Orthane
Orthane
About
- Username
- Orthane
- Joined
- Visits
- 2,676
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Discussions
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Idk why you would choose him of all killers, sort of just confirms he's the favorite of the devs. Unless you drastically reduce how many rushes he gets he's going to make 2v8 a nightmare.15 comments 1,075 views last activity
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I get that she's hated, and I do think 2 changes would help and they would be nerfs, however the changes we see now will quite literally make her impossible to win as. A single scan line on Drones is insane on its own, but the Haste removal is what actually kills her. She's an M1 killer with no way to down a Survivor other than hitting them, even Trapper has a way to get downs without M1, Hag has9 comments 171 views last activity
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A killer that people hate playing against gutted and left to rot. These nerfs are unreasonably harsh, she's a B+ killer at most and her high kill rate is exclusively because people give up against her. Holy ######### just delete her at this point guys. EDIT: As a Skull Merchant enjoyer myself, here's how you make her less annoying to play against. Keep the "Drones are always in active state" b6 comments 101 views last activity
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It was needed when he was weak, but his new buffs make him very strong, and so this "tech" should be fixed so he actually has counterplay. With his new T3 range dodging tentacle is damn near impossible if the Nemesis knows how to drag.4 comments 131 views last activity
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To this day I don't understand how people complain about killers like Skull Merchant or Clown being boring when Blight exists. Every game plays out the exact same with 0 variety. The entire match is completely in the Blight players' hands. Nothing you do as a Survivor matters, if the Blight is even just decent you automatically lose the game. It's so frustrating playing against this boring killer4 comments 121 views last activity
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Title says it all, Killer Queues no joke take upwards of 20 minutes. 20. MINUTES. 400% Survivor BP would help.1 comments 41 views last activity
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The UI needed no changes and yet it was changed and now it's hideous and awkward to navigate. Why was this even changed in the first place?0 comments 11 views last activity
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Let's be real, this perk is still problematic. It's useless 90% of the time and then it just randomly gives a huge advantage against certain killers and otherwise is really only usable with Dead Hard. However, I believe I have come up with a decent solution that gives it a real identity and solves this issue. Activates after you heal another Survivor or complete 100% worth of a Generator while3 comments 102 views last activity
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The Remote hooking is very nice, but the remote pallet break incentivizes a very boring and unfun playstyle with 0 counterplay.7 comments 131 views last activity
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Idk how this even got through, it's so damn broken and unfun. Sabo in itself is already super unfun to play against but now if they have an Alex's toolbox there's 0 counterplay to it. Please revert this, there was no need for a Sabo buff at all in the first place and now it's genuinely ruining the game.1 comments 42 views last activity
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I just want to be able to type and see end game chat, please.2 comments 21 views last activity
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Firstly they shouldn't even exist, but secondly why can they be brought in different modes like Chaos Shuffle? Getting sent to Badham then spawning in with Beast of Prey, I'm all Ears, Dissolution, and Unrelenting, yeah that's not a game I'm going to have fun with and I would rather just DC because it's just going to be frustrating and unfun. At least if I got Badham through just bad luck it woul9 comments 161 views last activity
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Pain Res will still be extremely good, 20% of MAXIMUM progress is absolutely massive, and it will still be a very strong perk and let's be real, it did need this 5% nerf, especially taking into consideration the 50% buff that normal kicks got. However, the Pop nerf is just not it chief, 20% of CURRENT progress is basically nothing, I remember when I first started playing it was at 20% and no one3 comments 121 views last activity
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Sabo is easily the most unfun mechanic in the game and forces you to hard tunnel the person doing it. Why would you buff it?35 comments 623 views last activity
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Serious the rubberbanding, the weird vaulting, de-syncs, and general jank is a huge problem. Idk how this update went live because it feels like I'm playing an Alpha with how janky it is.12 comments 372 views last activity
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This perk is already extremely powerful at 3 seconds, there's a reason it's still used consistently. Now we're just going to see the oh so fun playstyle of "I got unhooked and I'm going to body block the killer to force them to tunnel me since I have OTR and DS" Great….5 comments 131 views last activity
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It's just so unfun and it's already been stated to be unintended. Nothing is more frustrating than missing with a Demo Shred because someone knows how to abuse broken hitboxes. It makes me want to afk when it happens.0 comments 21 views last activity
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Platform: PC For some reason, and quite reliably too, after you hook a Survivor and go to put a drone down, no matter how far you are from hook the Drone simply won't be put down. You'll gain undetectable, the ability will go on Cooldown, and the animation plays for both you and anyone looking at you, but no Drone appears.0 comments 22 views last activity
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It is insanely Survivor sided. It's an instant loss as an M1 killer. Extremely OP main building, OP buildings from Haddonfield, tons of pallets that are all extremely strong or God pallets, OP vaults, very safe gen placements, the school for some reason has no hooks in it meaning if Basement doesn't spawn there it's impossible to hook someone with Boil Over, and very difficult to hook even witho5 comments 121 views last activity
