Knight: opinion.
Knight's rework is great. (Yes, I believe that these improvements are nothing less than a rework. It will make a big difference to the Knight's tactics.) He is now 8/10.
Why not 10/10? Problems of tactics and addons. For such an unusual ability, it is very difficult to choose tactics and, accordingly, perks and addons.
Tactics will be invented, but something needs to be changed with addons. All but browns and yellows are too situational, minor or inapplicable. IMO, patrol range and radius improvements are superior to the rest, even pink addons.
Normally ability upgrades work differently, but in a Knight situation, (either due to difficulty or bad design) simply buffing base traits is far more powerful than additional 3-7 second buffs or powerful, but working once in a while buffs.
Comments
I agree completely that he needs an add-on pass.
I do not agree that it amounts to a rework. A rework would preclude an old play style by substantially altering the way the killer plays. The changes merely give him more options.
rework lmao BHVR has really whipped this community into really lowering the bar on what a "rework" is
Knight still has the same problems as he always did and is still the most unhealthy killer in the game and no amount of variable changes or random added mechanics to his power will fix that
The disappearance of the ball significantly increased the surprise of the guardian and made it difficult to counter by holding W, because the surv no longer knows the exact location of the appearance.
The old style using was about making it difficult to maneuver in structures or forcing a survivor to move to another area. Now, personally, I use the ability to start the chase, and much less frequently to passively help in the chase.