Karaage
Karaage
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- Karaage
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Trailer: https://forum.deadbydaylight.com/en/discussion/169786/chapter-xviii-trailer Killer: Reika Kuze, The Priestess Lore: N/A Movement Speed : 115% Terror Radius : 32m Power: Rite of Passage The Priestess travels between the Realm of Entity and the Other Side. Press the Power button to transfer selected Survivor to the Other Side. Survivors trapped on the Other Sid0 comments 121 views last activity
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With 4.0.0. update BHVR has added Sets (2 or more linked Customization pieces that are always equipped together) to the in-game Store. My question is, what is the point of giving them 10% discount? You can't buy them individually, so how are we saving money from buying them?0 comments 61 views last activity
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Hey everyone, I just launched game today after getting SH chapter and I was greeted with message: "You have been awarded with 50,000 bloodpoints". I haven't been on for a few days, did I miss anything? What's the source of this message?8 comments 681 views last activity
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I made a Silent Hill fan chapter in the past and now we're getting it for real, so how about I make another chapter for one of my favourite horror games? It's an old one, but from I read on Wiki You can still get a license for it, so it's possible to have it in DBD. Killer: Bobby Barrows, The Scissorman Lore: N/A Power: Panic All Survivors are put into the Panic State at the sta6 comments 881 views last activity
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I got this idea randomly as I was watching Paulie's latest video (it's not related to video contents at all). He started talking about penguins and then it hit me: that's brilliant! New Feng Min's cosmetic: Peng Uin; Feng Min in Peng Uin costume! Peng Uin mask, top and bottom, similar to Bunny Feng. I thought about photoshopping Feng's face onto Mario 64's Penguin to show You roughty how it co2 comments 31 views last activity
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Survivor : Tanya Sharanova Lore : Daughter of a carpenter, she developed interest in the same trade as her father. She worked harder than anyone else and was soon regarded as one of the best carpenters in the town. This sparked waves of jealousy and hate in her male colleagues, which developed into bad cases of harassing and other chauvinistic behaviours. One night while coming back from wor0 comments 21 views last activity
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Hey there, quick question. I'm currently creating 3 perks for a fan-made survivor, and got no idea for last perk. Care to give me some hints or preferences on what mechanic should the last perk have or alter? No need for details, that's my job, just say things like: I wanna hide better/be better in chases/save others better etc.5 comments 31 views last activity
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Survivor : Tetsuya Minamoto Lore : Since the very early days of his life, Tetsuya was aware of another world hidden in the shadows. This world, ruled by cruel and nameless entity, threatened the peace of the real world and Tetsuya knew it was his duty to prevent this fate from happening. As soon as he reached adulthood, Tetsuya started his journey across the world. He would travel through rui0 comments 21 views last activity
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So I was thinking about old lobbies where You could see people's rank and character level. It was a feature that I quite enjoyed, anyone else liked it? If it's ever brought back, how about also adding perks to the lobbies? I made an example of how it could look like.0 comments 21 views last activity
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For the Killer power, think of it like grappling hook/Bionic Commando reference? Killer: Arnold Highmoon, The Monster Lore: Working as scientist during times of Cold War, Arnold and his team were pressured by The Country to work on a drug capable of transforming normal people into deadly but completely obedient supersoldiers. Continuosly working overtimes and under stress, many peopl0 comments 72 views last activity
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Survivor : Min Lore : Born and raised on the streets, Min did whatever was necessary to survive. Surrounder by orphans with similar circumstances, she was elected as leader of the pack, thanks for her skill with transferring ownership of items held by generous people in the city. One day, however, she was caught and thrown into a prison. When the rest of her gang broke in to free her, they wer2 comments 31 views last activity
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I'm not seeing any discussions about it, so let me ask. Any info on when Deathslinger's exploit is getting fixed? I'm talking about the exploit that makes You reel in survivors extremely fast. I'm seeing it every match and it's starting to get boring.6 comments 501 views last activity
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Hi everyone, this is something that bothered me for a while, since latest Kate cosmetic was released. I notice that many of the cosmetics in The Rift are variants of existing cosmetics with different colours, but would it be possible to get variants that modify base cosmetics a little more? My main problem is with cosmetics that have things attached to the back of survivors, example being lates0 comments 11 views last activity
