Coffeecrashing
Coffeecrashing
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I can’t believe Dead Hard got such a tiny nerf. Dead Hard has been the #1 complained about survivor perk for months, and the new nerf still allows survivors to easily get multiple uses per game. How is this fair at all? All the good gen kicking regression perks got massive nerfs, but dead hard gets such a small nerf that I might still need to suffer through it every game?105 comments 4,256 views last activity
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Update: This can be closed. After discussing this on the forums, I turned up the bass on my headphones, and I can hear the heartbeat over the generator noises now. I probably need newer headphones or something, but the visual terror radius is good for terror radius noises. I am having issues hear the farthest away Huntress lullaby noises over generator noises, but who knows, maybe that will g0 comments 21 views last activity
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Does the deep rift changes mean we might get stuff that isn't blue? Because I currently don't care about anything in any of the deep rifts, because I really don't care much for blue..... and if we could get a wider variety of recolor colors, that would be really nice.2 comments 51 views last activity
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Spirit's new directional audio is a bigger nerf than her original directional audio. It's crystal clear over terror radius music, bell noises, piano noises, and everything else. And zero sound occlusion, or anything else that might get in the way. Please review the below video, from a year ago, to hear what her directional audio originally used to be. If Spirit's directional audio needs to be "f4 comments 191 views last activity
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Spirit's overtuned directional audio defeats the entire purpose of her character design. Her entire character design is supposed to be that she can turn invisible, so she can try to set up mind games, or "50/50"s. What benefits does Spirit get from being invisible, if survivors are given a constant super accurate audio cue to where she is, that very often gives survivors MORE information than the15 comments 1,131 views last activity
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Are the BP incentives supposed to match queue times? Ever since the survivor HUD happened, I've had 10 second killer queues, non stop all the time..... but the BP incentives are still sometimes showing up as survivor. Do the BP incentives just not care at all about MMR? Are they just showing what my region overall needs? Right now, the game shows 100% survivor incentives, I have 10 second killer12 comments 222 views last activity
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BHVR says "one perk should never be the undisputed best choice." So this means Dead Hard should be getting a major nerf, right?35 comments 661 views last activity
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Nurse's new chase music is a massive nerf. It's so loud, and has so many loud thud noises, that it's noticeably more difficult to hear survivors than with her previous chase music. Was this intended? Can someone from BHVR confirm if they purposely pumped up the volume, and purposely made the new chase music so that it's more difficult to hear survivors? How did this even happen anyway? We had t0 comments 21 views last activity
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Dead hard should deactivate for the rest of the trial if it is used successfully. It could then be buffed so that it could be used even if the survivor is exhausted or in deep wounds. I'm constantly needing to deal with dead hard, even though we were supposed to have had a meta shakeup, and limiting dead hard to one successful use per trial, like decisive strike, is a fair solution. And allowing23 comments 682 views last activity
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Here is a list of the object spawning problem forum threads. As you might know by now, this new update bumped up the object spawning density, which causes survivors to get stuck on objects, causes small openings where killers get stuck but survivors can get through, and causes grief for ranged killers that have to deal with the increased line of sight blockers........ 1) https://forum.deadby2 comments 101 views last activity
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Map object spawns are out of control. Example 1: The new map has way too many pallets, as if the pallet spawning rules were broken. Example 2: The autohaven map has way too many junk objects (small loops that break line of sight), as if the junk object spawning rules were broken. Please check the pallet spawning rules and the junk object spawning rules on all the maps, and fix them accordingl10 comments 201 views last activity
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Face the Darkness shouldn’t be a dead perk if a hex totem is cleansed. It should be more like Plaything, where a cleansed totem ends the effect, but the perk can still trigger again later that game.0 comments 21 views last activity
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https://forum.deadbydaylight.com/en/discussion/353291/news-upcoming-matchmaking-improvements#latest Why is the “lone wolf” strategy something the devs are promoting in this game? How am I supposed to feel like I’m on a team, if there’s a teammate that’s excessively hiding and waiting for everyone else to die? And when I’m playing killer, some of these “lone wolf” survivors will even let peopl41 comments 1,971 views last activity
