Jallybwan
Jallybwan
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- Jallybwan
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I'm on Windows 10. Back when you had to edit GameUserSettings.ini to cap your FPS at 120, I did this and set the file to read-only. I eventually uninstalled DBD for a while, and while it was uninstalled, BHVR added the in-game FPS cap option. I reinstalled the game sometime after that, and made sure to uncheck "read only" on GameUserSettings.ini. Despite that, the game always loads with the foll1 comments 511 views last activity
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Just wanted to post this real quick for an easy answer to any problems that might come from adding an FOV slider. Have the FOV slider allow between 87 (current default) and 102 (current T3 Shadowborn) degrees of FOV. This will mean that no FOV that isn't already in the game will be active, which will prevent issues related to character model clipping (since even Shadowborn doesn't cause those0 comments 31 views last activity
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Let's say for a moment that instead of a slider, we had Shadowborn basekit with the option to switch back to 87 FOV. That would functionally make Shadowborn basekit while still allowing people who don't like higher FOV to switch back. The amount of people who think this would be an unfair change is extremely weird to me. Borrowed Time was widely regarded as one of the strongest meta perks in DBD202 comments 5,184 views last activity
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I really wanna get back into playing this game, but I don't want to have to spend several dollars a month on a VPN just to make sure I don't get DDOSed.3 comments 211 views last activity
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Blight just straight up can't rush through hallways without bumping off of thin air. Not sure what causes it or how long it's been; I'd post clips but this site doesn't allow mp4s.0 comments 31 views last activity
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I'm not a coder so I don't know how this would work in practice, but if you're looking to fix hug tech, it might be a good idea to focus on when he's allowed to rush instead of focusing on his actual rush collision. If you make it so his vertical FOV isn't taken into account when deciding if you're allowed to rush, you remove hug tech without risking screwing up the rest of his collision. Not1 comments 51 views last activity
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Instead of having it recharge all tokens on a Lethal Rush, have it allow you to rush as soon as you have at least 2 tokens. That way it still keeps its identity as an addon that minimizes downtime between rushes, but you have to be sure you can catch them in under 5 rushes to make use of that.5 comments 141 views last activity
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I don't want this to come across as whiny so I'll try to keep it short, but I really think DBD just needs an FOV slider and Shadowborn needs a rework. We don't need some weird 360-degree fisheye effect like those DOOM mods, we just need to be able to play certain killers without getting motion sickness. Shadowborn does alleviate these issues, but I don't think I need to explain why having to was2 comments 191 views last activity
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I'm sure everyone remembers the Q&A. Pretty hard to forget something like that, especially with the added Twitch cosmetic thing to Dowsey. But it feels like this year, with Patrick as lead game dev, we're getting actually good and meaningful balance changes to DBD. Legion and Ghostface not only got buffed, BHVR listened to PTB feedback! Ghostface's stalk zone was scuffed as hell on PTB10 comments 291 views last activity
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Haemorrhage: Whenever you are not healing yourself, your healing progress regresses by 7% per second. Solidarity: When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50%. Does healing another survivor with Solidarity equipped count as self-healing? Edit: Also, how does it interact with Syringe?9 comments 222 views last activity
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...is that it's strong no matter whose hands it's in. I'd like to think at this point "just bait it out" is slowly fading out of the discussion around DH, because we all know at this point you can't bait out a Dead Hard for distance. If you're in a position to bait out DH, they're not using DH well. The problem is that DH bails out bad players, and makes good players borderline untouchable. Do13 comments 141 views last activity
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I've gotten 2 speedhackusations in the past 3 days playing her, and the survivors were telling me I was moving super fast while crouched despite not having John's Medical File. Apparently I was also grabbing and M1ing while crouched (which never happened on my screen). I thought the first batch was just salty and didn't expect me to catch up so fast (I run STBFL because Pig's biggest weakness is5 comments 71 views last activity
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Gain a token each time a generator is completed. Each token increases lunge distance. If you hit a survivor with an extended lunge, your token is refunded. Max 5 tokens.6 comments 81 views last activity
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Wow, so much effort went into this event! Wow! Poggers my dude!2 comments 42 views last activity
