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Demon_Swords

Demon_Swords

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Demon_Swords
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  • Issues with the perk: This perk requires way to many things to go right to see any value for it (survivors actually self-healing, survivors failing the skill check, survivors not having increased heal speed.) This perk could become instantly decent by just removing the self heal condition, but only by combining it with heal speed reductions + scream effects / Nurse's calling (Use heal speed red
    1 comments 41 views last activity
  • Because Fruits of your Labor is a ramp up perk its boosts get pretty insane very quickly. This perk (unless the numbers get nerfed) is a 20->40->60->80->100% healing progress combined with (presumably) a 5->10->15->20->25% haste for 2 seconds. (and even the 5 gen effect is basically Adrenaline with 25% worse haste, no anti-slug or free mend, but no exhaustion and a ton of
    4 comments 212 views last activity
  • Skill checks are a fundamentally awkward thing for killers to build around as skill checks are effectively RNG based with survivors being more likely to fail at lower MMRs. This makes killer skill check perks noob stompy and very inconsistent by nature and thus hard to balance (If you balance around skill check fails almost never happening then these perks will dominate against new players where
    0 comments 61 views last activity
  • What my rework is trying to Achieve: 
 To make GF more unique from Myers and other Instant down killers by massively buffing his ability to ambush and weakening his ability to stockpile marked progress then Instantly apply exposed mid-chase. To remove GF being punished for injuring survivors and thus make ambush -> hit -> run into a more viable strategy. Having the way to lose Night Sh
    2 comments 62 views last activity
  • Considering how vast DBD content is (Hundreds of perks between both sides, 42 killers, 20 add-ons per killer, and DBD in general not being similar to many other games.) the new player experience is daunting and saying someone only stops being a beginner after 1000 hours is only a slight exaggeration. (and once the new player experience is better it will deflate several killer's overinflated kill
    0 comments 52 views last activity
  • SUMMARY OF THE ISSUE: Had a match where sometimes when a survivor did the box, the killer instinct from the effect will continue until you down that survivor. Had it happen 2+ times in a match at least once after teleporting to the box and another time when it was completed (though it did not happen every time.) PLATFORM: PC - Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Survivo
    1 comments 51 views last activity
  • Myer's Tier 1 has a really slow movespeed in addition to a short lunge making Myers Tier 1 a complete downside and not a resource its supposed to be. Myers further have issues with his add-ons with many add-ons giving pointless boosts, having severe downsides, or having the effect too limited. Because of these bad add-ons and the decent ones being very build specific, most add-on combinations end
    0 comments 43 views last activity
  • The proposed change would be that survivors with No Mither start healthy, then get the broken status effect (and benefits of No Mither ) once the survivor loses a health state. Link to current No Mither : https://deadbydaylight.fandom.com/wiki/No_Mither
    7 comments 111 views last activity
  • (When playing killer on PC): For quite a few patches, I can try swinging through a pallet stun and will sometimes hear the survivor scream like they were hit, but they take no damage. On this most recent patch, I've had a similar bug sometimes against dead-hard (survivor screams when swung at beginning of dead-hard with no damage taken.) This seems to occur on average once every match f
    0 comments 121 views last activity
  • I've noticed a weird phenomena where I would end up with the same map twice in a row (or within a few matches) as killer when playing several games in a row when otherwise I might rarely get those maps. Though it is inevitable to happen sometimes, the frequency makes me wonder if map choice is truly random. Ways that maps could be given to players: Completely random. Weighted randomly agai
    1 comments 21 views last activity
  • Vanity Mirror - Slightly increases the Shape's Lunge range in Evil Within I. Hitting a Survivor in Tier 1 will Instantly stalk that survivor until you are tier 2. Judith's Tombstone - Whenever you tier up, reveal the aura of all survivors to you for 5 seconds. Link for current shape: https://deadbydaylight.fandom.com/wiki/Michael_Myers
    6 comments 21 views last activity
  • Current: The Auras of Survivors who are in the Dying State are revealed to you when they are within a range of 20/28/36 meters. Proposed Addition: Self-healing cap of downed survivors is reduce by 15%. (would not stop unbreakable or Soul Guard) Their are a lot of ways to find downed survivors without deerstalker (BBQ, Infectious, Nurse's calling when healed by others, and maybe Stridor). Con
    3 comments 21 views last activity
