My honest reaction to current innovations

I know our community is extremely toxic. I know that we complain about any important and unimportant matter.


But NOW... Now there is an emergency.


2/3 of the new survivor's perks are game-breakers in most situations; the third is a game-breaker in some situations.


All three of the new killer's perks are an absolute must-have for weak (or even anyone but Nurse) killers, because they affect the most important stat: movement speed. They increase killer speed, decrease survivor speed, and permanently inflict exhaustion, preventing survivors from activating haste perks.


This means that with their appearance, these perks will create a terrible new meta of instant generator repair and aggressive killer pressure snowballing.


This is NUTS on its own, but you also give survivors constant information about nearby generators AND speed up their repair. At the beginning of the game, this is not so big of a deal, although it is also noticeable, but at the end, the survivors will have information about the position of each generator and a passive repair speed bonus. In a game where there is "hyperfocus", "prove yourself" and 5 (or so) more stable and never nerfed genrush perks.



Then, Senobite. The pale sadist suffered for no reason. He might have liked it, but the players didn't really. Franklin in his hands was never something out of the ordinary. Just a small and rather situational life improvement. The reason for this change is completely unclear to me.


What will really break the balance is the Executioner upgrade. "We are fighting tunneling. Pyramid's ability actively encourages tunneling because it ignores all previously introduced countermeasures, but it does not harm the game because the corresponding part of the ability is difficult to use and unstable. It's tImE To mAkE It eAsY AnD StAbLe."


Sometimes it seems to me that you have no idea what is happening in your own game. Sometimes I think that you don't have 3-4 offices filled with professional players, 100 prestige each, who play 8/5 in public matches and have an objective and informed opinion about every innovation. Sometimes it seems to me that you do not understand how dangerous your next bold idea can be.

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