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Dark_Alex

Dark_Alex

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Dark_Alex
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  • My thoughts are this piece of art: A little outdated, but still pretty topical in my opinion.
    Mod
    18 comments 261 views last activity
  • When there was an Overcharge + Call of Brine combo here, you worked faster. Be fair and kill both, as you know and as you love.
    26 comments 542 views last activity
  • Step 1: Launch the game; Step 2: Discover that the game has a 50% chance of crashing in every running match or has problems connecting to servers. (In any case, it's a reboot.) Step 3: Invariably, a program window appears. Step 4: Discover that item/skill improvements and offerings have been spent. Step 5: Discover that matchmaking is blocked for yo
    1 comments 32 views last activity
  • 3/4 times. Right after or during the game.Checking the game cache does not help.
    2 comments 51 views last activity
  • Up to a certain point, the Killers have a path to self-improvement. You learn to play with loops, to control the situation, to counteract. But at one point you become a prisoner of your own limitations. Survivors know that at the current distance, they can milk a certain loop 3-4 times before the pallet goes down and the structure becomes unsafe. I saw this when I used SM with speed addons. I
    6 comments 121 views last activity
  • Dear BHVR. You need to do something about frustration. This game is impossible to play. The killers are disappointed by the impossibly simple repair of generators and a teabagging. After that, they are dead inside, they load into a new game and campping you on 5 generators, kebab you and do everything to spoil your impression of the game, because this was done to them in the last game. I (bei
    1 comments 41 views last activity
  • I know our community is extremely toxic. I know that we complain about any important and unimportant matter. But NOW... Now there is an emergency. 2/3 of the new survivor's perks are game-breakers in most situations; the third is a game-breaker in some situations. All three of the new killer's perks are an absolute must-have for weak (or even anyone but Nurse) killers, because th
    0 comments 31 views last activity
  • I know our community is very toxic. I know that we love to complain about any even the most insignificant issue. BUT NOW... This is an emergency. 2/3 perks of the new survivor will break the game at every game, the third one will break the game in several situations. The perks of the new killer are a must have for all weak killers, because they give speed, take away speed from survivors an
    0 comments 2 views last activity
  • I've calmed down a little after reading the upcoming changes, watching the reactions of the Apostles of the Fog and just some experts, and now I'm finally ready to give you a solution. The easiest thing you can do is to start asking the community and personally Apostles and pro-players about the real value of a particular innovation or recommended direction. For now, your interaction with t
    8 comments 91 views last activity
  • What are you doing, you bastards? Am I supposed to relearn new perks every month now? There must be some stability in the game. So, to the claims: 1) between killing a perk and turning it into the best perk in the game, there is a subtle (FAT LIKE YOUR M...) position where the perk would work and not be meta-forming. In general, fighting the meta is a little pointless. Gamers are alway
    0 comments 31 views last activity
  • 49% of 21 thousand votes!!! For comparison, online on Steam fluctuates between 30-35 thousand. +EGS. Suppose there are about 50 thousand gamers in total. What is the result? 20% of players are not going to spend even free shards to buy that chapter. If that's not a sign that something went wrong way, I don't know what's a sign anymore. P.S. Yes, I know, I know. YT voting is neither of
    0 comments 31 views last activity
  • I don't understand your thought process at all: 1) a perk that almost no one uses; 2) a buff that no one asked for; 3) the perk becomes obvious OP; 3) everyone is starting to use it; 4) an overpowered nerf that makes the perk practically inapplicable; 5) no one uses the perk AT ALL. It happened with Overcharge, now it will happen with my favorite (even before the buff) Eruption. Don'
    2 comments 41 views last activity
  • Why is the teabag still not fixed? I mean, it has no other meaning than to attract attention or humiliate the killer. Literally, a feature whose only purpose is to make the game more toxic. Moreover, the butt dance looks completely unrealistic. Can you squat with that frequency? I can't. Why not add a flashlight-like delay? This will be enough for a quick stealth or sprint from a crouch, so th
    49 comments 892 views last activity
  • Example Step 1 : Boot the game Step 2 : Play as The Mastermind in a public match Step 3 : Make a dash at the ( grabbable ?) survivor running away through the gate Step 4 : Notice the the killer is stuck and can no longer move or change the camera position. Live example in the video at the attached link: https://www.youtube.com/watch?v=VtEgvlBdFEQ
    0 comments 21 views last activity
  • Knight's rework is great. (Yes, I believe that these improvements are nothing less than a rework. It will make a big difference to the Knight's tactics.) He is now 8/10. Why not 10/10? Problems of tactics and addons. For such an unusual ability, it is very difficult to choose tactics and, accordingly, perks and addons. Tactics will be invented, but something needs to be changed with addons.
    3 comments 21 views last activity
  • The fact that slugging breaks the balance of the game is not a reason to abandon the idea. Many players know the situation when the killer laid down two, hung one, could not find the last one and closed the hatch, but survivor just bleed out. This is where the final Mori should be activated. The survivor is already dead, and the killer has already won. How about making the end of the game fa
    2 comments 41 views last activity
  • Killers should be able to use their ability while carrying survivors. Change my mind.
    3 comments 41 views last activity
  • Have you ever wondered why killers are so diligent in using dishonest tactics? (Tunneling, camping, slugging, etc.) 1) (The most obvious one.) These tactics are sometimes more effective than the style planned by the developers. Why run for 3 minutes 12 times in a row and catch pallets, teabags and a flashlights with your face? You can catch just one and camp and you already have 3 hooks or eve
    9 comments 131 views last activity
  • It's no secret that Freddie is considered rather weak. I think both his current strength and his old strength didn't fit with the spirit of the character. Both of these stats are bad news for a legendary character who should be of average strength. I started with the idea that Freddy should only be able to attack the sleeping ones. Such is the canon of the character. Here is my sketch of his
    6 comments 51 views last activity