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This addon is just very problematic and turns one of the few things that are strong against Billy into something completely unsafe. Maybe if it incurred an overheat on the Chainsaw for 10-15 seconds after getting a hit after breaking a pallet it would feel a bit better to play against. But as it stands now it's just a very frustrating and unfair addon.0 comments 31 views last activity
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When someone brought the map offering it spawned 2 basements and there were pallets EVERYWHERE. No jokes, 5 pallets within 8 meters in a corner which is definitely not intended, I do not remember Lery's having this many pallets. It seemed to be spawning things everywhere they could spawn. In the center area there were also 2 hooks right next to each other AND basement at the same time, while also4 comments 82 views last activity
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His current theme isn't bad by any means, but man I recently watched MintSkull's video about chase themes and that PTB version is insanely good. How this isn't what we have right now is a mystery to me. Please go listen to it yourself if you haven't heard it. It fits him perfectly, in every way, and fits Silent Hill perfectly as well. I would love it we could have this theme replace the current o2 comments 31 views last activity
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Bloodhound Complete Rework: Injured Survivors that leave your Terror Radius have their aura shown to you for 5/6/7 seconds. This effect has a 30 second cooldown. Better Together Remove the aura reading when a survivor is downed and replace it with "You see the aura of all other Survivors while repairing a Generator, this effect lingers for 4/5/6 seconds after you are no longer repairing a g0 comments 11 views last activity
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Skull Merchant because 1. Tracking completely negates the entire point of the game mode but the main issue is 2, her drones are impossible to see, meaning you're going to be getting scanned constantly even outside of chase. Like why am I being jump scared by Drones, their whole counterplay is they're very clearly visible. Ghost Face and Myers both because they can stalk you where you cannot see t9 comments 181 views last activity
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These are the only 3 killers I ever get. 9/10 of my games are 1 of these 3 unfun to play against killers. Can we please get some sort of system in place to prevent getting the same killers over and over and over again.4 comments 71 views last activity
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They're only used to either send the Killer to an extremely Survivor sided map like the Game, Eyrie, or Badham, or used by the Killer to do some annoying gimmick build, Map Offerings add nothing but irritation to the game, please remove them already.2 comments 31 views last activity
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It used to be getting a save was impressive. You had to position just right and time it near perfect for when the killer picked up. Now you can just hide 10 meters away with ease and sprint and blind with no problem, it's actually more surprising when someone misses a save with Background Player on. It's a perk like STBFL, not really strong in most situations or all the time, but problematic in2 comments 81 views last activity
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He's still OP, now he's just S- instead of S+. Any why the hell did Adrenaline Vial get buffed? I just don't get it man, Sadako shows hints of being strong and gets gutted into the dirt, but BHVRs favorite Golden boi Blight can literally never not be the 2nd strongest killer in the game apparently. And if Nurse didn't break the game he'd be the best and it's not even close. The difference in powe4 comments 101 views last activity
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At first I thought it wouldn't be a big deal, but after playing a Slinger game, 2 of my Pain res charges were completely wasted because you would be surprised how quickly Surge + Pain Res stacks up gen regression kicks. Surge feels unusable unless you don't use another regression perk sadly. A buff to make it feel more rewarding would be nice, especially considering Surge is probably the most fai8 comments 161 views last activity
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I get that people don't like Knight, but that doesn't excuse him being disabled for this long. It's just not okay in the slightest. No matter what it is nothing should be disabled for this long. Imagine if this was Adrenaline or Sprint Burst, do you know how mad Survivor players would be? Just because Killer players would be happier doesn't mean those perks should be disabled for weeks because of3 comments 201 views last activity
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Sometimes it feels like no matter who I play a Survivor either gets upset in end game chat or gives up. I think the killer I have had the least amount of push back on is Oni, but even then I've had people (only like 2 but still) complain that "You're only using his power for downs learn to chase" which is just wild honestly. But other than that to be fair my Oni games are normally always fun with15 comments 521 views last activity
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I mained Skull Merchant before her rework and it wasn't this bad then. 4/5 games have someone who either DCs, leading to everyone else DCing, or gives up on first hook, or doesn't even give a chase and instantly runs to a hook and points at it. It is genuinely impossible to play Skull Merchant because of how much people hate her, please revert this rework, it's obviously a failure, people hate he23 comments 791 views last activity
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Getting a Claw Trap even on an injured Survivor is already a good boon for chasing, as it gives Skull Merchant 4% Haste, Tracking, Broken, Injures, and Deep Wounds, there is absolutely no reason for the Hinder to exist. I feel like this is actually one of the major things people have issue with, because it is overkill. Skull Merchant is at most a B+ Killer, but that doesn't mean she can't have ar1 comments 51 views last activity
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People seem to genuinely hate Skull Merchant and I understood it before with the 3 gen problem but nowadays I really don't understand it at all. So as a P80 Skull Merchant main I want to share a few tips to maybe make it just a bit easier to play against her. Try not to hack drones when Skull Merchant isn't in chase with anyone, she can see the Drone's Aura disappear and then reappear higher in1 comments 311 views last activity
