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Samura1Jack

Samura1Jack

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Samura1Jack
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  • The gameplay experience for both sides is just night and day. Survivors can escape if you have a decent time of playing without any meta perks and items, while killers are almost obliged/forced to use slowdowns or else get gen rushed while the game will be around 5 mins short and lucky to get even a single kill. Sure you can get a 4k with one or no slowdowns but the chances are so low and hard co
    4 comments 111 views last activity
  • Playing as killer 1. Survivors running sprint burst, fixated, vigil, and lightweight with the best fog vial and addons. 2. Survivors simping for exaustion perks by running multiple exaustion perks. (Mostly DH and Balance) 3. Playing against a SWF. (Whether its a duo, trio, or a 4 stack) 4. Flash light cllck spam after a successful save and while they are in the exit gate with a side of teaba
    0 comments 51 views last activity
  • The devs postponed contents to improve QoL and most of it is good, but the balance/state of this game is still left in the dust including the latest patch. (The fog vial, braindead clown, the night and day of perk changes, TWD DLC, tons of new bugs, etc) New content every 3 months is good to stay regular people to play the game, but more content means more grinds (Difficult for fresh new players
    39 comments 961 views last activity
  • There were so many feedbacks for this perk to be reworked, but it never got changed at all. I wonder what made the devs think just tweeking the numbers was a good idea. Dissapointed. Just dissapointed.
    3 comments 51 views last activity
  • Windows is undoubtedly the most used perk in the game because of its versatility. Nerf idea: Reduce the aura reading to 15 or 20 meters and only activates when NOT in chase. (Not activating while in chase leads to require to have some skill, which is remembering which loops are safe and because of the upcoming change for map items.) Survivors sometimes use Off the record not as an anti-tunneli
    6 comments 71 views last activity
  • Whenever I play both sides, at least 80% of the builds are the same genre perks. Killer: braindeadly running 3~4 slowdowns Survivors: Exaustion perks, second chance perks and Windows of opportunity. Doing these doesn't guarante a escape/kills but they still run the same thing like a door swinging back and forth. I have played using meta perks when I started playing this game for the first t
    24 comments 521 views last activity
  • The meta has been the same for over a year, and the changes we got so far isn't enough. Even this is an asymmetrical game, every other game that has a decent player number has a balance patch with better meta shake ups. The players should be sick of seeing the same perks/killers over and over again but others perks/killers are down in the dirt when they need more love by the devs. There are perks
    8 comments 141 views last activity
  • Thinking builds as much as I can that doesn’t use meta as much as possible. I was wondering these perks for both sides are meta, not good enough as meta but a decent perk, or just simply underrated. Killer perks Surge, Bamboozle, Brutal strength, Rapid brutality Coup de grace, Save the best for last, Eruption, BBQ and chili, Mind breaker, Discordance, Enduring, Grim embrace. Survivor perks
    2 comments 61 views last activity
  • The FNAF chapter is coming next month, so exciting. I wonder does the mid-chapters provides huge changes like in 6.1.0. Chapter patches has some updates for current content, but very little. I'll never forget the excitment when the 6.1.0 was announced. Enormous numbers of balance changes. But there aren't updates as big as 6.1.0 since then. I really want to have an updates like that. Wonder why t
    33 comments 521 views last activity
  • SUMMARY OF THE ISSUE: When equipping the perk and playing as Wesker and grabbing the survivor with bound and hooking them, Wesker's breaking gen/pallet, vaulting windows become faster per token. This effect lasts until Wesker downs the survivor with a basic attack. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When equipping the perk and playing as Wesker and grabbi
    0 comments 111 views last activity
  • The devs just make bad perks every chapter and just why? The players gives feedback within the PTB and tells them bad perks needs a rework/change, but the devs doesn't care at all. Like in this ghoul chapter, a lot of people said Forever entwined is so bad, an useless outdated effect, and needs to be reworked. Other perks like the new knockout and others got a negative feedback that needs some ch
    17 comments 441 views last activity
  • Kinda disappointed of this patch's perk change, including the ghoul's perk. Forever entwined should be reworked, and the effect of faster pickup should be more of a QoL change. (i.e. 30% faster pick up speed for all killers) Not to mention this perk is bugged btw. Knockout needs a little change due to its tricky requirements to be active. A lot of people said this even on the PTB feedba
    1 comments 31 views last activity
  • Got into a game and didn't realize it was a swf. They used a Badham map offering and petrified oak offering to abuse the main building by bringing blueprints of not making the basement spawn in the main building and saboing with toolbox, break down, boil over, breakout, to make impossible to hook and slug with no mither, wglf, soul gaurd, plot twist, flipflop, etc. Even with that situation, I got
    3 comments 81 views last activity
  • Currently, playing survivor character has no point unless you really like that character imo. For killer, even if you run the same exact perk build, you have different kits like each killer's power and addons to mix up the gameplay experience. But survivors has nothing to differentiate each other, thus makes the role monotonous within a couple of games, unless you come up with really fun/unique b
    10 comments 151 views last activity
  • Don't you think going up against exaustion perks or the similar slow down perks makes the game bland? I get the point is to "win" obviously, but watching the survivors run at a rapid pace or the gen blow up makes me sigh every time. I like the devs trying to shake up the meta like never before for the past few years, but people still use the same category perks for both sides, exaustion and slow
    0 comments 21 views last activity
  • It's about time he gets some giga buff. He's one of the OG killer and covers the front of this game. No one will complain if he got buffs and become around A tier because his weakness is still the same, indoor maps, swf or survivor that follows him to disarm traps. Here are the buff ideas. Carries all traps from the start with no downside. A slight faster setup speed. (Make into 2 seconds.) A
    2 comments 41 views last activity
  • This idea is to have a clear reason of why using that character, espicially for survivor. Currently the reason to play one survivor is because the player like the skin/character model. Some people may think it doesn't matter, but there is no depth in playing one specific survivor unlike killer. But a similar phenomenon occurs to killers. Some people just run 4 slowdowns or run the exact same buil
    3 comments 41 views last activity
  • I think all hex perks should be change to a normal perk, but nerf it to become niche. The reason for hex perks aren't popular is they have a risk of getting destroyed so quickly, and some of are outdated. Then my suggestion would be become into a normal perk, but nerf it so won't be op or abused. Ruin 
 The regression speed will be 120%, but when a survivor is sacrificed by any means, the
    0 comments 11 views last activity