HexPleaseLetMeSpeak
HexPleaseLetMeSpeak
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Wow. I'm both in love but at the same time am so frustrated with this killers power. I love the stalking and being able to one hit down singlular people. And the aspect of 99ing people's stalk meter. But holy christ can we please just fix the fact that people can full on reveal me through solid objects. Like I get revealed, and look around for the killer instinct only to see the person is lik34 comments 831 views last activity
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I tried ordering them as well in the actual tiers, but for the most part just focus on what tiers they are actually in.20 comments 441 views last activity
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And I don't even mean this in a disrespectful way it's like a genuine curiosity. When I first started playing the game, I always just kept the crossplay on because I never really saw a reason to turn it off, but then I was like "EGC is kinda dead let me turn off crossplay" and... it was like my mmr got dialed up by 10 in the process. Now I just realize it so often. Whenever I turn back on cro18 comments 1,371 views last activity
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During event? Easily getting 150k+ bloodpoints per game, actually enjoying being able to level up killers frequently and blast through levels to get perks for killers I don't really play much but want to learn. After event is over? MAYBE 30k bloodpoints in a game and barely enough to get a single level, and hell not even enough to get a single bloodweb done at about lvl 48-50 (or whatever lev11 comments 181 views last activity
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*WARNING THIS A RANT* Why tf would I put myself through playing a character like Sadako (even tho she is literally my favorite in terms of looks, her animations are the best in the game and her character design) when if a survivor gets to a pallet when im playing as sadako, I just lose. There's nothing I can do. No anti loop, nothing in chase, just stand there and run in a circle til you get ev15 comments 351 views last activity
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Love perks and basekit buffs. But seriously. They won't help if the killers themselves are garbage. Sadako? Depressing. Legion? Unfun to play as AND against. Hell, I HOPE I go against a legion because the fact it's a free win outweighs the fact I'll be mending most of the game. Trapper? ... Myers? Ghostface? His reveal mechanic is either a bug or horribly designed when I can reveal him t8 comments 121 views last activity
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Like this is my genuine curiosity. Whenever I play him, although not as well as blight one tricks, it doesn't seem very hard to counter his rush at all. (This is all from my perspective of playing as him and against him a couple time) Simply being in something like a jungle gym is enough to turn him into an M1 killer and if you simply run circles around loops he can't really do much it seems. It36 comments 1,152 views last activity
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According to you guys at BHVR we're gonna be spending "75% less bloodpoints" with the new system... so then that means we're getting rid of the bloodpoint cap right? since we're going to be saving more we should have space for all that saved up bloodpoints correct?11 comments 151 views last activity
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A character with little to no counterplay and that much mobility should never be able to one shot anyone. Any perks that make people exposed should straight up NOT work on nurse and that character specifically should be forced to use something else. There's already no counterplay in general, the fact that she can then run something like make your choice or starstruck and completely rush through24 comments 242 views last activity
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And I mean the stun time duration. The only killer affected by it and essentially buffed from it, is nurse... did nurse need a buff? With 3 seconds you can still get around a wall for blight or just get to any loop in general against all the other killers. Nurse is the only one you can't because she can literally teleport that distance, so what was that point of it. The nerf doesn't buff9 comments 192 views last activity
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Is there any reason we can't do that? or is it that janky that we can't do it without accidentally giving everything to everyone on the live servers as well? Idk just feels right to have access to everything in the PTB so we can actually ya know... test things.1 comments 41 views last activity
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Corrupt Intervention could work as basekit, especially with M1 / trap killers who NEED time to set up or need the time in chase. NOED. Now hear me out. If survivors KNOW NOED is in every game, they then HAVE a reason to go for totems. It adds a secondary obj for survivors which would be a natural slowdown, and if they choose not to they can then deal with the consequences of the perk. But li14 comments 191 views last activity
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I honestly don't think adding more perks or more ways for SURVIVORS to avoid tunneling is going to change anything. The biggest reason WHY tunneling is usually happening and the main priority for killers? There's literally no incentive to actually going for multiple hooks on multiple people. There's no reason to, unless the team is quite clearly very bad and you can get away with it, all you95 comments 1,641 views last activity
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I feel like that would be a decent perk after the changes no? 7% haste from the perk and then stack it with the base 7% haste from the basekit BT. I'm not sure how much 14% haste would be, but that sounds like if you combo that with the "nerfed" (a.k.a buffed, they literally buffed it) BT it would be really good.1 comments 91 views last activity
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On RPD as well. And I take back everything I said about legion being the worst killer in the game, Sadako is genuine garbage.8 comments 141 views last activity
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At this point they need a full rework. Mending is boring for survivors but at the same time, playing what is probably the most M1 killer in the game is also boring for killers. You can injure people super easily, hell pretty much for free, but downing them is a whole different story. With literally no power to help in chase (in terms of downing power), no anti loop, and not even like they're shor68 comments 1,621 views last activity
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With how completely atrocious the maps are designed in this game, I can't blame em. I too would want to completely bypass the horrendous map design with the click of a button. So many loops you can't mindgame, so many loops all within like 5 feet of each other. So many second chance perks, so many things that can you really blame killers for wanting to tunnel someone out? Like holy, I just pl30 comments 581 views last activity
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*With the fact that they can literally spawn near someone and be gone 30 seconds into a game. And then there's nothing the killer can even do about it. Like it's almost a throw to use hex perks now because they don't even last 2 minutes man. Once someone notices you have any hex perk? gone in a minute, it's pointless. The only half decent hex perks are the one that take effect late game or in th1 comments 31 views last activity