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Both are highly problematic. I just had a game as Oni where I had to slug the last survivor near the exit gate and they ended up DCing because they thought I was BMing but I did it because the other 3 Survivors I killed were all on that side of the map, so because of that there were no hooks close enough for me to hook them. It was on Haddonfield, and there were only 3 hook on an entire side of t2 comments 51 views last activity
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They said they would be willing to trade every Exhaustion perk in the game being removed in exchange for Skull Merchant bring removed. Seems like a fair deal to me, and I play a lot of Skull Merchant, would other Survivors accept this trade deal? We Receive: Easier chases and less annoyance with perks like Background Player and Lithe, this also includes Adrenaline since it is an Exhaustion pe35 comments 891 views last activity
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Even with 0 addons he's still an overpowered Killer and I have no idea how he's existed this long in his current state. His addons are all disgustingly OP yes, but even just his base kit is unfair, why does the most mobile killer in the entire game have 4.6 MS? THAT MAKES NO SENSE. Why can the most mobile Killer in the game break Pallets with his power? Why does his power recharge so quickly? Add18 comments 452 views last activity
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3 entire minutes for a hook to respawn is just not okay, it creates so many areas where it becomes impossible to hook a Survivor if they're at, and don't even get me started on Breakdown Boil Over Sabo SWF squads... ugh, nothing is more unfun then playing against that #########. It's a fundamentally flawed perk that just creates irritation and nothing more. On some maps it may as well not even6 comments 131 views last activity
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As a Killer main I thought Survivors were exaggerating the Tunneling problem because I don't Tunnel or camp, the only exception is if someone is BMing or they picked someone up with FTP + Buckle Up, because at that point you're kinda asking for it lol, but other than that I will not tunnel, hell I will go out of my way to NOT tunnel, often running right by someone who I just hooked to avoid tunne0 comments 52 views last activity
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It has the same problem as Windows of Opportunity except cranked up to 100, it literally plays the game for you. 0 time wasted finding Survivors means it's nearly impossible to lose tbh, and it only incentives tunneling even more since you can just tell by the sound of the scream who it is. The fact that Calm Spirit, a nearly useless, damn near detrimental perk has become a top 10 perk simply bec15 comments 691 views last activity
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Trickster in particular is the perfect example of 4.4 being too slow, but 4.6 being too fast. He's insanely oppressive now and it mostly has to do with his Movespeed, but if you simply revert it to 4.4 he goes back to being too easy to loop and way too susceptible to certain areas just being way too strong against him so 4.5 is the middle ground, we should try it. The Hag is an interesting case b1 comments 51 views last activity
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It censors words like Bullshit despite characters like Chucky constantly using them, it censors the word Killer ffs, it censors the most random things all the time without any rhyme or reason. It shouldn't even be in the game considering we're playing a game about attacking unarmed people that are doing nothing to antagonize us and sticking them on meat hooks to sacrifice to a Dark God, it makes0 comments 31 views last activity
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We receive the removal of For the People and Buckle Up working together, and you receive the removal of Dead Man's Switch and Pain Resonance working together. Do you accept?15 comments 301 views last activity
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The main issue is that he's a stealth killer with an extremely powerful chase tool that combines elements of Wesker and Legion into one, yet for some reason is stronger than both. With Wesker when you vault a Pallet or Window you can't use your second Bound, and the only time you can hit the Survivor is if they sit right next to your face after you do it. With Legion they can only fast Vault and4 comments 341 views last activity
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So many of them are just extremely goofy, in particular go and check out Demogorgon, Skull Merchant (Or should I say NoSkull Merchant), Wesker, Doctor, and Xenomorph. It just instantly takes me out of the game and distracts me when I see them, I would like to be able to turn them off entirely but sadly DBD has no graphical options like that. It's a really small meaningless thing I get it, b1 comments 11 views last activity
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If Survivors aren't having fun with a match they can just let the killer down them and then kill themselves on hook, if a Killer isn't having fun well tough luck bud you gotta play the game through to the end.2 comments 41 views last activity
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100 pallets, hooks in horrible spots, nearly every Pallet is a God Pallet, the map literally plays itself for Survivors. Everytime I get this map I want to afk because it's not fun to play.0 comments 21 views last activity
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Ultimate Weapon not getting changed for a long time is horrible, it needs to be nerfed, no counterplay on the Survivor side, not even using Distortion will save you, you have to use Calm Spirit which is a detrimental perk to use most of the time. It requires a 2 second animation for the killer to activate for a disgustingly powerful effect that also blinds for some reason. It should have been ner8 comments 251 views last activity
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7% is just way too much ms. And thanks to MFT we learned that 3% is a lot extra for Survivors especially. I think it should be changed to 3% ms and then also increase healing when the exit gates are powered by 45% and 25% faster totem cleanse speed, making it a counter to NOED. Essentially giving you a medkit heal. 7% just makes it wayyyyy too hard to catch. This change would still give the Survi9 comments 171 views last activity