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Taingaran

Taingaran

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Taingaran
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  • I'd like to talk about "completing quests". 
 I believe that currently too many completed quests are required to "completing quests". 
 For example, currently, completing quests for an event or Rift usually requires completing all quests. I don't think this was the case before. Certainly not with regard to Rift. Furthermore, Rift quests could previously be completed later to receive rewar
    3 comments 31 views last activity
  • Hello. My friend shared his library with me, and I shared mine. After that, characters became available in my game that I did not buy, but my friend has them. A friend has the opposite, respectively. And then questions arose. Can I play these characters? Wouldn't this system count as some kind of hack? What will happen to the characters, their progress, perks, if the library is disabled?
    1 comments 1,641 views last activity
  • Hello. After a long time, I decided on Kate and I had some kind of dissonance. She has a kind of stone, soulless, even creepy face. I looked at all the skins that I have, also the skins in the store, and almost no skin suits her, even Default. More or less look Historia's Uniform and A Little Bit Country. Down Home Outfit looks rather strange, like Kate is some kind of doll and she was dressed in
    0 comments 11 views last activity
  • The developers have not added the ability to change / select the guards at the touch of a button like a Clown changing bottles?(
    13 comments 701 views last activity
  • In a recent news, the developers wrote that they would increase temporary bans, and out of interest, I read this page . And the question actually arose, at what point does tunneling become a violation?)
    7 comments 241 views last activity
  • For example, if a player with this perk is on the hook, then his Life Bar turns yellow. When activated, the Life Bar turns white. Once the perk expires, the Life Bar turns red again. This perk is severely lacking any kind of notification for the rest of the survivors. Perhaps it would be possible to increase the activation radius to 18-24 meters. But notification is paramount.
    3 comments 41 views last activity
  • Do the speed buffs from these perks stack? Since now the buff to movement speed after unhooking is 10%, Guardian gives 7%. Then the speed after uncoupling for 8 seconds will be 4 * 1.17 = 4.68 m/s. Not bad))
    2 comments 61 views last activity
  • I really don't see any reason not to. Even with the new prestige of the grind, there is quite a lot left in the game. And the reasons for removing stacks for Barbecue and WGLF, voiced by the developers, seem to me ... strange. After all, if they wanted perks to be taken not because of bp, then maybe they should increase the amount of bp received? Then deleting stacks would look logical.
    2 comments 52 views last activity
  • Do you think the Trickster needs a Bamboozle? It seems to me that it is necessary, because by the time you catch up with the survivor on Bloodlust or the window closes, the stacks of knives leave.
    9 comments 181 views last activity
  • Developers, can you update the information about Emblems on the Wiki ? For example, the emblem of Malicious. In one match I got 55 points for 5 hangings, in another 44 points for 6 hangings. I'm really this interested)
    5 comments 151 views last activity
  • Will there be any changes to Bloodhound? Currently, Haemorrhage amplifies the effect of Bloodhound. P.S. Also Bloodhound needs some correction as it has no effect in the light areas.
    1 comments 51 views last activity
  • Does the perk and addon heal penalty add up? I came across the Deathslinger with this bunch and the healing was long.
    0 comments 31 views last activity
  • When will there be a stream where the developers will play the game for several hours? In my opinion, it would be a fun sight) And it would make developers reconsider their development vector and solutions.
    33 comments 981 views last activity
  • If the survivors are exposed to the hit when the killer is carrying the survivor to delay it, that's fine. But why hasn't the mechanic been removed when the survivor sits under the hook and the killer cannot hang the survivor next to the hook?
    9 comments 172 views last activity
  • In general, the changes are positive, there is a synergy with Oppression and Overcharge skills. But the red aura of the survivor merges with the aura of the generator, especially at a distance. Perhaps it is worth repainting the survivor's aura in yellow?
    3 comments 31 views last activity
  • Boil over should not work in the basement. If you go into the basement a little wrong, then ... this is a problem.
    3 comments 91 views last activity
  • How many envelopes do you open in a match? When playing as a killer, I basically manage to open only my own envelope. If I manage to open at least 1 envelope of another player, this is already an achievement))
    1 comments 81 views last activity
  • Has anyone tried using these skills together? Sounds interesting in theory. While the survivor is at full health, he repairs the gene 9% slower, and when injured, 5% or more.
