am not saying all the killers are balanced, because a killer like Pig still needs some buffs, but overall, killers' powers are in a much better place than they used to be, and that leads to this post's main question: Which killer is going to be reworke3 comments 61 views last activity
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I have been using it now and then, and unfortunately didn't really help me at all. I feel like the condition of having teammates dead in order to have such a small benefit like aura-reading immunity in a limited range is not worth it. This perk needs a full rework or a huge buff, cuz I really like the concept of this perk on paper, but in real matches...not so much...3 comments 61 views last activity
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So I will present this idea that I have as clear as possible so it can be easily understood: after hitting 1 non-deep wounded survivor in Feral Frezy, the next time you hit a deep wounded survivor, the deep wound bar would regress 0% after hitting 2 non-deep wounded survivor in Feral Frezy, the next time you hit a deep wounded survivor, the deep wound bar would regress 25% after hitting 3 non-2 comments 31 views last activity
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make them activate and the totem light up after all 4 survivors experience the Cursed status effect. So basically if you bring ruin in a match, the totem will light up after all survivors leave a generator and get the cursed status effect. For Huntress Lullaby, the totem would light up after all survivors missed a skill check or all survivors complete a skill check after Huntress Lullaby has at l4 comments 31 views last activity
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So what if, as someone mentioned a few days ago on the forums, the 'Opening gate' action would have checkpoints at 25%, 50% and 75% and if you, let's say, leave the gate at 99%, the progress would regress slowly back to the last checkpoint, 75%. This change could make the endgame more interesting and if this mechanic were to be implemented I found 2 perks that could get a buff: Wake up! : Unloc2 comments 41 views last activity
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I am aware Monto showcased the "Off the record"+OoO build, but I thought of an upgraded build including "Off the record": MoM+ Off the record+ OoO+ Second Wind. Basically if you activate MoM, after you heal thanks to Second Wind, your aura will be revealed to the killer, but Off the record will be activated and block the killer from reading your aura, and during that time OoO will show you the2 comments 962 views last activity
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Listen, the PTB version was bad, I agree. But now I can strongly say that the Overheat mechanic is not punishing enough... I saw many people playing the new Billy, and even if they were not that good, or if the survivor dodged the chainsaw a few times...it still didn't overheat. Don't get me wrong, but isn't that the point of Overheating? If you can't use your chainsaw right you will get punishe28 comments 1,371 views last activity
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I don't know what to think about the new crows...Aren't they just too easy to see? Now when a crow is disturbed and flies away it fades to gold and the killer doesn't even need to pay attention to see the crows and know your location. Calm Spirit was an ok perk before 4.1.0. but now I think is a must (for me at least). Do you have the same problem with the updated crows?4 comments 151 views last activity
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Ok so in the PTB I thought this add-ons were useless. But on the live servers, I think they were fixed, because they are so good. You can use the Tantrum in so many creative ways now because of the decent speed this add-ons give you. This 2 add-on toghether make your Tantrum 60% instead of 11%. This means that if a usual Tantrum lasts for 5s+ you'll traverse 12 metres with these add-ons instead o8 comments 841 views last activity
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It's been 2 months already since the Devs showed us a glance on how the updated Graphics will look. 2 MONTHS?!?! I don't know when they are going to be released but I feel like we are getting really close to that time. Can't wait for the horror vibes in this game that the new graphics will bring! Here's a video if you want to rewatch how the Graphics will look: https://youtu.be/K1QeUvLN6YA29 comments 611 views last activity
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I feel like Nemesis itself doesn't get that much attention. You know...Nemesis+PWYF on Bubba really made Nemesis shine in a way, but many people underestimate the secondary effect this perk has: Oblivious. When I run Nemesis by itself I unironically get quite a few grabs thanks to the Oblivious effect that helps me out. Even Tru3 Talent got a few grabs while Nemesis was active, but he didnt real5 comments 141 views last activity
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Yes, I know, Spirit with DMS and Prayer Beads. Yes, Freddy with DMS and Class Photo. But what about this: Legion+ Iridescent Button+ Stolen Sketch Book. And for perks: Dead Man's Switch+ Nemesis+ BBQ+ whatever you want seriously. So after you hook your Obsession, you immediately go for a survivor thanks to BBQ and FF them and then, Iridescent Button comes into play, because once they hear your9 comments 181 views last activity
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Like let's say Meg's brother, Luke Thomas. His backstory could be that he realized his sister went missing and he started serching for her. The Entity saw potential in him and stole him too. I think it would be cool seeing a connection between the survivors' lores, and not just all of them being random people. This could be an Original DLC and the killer could be one of Billy's parents ('Cuz appa8 comments 111 views last activity
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Calm Spirit has an interesting effect right now, but is sadly very reliant on the perks the killer brings, so here's my idea to make this perk more appealing, and rewarding: Animals seem to trust you as they often stay calm in your presence and help you in return. Reduces chances of alerting Crows by 80 / 90 / 100 %. Each time the killer alerts any crow , their aura is revealed to you for 3/4/5 comments 41 views last activity
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That is my prediction for the close future. With all the maps being reworked and having breakable walls, I think Alert will become an incredible perk, because it's already a good one. I think it will become meta for survivors. The info this perk gives is insane and totally worth running. Am I the only one that thinks like this?40 comments 1,621 views last activity
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Just watched OhTofu's video showcasing how strong this add-on can be, and...it kinda is really strong. I still cant decide if it is actually too strong, or the survivors he versed are just potatoes, but this add-on seems a bit too strong in some scenarios. Like being outpositioned. Leatherface punished the survivors who are outpositioned too, but at least he has to charge up his chainsaw, being s15 comments 981 views last activity
