Orthane
Orthane
About
- Username
- Orthane
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Discussions
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Survivors are getting invincibility, invisibility, portals, temporary unbreakable pallets, being able to rebuild and reset pallet like my God what is this? Killers get basically nothing to do this event. The auto break pallet from the old Anni sucked yes, but this is infinitely worse to go against.15 comments 631 views last activity
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Okay we've had it for a while now and it's just not fun. It butchers her setup playstyle and now you have to do this super tedious "Recall and instantly replace a drone" playstyle for her stealth, it sucks, please revert it back to placing a drone for undetectable again, no one wanted this change and it's genuinely awful.17 comments 152 views last activity
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It's so irritating when a weak killer like Doctor gets a "Buff" by giving them half of the most popular addon and then nerfing the addon. When a killer is as weak as Doctor or Skull Merchant or Trapper you don't need to do this, it's pointless. A flat 0.05 second less delay on Doctor's power isn't going to change anything so you don't need to nerf the addon that also does that at the same time. I0 comments 32 views last activity
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I thought this would get removed come next 2v8, it's just frustrating and unfun. The new Flashlight/bang class is amazing and overdue. But to still allow an AoE on demand Sprint Burst in the mode is just so lame, it's extremely unfun to go against. So now we have guaranteed Flashies with an AoE Sprint Burst. This seems like it'll be very unfun for Killers.0 comments 21 views last activity
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I just don't understand… not a single person who plays Skull Merchant or plays against Skull Merchant likes the change to her undetectable trigger. Please revert it already, it was a horrible change and I have no idea how anyone thought it was a good idea in the first place. Undetectable should only trigger when PLACING a drone, there's no excuse for changing this which is a gigantic nerf to her7 comments 72 views last activity
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It's so insanely clunky and just feels awful to use. It feels like a punishment to those of us who actually like the character. There was no one, literally not a single person asking for this change and it's not only clunky but also a massive nerf to her setup playstyle.1 comments 31 views last activity
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Making undetectable gained from recalling a drone instead of placing one is a gigantic nerf. Who thought this was a good change? Like just… why?11 comments 211 views last activity
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We wanted a revert on the Pallet Density changes, not making them weaker. Now we just have 1000 pallets but 90% of them are unusable lol. It was mostly fine before save for like 2 maps why are we not just reverting the changes? It went from Mostly balanced with a few problematic maps - Super Survivor Sided - Super Killer Sided.2 comments 81 views last activity
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Survivors are just DCing every game now. The worst part is that's barely even an exaggeration, even just watching DBD streams 1v4 has a DC almost every single game against every single Killer it's insane. There's 0 excuse for making DC penalty more lax.16 comments 262 views last activity
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Things like Hunk and Leshen for example have some serious possibilities to have unique amazing chase music. I know that would be a lot of effort but it would seriously increase the quality of these skins.1 comments 12 views last activity
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I don't get why this map is in 2v8 when it completely denies like half the killer Roster's powers. It's an extremely frustrating map to play as Killer.9 comments 201 views last activity
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Map Variants helped add a lot more enjoyability and replayability to each realm imo. Now with the only things being different is what pallet spawned, what breakable wall spawned, which side a window spawned on each map gets repetitive very quickly. I personally don't know why they were even removed in the first place I very rarely heard anyone even talk about them let along complain about them. T1 comments 72 views last activity
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Trying to play this game as an M1 killer is torture now. It's genuinely unwinnable on many maps because there's just 1000 pallets everywhere. It's so frustrating to see the devs prioritize making the A-S tier killers the only ones you can play if you actually want to have fun and not just break pallets all game while gens are done in 4 minutes.14 comments 471 views last activity
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Pretty much everyone agreed this was all she had going for her atm. The buffs she's getting are simply not enough to makeup for nerfing the Undectable duration by 25%. She's currently the only F tier killer, there's no excuse for doing this stupid buff nerf thing when she just needs buffs. Just revert all the changes from her gutting and remove the Hinder effect entirely. That's ALL YOU HAVE TO D12 comments 202 views last activity
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It's honestly very stubby, the artwork shows it much bigger than it actually is in game.1 comments 61 views last activity
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You're actively punished for not playing the S-A tier killers becuase of this. Winning as an M1 killer is insanely hard now, and maps that were already Survivor sided are now insanely Survivor sided. Ormond in particular is just 10 loops next to each other each with pallets on both sides with a good main building to seperate them. How was this called a "Quality of Life Update" when it's just a bl22 comments 605 views last activity
