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CrimsonMothKing

CrimsonMothKing

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CrimsonMothKing
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  • TL:DR New Vents allow the Xenomorph to be more stealthy and ability to access tunnels quicker. Double Turret setups are gone, but survivors have more ease when it comes to using them. FACEHUGGERS. Vents [NEW] Xenomorph In addition to the 7 Control Stations on the map, 6 Ventilation Ports will also spawn within the trial in random locations around the map When the Xenomorph exits a Vent,
    4 comments 30 views last activity
  • No longer requires the generator to be completed Perks activate after the compromised Gen has stopped regressing Reduce the duration/effects of compromised perks Machine Learning: 30s of 8% haste or 30s of 5% haste and undetectable. Help Wanted: 30s of 25% basic attack cooldown reduction While repairing a compromised Gen, survivors are given a visual warning
    12 comments 90 views last activity
  • The only part of his kit I don't like is the fact that he gains haste after using his jumpscare. What is the point of making him 110% if he can just counter act it permanently. Springtrap needs to lose his ranged attack to be 115% but Jason just needs to tp on a short cooldown. His other issues are fixable with number tweaks, but his haste is the only thing I believe should be taken away. Edi
    28 comments 521 views last activity
  • I've seen a lot of Youtubers and Streamers suggesting that part of the reason DBD is so hard to balance is because of the insane number of killer addons present in the game. I agree with the sentiment that a lot of killer addons to be either combined, removed or made base kit. Like for example; Mangled and Haemorrhage addons. Mangled is good on it's own, but Haemorrhage is weak without Mangle
    3 comments 51 views last activity
  • Secret Project + Hex: Retribution + Hex: Plaything + Hex: Pentimento. Basically 0 terror radius for most of the match. It's been fun to use on Xeno. Decent aura reading, anti-heal and gen slow down. Could use some flat gen regression like pop or TBtC, but having 20s of Aura Reading attached to 30s of Undetectable is juicy. What builds have you found with the new perks?
    0 comments 241 views last activity
  • LEECHED: - When a survivor is partially infected, the infection grows at the normal rate of 1.666c/s - When a survivor is hooked, Leeched is no longer removed, instead they are reduced to 1% Leeched (Will take 60s to reach Leeched I passively, Intestinal Whip still can't damage them outside of Leeched I) - When a survivor reaches Leeched II, their aura is revealed in white when outside of 16m
    0 comments 31 views last activity
  • Body Form Regurgitate recharge time increased to 5s (Was 2.5s) Post throw cooldown increased to 1.75s (Was 1s) Head Form Vaulting a pallet in head form now consumes 4 charges of Headlong Flight per use Blood pools are now highlighted in red Can no longer see scratch marks During Headlong Flight, Survivors affected by Leeched II are revealed with Killer Instinct Intestinal Whip missed c
    0 comments 21 views last activity
  • Whilst carrying a survivor, reveal the aura of survivors within 16 meters of a scourge hook. [NEW] Whilst a survivor is on a scourge hook and the killer is further than 16 meters from the hooked survivor, survivors that enter 8 meters of a scourge hook are revealed for 5 seconds. [REMOVED] No longer gives a notification when a survivor begins sabotaging a hook.
    5 comments 93 views last activity
  • (NEW) After a pool of blood has remained on the floor for 2.5/2/1.5 seconds, it has its revealed to the killer within 12m and is highlighted in BRIGHT RED (REMOVED) No longer extends their lifetime by 2/3/4 seconds Makes it a better tracking perk without it giving near live feedback to a survivor's position during chase.
