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SoGo

SoGo

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SoGo
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  • Right now, there are so many bad offerings, it's unbelievable. So, this is my attempt to fix that. General Change: • Remove the Secret status from all offerings beside Map offerings , Shrouds and Moris . • This is especially necessary for the Hatch Blueprints , as they can be an especially unfair advantage if they will keep the Secret status. Bloodpoint Offerings: Escape! C
    18 comments 371 views last activity
  • Title. I'm curious to see what your opinions are about this. I'll go first: • Certain survivor stealth perks like Bite the Bullet, Lucky Break , Lightweight or Lucky Star. It's hilarious to see the killer lose you so quick thanks to some of these. • Streetwise. It's so slept on, and is imo a very good perk when paired with good items. • Babysitter and Wicked. Both are great even when there is
    2 comments 101 views last activity
  • The Shrine is one of the features that can be used as an argument that the game is not P2W. And sure, it can give you licensed character's perks, but the odds are small. It can't keep up with the amount of perks in game. So, I'd change these things: 1.) Remove all perks that belong to characters that are free for everyone. 2.) Double the amount of perks available in the Shrine to 4 killer and
    19 comments 313 views last activity
  • ...without turning it into a 2v6 with bots everywhere. I won't go into a rant about how predictably bad the bot-fills ended up being, and instead offer constructive feedback on how we could reduce the queue times without adding bots into it. So... Solution 1: Quick Play • In older versions of DbD, there was an option to play a random role in exchange for faster queue times. It did eventu
    14 comments 302 views last activity
  • The Houndmaster’s iri add-on - Iridescent Wheel Handle, makes you undetectable regardless of whether you are on the Search Path or not. I was playing on Léry’s, with Surge, Scourge Hook: Jagged Compass, Remember Me and All-Shaking Thunder, with the Iri addon and Trainer’s Book equipped. How to reproduce: PIck the add-ons Send out Snug for a search. You get the bug. Platform: PC, Steam
    2 comments 61 views last activity
  • We have recieved confirmation that bot-fills are going to be a standard for the upcomming 2v8 mode, making it basically a 2v6. This is, imo, a huge mistake that will heavily damage the mode, and could be resolved differently. So...
    7 comments 111 views last activity
  • We had multiple Cosmetic Contests, and I liked those. The outfits are great. But, it got me thinking. What if there was a Perk Design Contest? Design a Killer/Survivor perk, have BHVR review them and select the not gamebreaking ones, and then let the community vote for whichever they like most! The winning one from each category would get put into the game as a general perk. Personally, I'd lo
    3 comments 91 views last activity
  • And, before you start slamming the "OP, NERF NOW!" and "UNFUN CAMPER!" cards, I don’t only mean that. My question is: What changes should she get? Should she get some? Because, rn, she is the most outdated and neglected killer in all of DBD. Her add-ons are repetitive and awful for the most part, she is perpetually stuck in the camping playstyle (which is the only thing she has since hit-and-ru
    4 comments 81 views last activity
  • Title. Here are the changes: Scourge Hooks General Changes: • Change the Hook selection logic - Now, the Hooks that change aren't selected completely randomly. The map is split into quadrants, and there has to be a hook in every one of them. Perk Changes: Scourge Hook: Gift of Pain • Both Mangled and Hemorrhage now last for 120 seconds instead of 90. Scourge Hook: Monstrous
    27 comments 621 views last activity
  • On top of all the bugs she has rn, she also sometimes doesn't whistle when charging the chase command. This happened regardless of build, map or survivors at random. All that has to be done is play as her, and charge uo the chase command. Platform: Steam.