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Man these things are just genuinely not fun. Why do they have a CD instead of single use? Why does it block sound? It's miserable to go against, please get rid of these things.53 comments 1,062 views last activity
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Make them reveal him 15% faster and increase the maximum camera detection range by 4 meters, increase the Aura reading by 2 seconds. But to compensate also burn through battery 30% faster so that teamwide Aura reading isn't available all the time. I think it's such a cool mechanic and has a lot of potential to add some pretty crazy counterplay to Springtrap and also give him a bit of in built s3 comments 51 views last activity
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Idk if it's just placebo after feeling fast then slowing down drastically but I swear every single time I play a game that starts with Move it or Lose it I feel slower than I should be. Even if I get a rotate scan which is 5% Haste I feel no different. I'm P100 and have most of my Killer playtime on Skull Merchant, over 300 hours in game played as her, so I feel like I should know how her movemen0 comments 41 views last activity
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The only one that maybe needed a nerf was Bonnie's Guitar Strings. But nerfing things like Security Badge and Party hat is just ?????????? And then you turn around and buff Foxy's Hook which is a very problematic addon that rewards just throwing your axe on the ground and getting free Haste? Wasn't one of the main complaints about SM Haste Differential and now Springtrap has an addon that is jus8 comments 231 views last activity
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If I lose 1 more hit because of this terrible feature I'm actually going to lose it. The amount of times I have hit a pallet or a rock because you guys decided to put in the worst most intrusive feature to "Make the hits look better" is too many to count and it's genuinely starting to frustrate me. Turn it off already ffs.10 comments 101 views last activity
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It would be sooo amazing if you could choose idk 2-3 things like specific items or addons that you want the auto leveler to always go for first. Because if you actually need something you kinda have to manually level. Which don't get me wrong, is not a big deal but it would still be an amazing QoL update to an already good QoL feature.0 comments 11 views last activity
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Like holy nothing but hyper tunneling and slugging with 3 slowdowns. Why? Does it just bring out the comp wannabes or something?43 comments 1,141 views last activity
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This makes playing Killer so braindead. How has this come back for 3 years in a row?1 comments 31 views last activity
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It makes 0 sense how a hyper mobile killer that gets free unavoidable injures that also inflict deep wounds can chase just as good around loops as an M1 killer. He has literally 0 counterplay and is one of the most unfun killers in the game.2 comments 41 views last activity
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This is just another amazing instance of BHVR overlapping keybinds for no reason. Why not just make it right click instead?12 comments 251 views last activity
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Have the beams coming out of the cupcake's mouth and have the Claw Trap reskinned into a cupcake that's biting your arm. It would be so peak.1 comments 11 views last activity
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It's so boring that the same 2 killers, Nurse and Blight, are the undisputed best in the game since their release. They need some actual counterplay. The only people who act like they have counterplay are their mains and Survivors with 6000 hours. Stunning Blight should make him lose all remaining dash charges, and stunning Nurse should make her Blink go on Cooldown for an extra 5 seconds. This5 comments 61 views last activity
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He has 2 and 19/20 matches neither will happen. The first is catching someone in the doors, the 2nd is hitting a camera with your axe when someone is looking at you through it. No one is bothering with those, and even if they were that's still not enough Deviousness score. The fact you can go through an entire match and the only Deviousness score you'll get is from the like +12 from bleeding and0 comments 31 views last activity
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I am a killer main and coming at this from that perspective. I LOVE the fact Survivors can't just go next the second something doesn't go their way or a killer they don't deem fun is the opponent. However the stage 2 misses change is pretty awful. It makes dying when there's only 2 people left take forever, meaning the likelihood of the other survivor getting hatch is dramatically reduced. On3 comments 41 views last activity
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Or recently unhooked like 5 seconds or so, similar to Xeno. It makes 0 sense why he has no sort of restrictions on this.1 comments 31 views last activity
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With the new changes to the Mori system and removal of self unhook attempts, I think it's only fair to compensate Survivors by opening Hatch when there are 2 Survivors remaining and one is downed or on hook. 4king is easier than ever since you can just not hook 1 person until the end and then hook them before going after the other Survivor and there's 0 chance they escape.0 comments 21 views last activity
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It's no secret that this might just be the single most hyped character that has ever come to DBD. Killer queue times are about to skyrocket and it will take 10-20 minutes to find a game. We desperately need new Survivor content to release alongside him so that people will want to play Survivor with new perks, hell even release a new item or something. Because this will in fact be the most impact1 comments 51 views last activity
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Title. There's no reason for these hyper mobile killer to be 4.64 comments 101 views last activity
