The elephants in the room, nerfing exaustion perks and slow down perks.

Don't you think going up against exaustion perks or the similar slow down perks makes the game bland? I get the point is to "win" obviously, but watching the survivors run at a rapid pace or the gen blow up makes me sigh every time. I like the devs trying to shake up the meta like never before for the past few years, but people still use the same category perks for both sides, exaustion and slow down perks. Nerf idea for exaustion perks are longer exaustion after using it and 0.5~1 sec shorter haste duration. For majorly used slow down perks are having a longer cooldown/duration and less regression rate. Of course these changes requires for other perks to be buffed/reworked, but if they really want to shake up the mata or have more fun game play experiences, they need to step up with these drastic measures. (Exaustion perks for not being nerfed are Head on, smash hit and background player. In fact a minor buff to head on could be decent which is a little less exaustion increasing the stun duration to 4 sec for the same reason as DS. For smash hit, make the haste into 5 sec could be an idea to reward the survivors more and the first second of exaustion doesn't exhist because its in the pallet drop animation.)

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