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Just a little sneak peek of next survivor. I still have to think of names for everything, polish up lore and perk details. Update #1: Named Survivor Update #2: More or less finished perks. Will post them together with lore. Update #3: Done? Lore was supposed to be more focused on her life as a streamer (she was supposed to stream DBD ;)), but for some reason I got too caught up in wri0 comments 41 views last activity
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Vigil When inflicted by Killer with a Status Effect, Auras of other Survivors that have been inflicted by Killer with a Status Effect are revealed to You when they are within a range of 20/28/36 metres. Press and hold the Active Ability button while standing beside Survivor whose Aura was revealed by this perk to cleanse both them and Yourself from all Status Effects inflicted by the Kille4 comments 41 views last activity
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I was thinking first of an actress-type of Survivor, but perks didn't fit this concept, so I'm changing it. New Survivor (name): Sunny Lore: Being born in a wealthy and loving family in Salina, Utah, Sunny was supposed to have a bright future. However, following year’s housing bubble crash caused her parents’ business to go under and rack up an incredible amount of debt. It is said tha9 comments 91 views last activity
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I'm sure it's been already mentioned many times, but how about differentiating Survivors from each other more? One little idea I thought of just now is, how about slightly buffing Unique perks when they're used by their original characters? For example when playing Feng Min: Technician: +5% chance to prevent gen explosion Lithe: -5 seconds to Exhausted duration Alert: +1 second to duration3 comments 21 views last activity
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I noticed there are many Survivor perk that affect unhooking speed, but nothing for killers. Safe And Secure Each time You hook a Survivor, gain a Token. All Survivors receive stack-able 9/12/15% penalty to Unhooking speed for each Token. At 4 Tokens, Survivors suffer from Oblivious Status Effect while unhooking.1 comments 31 views last activity
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Slippery Meat Idea 1 Survivors can no longer attempt to free themselves from the Hook, but can now Struggle during Stage One of being hooked. While Struggling, Entity progression is decreased by 30/40/50%. Idea 2 Survivors are no longer automatically sacrificed when they stop struggling in the Struggle Phase, but Struggle Phase timer is decreased by 50%. While Struggling, Entity pr0 comments 11 views last activity
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Update 18-02-2020 : I scrapped all my old ideas. At first, I was thinking of Luck in its literal meaning (success or failure apparently brought by chance rather than through one's own actions), so I was adding more RNG elements to the game. It was horrible idea. I don't think we need more RNG in the game. Survivors can't rely on it, and if it happens it only cheats the Killer without any counte9 comments 432 views last activity
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I made similar perk already, but this one makes more sense I think. Fake Out When Injured, press the Active Ability button to avoid damage, scream and put yourself into the Dying State. While in Dying State after using this perk: You do not leave Pools of Blood Grunts of Pain are reduced by 100% You are able to fully recover from Dying State All Survivors receive 10% Luck Bonus6 comments 832 views last activity
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Speaking of passive perks, I can't think of anything more passive than Up The Ante. You equip it and it just sorta exists? So here's a loose idea to make it more interactive. Up The Ante Each time you perform a Safe Hook Rescue, complete a Healing action on other Survivors, complete a Generator, cleanse a Totem, complete a Chest Search, complete a Sabotage action, escape from a Chase and s4 comments 422 views last activity
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Hex: Exsanguination A Hex rooting its power in despair. Your prey can do naught but wait for its inevitable demise. After a Survivor has spent a total of 210/180/150 seconds in Injured State, You can kill them by Your own hand. When there's only 30 seconds remaining, Survivor is afflicted with Broken Status Effect till perk activates. Perk timer is paused when Survivor is in a Chase, in a D14 comments 181 views last activity
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Hey everyone, I've always been thinking how inconvenient playing on PTB server is. Mainly when there's a new chapter release and two new characters added to the game. With new perks and powers to test, You'd want to jump into the game right away and try out many different things, right? But sadly, You often find Yourself run out of Bloodpoints and either playing almost perkless Killer or unabl4 comments 41 views last activity
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Gentle Touch Your gentle nature comforts people in pain. While healing other Survivors, Healing audio range and grunts of pain caused by injuries of Survivors that are being healed by You are reduced by 100%. While perk is active, completing a Healing action while within the Killer's Terror Radius grants both the healed Survivor and yourself 5/6/7% Haste Status Effect for 30 seconds.4 comments 71 views last activity