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Chests should guarantee at least a yellow quality item with 1 brown quality addon at the LEAST. With chances for anything below Iri to appear in chests, and then rework things like Luck to benefit the rarity, and Ace in the Hole spawning 1 iri addon in 1 chest per person who brings it. This would be a blanket buff to both sides, Survivors get better items, Killers will get a bit of pressure taken1 comments 41 views last activity
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As a P100 SM who has played the character religiously since her launch making her into a pseudo Twins is not the right path forward. Literally all that needed to happen was to remove Hinder from her kit entirely. This weird style that completely butchers her playstyle is just not it. I personally believe the rework she had after chess merchant was the best version, again all that needed to happen0 comments 41 views last activity
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I really hope we don't get another Freddy situation where people who like the character have to deal with them being the worst in the entire game for years. Completely gutting a character like this should never be an option but at the very least give us a timeframe of how long they will remain this way.16 comments 241 views last activity
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Auto aim is infuriating and I have lost so many hits and downs because instead of letting me control my character the game decides I need to hit the side of the pallet or a rock. It drives me insane and it's so intrusive for no reason.8 comments 111 views last activity
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It happens wayyyyy too often and it won't resolve itself until the Survivor and only the Survivor DCs. Please fix the Wesker Carry bug ASAP, it's breaking games constantly.0 comments 41 views last activity
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They're genuinely the most braindead things I have ever seen. I got a Blight Bot and it did nothing all game except run around main in Dead Dog without even breaking the walls, and then got stuck trying to chase a Survivor through the exit gate in EGC.1 comments 51 views last activity
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He is insanely buggy, and it's causing soft locks in gameplay until the Survivor that is stuck on Wesker's shoulder DCs either by their own choice or by afk timer. Out of the last 5 games I have played of Wesker 3 of those ended up with a Survivor being stuck in my carry animation after I used my power to down them with a grab. Survivors have tried to help by stunning, blinding, forcing a grab1 comments 111 views last activity
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There is MMR obviously, but it's very apparent it's more lenient since Killer queues are so long. Let's be real here, 2v8 is probably the most Survivor Sided game mode we have ever had, gens fly by at insane speed, unhooking is pretty much always safe, anti-slugging built int, but most of all, 1000 pallets and some absolutely insane setups on maps. But it never feels overbearingly Survivor sided6 comments 263 views last activity
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It just seems so unfair that one of the weakest killers base game is also the weakest killer in 2v8. All you have to do is giving him Iri Stone so he doesn't have to run 10 miles to reset traps constantly.1 comments 31 views last activity
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I know we're trying to do everything to make Survivor more fun but it feels awful waiting in a 20 minute queue just for gens to all be done in 5 minutes because Killers don't have any regression other than basic kicking. What's worse is the only killer that has any kind of real slowdown is Legion and people are already whining about it so they'll probably be nerfed next go around. Please give may1 comments 31 views last activity
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He's by far the worst killer in this mode, even Trapper at least sometimes gets free downs. Firstly, it takes too long to get to Tier 2, secondly why the hell are there SO MANY CURES?? And thirdly, why is there only 2 Zombies? They aren't even buffed other than their detection which is pointless. On top of all of that if you get matched with a Wesker you have counter synergy and the game just got1 comments 71 views last activity
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This would do wonders for finding cheaters, it would be really nice to be able to go back and check if that person really is faster than they should be, or if they are just very good. It would also be nice to be able to go back and check your own play from the other side's perspective to see where you made mistakes and how you can improve upon them. Please bring a feature like this to DBD.6 comments 281 views last activity
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I actually kind of like the big reward for rotations, but slowing you down to 4.4 again when you have your tracker out is stupid, on top of that it promotes a really braindead boring playstyle of just spam rotating all your drones on the off chance you can get the Haste. On top of that, it's very odd that you actually BUFFED the amount of Haste she gets from scans, it used to be 3% (or 3.75% with1 comments 32 views last activity
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This addon is an entire perk, on top of that it's one of the best aura reading tools in the entire game. It's blatantly unfair, please rework it and remove the aura reading entirely, there's 0 excuse for an addon being stronger than perks.7 comments 281 views last activity
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These changes are all just so unbelievably bad, I don't understand…. Now again her playstyle is just "Put drone at loop, spam rotate button, do nothing else" WHY WON'T YOU LISTEN?!?? PLEASE just remove the Hinder and Stealth Mode that's it, why WHY won't you listen to the countless amount of feedback from actual Skull Merchant players like me that have been telling you exactly what nerfs she neds2 comments 61 views last activity