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Samura1Jack

Samura1Jack

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Samura1Jack
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  • The nerf to dissolution is too much in my opinion. If anything this perk need is a buff. If a nerf is essential, keep the condition to basic attack only but buff the duration of the perk to 30 seconds.

    Superior anatomy could have a new effect like dark arrogance. I was hoping to have a 40% faster break speed to live up to its perk name. Even you could vault faster, most people will still use Bamboozle.

    The lingering effect of insidious could be longer like 15 seconds and make other undetectable effect longer like lethal pursuer.
    Also there was no reason to nerf the numbers of the activation time to 2 seconds.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972069#Comment_3972069

    Says the guy who wants to nuke perks just because they are played…
    That simply doesn't mean they are too strong and needs to be nerfed.

    Says the guy who crys windows not activating in chase is useless and deactivating DS/Off the record against when fully healed against one shot killer is annoying. The purpose of one shot killers is to get faster downs but requires some preparations. If you can’t play without these perks, that’s a you problem. Couldn’t be me kekw. And who said anything about “too strong”??? Tisk tisk tisk.

  • @PetTheDoggo said:

    WoO would be useless with this change.
    DS, OTR deactivate when healthy would be very annoying against instadown killers…
    Pop at 10% would be a joke…

    Overall just bad ideas imo


    I don't think there is currently perk that would need a nerf. Rather give some buffs, so new perks are relevant. Sadly most effects are simply beyond saving.

    Overreacting kekw.

  • Forever entwined should have been an obsession perk based on its name rather than the perk effect we have.

    The risk and reward of most boon and hex perks are night and day. At this point rework/nerf all hex perks in to an ordinary niche perk and make totems for survivors only is so much better for hex perks see the light of day.

    At least 60% of the perk we have for both sides needs to have a change at some degree.

    Its just unbelivable that even a hiring a consultant doesn't do anything. If they are out of perk ideas, just say it.
    One idea is to have a contest of perk ideas like they did for the skin and I bet it'll have unique ideas outsides the box.
    Maybe looking for new consultants with those things could be a good thing.

    Idk where they want to head for the perk aspect.
    For the killer balance does the same. They buff mediocre killers for the past patches which is a good thing, while they don't nerf Nurse, Blight, Spirit and not buffing the trapper.
    Giving more cooldown for each power and less range for the top 3 killer can make a difference but they never change the basekit for some reason.
    Trapper is always at the bottom because the devs wants him to be for beginners and happy in his current kill rate even though there are other killers simple to play and still gets punished by beginners.

    It feels like they have a double standard when comes to balancing killers.
    The biggest enemy isn't the player base that ruins this game, its more likely the devs at this point.

  • @WolfgangGarou said:

    Quick question: why a 5th slot? Can't one of the four be made into the ‘character’ slot?

    1. If making 1 of 4 perk slots into that, it will have less freedom to both sides build, especially for survivors. The idea is to make each survivor have a power like when playing killer.
    2. Even if we make that rule ourselves, how many people will follow it when they can use 4 meta perks that doesn't even belong to the either sides character playing?
    3. If this somehow miraculously comes real, you'll see some specific characters stack which I feel iffy about it.
  • @SuspiciousBrownie said:

    I very much like that idea honestly. Even though im a Hunty main and she has hands down the worst perks in the game now lol.

    Ikr. Idk why the devs are sleeping on her perks.