  • Seen a lot of weird killer suggestions including ones that could not do regulars killer actions. I myself have thought of a power that could work for a shark killer, like Jaws, but am stuck on how to get around having no proper arms or legs to walk around, hit survivors, or pick them up. The only solution I thought of for a Jaws killer is to say that the entity gifts the shark legs while in hu
    2 comments 51 views last activity
  • A game mode around the idea of the killer being able to morph between 2 killers during the match. Changes to Killer side: The Killer player has two killers that they can morph between to switch visuals, powers, movespeed, terror radius etc. Morphing would have some sort of cooldown or a long morphing animation. Killer powers would regenerate while being either killer, but at half speed whi
    2 comments 31 views last activity
  • 2 killers, 8 survivors, 10 Generators? (and probably some adjustments to hatch, exit gates, and pallet count and some killer perks especially obsession and universal effects.) Link for a video of a mod of this: https://www.youtube.com/watch?v=nEMPsvtuOIs . What killers would you use in such a match? I think the best combo would be legion + a killer good at quick single hits like Spirit or may
    25 comments 271 views last activity
  • Just been wondering if anyone knew if the devs read our concepts or where would be the best place to post them to be seen by them. Made quite a few of my own and think some of them would be worth considering as a starting point for desighn. Considering that they were willing to make the Trickster (an objectively worse huntress), I think they could use a bit of helping coming up with some more id
    1 comments 21 views last activity
  • There are many add-ons in this game that sound like they should be doing a lot, but if you look at the real numbers that are actually worthless. (I.E. Rat liver for Demogorgon says slightly despite being best add-on for him.) If players were to actually have the numbers they would have a better ability to judge add-on effectiveness without having to actually try them.
    8 comments 82 views last activity
  • Make your choice + Nemesis + Furitive Chase + BBQ Point of the build is to hook the obsession to have a healthy survivor unhook them so that they become exposed from Make your choice while also becoming oblivious and have aura revealed from Nemesis + Fruitive Chase. (the obsession change is also nice as you can know who did the unhook and whether them being exposed is relevant.) BBQ is there to
    0 comments 21 views last activity
  • Been running Spirit Fury + Brutal Stregth + Enduring + STBFL a bunch on GF and feels like Spirit Fury is a bit underwhelming even if it is fun. I have been counting the number of pallet drops + sprit fury activations in games (though didn't record them) and it seems like there are way more games where there are 5 or less pallet drops then there are ones where I get two spirit fury activations. It
    6 comments 71 views last activity
  • I have been into making killer concepts recently and was trying to think of what to try making next, which brought the question, "What type of killers do people want more of?" The bellow names have links that are to killers I posted to r/PerkByDaylight (for those that care.): Bloody Mary (enter mirror realm for surveying survivors and setting up for chases.) Mercenary (another trap based
    6 comments 91 views last activity
  • The biggest flaw of the wraith is that his power is useless in chases. You can sometimes get a free hit after unlocking if survivors react too late or run towards you (since maybe your behind a wall) but generally the power sucks since you need to chase normally after that and wouldn't always get that hit. GF can use his stealth mid loop to remove his red stain and terror radius to make mind game
    0 comments 11 views last activity
  • Haveing a buy all option for the first 10 levels (with an indicator for total bloodpoints needed to do so). Having to go through the bloodweb from scratch after saving like 900,000+ bloodpoints before pretiging or buying a new character is a very big chore. Being able to buy everything for the first 10 levels (which is the time before the entity starts blocking things) would lessen the chore b
    0 comments 1 views last activity
  • Killer: Alucard Survivor would be: Integra Hellsing Move: 115 Hight: Tall Terror Radius: 32 Mori: The dog-like bloody shadow grows from Alucard to under the survivor and eats them whole. Or Alucard pulls out his dual pistols shooting the survivor and they become ash and gets blown away by the “wind” (as if Alucard just exercised a vampire). (either one would leave no corpse.) Weapon: Male
    0 comments 102 views last activity
  • The Flood (Specifically Carrier Form of the Halo series.) Would look like this: https://i.pinimg.com/originals/3c/51/3e/3c513e1a7e0ac2f36f6e34802135591a.jpg (with thicker arms, so it doesn't look weird to hit survivors with it.) Speed: 115 Terror Radius: 32 meters Height: Tall Survivor: A Spartan (maybe the usual Main Character of the Series.) Map: An Indoor or outdoor Flood infest
    1 comments 41 views last activity
  • The Symbiote (Carnage from Marvel.) Move 115 (4.6 m/s) Terror Radius 32 Height: Tall Visual: Starts as a human form (Cletus) in an Asylum Outfit. Would look like Carnage in Empowered mode. (any skins would only affect Cletus’s appearance.) Attack animation: A claw like attack animation (like hag or freddy.). (this is to keep a consistent attack animation between forms.) Survivor: Human ha
