Potential fix for hug tech that avoids messing with the rest of his collision
I'm not a coder so I don't know how this would work in practice, but if you're looking to fix hug tech, it might be a good idea to focus on when he's allowed to rush instead of focusing on his actual rush collision. If you make it so his vertical FOV isn't taken into account when deciding if you're allowed to rush, you remove hug tech without risking screwing up the rest of his collision.
Not trying to tell anyone how to do their job, I just had this thought and figured it could be useful to share.
Comments
I really wonder what priorities does bhvr have. Rubberbanding is here since 5.7.0 and hug bug since forever and they decide to fix skybilly. ๐