My honest reaction to current innovations:

I know our community is very toxic. I know that we love to complain about any even the most insignificant issue.

BUT NOW... This is an emergency.

2/3 perks of the new survivor will break the game at every game, the third one will break the game in several situations.

The perks of the new killer are a must have for all weak killers, because they give speed, take away speed from survivors and permanently inflict exhaustion on survivors.

In other words, both characters brought to the game a terrible new meta of instant repair of generators and instant snowballing for the killer.


That's NUTS even by itself, but for some reason you also feel like the survivors don't have enough perks to fix the generators quickly. The extra +5% is just what a game that has "prove yourself", "hyperfocus" and a glittery toolbox needs.


Then, we have Cenobite, who has suffered for no reason. Franklin in his hands did not break the balance. It was a simple life improving perk. Why???


What will really break the balance is the upgrade of the Executioner. "We're fighting tunneling. Pyramid's ability is extremely efficient at tunneling, but it makes up for it in difficulty and instability. Time to make it extremely stable."


Sometimes, it seems to me that you don’t have any contact with the community at all, that you don’t have 3-4 offices full of professional players, 100 prestige each, who play 8/5 in public matches and have an objective and well reasoned opinion about innovations and ideas. Sometimes it seems to me that you have no idea how dangerous your next bold ideas are...

Just wait... This PTB will be a disaster.

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