Kaitsja
Kaitsja
About
- Username
- Kaitsja
- Joined
- Visits
- 5,184
- Last Active
Discussions
-
For what it's worth, I think this is an excellent change. It may not benefit anyone who already owns these characters, but it does benefit people new to dead by daylight and that's a big W. One of the biggest barriers to entry for players new to Dead by Daylight is just how expensive it can be having to buy all these characters just to get access to semi-decent perks. This is a good change Bhv7 comments 131 views last activity
-
Title. I want to preface this by saying that I don't think the perk is too strong, and I don't see this becoming a common build, but I'd like to point out that it simply isn't fun or interactive. Game Afoot can be run alongside Rancor (and NOED) to insta-kill survivors after the last gen is done. Now, again, I want to point out that I don't see this catching on. I see it as a very boring way to4 comments 191 views last activity
-
Platform: PS5 Description of issue: Maps will generate odd tiles. Appears to be limited to Azarov's Resting Place. Unsure of how often this occurs. 190f8cfd8e41-screenshotUrl.jpg 190f8cfc0c024-screenshotUrl.jpg 190f8d076ed71-screenshotUrl.jpg 190f8d01c5469-screenshotUrl.jpg 190f8d0060 comments 31 views last activity
-
I really like 2v8, but I think we need more than just a BP Incentive to attract more survivors to the mode. Throw in maybe 200 Iri Shards per match? I feel that only having 8 traps on the map for Trapper is insufficient, and the number could stand to be around 12. I also feel that only being able to carry 4 traps at a time is insufficient. Wraith is fine as-is, no improvements needed there. Nu0 comments 11 views last activity
-
I think it's time we talked about this. I seen this talked about on Twitter earlier today, and they raised an excellent point about Gabriel's cosmetics. I think we need to branch out from lore-accurate skins. If the only skins Gabriel ever gets are going to be Astronaut-themed, people just aren't going to want to buy them or play him for that matter. I appreciate, and respect the hard work the a4 comments 111 views last activity
-
There's been a lot of hate against SWFs recently, and while I'm not sure why, I thought I'd address it. Why do we, as a community, act like SWFs are the big bad evil boogymen of DBD? You hear "Survive With Friends" and your mind immediately jumps to the 4-man bully squad who gets every flashlight save, pallet stun, and hook sabo, while also genrushing you. Does it suck to be on the receiving e136 comments 2,865 views last activity
-
Being Australian, it's already Thursday here and I have no idea which timezone BHVR goes by for events.1 comments 351 views last activity
-
This is just such a fun perk to use, but it would be nice if it worked more like Blast Mine in the sense that it could be used repeatedly throughout the trial regardless of it fooling the killer into attacking it.5 comments 422 views last activity
-
Currently, the way map offerings function is that they tremendously increase the chance of being sent to a specific realm. Now, I don't know what this looks like under the hood in terms of coding, but I would like to see it changed. Instead of the offering sending you to a specific realm, have it tremendously decrease the chance of being sent to a specific realm. It can be incredibly frustrating13 comments 312 views last activity
-
I've been really enjoying this modifier, and it's been a lot of fun. Really refreshing. I'm disappointed to see that it's going away, so I'd like it to be added to Custom games as a modifier. It would make for interesting games amongst friends.1 comments 21 views last activity
-
Change this perk. Seriously, there is nothing engaging nor fun about being slugged for an entire match with the killer standing over you — Literally start to finish — just to be mori'd once the final gen pops thanks to Rancor. At the very least, the perk should require a hook stage before you can mori someone. Sure, they lost, but that doesn't make me feel any better.2 comments 101 views last activity
-
Pretty self-explanatory. Since certain players can't behave themselves and treat their fellow players with respect, I see no reason why it should remain. Console doesn't have it, and hate messages are few and far between, so why not just remove the feature?9 comments 111 views last activity
-
Title. All the contorversy surrounding Made for This has brought my attention to the fact that there's not actually a whole lot of counterplay to exhaustion perks, and perks like Made for This that are only countered by exhaustion. With that in mind, I'd like to see every killer have at least one add-on that causes exhaustion. There should also be more perks that inflict exhaustion without tyin3 comments 51 views last activity
-
I don't think I can make it any clearer, and I don't believe this is how players are intended to play the game. Set up a 3-gen, never commit to any chases, and just ensure survivors can never do any of the remaining three generators.7 comments 81 views last activity