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BT base kit, the default BT perk got buffed, Dead hard could arguably end up being a buff which we will see in time, DS got nerfed but who cares because OTR got reworked into a perk that's literally stronger than live DS by a mile anyway. Self care got butchered but most people used self care with botany anyway... and botany got buffed so hard that using self care with botany will literally be fa15 comments 161 views last activity
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Just so awkward man. The fact these people have the audacity to say EZ in the end game chat whilst they can't loop or win any chases without a get out of jail free card is the corniest thing I've ever seen from a gaming community. I just hope that the dead hard changes butcher this perk so that survivors will actually have to learn how to play the game instead of going on auto pilot.23 comments 231 views last activity
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The issue was the sad regression speed. 2.5% in the grand scheme is nothing. If you really want to make kicking gens worth it, just make the regression faster. Regression being 1/4 the speed a survivor does a gen is the reason why it doesn't matter to kick it. Only time 2.5% will really start to matter is if they tap the gen in your face... that's it. Other than that? Still no reason, to kick it,26 comments 401 views last activity
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I'm sorry but this should've never been a thing. I use dissolution, but the survivors just know and there's nothing I can do about it. So they will just play around that simple little icon in the bottom of their screen and just not fast vault any pallets. same with like coulrophobia. If they see the icon, they will simply stop healing. Why bother using a perk, if the game will just essent15 comments 171 views last activity
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I mean... like every map across the board. So many loops you can't mindgame, so many loops that are within 10 feet of another one so even if you break pallet or chase after them around the pallet. You either are FORCED to break the pallet because the loop is so insanely safe and you can't mindgame it (like 90% of the loops in this game) or you chase after them and they just go to a different als0 comments 21 views last activity
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Like no seriously... you nerfed DS, just to rework OTR into a version of DS that is better in every single aspect. No risk of getting slugged, still granted protection, AND you can just body block for a teammate and not go down. Or if you get healed. Body block literally 2 hits without going down. This has to be a meme.7 comments 141 views last activity
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I don't get it, you nerf DS, cool. But then you rework Off The Record, to be a completely better version of DS. Even current LIVE DS, cannot compete with this reworked OTR. Not only is there no risk of going down at all so you can't be slugged. But you can now just freely take hits for someone else. That extends PAST being about tunneling, that is now just straight up an anti tunneling perk b0 comments 22 views last activity
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The perk is meant to reward killers and yet with the change it feels like it's gonna do none of that. It would be fine if it was JUST a 5% nerf but it's not, it's now 20% of what the survivors have progressed and not just a flat 20% no matter the progress on it. Shaking up the meta is cool, but overly nerfing perks when all you had to do was really just buff the weaker perks solves nothing. Cause13 comments 291 views last activity
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Because with how it is right now and even how it seems it will be with the new changes. There's zero positives to getting multiple hooks on multiple survivors. It's just a big waste of time and will usually lead to a loss, but if you don't you get berated and yelled at for "tunneling". All the positives exist for tunneling and yet there are ZERO positives to me getting 5 hooks - 8 hooks witho0 comments 21 views last activity
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Because killers are the weak ones... not survivors. Killer is the role that's struggling in this game... not survivor. I don't get what is so hard to understand. Killers are the one that need the buffs because quite genuinely, it's a painful experience to play killer. Unless you're playing nurse. It's just a constant trend of getting rocked every single game. Like I don't know what ya'll wanted1 comments 101 views last activity
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You've now made ruin useless. Not only is the regression on it literally the base regression speed (so absolutely nothing) you've also made it stay as a hex perk. So survivors CAN STILL get rid of it AND it goes away if you kill someone. You've now made the perk completely and utterly useless, as if the perk being in the hands of the survivor wasn't already enough. If these changes are gonna go t20 comments 331 views last activity
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Like I genuinely dislike it not because i'm a survivor player and it's too strong, but I'm a killer player and I think it's useless 99% of the time when I use it. Anytime I use ruin it either A. spawns within 50 feet of the survivors and it's gone in 30 seconds or B. they touch a gen to test it and then it's gone a minute later. I rarely ever get value out of the perk which I honestly never u25 comments 251 views last activity
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So am I just meant to get a 2k on purpose when I know I could get a 3k or a 4k on blight JUST so I can not have my mmr randomly spike to amazing players that will loop me for 2 minutes in one area while im trying to learn the killer orrrr what? Like holy hell this is actually REALLY bad. The fact that as a player of this game, I'm not allowed to go out and learn new characters because I get l14 comments 341 views last activity
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Like from a pure power standpoint and mechanical skill, I've played every single killer but blight feels like he has the hardest power to learn and master. That's honestly why I feel fine with blight being super good because it's like, if you can get that good with him you deserve to do well because he's just hard to play. I def feel like he's harder than nurse tbh.30 comments 391 views last activity
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Like holy christ man. Dealing with 3 deadhards, 2 DS's, 4 iron wills, and 3 survivors with flashy macro spamming just following me around not letting me pick up anybody and play the game, when I'm literally just on like my 3rd game as blight EVER. This game REALLY needs better help with the matchmaking because this makes me never want to even touch bl20 comments 421 views last activity
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Yes yes, I know. 35 god pallets will have you thinking this map is atrocious. But honestly after playing more and more of this game I slowly started to realize... a lot of maps are worse. With gideon yea there's a lot of pallets, but there's still barely any windows, so it's mostly pallets which once you break... they're gone. Nothing the survivors can do. Meanwhile on maps like macmillan (56 comments 711 views last activity
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Dredge really should have the choice of choosing which locker to teleport too if it's 2 lockers next to each other. The fact survivors can get essentially 2 effects of the locked locker because if you lock one of them, dredge will be forced into the locked one and can't choose between the two. It's just weird. What is the point of slowing a killer down this much that already has probably the slow27 comments 701 views last activity