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I'm playing in the Oceania region, and after a more-than-5-minute (can't put greater than sign or it makes the line a block quote) killer queue, it connects me to a game with 280 ping. Did the Oceania server crash or something? Is the hamster on the wheel okay? Have you been feeding him enough?0 comments 1 views last activity
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No. No, you won't. You won't read these. This patch and its associated hotfixes have been an utter dumpster fire. BHVR, it feels like you live by "if it ain't broke, then break it". Not only is it getting worse and worse in terms of performance with every new update, even your intentional balance decisions or "bug fixes" change things that virtually nobody wanted changed. And then bugs that have1 comments 71 views last activity
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Discuss. https://www.youtube.com/watch?v=xELkqkQjJ6w67 comments 781 views last activity
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They literally said in the nerf patch notes that they were happy with how Billy was, but decided to nerf him anyway. NOBODY asked for a nerf to his basekit; only his stupid addons (mainly charge time/carburetor). EVERYONE was unhappy with the nerf. EVERYONE wanted old Billy back. And now, after the nerf, there are maybe 4 people on the planet who actually play him - myself being one of them. S53 comments 449 views last activity
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Or at least make a killer with a similar power to what he had. I miss old Freddy so much, and the new one got stale pretty quickly.7 comments 71 views last activity
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I've been playing Blight recently, and since he's really good at pipping I've been getting a lot of quad iris. I've gotten three in a row, and for some reason, I can't progress past rank 4 1 pip. It just won't add any progress.2 comments 51 views last activity
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Before everyone tells me "just use Shadowborn", I get motion sick while playing Killer and this is not just a me problem. So telling me to just run Shadowborn is like tying colourblind settings to a perk, then telling colourblind people to "just run that". We have colourblind settings now (thank you!), so I think having an option to increase FOV would also be a much-needed accessibility option.40 comments 1,851 views last activity
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Heya, I quit DBD for a few months, then came back and realized that literally every movement I make has a 2-second delay. It takes me from five to ten seconds to stop working on a gen. I live in NZ; the closest server is Australia and even there I have 100-150 ping. I'm on PC. To reproduce this bug, buy a plane ticket, fly to NZ and try to play DBD. Doesn't work. My friend (US) told me that ev0 comments 12 views last activity
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The main issue with Pig's ambush is that you can simply run away. Sure, you can theoretically predict it and uncrouch, but this relies on there not being another tile even remotely close by. It's also just not as fun as landing a dash. So why not just let Pig crouch instantly, like Ghostface? It wouldn't make her broken in the slightest, and it means you wouldn't have to change her dash itself, s56 comments 892 views last activity
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Make it mute all noises emanated by the Killer by 50/75/100%. So no footsteps or breathing. Demo can stealth now, and Demo buffs are the only things that truly matter in this game. (Might sound OP, but we still have sight to rely on. Or Spine Chill.)7 comments 51 views last activity
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Before I say this, no, I don't think Pig is bad. As someone who used to main Pig, one of the things that frustrated me the most was seeing a survivor running to a different tile when I tried to dash. Ambushing at loops is arguably one of the most satisfying things to pull off as a Pig, because it feels like something that actually rewards you for skill. It's also extremely rare to see a Pig who7 comments 161 views last activity
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His cloaked speed, at least at base, is the exact same speed as his uncloaked speed. He's 115% ms in both. It also feels much slower to uncloak.0 comments 61 views last activity
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Quick TL;DR: Don't remove the hitbox, just the ability for killers to go through with a full swing + blade wipe animation on hooked survivors. This will solve the issue of swinging through a rescuer to somehow hit the hooked survivor, reducing frustration on the killer's side. It will also mean that killers can't BM hooked survivors as easily, reducing frustration on the survivors' side.2 comments 31 views last activity
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A quick and easy way to tell the devs the overall state of the game! Do you think DBD is fair? Is it unfair? If it's unfair, who does it favour more? Do you think fun should be prioritized over balance, or do you think fun and balance are intertwined? Cast your vote now! As a quick example, here are my beliefs: I believe that, overall, DBD's balance fa20 comments 711 views last activity
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https://www.youtube.com/watch?v=o0XOSYLCTc4 ...but it'd be nice if players were punished for their mistakes.0 comments 31 views last activity