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Just my idea to make this perk stronger. Wake Up! Unlocks potential in one's Aura-reading ability. Once all Generators are powered, Exit Gates are revealed to you when within a range of 128 metres . While opening an Exit Gate, reveal Aura of the Exit Gate, Killer's Aura and all Survivor Auras to all Survivors within a range of 64 metres. While Wake Up! is active, you open Exit Gates2 comments 52 views last activity
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No lore, just power. You can imagine what lore would be like though, tbh. Some jailor enjoying tormenting inmates? Some prisoner that managed to escape and took revenge on their captors? Power - Arrest Hitting a Survivor puts Handcuffs on them. After putting Handcuffs on two different Survivors, press and hold the Power button within short time frame to Link them together. After a short de5 comments 51 views last activity
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Heavy Strike You know where to hit to shake them up. Hitting a Survivor applies the Clumsy Status Effect for 30/45/60 seconds. While suffering from Clumsy Status Effect, the next time Survivor starts a skillful interaction, they will be faced with 3 Skill Checks of increasing difficulty (moderately, considerably and tremendously difficult Skill Checks) over 5 seconds. Clumsy Status Effect S2 comments 31 views last activity
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Relentless Diligence You believe in hard work, no matter what. Points-based perk. Gain Points upon completing following events: completing a Generator - 10 Points cleansing a Totem - 5 Points safely unhooking a Survivor - 5 Points escaping from a chase - 5 Points completing a Chest search - 5 Points completely sabotaging a Hook - 2 Points healing another Survivor - 2 Points After ga1 comments 241 views last activity
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See You Next Time You become obsessed with one Survivor. See You Next Time activates after You let Obsession escape from chase and they're at least 32 metres from You. While See You Next Time is active, Obsession suffers from Exposed Status Effect for a total of 180/210/240 seconds. Any time another Survivor becomes Obsession, Exposed Status Effect with remaining timer is transferred t5 comments 52 views last activity
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Legacy of a Stranger You inherit the will of other victims. After a Survivor has been sacrificed or killed, You can see the Aura of the Item they dropped for 30 seconds. Picking up this Item will restore 50/75/100% of its base amount of Charges. You are protected against the loss of picked up Item and its Add-ons in the event You die.0 comments 22 views last activity
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I decided to make a compilation of all the perks I've made since April 2019, when I made my first one. I did it mainly for convenience sake; I don't think anyone reads any old posts on the forum, so having all my perks collected in one post would be more convenient. That said, majority of the perks didn't age well ;( Aside from perks, I wrote ideas for 3 independent survivors, 1 independent ki0 comments 73 views last activity
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Confusing Trail Confusing Trail activates any time You are in a chase. While Confusing Trail is active, Your Scratch Marks do not fade over time for a total of 120/150/180 seconds. After escaping chase, Scratch Marks start to fade after 1/2/3 second(s) delay. Getting injured while in chase will immediately clear all visible Scratch Marks and put Confusing Trail on 30 seconds cooldown.2 comments 41 views last activity
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I Am Here! I Am Here! guarantees a Map of Rare Rarity on every completed Chest Search. There is 10/25/50% chance to find a Map of Ultra Rare Rarity instead. Map will be attached with a Glass Bead Add-on. Other perks that guarantee Items on completed Chest Search take priority over I Am Here! . Comments: I like maps, but I rarely use them since I just hoard items and never bring any5 comments 82 views last activity
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Safe Together You feel safe staying together with others. Standing within a range of 4 metres of other Survivor for 120 seconds activates Safe Together . While the perk is not activated, its progression will regress at 200/150/100% speed when no Survivor is nearby. Once activated, the next occasion that would put You into the Dying State while You're within a range of 4 metres of other Surv2 comments 41 views last activity
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Providence Providence activates any time You are injured or in Dying State. Providence doesn't active if You're put into Dying State from Healthy State. While Providence is active, You cannot be killed by a Killer for a total of 120/150/180 seconds. Timer is paused while You are hooked. Providence becomes permanently deactivated for the remainder of the Trial once the total dur2 comments 61 views last activity
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All Hex perks: New effect: As long as there is at least one Dull Totem remaining on the Map, the Hex Totem cannot be cleansed. New sound effect: When all Dull Totems on the Map have been cleansed, both Killer and Survivors receive auditory warning. Hex Perk specific changes: Ruin - no changes Third Seal - no changes NOED - new effect: receive Loud Noise notification when someone starts w0 comments 41 views last activity