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The current version of Cruel limits works like this: Your ties to the otherworldly manifest when your prey attempts to get away. Each time a generator is repaired, all windows and vault locations within a radius of 24 metres from the completed Generator are blocked for all Survivors for the next 20 / 25 / 30 seconds. My idea of making it more usefull is: Your ties to the18 comments 91 views last activity
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Why does you power gauge has to be 100% filled before you can start you frenzy. Before it was like 25% needed and I understand why they made it that way back then because Legion was horrible, but now why not? This change would encourage people to use Frenzy more for mobility and if you need a stab very fast to start chaining, your Frenzy being able to use at 25% would be very optimal. I see nothi20 comments 401 views last activity
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When a survivor cleanses a dull totem and gets the Oblivious status effect, why not show them aura for like 5 seconds so you know when and where a survivor is Oblivious. This would make this perk a bit better, cuz' Slinger doesn't have the greatest perks overall.7 comments 91 views last activity
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(This post is primarily made to be answered by the Devs, but if any of you has a response to any of these questions feel free to comment below) Alright, so I thought a lot these days about Perk changes in DBD and I came to a point where many questions were unanswered and I really wanted to know how the things really work behind the scenes. So, here's the list: 1. How much time passes between yo0 comments 11 views last activity
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I remember back in the days when Bill and the L4D2 collection dropped, during that time on a dev stream, the devs showed a concept for a Nea outfit, inspired from that game (Like the ones for Meg, Claudette, Dwight and Jake). Does anyone have any idea how I can find it again?0 comments 81 views last activity
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I mean like Iron Will. Whenever you are injured, you leave no blood on the floor, without the restriction of it being activated for a maximum of 3 minutes. If Iron Will is in a good spot in the game, why cant Lucky Break work like Iron Will then?20 comments 551 views last activity
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after a while they stop making outfits for them. That's it. Ash hasn't gotten a skin in what? 6 months. Ghostface, Demo, Nancy, Steve, PIG<33, Tapp. They all suffer from the same problem. It's not ok. If they want to add a licensed character to the game, at least give them a few cosmetics once in a while.11 comments 151 views last activity
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So I was scrolling through dbd wiki, and I came across this piece of information: Fatigued running was planned to be a feature? I havent heard anyone talking about it, not evem mentioning it before, which is kinda weird to me. At what point in development this idea was removed? I wonder how it could have worked in real matches.9 comments 371 views last activity
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I understand that everyone has its own opinion, and i respect that, but how in the world can Otzdarva say that Billy is extremly bad in the PTB and it's unplayable but Monto says he's still ok and in any case not gutted. How are the devs supposed to know if it's a good change or nor when not even the best players, content creators, cant get to a common ground. Anyways I'm on Monto's side. Usually6 comments 101 views last activity
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Like, on her it makes the most sense. Her hand which is her weapon is not linked to the body, so you can have a bright body outfit and a weird hand that doesn't make any sense. That's why the most players I've seen use the full set. So making it linked would be much better. It'a fashion error.12 comments 181 views last activity
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anything you hope to be added in this patch besides bug fixes? I really wish for new emotes. That would be cool5 comments 81 views last activity
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I know Furtive chase is a bad perk, but I've thought about this scenario and it could have some use here. Use this perk with PWYF+Nemesis+Infectious Fright on the new Bubba. You will slowly decrease you TR in a chase because of Furtive chase and at 4 stacks you'll have a 16 meters TR. If I am not mistaken, Infectious Fright will show the location of the survivors within your TR, which will be 1613 comments 111 views last activity
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Not many people seem to realise, but you cannot be blinded AT ALL. Like NO MATTER HOW STRONG THE SURVIVORS' FLASHLIGHTS are, you do not care because it cant affect you even in the slighest. But the added effect of seeing the aura of the survivor who's trying to blind you? It is even better. You can play around that and act 'scared' of their flashlights, or walk looking down, to give the impressio8 comments 161 views last activity
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Ok so I'm really bored and told myself 'Hey, maybe you should do some math to see how efficent is the reworked Leatherface's chainsaw going to be?' and that's exactly what I'm going to do. Let's start simple. Take this scenario: In a straight line, is it more efficent to use the Chainsaw's sweep or just walk with the 4.6 ms for 9.1 seconds? Let's see what the Chainsaw would do. for the first3 comments 131 views last activity
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I did some math and I dont know if I am correct, but sprinting with the chainsaw might be faster than actually walking with 4.6 ms. Not much faster, but I think just slightly faster. The only thing I am not sure of is the slowdown after you finish your run with the chainsaw without bumping into things. At a first glance and how it was presented in the dev update, both Bubba's and Hillbilly's rewo0 comments 31 views last activity
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my point is that for a perk to be used by a large mass of players, and to become meta, it needs to be better than the perks that are already considered strong. Why would you change your build when you can simply use DS, BT, DH, etc that dont have a lot of requirements? There are a lot of medium perks that aren't considered strong, and trust me, they are, but people forget the definition of strong11 comments 121 views last activity
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Does spasmodic breath work properly? I just saw a video with someone using this add-on, and while carrying someone he didn't seem to be 92% speed at all, which made me think that, if activated, this add-on can make you carry someone at 115% (4.6ms) . Maybe I didnt see it right, so I am asking you guys if you stumbled upon this thing, or was it just my hallucination? If it's indeed a bug, then im6 comments 61 views last activity
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What if i just finished healing the Obsession with Blood pact, The killer comes near me carrying someone and I have Breakout, the last generator is done and Hope kicks in? I'm talking about the haste. It remains 7% or it becomes 21% ?3 comments 1,441 views last activity