-
Apparently WoO is now an overpowered perk because it has the highest usage rate. My question to you, the community (admittedly a small part of the community), is whether or not the perk itself is a problem or if it's maps that allow strong loops to be chained together that is the problem? Due to its usage rate, WoO is being likened to pre-nerf DH and DS which were must-pick perks due to how you78 comments 2,631 views last activity
-
14 comments 321 views last activity
-
The medkit efficiency can stay gone for all I care, but please revert self-care back to 50%. In exchange, you can nerf COH down to 35%, which is a far more problematic perk. After all, if survivors are self-caring then they aren't on gens which is obviously better for the killer.14 comments 72 views last activity
-
So I just had an idea and I wanted to share before I forget, but what if alongside solo queue buffs (which are absolutely necessary), killers got a basekit 15 second Grim Embrace for the beginning of the trial? Blocks all gens for the first 15 seconds of the trial. Could also have it apply to totems, too, if killers would like that. What do y'all think? Too much? Too little?0 comments 1 views last activity
-
Boop. Piggie deserves some love, but since she's unlikely to be buffed anytime soon, boops will have to do.12 comments 11 views last activity
-
Absolutely smashing it out of the park with these cosmetics lately! Keep up the amazing work. Not sure if the cosmetics team even reads the forums, but I wanted to give them praise for doing such a great job designing the cosmetics. @Mandy On the off-chance the cosmetics team doesn't read the forums, could you please pass this feedback on? Thankyou.1 comments 51 views last activity
-
Killers are still stacking slowdown perks, killers are also still camping and tunneling. The only good thing to come of this big patch were the nerfs to Dead Hard and the buffs to killer. You have successfully managed to make playing survivor feel awful. Playing killer felt awful pre-patch, but all your meta shakeup did was reverse which role feels awful to play. Merciless Storm + Pain Res wa12 comments 161 views last activity
-
With how much killers love tunneling and slugging for the 4k, I'm feeling like hatch should just be removed. It's almost like there's this unspoken rule where if the killer doesn't 4k, then it's a loss and they should just commit seppuku, having brought shame and dishonor to themselves and their family. I don't think survivors are entitled to hatch or anything like that, I just feel like it'36 comments 481 views last activity
-
Load into a match, immediately notice there's lag, immediately check what everyone's running at, and lo and behold 200+ ping. Now, this is obviously bad, but I'm unsure of what the cause is. It would be nice to be able to dc from matches like these, penalty-free.11 comments 251 views last activity
-
So, survivor lowkey sucks now and it's not because of the dead hard nerfs or the killer buffs. Self-care was nerfed because it seen a lot of use at high MMR, which is an odd choice given that it wasn't a problem for the rest of the player base. Then there's the decisive stun duration nerf, which is odd because 3 seconds is too short a duration and doesn't even affect the killer. The questionabl38 comments 1,651 views last activity
-
So, let me get this straight. Pre-patch, you heard the feedback about spine chill and the awkward counterplay stealth killers had to use to approach the gens and you agreed that it was awkward and spine chill needed to be changed. So then, why would you make it so that it now lights up whenever the killer is in a 36-meter range? It just doesn't make any sense. It can't be as an accessibility o6 comments 101 views last activity
-
Title. Friend is on PS5, I'm on PS5, they don't appear in my in-game friend list and I appear in theirs but it says I'm "Online" but not not in game.0 comments 61 views last activity
-
Okay, I know this is something that is unlikely to ever happen but it's fun to imagine survivors just dancing in the background while someone's getting mori'd.22 comments 171 views last activity
-
I don't understand. Is there something I'm missing about this that was in the PTB or something? Because afaik this does absolutely nothing. EDIT: Forgot to mention this only happens when playing against Dredge.3 comments 131 views last activity
-
So, as we all know, Twins are pretty weak and their whole playstyle revolves around camping survivors and using Victor to scout. I'd like to see Twins reworked away from this playstyle. I don't have any suggestions on how, I just thought I'd throw this out there.5 comments 41 views last activity
-