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Gozen Mito Born as a second daughter and child of esteemed feudal lord’s Gozen family, one trait captivated everyone present at her birth: beautiful silver eyes, a colour resembling a sheen of swords made by first class smiths from top quality tamagahane. Thus the girl was given a name of Mito (美刀), written with combination of characters for beauty and sword. As Gozen Mito grew up, it beca0 comments 31 views last activity
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Overheal Unlocks the ability be healed while in Healthy State. Any excess healing done by this perk is stored, up to the limit of 100/150/200% (16/24/32 charges). While in an Injured State, repairing a Generator, sabotaging a Hook or cleansing a Totem consumes stored charges and heals You at 50% the normal Healing Speed.2 comments 42 views last activity
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I got the idea while making my other perk, but decided to make it its own thing. Hex: Blood Bond A Hex that hinders one's healing ability. Hitting a Survivor while the Hex Totem is active applies the Infected Status Effect. Survivors that suffer from Infected Status Effect can only heal up to 70/60/50% of healing progression while in Injured State. Any actions that would instantly heal an e0 comments 33 views last activity
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I got the name from Pokemon games. Giving same effect would be interesting, but downing two survivors at the same time could be a little strong, so I decided to do something else. Also I was thinking of Legion as main abuser of this. Destiny Bond Injuring two different Survivors causes them to suffer from Linked Status Effect for 45 seconds. Survivors that suffer from Linked Status Effect can0 comments 22 views last activity
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So I was thinking of buffing Saboteur perk. Couldn't think of a catchy name though. Planning Ahead While sabotaging, the Auras of Generators within 28 metres are revealed to you and gain Repair progression at 30/35/40% conversion rate. Upon completing sabotage action, the Auras of affected Generators are revealed to all Survivors for 10 seconds.8 comments 53 views last activity
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Eyes on the Prize You never lose sight of Your goal. Every time You hit a Good Skill Check, Great Skill Check success zones when repairing, healing and sabotaging get 10% bigger. Hitting a Great Skill Check reduces the Great Skill Check success zones by 10%. Stacks up to 30/40/50% maximum bonus size. Great Skill Check success zones can't be reduced below their original size.3 comments 42 views last activity
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Amateur Engineer After repairing the equivalent of two Generators, the Perk activates. Press and hold the Active Ability button for 10 seconds while standing beside a completed Generator to reset its progression back to 0%. Resetting a Generator removes it from the total count of completed Generators Completing a reset Generator counts as completing two Generators While repairing a res1 comments 73 views last activity
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So I thought of a cool name for a perk, but didn't think of what the perk could actually do, so this idea is kinda random. Broken Mirror When inflicted by Killer with Haemorrhage, Mangled, Hindered, Blindness or Broken Status Effect, the Status Effect is cleansed and You are instead affected by Oblivious Status Effect for 60 seconds. This effect can only be triggered once every 30/25/20 sec5 comments 64 views last activity
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Soothing Presence When you have healed other Survivors for the equivalent of one Health State or rescued a Survivor from a Hook, Soothing Presence activates. For the next 30/60/90 seconds, other Survivors within 8 metres of range from you are automatically healed at 50% the normal Healing Speed. While Soothing Presence is healing other Survivors, Your Aura is revealed to all Survivors2 comments 42 views last activity
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So I just noticed that they removed ' Kindred trumps any of the Killer's stealth abilities' from Kindred's description. Does that mean Kindred was stealth nerfed and is now useless against all the Killers and Perks that received Undetectable effect? I ask this because I just played 2 games right now with Kindred. In first we had Insidous Leatherface camping, and his Aura was revealed while h1 comments 32 views last activity
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Dying Wish Your way of life inspires others to work harder. After dying, grants other Survivors 15% additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening Exit Gates and searching Chests for 40/50/60 seconds. Edited: Upon dying, all Hooks within 32 metres range break and You gain 100% bonus Bloodpoints in the Boldness Category. You are awarded Bloodpo8 comments 102 views last activity
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Hi, I may be late to this discussion about EGC, but what are everyone's thoughts about Endgame Collapse? I've just watched some random person mention EGC in the video, and it got me thinking: there's no situation I can think of that would incentivize survivors to initiate EGC on their own free will. Everyone's just opening gates up to 99% and wait and see if there's anything left do to in the Tr1 comments 52 views last activity