    1 comments 11 views last activity
  • Here you go. A complete list of what I'd do, starting with Freddy himself: 1.) Return of the Dream Transition • Freddy is now invisible to awake survivors, can't attack them, and they can't hear his Terror Radius (but can hear his Lullaby). • Once a survivor is asleep, they can see, hear and interact with Freddy. • He can pull nearby survivors into the Dream World. The numbers remain the
    1 comments 22 views last activity
  • Before you start assuming things, keep in mind I mean the ones marked with roman numerals, that only shuffle the map around. They really, really suck. First of all, they are yet another thing to learn (as if we didn't have enough maps to learn) and be confused by. I cannot tell Badham II from Badham IV and I don't think anyone does. As if Badham wasn't enough, they added one to each MacMillan
    36 comments 622 views last activity
  • Movement Speed : 115% or 4,6 m/s Terror Radius : 28 meters Lullaby : 72 meters (non-directional) Height : Tall Weapon : Strange Appendages Power: Urban Legend „Strange drawings and notes started to appear around the forest. Some folks tried to collect them.... and were never seen again.“ [Unsigned note] Special State: Looming The Slenderman can switch between 2 modes: Looming
    1 comments 111 views last activity
  • (Un)Fun Fact! The FOV feature does not actually increase your FOV. It only scooches the camera back a bit, somehow achieving similar results. (I'm not a game dev, so idk how this works exactly) The issue with this? It makes sounds slightly inaccurate (which hurts mostly Spirit) and completely inaccurate when a survivor is right next to you, as well as maybe (not 100% sure about it) enabling the
    4 comments 371 views last activity
  • So, currently, BHVR launches a new full chapter every 3 months, giving us 4 per year. There are also mid-chapters. My personal opinion is that this is a bit too much. There is already a lot of stuff in this game, and more often than not, the new content comes into the game buggy and half-baked. Add events and modifiers into the mix and you get the current dev cycle. I think that 3 chapters per
    12 comments 302 views last activity
  • This is my collection of ideas which I'd like to see implemented. If any of these interests you, feel free to check them out. Killer Reworks/Changes: The Nightmare , The Hag , The Houndmaster , The Trapper , The Shape Killer Concepts: The Slenderman , The Dread Ducky , The Nun (not the Conjuring one) Perk Changes: Killer Perks (7.2.0 - 9.0.0) , Survivor Perks (6.4.0 - 8
    0 comments 142 views last activity
  • So, we recieved the new changes for Freddy, and they seem…. interesting, to say the least. Developer Update | January 2025 - BHVR So, my thoughts are this: Merging pallets and snares and making them work like Clown bottles was expected. Nothing to really say here. The Snare changes seem really weird. Like, sending out a DbD equivalent of a Roomba was not something I’d expect. I’ll have to
    9 comments 321 views last activity
  • The issue is that whenever I select a post, the page stays stuck at a single place and rubberbands to it indefinitely. It happens regardless of what device you look up the forums on. You just have to turn on the forums, get into a post and ot happens. Please fix it.
    0 comments 21 views last activity
  • As the title says, I decided to pitch some rework/buff/change ideas for some perks from these chapters. Feedback is welcome. Haywire: • The perk now causes the Exit Gates to jam midway when they open. (Idea by @Langweilig ) Help Wanted : • Now also increases the breaking speed by 10% when a Compromised generator is completed. Hex: Nothing but Misery: • Remove the activa
    18 comments 442 views last activity
  • As the title says, this is a collection of buffs/changes/reworks for newer survivor perks. Feedback is welcome. Invocation: Treacherous Crows • Remove the terror radius condition. • Replace Broken with Oblivious. • Now, joining the ritual for at least 15 seconds increases the duration of the aura read by 0,5 seconds instead of speeding it up. Clean Break: • Reduce the time it
    10 comments 191 views last activity
  • So, the changes from PTB to live were minimal. While the hotfixes fixed some parts, multiple issues still remain. In this post, I'll go over them and try to fix them. If it's not in this post, then it means I see it as a good change or I'm indifferent to it. The Houndmaster - Basekit: 1.) Chase: • Make his hitbox smaller, so he doesn't get caught on everything. (I'm not sure if his gr
    36 comments 773 views last activity
  • The updates he got so far are a step in the right direction (mostly), but he needs more . Base-kit: • Increase the lunge duration in Tier I to 0,3 seconds. (Boyfriend's Memo basekit) • Stalk points on survivors now passively recharge when preforming actions or being on the hook. • Now, tiering up is caused by pressing a button, instead of only filling the power gauge. Tiering up will slo
    19 comments 352 views last activity
  • I love the fact Haddie canonically hates Taurie. (The meme is not mine)
    0 comments 21 views last activity
  • Both Freddy and Skull Merchant are killswitched in the PTB.