    0 comments 82 views last activity
  • Problems with Twins: There are many drawbacks using the twins power, but not really any benefits to successfully landing it that makes her better then other killers when played well. (Problems Independent from bugs and locker's counter to victor.) Drawbacks: Charlotte can be left in bad spots. Difficulty of landing power + switching with victor + running to the body after down, just makes ch
    0 comments 41 views last activity
  • Platform: Pc/ steam Victor's killer instinct will sometimes work on downed survivors and sometimes not. (seems to work around the tine they are downed but deactivate after a short time. May have something to do with them crawling closer to victor for some reason) Viktor's killer instinct will most of the time activate on a survivor in the middle of being hooked. (when the hook is within victor'
    1 comments 22 views last activity
  • Zanshin Tactics Remove the Cooldown or decrease it. Unrelenting Add: Reduce bloodlust loss from getting hit by pallets or Breaking pallets by 50%. **Note:**Is currently only viable on killers that have movement abilities that incentivise trying to attack and possibly miss at the end. (nurse, spirit, and maybe Blight.) Even then this perk is kind of niche for them. So the change i
    0 comments 41 views last activity
  • Killer: The Puppet (or the doll) (or the shaman) Movespeed: 110 (4.4 m/s) Terror Radius: 24 Height: Medium ------------------------------------------------------------------------------------------ Voodoo Dolls A doll of each survivor is scattered across the map. You can pick up and hold up to one doll. (you can replace dolls.) When you down a survivor remove their doll from you
    1 comments 42 views last activity
  • I was playing wraith and an injured survivor ended up getting stuck at the stairs by the salon's basement. After getting hit, they got stuck under the stairs and were unable to be picked up or healed.
    0 comments 11 views last activity
  • got 2000 bloodpoints credit for the challenge from 4 games of trapper despite getting at least 7000+ on two of those games. Will try another killer to see if it is just a trapper bug or just bugged for me in general.
    34 comments 601 views last activity
  • Killer: The Mercenary Speed: 115% | 4.6m/s Terror Radius: 32 meters Height: Tall Power: Tools of the Trade Landmines You can place up to 4 landmines on the map. Any subsequent placed traps will replace the oldest trap. Traps cannot be placed within 10 meters of each other. (or in any other place bear traps cannot be placed) Survivors hear a beeping sound while within 10 meters
    0 comments 51 views last activity
  • It is really awkward for killers to be able to alert crows despite the crows sort of meant to be a tool for killers. It can be very distracting to hear a crow caw right next to you. Also it is weird that some killers like Ghostface can trigger crows despite using his stealth ability. Though it would be nice if the killer could no longer alert crows either at any time or when you have no terror r
    3 comments 101 views last activity
  • Faking Weakness: When you cause a generator to explode cause the following: Reduce the repair penalty by 100%. Reveal the killer’s aura to you for 3/4/5 seconds. You cannot cause skill checks while repairing for 10 seconds. This perk has a 60 second cooldown. Whenever you perform a great skill check, reduce the cooldown of this perk by 5 seconds. Cold Reading: Whenever a survivor scre
    0 comments 11 views last activity
  • Survivor: The Phantom Perks: Forgery: You are a master of making forgeries. No matter its properties. 60/45/30 seconds after cleansing a dull totem, respawn that totem as a Hex Totem if there is another Hex Totem on the map. Auras of Hex Totems spawned by this perk will not be revealed to the killer. When a Hex Totem spawned this way is cleansed by a survivor, cleanse another random Hex Tot
    0 comments 31 views last activity
  • Killer: The Yeti Move Speed: 115 Terror Radius: 32 Meters Height: Tall Power: Arctic Storm: The Yeti has an Arctic Power Gauge that builds up over time. The power Arctic Storm can be activated by pressing the power button. While active, the power gauge drains rapidly and the power ends when the gauge is empty. Power lasts up to 15 seconds. Power regenerates over 60 seconds. While the powe
    0 comments 92 views last activity
  • Hex: Blood Alter (idea for color ranks Green / Purple / Purple) Hex powered by the desire to please the entity. You have made many shrines to summon forth the entity to punish those who wish not to believe in the Entity's mercy. You drain the blood of those you hook to make more shrines and also to disorientate your victims. For every totem on the map hook progression is increased by 1%.
    3 comments 42 views last activity
  • "The Beast" - soot The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell. The Wraith's Terror Radius is no longer suppressedwhile cloaked. Bloodpoints granted for Stalking and Surprise Attacksare increased by 100 %. "Blink" - White The Kratin symbol, representing quick passing, is stamped in white ink on the body of the Bell. Tr
    1 comments 351 views last activity