    0 comments 21 views last activity
  • The buffed Foxy's Hook and Endo CPU are amazing. Currently I am running a build on these addons with Brutal, Fire up, Leverage and Gift of Pain and I have to say it feels really good. I feel like I am playing an off brand Singularity and I am doing better in chases. These addons force me to preplace my axe on shorter loops, I'm now getting used to his 2 different movement speeds. I feel like
    0 comments 31 views last activity
  • This rework is mainly in response to the upcoming xenomorph changes, I feel that they have missed the mark and don't actually address any of Xeno's issues correctly. So I have come up with a rework for them that could actually both make them easier to play against, as well as making them more fun and less punishing to play. Visual When in crawler mode, the Xenomorph's tail is no longer held
    7 comments 251 views last activity
  • I don't like the turret changes. BUT what I DO like, is that the fact that you'll eventually be be knocked out of your power guaranteed, means that I might be able to make more use of Cat Carrier. Hell, maybe they even buffed the duration on it. It's not much, but it's something. Plus the new tunnel exit speed could be nice with Parker's headband. The main thing I am hoping for is a buff to
    0 comments 31 views last activity
  • [NEW] - When a survivor reaches at least 95% recovery while in the dying state, Fight or Die begins [NEW] - Fight or Die: After 60 seconds of a survivor being at 95% recovery, the survivor is given 2 options They can recover themselves from the Dying State to the Injured State, but become Broken for 30 seconds They can choose to sacrifice themselves to the entity, killing themselves in
    12 comments 1,212 views last activity
  • This is just a change that nerfs the perk without gutting it. While a survivor has their aura revealed, they can see the dropped item Dropped items can only reveal aura once they have 0 charges remaining These changes make it so survivors have a chance to stop the perk from working via being able to find the item that is revealing them, while also making the WA + FD combination no longer
    6 comments 211 views last activity
  • The Dredge Base Kit Changes The Gloaming Movement Speed whilst charging increased to 3.8 m/s (Was 3.68 m/s) Activation time decreased to 0.4 seconds Cooldown changed to tokens Each token takes 4 seconds to recharge (1.5 seconds while in Nightfall) Teleporting to the Remnant or a Locker consumes 1 token Teleport Daytime Teleport speed increased to 18 m/s (was 12 m/s) Nightfall Telepo
    0 comments 51 views last activity
  • I have found my favourite killer (The Unknown with Game Cartridge and OSS Report) I have found my favourite build; No Way Out Weave Attunement Franklin's Demise Unforeseen People aren't sweat swamping with Gens, chases are interesting with the new pallets and the quiet mode is insane for mind games. Being able to hook a survivor by using a token makes me feel like I'm playing my favourite
    9 comments 161 views last activity
  • I prefer to use other perks that I find more fun to use. But I keep finding that I am struggling more and more in my matches, so I switched to a build that has a bigger focus on slowdown: Scourge Hook: Gift of Pain Scourge Hook: Pain Resonance Hex: Ruin Hex: Plaything And when I tell you that my matches have felt better, I mean they felt like night and day. My matches now last longer, I fe
    30 comments 941 views last activity
  • If you enter this fog as survivor you can't see anything. I don't know where it comes from, but it is impossible to see in or out of.
    0 comments 21 views last activity
  • On the PTB Chucky's new perk Friends 'til the End is an Obsession Perk; When hooking a non-obsession Survivor, the obsession is revealed for 10 seconds and Exposed for 20 seconds When hooking the obsession, a random survivor screams, revealing their location and becomes the obsession. I had a thought for a fun perk combo with Nemesis and Furtive Chase. You start off the match hooking any sur
    4 comments 161 views last activity
  • Distortion and Calm Spirit. Couldn't use Face the Darkness correctly, but it's better than MFT and other perks.
    10 comments 291 views last activity
  • Shadowborn: (Rework) You have a keen vision in the darkness of the night. Survivors within 16/24/32 meters of you are highlighted white (similar to Dredge Nightfall). Beast of Prey: (Rework) Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. Losing a survivor in chase without damaging them grants you the Undet
    8 comments 91 views last activity
  • Title says it all. 'High Skill' counts the Great Skill Checks while being carried by the Killer.
    0 comments 51 views last activity
  • Haddonfield and Badham are ok. The Silent Hill school is ok too. But the Game and RPD are awful. I am so bored playing them to the point where I now leave and take the ban. It is just so boring.
    20 comments 301 views last activity
  • Just my 2 cents on the topic. Mortar and Pestel Current effect is now Base Kit New effect: During Daytime, Hiding in lockers no longer makes warning sounds after 8 seconds. Haddie's Calendar: Reduced time to get emerge from lockers reduction from 1 second to 0.5 seconds. Exiting unlocked lockers during the Daytime, makes reduced noise. Tiling Blade: Attacks after returning to
    0 comments 21 views last activity
  • These are all off meta perks as, as a casual player, the current meta perks (i.e. Dead Hard, Eruption, etc.) need changes and as I don't have the experience using these perks, I won't comment on. Beast of Prey: Can no longer gain bloodlust in chase. Gains bloodlust while outside of chase. All stacks lost on starting chase, this perk goes on cooldown. Darkness Revealed: Entering lock
    0 comments 11 views last activity
  • Just played a match of survivor vs Wesker, 1 gen left, 2 are on death hook. It is a close match. The server died. We all disconnect, fair enough. Still got my bloodpoints. Get into lobby. Can't queue up. Apparently I have been penalised for leaving the game early when the server forced me and my swf out.
    3 comments 201 views last activity
  • As the title says. They are meh. They don't change the killers all that much and are disappointing.