    8 comments 331 views last activity
  • There is only one killer in the game who can benefit from this perk. This is Michael. But it is not exactly)
    20 comments 281 views last activity
  • The developers have solved the problem with the button spam on the hook, now they have come to the spam on the shoulder.They also need to pay attention to the survivor's struggle with the Deathslinger 's chain. This is extremely tedious, sometimes even useless. When playing a killer, weird situations also happen. Some survivors resist the chain for a long time, while others too quickly.
    1 comments 51 views last activity
  • It turns out whiners and not only won? (
    214 comments 4,783 views last activity
  • Easy Anti Cheat should be replaced. I saw a situation with several streamers when the collapse timer ended but the game did not end, the cheater did not let this happen. Perhaps other streamers have a similar one. And there it is not far from ordinary players. What do you think?
    3 comments 41 views last activity
  • The killer must destroy any totems. And it would be logical to add this feature with the advent of Pentimento. Then the killer had more ways to play. He could play out the hexes and wait for the survivors to cleanse the totems. He could personally destroy the totems and then rekindle them. He could destroy totems to prevent the survivors from using the boons. But the developers didn't add that ..
    21 comments 331 views last activity
  • He had a quickscope that made up for his shortcomings. After all, he has enough of them: 1) Terrible camera in the scope. In my opinion, this is the main drawback that brings a lot of discomfort when playing for him. 2) Limited firing range, namely the chain. The killer cannot hit the survivor further than 18 meters. But it is worth clarifying that hitting a survivor at the maximum distance is
    2 comments 71 views last activity
  • Did the Bhvr give any clarification about the pinhead's voice? Because the Boss Protocol explained this moment. Link . Are the Boss Protocol NFTs the reason that Pinhead’s voice was removed from the game? No. Boss Protocol has nothing to do with the content that Behaviour Interactive decides to put in the game.
    17 comments 451 views last activity
  • How do I adjust the equalizer to hear soft sounds? For example, breathing of survivors, moans of injured survivors, whispering boon totems, breathing of Michael, etc. And at the same time turn down loud sounds. For example, the screams of survivors when you hang them on a hook, hitting, the sounds of Nemesis mutation.
    10 comments 5,308 views last activity
  • Searching for boon totems by sound is not enough. The killer needs to see the aura of the boon totem within a radius of 8-12 metres. Or, when the killer is near the boon totem, make the sound of the boon totem much louder.
    2 comments 101 views last activity
  • Items in the settings. When playing as a survivor, give the option to mute the scream sound when hooking you. When playing as a killer, allow the ability to turn off the screams of the survivors when they are hooking. Some, when hanging a survivor, beat him with the M1 to silence him. It is not comfortable. When playing as a killer, enable the ability to mute the killer sound in the selection
    0 comments 1 views last activity
  • Michael with two red addons must kill the survivors in the lockers. If the survivors allowed Michael to accumulate third phase with these addons , it is their mistake. It takes a long time to recruit the third phase with these addons. Which is enough for doing generators. If Michael got his way, then he must kill the survivors. And they should not have opposition, but only run and run, run and ho
    7 comments 41 views last activity
  • This is currently a weak defense perk for hex. 28 seconds to clear the totem is not enough. The only perk for protecting totems is Hex: Undying. But with him you have to rely on chance. In my opinion, 56 seconds is enough to clear the totem. Also, while this hex is in effect, the blessing of totems for the survivors becomes useless. A Hex rooting its power on hope. The false hope of Survivor
    0 comments 21 views last activity
  • Make Common items and addons infinite. Add more common addons to killers that increase bloodpoints. Make the Map a Common item. Make the Rainbow Map a Very rare item. Increase the duration of Maps to 30 seconds.
    0 comments 11 views last activity
  • After the introduction of the MMR, the emblem system was to become an incentive system. But, in my opinion, it is not suitable for this. After the introduction of MMR, in most cases, genes are turned on quickly, and matches with a kill rate of -1 and 0 have become commonplace. In the role of the survivor, camping and tunneling became more frequent. Progressing through the emblems has become diffi
    2 comments 61 views last activity
  • With the emergence of boon totems, the tools are now needed to counter them. And improving these perks is now an opportune moment. Bloodhound Pools of Blood are now tracked 5/7/10 seconds longer than normal. Pools of Blood are now shown in yellow. Sloppy Butcher Remove the basic attack requirement. Perk will trigger on attacks that can damage Survivors.