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I posted about this a couple months ago and didn't really get a response, so instead of reviving the post, I'll just make another one. He just needs two things to make him worth playing at high ranks: Increase his uncloak boost from 1 second to 1.5 seconds, same as old Windstorm (Blood) His default cloak speed to be increased to 140%, or 5.6 m/s No need to do anything else, it'd take about1 comments 131 views last activity
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The justification I see for a lot of Killer nerfs is "Survivors didn't find it fun." Let's take a look at what Killers don't find fun. Adrenaline Dead Hard for distance Sprint Burst Object of Obsession, especially in conjunction with a SWF on comms Toolboxes Keys Ironworks of Misery window Suffocation Pit centre (oh look another jungle gym!) Suffocation Pit infinite Wretched Shop infin3 comments 51 views last activity
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Hi, so the forums are on ######### fire at the moment because of this Ruin change. I honestly don't think it's that bad, especially if it applies Surveillance (which I honestly think would be a good idea, if it's staying as a hex perk). There's just one thing I think should be changed: I do not believe this new Ruin should be a hex perk anymore. I get that all of Hag's perks are meant to b6 comments 151 views last activity
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i did the sacrifice 4 survivors in the basement challenge but i had the ######### plunderer's instinct challenge selected ᵉⁿᵈ ᵐʸ ˢᵘᶠᶠᵉʳᶦⁿᵍ0 comments 11 views last activity
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TL;DR for those who don't want to read my ranting: New Freddy is great Old Freddy was also great, even if he wasn't as strong Old Freddy's power was a lot more in-depth than people thought Old Freddy encouraged players to avoid camping and tunnelling Reworking Old Freddy's power was unfair on the people who spent time and effort learning him, although I don't blame BHVR for doing so Changi21 comments 471 views last activity
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Hello, I am here to discuss the concept of an FOV slider for Killers, and possible rework ideas for Shadowborn. I believe that an FOV slider would enhance Killer experience and make the game more fun without becoming unfair, and I am far from the first one to ask for this change. I recall a dev stream in which one of the devs mentioned that they wanted to toy with the base Killer FOV (87 degrees34 comments 1,182 views last activity
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I think it'd be a nice way to give Wraith a much-needed buff, and give him a mindgame similar to Pig's dash around loops: cloak, uncloak and lunge which way you think they're gonna go.3 comments 51 views last activity
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We've all been there. DS is certainly a much more balanced perk than it was before. It does its job of anti-tunnelling to some degree, and theoretically, if it the killer plays fair then it's among the most healthy perks for the game. However, as the title has already implied, it often does more. Not only is it entirely possible to get hit with a DS while not tunnelling, the 60 second timer m22 comments 231 views last activity
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Okay. Here's the deal. Spirit just isn't very healthy for the game. As for whether or not she's balanced, I personally don't think she's overpowered. However, there are two main issues that come with Spirit. 1) She isn't hard to play. A top tier killer like Spirit should naturally be hard to learn, like Nurse, or Hag, or Huntress. All three of those killers are incredibly hard to master in th25 comments 222 views last activity
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she's been through enough leave her alone ;-;34 comments 381 views last activity
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Hello all, Achievements are a large part of what makes this game attractive. It has plentiful challenges for perfectionists to try their hand at, and most of them - looking at you, Evil Incarnate - are of reasonable difficulty. Among the most iconic of these achievements are the Adept ones - using a character's three unique perks, emerge victorious from a trial. These have been in the game sin7 comments 81 views last activity
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In a small log cabin out of the way, a woman sat on her armchair with her eyes closed. She seemed deep in thought, perhaps contemplating life, but anyone who knew her well would know she was simply thinking about her husband. They would look at the smile on her lips, the slight redness on her cheeks, and say "Yep, there's Sally daydreaming about her husband again." It's not like she could help i0 comments 22 views last activity
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The Lucid Theme: https://musicboxmaniacs.com/explore/melody/dead-by-daylight-the-lucids-theme_46361/ Name: Adrienne Maura Gender: Female Nationality: French Realm: None Power: Waking Dream Weapon: Scissor Blade Speed: 115% | 4.6 m/s Terror Radius: 32 metres Height: Average Name: Seraphine Maura Gender: Female Nationality: French Re94 comments 1,453 views last activity
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Hello, BHVR and forums. Today I'm here to talk about something that kinda irks me and a lot of Pig mains I know. Most of you will likely remember the Endgame Collapse, and the related changes that it gave to the Pig. Those changes crippled her endgame, and even if they didn't make her that much weaker, they removed a good deal of variety from her kit. Pig's variety is the most fun thing about he39 comments 1,521 views last activity