MegChicken
MegChicken
About
- Username
- MegChicken
- Joined
- Visits
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Discussions
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The perk itself is very fun and I personally love it when it works, however there is to many constraints that make the perk weak and very much useless in most cases. These should be reasonable changes, or I hope so Decrease time to 2 seconds for activation. Stun duration increased to 4 seconds New Passive; While in a locker your exhaustion timer decreases twice as fast. These seem like a l55 comments 1,781 views last activity
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The power revolves around the survivors not the killer anymore. The gen rush is absolutely insane, with “pressure” being hitting and regressing a gen resume and repeat until they beat you at that game. MoM is the dumbest perk I’ve ever played against because of stupidly OP it is. Adrenaline negates any pressure I put into survivors. So many unfun factors that you have to play against.25 comments 612 views last activity
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Like her design, but her power is kinda bad and doesn’t do anything. Kinda a joke of a power tbh.22 comments 232 views last activity
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It’d help slow killers with applying pressure, and it wouldn’t be a massive boost in speed but maybe 118-120% for all killers, as soon as a survivor is on sight they lose the speed.38 comments 602 views last activity
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Even mobile killers can’t apply enough pressure to slow generator progression. Hitting them will only do so much and smart survivors will finish to get Adrenaline heal.46 comments 582 views last activity
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23 comments 342 views last activity
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She’s not good in a chase, doesn’t have map control, lacks mobility, and her power punishes her more than helps her. You waste time trying to get the survivor at the broken state, once they’re offhook they can insta heal and remove all debuffs, corrupt purge is cool and all but majority of the time any good survivor will waste your time with how slow you are. The killer looks amazing but her17 comments 192 views last activity
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All of my matches I go to a gen it’s hardly worked on or not worked on at all, then I move to gen to gen finding someone and that gen in less than 30 seconds gets completed insanely fast. Not even ruin can help me against it.11 comments 252 views last activity
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I’ve been doing poorly lately, and I don’t know what it is, survivors are escaping from me easier and I don’t know what to do. My build is Ruin, BBQ, NC, SB/Discordance. I would do really well with her getting 4ks and 3ks if two gens were completed, but now I’m falling short with 0 kills at the endgame. Any advice?14 comments 172 views last activity
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Wanna see who the majority finds balanced.121 comments 1,225 views last activity
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Just played a match with a Legion that attacked you twice and would walk around you until you were downed. You can’t counter it, because then they hit you. Never understood the hate, but after multiple franks mixtapes and this? 0 counterplay, and require 0 skill.56 comments 1,063 views last activity
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But getting her Woosh sound decreased in her base kit? Just a concept.3 comments 91 views last activity
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Meg Quick and Quiet - Now is fused with Lightweight. Dwight Prove Thyself - Out of range, effect persist for 15 seconds. Also each stack is increased by 2% Nea Streetwise - Consumption rate increased to 20% Ace Open Handed - Increases aura efficiency perks by 10% Up the Ante - Now fused with Slippery Meat Feng Technician - Great skill checks zones are increased. All ti10 comments 191 views last activity
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Just a heads up, some Pig player is trapping players in the basement and is stalling the game until players leave the game. He’s done this 3 times after I blocked him, luckily I managed to recognize him and his playstyle.34 comments 492 views last activity
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Just hear me out, but this would fix some complaints survivors and killers have. Kindred - While a survivor is on hook, 1 survivor aura is revealed to you. If the killer is within 6 meters, their aura is revealed to all as well. This would help solo survivors find eachother while a survivor is on hook, but if the killer face camping it punishes them. Thanatophobia - 1 dying, injured, or hooke23 comments 231 views last activity
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Just hear me out, but this would fix some complaints survivors and killers have. Kindred - While a survivor is on hook, 1 survivor aura is revealed to you. If the killer is within 6 meters, their aura is revealed to all as well. This would help solo survivors find eachother while a survivor is on hook, but if the killer face camping it punishes them. Thanatophobia - 1 dying, injured, or hooke11 comments 181 views last activity
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I really want a perk that makes survivors think twice about teabagging or waiting until a killer hits them. I will base the new NOED or new perk, around current NOED and Bloodwarden. Once all generatiors are completed you gain haste 4-6% and gain decrease cooldown % on weapon hits. Once all gates are open, survivors no longer hear terror radius when in the vacinity of the exit gate, and are20 comments 421 views last activity
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I can’t find myself playing her after the recent patch because of how messed up scratch/blood marks are, along with survivors being completely silent even with Stridor.12 comments 141 views last activity
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My biggest issue with Legion is definitely how slow they are, I like playing them and I love the idea of them. But it’s hard catching up to survivors, when they are slow and stunned. If 4.5 MS was ever implemented, it would help close the gap easier while not making him as fast as other killers. It’s a weird suggestion, but it could work.24 comments 281 views last activity
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I feel like Feral Frenzy is way to slow to even catch up with survivors, even with yellow addons, it makes it hard downing survivors. Frenzy, stun, walk, then Frenzy, stun, then downed. This is really annoying, because of how fast survivors are compared to Legion. Maybe increase the base movement speed of Frenzy?2 comments 42 views last activity
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What if Julie and Frank were different in stats, based on the player choosing who to play. Julie would be the same in the current states, but a smaller charge time. Frank would have 115% MS and a 36 terror radius but deal with the current charge time (possibly a longer one)3 comments 101 views last activity
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What if Julie and Frank were different in stats, based on the player choosing who to play. Julie would be the same in the current states, but a smaller charge time. Frank would have 115% MS and a 36 terror radius but deal with the current charge time (possibly a longer one)0 comments 21 views last activity
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Botany Knowledge atm is extremely underwhelming, I like the concept but I barely feel a difference when equipped. Buff the numbers by an extra 5 or 10%.3 comments 91 views last activity
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I can’t move fast enough to juke his chainsaw, and majority of the time there’s never a locker.4 comments 1,092 views last activity
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4 comments 181 views last activity
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Now, I’m aware the devs don’t want passives for survivors and keep them similar, but what if counselors were allowed to pick a playstyle passive? For example, Altruistic (increased speed for any thing altruistic) Fixer (increased speed for fixing gens?) I know it sounds stupid, but I thought it could’ve been a good idea.4 comments 91 views last activity
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I feel like Kate looks extremely better than most survivors, her model is much more clearer than Meg. Do you guys think the OG4 and Nea deserve to get a touch up?7 comments 101 views last activity
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I come from the extremely strict F13 forums and was possibly wondering, do we have to use a search engine to find already discussed topics or can we start a new thread?2 comments 21 views last activity
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I really want a stealthy but altruistic build. All I can think of is BT, SC, QaQ, Botany Knowlege. Is there any better? I really want a mobility perk too, but not sure which i should get.10 comments 381 views last activity