    4 comments 101 views last activity
  • And I kinda like it. For those of you that don't know, Last Standing was an unused perk concept, that ended up becoming the base for the original Left Behind. It ended up being removed completely because hackers sometimes ran. The numbers would have to be toned down a bit, but it could be an interesting perk, at least in my opinion. What do you think?
    6 comments 571 views last activity
  • Since the Myers changes are right around the corner, I want to make a list which add-ons need to be reworked, buffed, nerfed or left alone. Enjoy. Add-ons that should stay exactly the same: • Fragrant Tuft Of Hair • Scratched Mirror • Hair Bow • Mirror Shard • J. Myers Memorial • Judith's Journal • Dead Rabbit • Memorial Flower Add-ons that need small tweaks: • Judith's Tombsto
    3 comments 91 views last activity
  • Basekit Changes: • The rarity of items inside of chests is increased (Plunderer's basekit). • Killer related Props now take priority over chests when spawning. • 1 more Chest spawns in a trial , bringing the total number to 4. • Remove the Tarnished Coin and Scratched Coin offerings. • Both Cut Coin and Shiny Coin now have their effects reduced to only affect a single chest.
    9 comments 191 views last activity
  • 19 comments 3,966 views last activity
  • Just make it so it’s not terror radius based. Now, you make survivors clumsy just by existing.
    4 comments 61 views last activity
  • So, Hag is one of the two least changed killers in DbD, alongside Myers. She got some smaller changes last year, but I'd really like her to get more. • First, most people want to make her a 4,6 killer to make her chase better even without the traps. My opinion is slightly different: keep her as a 4,4 killer, but give her a 10% or even a 15% Haste boost for a short time after she teleports to
    11 comments 251 views last activity
  • Current Premonition is basically just Spine Chill, but inverted and still bad. I decided to rework it into a perk which can combat aura reading in an interesting way. All feedback is welcome. Enjoy. Premonition (New effect): • This perk activates when your aura is shown to the killer. While your aura is revealed, the perk's icon lights up and an auditory warning starts playing. • For ev
    9 comments 131 views last activity
  • Killer perks: Unrelenting: • Now reduces the attack cooldown after missed and obstructed attacks. • Increase the perk's effectiveness to 30/40/50 %. Shattered Hope (New effect): • Increases the time it takes to open an Exit Gate or the Hatch by 5 seconds. • Causes the Exit gates to regress while no one is opening them at a rate of 0,5/0,75/1 c/s Scourge Hook: Monstruous Sh
    3 comments 61 views last activity
  • Now, to clarify, I'm not talking about the old gameplay system, I'm quite happy with how it will work now (Yellow Mori basekit). But, after watching videos of how the original finisher mori worked, I have to say the visual side of things was incredible. The effects on the survivors screen when they were the last one, the transition to the mori screen and playing the mori out in a most cinematic
    0 comments 11 views last activity
  • Trapper is the weakest killer in the entire game. He is incredibly slow, his power can be easily avoided or disabled, and he's quite map and add-on dependant. In this discussion, I'll go through his issues and try to fix them. If anyone has some thoughts, please let me know. 1) His lengthy set-up: • The worst part of Trapper is his setup, which requres you to go out of your way to colle
    16 comments 351 views last activity
  • I decided to make a set of changes for the Keys and Maps, as well as their add-ons. Keep in mind that new add-ons are marked like this: *[Insert name]. Feedback is very welcome. General Map Changes: • Removed killer specific objects from the list of objects classified as Killer Belongings. • Removed the Yellow Wire and Black Silk Cord add-ons. Item Changes: Map (Rare): • No
    18 comments 331 views last activity
  • Why can't you just play chill in a LIMITED. GAME. MODE. Why can't you just take a fun modifier for what it is. A fun modifier. WHY. DO. YOU. HAVE. TO. DESTROY. EVERY. SINGLE. GAMEMODE. WITH. TOXICITY.
    1 comments 31 views last activity
  • Hello! I decided to create a concept of a power based on one of the enemies from Dark Deception - The Dread Duckies. All feedback is welcome. Enjoy. Movement speed: 110% or 4,4 m/s Terror radius: 24 meters Height: Medium Weapon: Extendable Inner Jaw Killer Power: Deadly Deception "Born from the so
    8 comments 593 views last activity
  • Title. I was playing Spirit on Ormond, with Predator, Surge, Tinkerer and Lethal Pursuer. Platform: PC See these weird red things? Is that a bug or what?