Just wanted to put this out there for the devs. The Dredge is really well done. It's been awhile since a killer was released that I found really fun to play. Aesthetically, the dredge is disgusting and I am all for it. Gameplay, the dredge is super fun. Teleporting between lockers is really engaging and feels like it has the right amount of counterplay. Night Fall is really dark and kinda terrif0 comments 61 views last activity
-
Have some screenshots. I also have a couple of videos. One from survivor perspective, one from killer perspective. Both public games. https://youtu.be/4F6vwWGeCZQ https://youtu.be/XF29MG9AnZI7 comments 301 views last activity
-
This discussion has been merged .0 comments 1 views last activity
-
I feel like lately hooks are spawning a little too close together. I'm not saying spread them out to some absurd distance so that survivors can be guaranteed a wiggle off, but it would be nice if the hooks were just a little more spaced out. Just spaced out enough to avoid this kind of thing. This is unfortunately the only screenshot I have as an example, but I would prefer it if there wasn't ju0 comments 31 views last activity
-
Really need an option to just end the game when two survivors disconnect at 5 gens. It's salvagable at 3 gens, but definitely not at 5 gens.0 comments 11 views last activity
-
39 comments 531 views last activity
-
By which I mean make it so it isn't a surprise. When the final gen pops, make sure survivors know they're exposed rather than having it be a surprise until someone gets downed. This is probably the best way to balance NOED.60 comments 651 views last activity
-
Honestly, the trial should just be cancelled if two survivors dc in the first 15 seconds. There is absolutely no way two survivors can do 5 gens between them while also avoiding the killer. At that point, the killer's already won.27 comments 231 views last activity
-
I know it's not my internet because my ping sits at 52ms by myself/with other survivors, but then the killer shows up and I start rubberbanding and lagging mid-chase. This doesn't happen often, though, which makes me assume this is a case of VPN Killers. I could be wrong and this could simply be a case of a killer with a poor connection. Either way though, it strikes me as odd since one would n1 comments 61 views last activity
-
I'm sure this is probably an exaggeration, but literally every single Nemesis I have played against tunnels. I get that tunneling is efficient, but I feel like in this case it's out of a burning hatred for the speed boost survivors get from being infected.24 comments 801 views last activity
-
Recently watched a Dowsey video where he claims that The Artist has more potential than Nurse. Now, personally, I disagree with this but I wanted to see what other players on here think. I believe The Artist is going to be a very solid A Tier, if she remains as is from the PTB, but I don't see her having more potential than Nurse.31 comments 481 views last activity
-
I am loving the newest Kate Denson cosmetic. It's really cute. Shoutout to the team that works on designing cosmetics, because I feel like they don't get enough love from the forums.0 comments 21 views last activity
-
You know, it would be really nice if we could go one update where we don't get performance issues on console. Frame drops when the killer hooks someone, someone completes a gen, someone gets unhooked, vault with lithe. It's all just a bit much.3 comments 41 views last activity
-
Since when can Freddy have both? Just played against a Freddy who had both snares and pallets.3 comments 71 views last activity
-
Seriously, it's frustrating that every single time this game gets updated, something inevitably breaks. It's hard to enjoy this game with the continued ignorance towards performance issues. Sincerely, a PS4 Player.1 comments 31 views last activity
-
Had two iridescent emblems and two silver emblems, which by all means should've counted as a pip but grade progress error denied me said pip.0 comments 1 views last activity
-
I understood tunneling with the old matchmaking, efficiency and all that jazz, but now with the new matchmaking all you're doing is bum-rushing to high mmr and it makes me wonder why you would want to be in a hurry to get there? Is being looped for 5 gens and making minimal points really that much fun? Because from what I understand, high mmr is just super-efficient survivors that smash gens, kn39 comments 381 views last activity
-
2 comments 51 views last activity
-
As per my title, I was wondering if anyone here knows how the SBMM works in relation to SWF?11 comments 321 views last activity
-
Is normal hit validation broken? Just went up against a laggy trapper who managed to down me after a pallet drop and successful stun.5 comments 61 views last activity
-
Can we make excessive slugging reportable or at the very least have a built-in mechanic to counter it? I'm not complaining about slugging in general, since it's a good way of applying pressure, but it's more than a little excessive to go for a 4-man slug at the beginning of the game with the intention of just bleeding everyone out.18 comments 251 views last activity