    4 comments 101 views last activity
  • If they are sticking with the theme of blight skins for the event, I really want to see either a Blighted Dredge, Oni or Artist. Maybe the Twins. I don't really play survivor, aside from Leon when I play with friends, so I have no opinions there.
    34 comments 601 views last activity
  • Pros - His power is really enjoyable, whether it is dashing around the map at lightning-fast speeds, or launching survivors, when it works, there is a lot of fun to be had. His infection, unlike Nemesis, actually poses a threat that survivors need to be wary of His voice lines bring more life to his character, helping you embrace the smug twat he is. His release skin is cool. I really hope w
    8 comments 162 views last activity
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  • Despite all the upcoming changes. I still would like to see killers have a 5th perk. Obviously, there would be restrictions to what perks you could take, so no slowdown perks etc. Just thought it would be a cool change.
    13 comments 274 views last activity
  • I did a post about what I would want Lethal Pursuer to be, so I think I am just going to do some more posts with my idea for Killer Perk changes, as I don't play survivor that often. Shadowborn QoL - DBD now has an FoV slider. You have a keen vision in the darkness of the night. Survivors within a 16/24/32 meter range, are now highlighted in a white aura. Reason: An FoV slider should
    3 comments 101 views last activity
  • I like the perk. I just want to throw in my 2 cents. Lethal Pursuer: At the start of the Trial, all survivors are revealed for 9 seconds. After losing a survivor in a chase, Lethal Pursuer activates. Lethal Pursuer charges over 75/60/45 seconds while outside of chase. Once charged, Lethal Pursuer reveals the auras of all survivors for 2/3/4 seconds. Charge pauses whilst in chase and resets
    4 comments 51 views last activity
  • The reveal mechanic changes on Ghostface since his last update feel so bad. It was already easy to reveal Ghostface, but now it is ridiculously easy. The fact that I, as the Ghostface, have to break LoS for such a long time just so I can keep my power up when I am trying to stalk a survivor feels horrid. I get that Ghostface's power has the potential to be really strong, being able to expose su
    9 comments 582 views last activity
  • Current PWYF: You are obsessed with one survivor. Every time you chase your obsession and let them escape, you gain a token, up to 3 Each token increases your movement speed by 3/4/5%. Each offensive action spends one token. Ideas for Change You are obsessed with one survivor. Every time you hook a unique survivor that is not your obsession, you gain a token. Up to 3. Each token gran
    1 comments 41 views last activity
  • I have been playing him since release. I don't think he needs a buff, his playstyle atm is relatively ok, once you get used to the gameplay loop. However, these are changes I would like to see purely because.. it's Nemesis. He is missing some key parts of his character. New Ability - Charge; Let out a roar and begin sprinting. - Roar can be used to call Zombies to location. Roar lasts 2 se
    10 comments 221 views last activity
  • Nemesis is a strong Killer. His kit is decently well balanced, despite the weird hitbox for his Tentacle and the AI for his zombies, he is reliable and very fun to play. Now while he isn't the most unfaithful adaptation of a licensed killer in DBD, he is missing some of his core mechanics from the Resident Evil 3 remake that his was taken from. Obviously they can't bring in his wide array of we
    5 comments 161 views last activity
  • I like him. I'm not good at him, but I like him. He definitely has his strengths and he feels punishing when he should and semi rewarding when he should too. I'll admit that his chains are meh at times, but hitting them at the right moment feels good. Just stopping that fast vault or that dead hard, that box solve or totem cleanse. And his world of pain feels great too, it is 100% the best part
    0 comments 11 views last activity
  • The Xenomorph, referred to as the Perfect Organism, is a vicious and cunning killer, created and evolved to be the pinnacle of any lifeform. By using its heightened senses and parasitic preproduction, this killer lurks in every shadow, to either kill by itself or with its own kind. ___________________________________________________________________________________________ Power - Evolution Perf
    27 comments 353 views last activity
  • I love Nemesis. He was my favourite boss when I played RE: Operation Raccoon City, and I love him so much in DBD he was the first Killer in DBD that I wanted to get to P3. I have been playing him a lot, played quite a bit against him and he does need some improvements. I already made a separate post about what I thought Nemesis needed, however after more thinking and experience I have come up wit
    2 comments 41 views last activity
  • I've played Nemesis quite a lot now, and he is by far my favourite killer. His sounds, his looks, all feel like you are this giant wall of deadly meat. Playing as him he does has some very noticeable strengths; He makes pallets very unsafe at the right angle, same with vaults His high base speed makes him a reliable m1 killer Mutation giving him power later into the game, allowing him to sca
    3 comments 21 views last activity