    10 comments 142 views last activity
  • Majority of the bloodpoint offerings is useless atm, and now Moris have been changed, becoming useless and also a bit toxic (slugging for the 4k to get a bonus). Here are the changes I would make to all of the bloodpoint offerings: Single Category Offerings (Flowers and Wreaths) • Double the amount of bloodpoint they give. Common - 100% bonus Uncommon - 150% bonus Rare - 200% bonus Al
    0 comments 31 views last activity
  • Title. Play one match of Lights Out, and you'll see. I sometimes struggle to even get to a hook at all, leaving slugging as an only choice. I'm just glad that Badham isn't in Lights Out, because people could just go into the basement and be unhookable.
    1 comments 12 views last activity
  • If it's not in this discussion, I'm fine with it. Finisher Mori's: I'm fine with this change, but I would keep the green and iri mori's as they are and just remove the yellow one. There is no need to add more Bloodpoint offerings. Also, the object removing thing could use some polishing as well. Perks: Corrective Action: A bit of a misguided buff that might end up horribly.
    4 comments 71 views last activity
  • So... everyone can agree that Territorial Imperative sucks. Yes? Good. Now, here is a silly rework idea: Territorial Imperative When a survivor enters the basement, they become Exposed until they leave, lingering for 5/7/10 seconds. This effect only announces itself once a survivor is downed. This perk is disabled while a survivor is hooked in the basement.
    7 comments 131 views last activity
  • Let me know what do you think about these. Scourge Hook: Creative Slaugter It's said that serial killers never change or adjust their methods of slaughter. That was never your case. At the start of a trial, 4 random hooks are changed into Scourge Hooks. Each time a survivor is unhooked from a Scourge Hook, a random one of the following effects applies to the survivor who unhooked:
    10 comments 231 views last activity
  • Hexes and Boons are, at the moment, fairly unused with some exceptions. This is mostly because the perks are weak, or just because of some general issues. I decided to change some things, which hopefully make these perks better. General Hex Changes: • Change the totem spawns so they don't appear in obvious locations (near gens, in open places etc.) Individual Hex Changes: Hex: Bl
    35 comments 731 views last activity
  • No change to Moment of Glory? Are we still stuck with 2 chest searches and 60 seconds of Broken? For me at least, the 1 minute thing seems really bad, the only time this will kick in is if the person is either a lot better than the killer, or if the killer leaves chase. And the chest search part... seems out of place to me. I get it, we want to make chests more appealing to survivors, but this
    18 comments 231 views last activity
  • More specifically, what determines it being a case of bumping up a thread? Is there a certain time period during which you shouldn't write comments? Do the comments need to have certain purpose other than bumping up a thread? Is there an internal "3 strikes and you're out system?
    0 comments 12 views last activity
  • I decided to rework Slippery Meat into a perk that interacts with the AFC mechanic and makes it more useful. All feedback is very welcome. New effect: • Increases the AFC range by 2/4/6 m. • The AFC progresses 15% faster. If you think that some of these effects are too much, let me know.
    8 comments 111 views last activity
  • So, as we all know, Hag is one of the least updated killers in DbD, having only changed slightly from her release version. This fact is very visible with her add-ons, with some of them being extremely outdated or just bad. In this post, I attempted to buff or rework her worst add-ons and to add interesting effects to them. Waterlogged Shoe: • Increase the movement speed bonus to 10%, re
    0 comments 71 views last activity
  • Killer: Myers Perks: Spies from the Shadows, Corrupt Intervention, Play With Your Food, Brutal Strength. Map: Father Campbell's Chapel Problem: No matter what I did, the chase wouldn't start at all unless I hit someone.
    1 comments 32 views last activity
  • The Invocations are a concept that many people, possibly including BHVR, have given up on because of how hard the first one - Invocation: WS - flopped. But, I didn't and I've decided to offer some changes to the existing one, as well as creating 4 new ones. As usual, feedback is very appreciated and I would like to know what changes would you, the people reading this, do. Enjoy. Invocation:
    19 comments 421 views last activity
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