    5 comments 61 views last activity
  • If the ADS activation time is increased, but also the ADS camera yaw speed (horizontal) is increased to 70-80% and / or the strength of the chain, would that be a useful change? P.C.According to the wiki ADS camera yaw speed (horizontal): 40 % (50 % with Gamepad).
    1 comments 11 views last activity
  • I don't understand the hype around the NTF. This is a pretty interesting technology and quite new. It can be a good tool in the current world when copyright and patent laws require changes. It is necessary to wait for its further development. About claims: It is used by scammers and so on ... Alas, this is so. But it looks like the way of cryptocurrency. Now time has passed and people began
    13 comments 111 views last activity
  • In my opinion, the problem is not only in the MMR but also in the opinion of the killers. Most of the time, the killers were doing 3k and 4k. But now the rules have changed . Now 2k is normal, in a sense, a victory . And 3k and 4k means that you tried very hard. Or the survivors were doing nonsense))
    45 comments 1,711 views last activity
  • Another topic prompted the writing of this one) SURVIVOR'S PERKS PROVE THYSELF Gain a stack-able 15 % repair Speed bonus for each Survivor IconHelpLoading survivor.png within 4 metres of you, up to a maximum of 45 %. This effect is also apllied to all other Survivors within that range. Prove Thyself grants 50/75/100 % bonus Bloodpoints for Co-operative actions to you and the survivors act
    0 comments 31 views last activity
  • About six months ago, the forum and forum discussions were quietly in the search engines. Now this is not the case. What is the reason?!
    6 comments 151 views last activity
  • I like searching and breaking totems. And after the update, I will probably break the boon totems too. Blood points will not be superfluous. Will you break the boon totems?
    Mod
    10 comments 211 views last activity
  • Will there be positive changes to the harpoon? For example, increasing range and / or durability. Will the Iridescent Coin add-on be updated? P.S. Also, I do not understand the terror radius of 32 meters with a harpoon range of 18 meters.
    1 comments 41 views last activity
  • Since ranks have been turned into grades, will the pips counting be changed? Will de-pipping be removed?
    1 comments 11 views last activity
  • I am very surprised that no one is discussing this horrible random challenge, which lives up to its name. The challenge is Escape the trial through the Hatch while carrying a Map.
    11 comments 102 views last activity
  • What do you think is better? I think Blood Hunt is better. For extra blood points, you just need to play. In the case of cakes, you need to buy them from the Blood web. In this case, you will receive cakes in the inventory of the character being pumped. That is, you cannot receive additional blood points by playing for the character you want.
    21 comments 341 views last activity
  • More perks for bonus Bloodpoints. Add new perks with bonus Bloodpoints or add these bonus to existing perks. For killers: Perk grants 50/75/100% bonus Bloodpoints for actions in the Brutality Category. The bonus Bloodpoints are only awarded during the Trial. For surviors: Perk grants 100/200/300% bonus Bloodpoints for actions in the Survival Category. The bonus Bloodpoints are only
    1 comments 21 views last activity
  • Add the ability to kill zombies from behind by approaching them on your haunches. Zombies will be killed by twisting their necks)
    2 comments 72 views last activity
  • The developers started to fix some elements of the game like mori and keys. And maybe it's time to start leveling characters? At the moment, leveling new characters is getting longer, and then it will be even worse. Here are my options: 1) Remove ranks from perks. In my opinion, the ranks have become obsolete in the current reality of the dbd. Previously, they may have been needed, but now they
    3 comments 31 views last activity
  • Change the display of the hooks for the killer. Just make a number in a circle. Red stripes are awful. As if the killer had nothing to do how count the stripes on the mug. 😐️ P.S. Better make the hooks display like those of the survivors and do not do nonsense.
    4 comments 231 views last activity
  • Developers, give more information about the Streetwise, write more information about it on the wiki. Or change the perk itself. His work doesn't quite live up to his description.
    3 comments 81 views last activity
  • Change:"With The Blight, down 4 Survivor (s) using the Lethal Rush" to "With The Blight, hit 4 Survivor (s) using the Lethal Rush". That's all that needs to be changed. Shooting down a survivor in his ability is difficult enough and this makes skip his ritual.
    0 comments 11 views last activity
  • I'm not opposed to the current changes to memento mori, but then there should be the following changes: 1) Ebony Memento Mori and Cypress Memento Mori should be the base kit. 2) Memento must be removed from the bloody web. 3) Mementos held by players should become inactive. Now the player will be able to use memento when he hangs a survivor twice or this survivor is the last one on the map. A
    5 comments 61 views last activity
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