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The problem with 360s is that survivors are going over the intended spin rate. If a survivor holds down the shift key, and cycles through the W/A/S/D keys, that is the intended spin rate. But people are bypassing this intended spin rate, and that should be removed. Remember that Blight had a way to bypass his rush turn rate, and that got fixed. This is the same situation.18 comments 211 views last activity
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The new Huntress arm jiggle is awful. When she walks while holding a hatchet, she repeatedly dislocates her wrist, and does an awful arm jiggle.0 comments 41 views last activity
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Can we please stop releasing chase music that is a 2.5 second clip on repeat? It was bad enough they did this with Ghostface, and now Hag gets her own "washing machine" remix that is a repetitive 2.5 seconds of music. https://youtu.be/-FW2wM3LO7Q?t=2085 comments 121 views last activity
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Why are some of the Halloween killer weapons so terrible? Plague gets a gumball machine, that looks like candy, which is cool. But what is even happening with Nurse's weapon? Does this look like candy to you? Did someone wrap her weapon with a Fruit Roll Up?8 comments 491 views last activity
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Why do the Last Standing border graphics block important UI elements? Did BHVR increase the FoV during Last Standing, just so they can fill it in with the border graphics?0 comments 31 views last activity
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Is Dead Hard still the #1 perk in my country (NA)? How is that fair? In my games, it feels like dead hard is still the #1 survivor perk. I thought we were supposed to have a meta shakedown?5 comments 71 views last activity
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SWF MMR should be calculated higher than it currently is (even if it causes SWFs to have a different MMR soft cap from solo Q), to balance the extra game advantages that voice communication gives. This way, you aren't giving SWFs actual nerfs, but you are more fairly matching them with better killers so their escape rate can get lowered closer to solo q.5 comments 81 views last activity
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Hyperfocus builds need to be nerfed because they can remove 30 seconds or more from a generator. Here are some things you can do to fix this: 1) Make toolboxes not give extra skill checks when hyperfocus is equipped. Having skill checks go from a 8% to 40% chance is too much 2) Stake Out should not erase mistakes for hyperfocus. If someone does a good skill check, then Hyperfocus should reset (17 comments 391 views last activity
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Reassurance shouldn't work through floors. The perk was given a short range for a reason, and people are bypassing this by safely using this perk on a different floor. The range should be lowered so it can't work through floors. Or BHVR should figure out how to separate horizontal range from vertical range, so the vertical range can be lowered.35 comments 351 views last activity
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Nurse's blink speed feels super slow on the PTB when she's blinking through objects for a long time.Nurse's blink speed feels super slow on the PTB when she's blinking through objects for a long time. For example, if she's on an indoor map, and blinks at a shallow angle from one floor to another, and spends a lot of time clipping through the floor or ceiling. Or if the blinking through objects involves blinking along a wall for most of the blink.1 comments 41 views last activity
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Spine Chill's terror radius tracking should be split into 3 zones, instead of being a gradual fill. We were told spine chill got terror radius tracking for accessibility reasons, which means it should mimic the terror radius noise levels. According to the wiki, the terror radius noises are split into "three equidistant radii". Why is Spine Chill giving accurate information down to the meter, when5 comments 41 views last activity
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How long do we have to wait for the addon grind to be "fixed". It feels like my bloodpoints do nothing. I just keep buying entire bloodwebs, and I'm stuck with so many brown and yellow addons. Why are we forced to prestige with this broken addon system?1 comments 21 views last activity
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The July Dev Update still didn’t address dead hard on reaction to a killer lunge. Changing it from 1 second to .5 seconds has zero impact on survivors using dead hard on reaction to a killer lunge. BHVR should have made dead hard 1 second total time, but the first 0.5 seconds are startup frames that won’t give endurance.40 comments 601 views last activity
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Why are they just reading the developer notes? If we read the developer notes, then are we wasting our time watching the Twitch stream?11 comments 241 views last activity
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If lightweight will remove scratch marks sooner, then can predator have an additional effect to keep scratch marks longer? Killers might want some counter to the new lightweight, and predator used to be able to extend the duration of scratch marks.10 comments 121 views last activity
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RIP the BBQ bonus that I used on addons. The vast majority of the time, I use BPs to buy addons, but I apparently don’t need extra addons anymore because the prestige system makes it easier for me to get perks.60 comments 1,692 views last activity
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We’ve been told that spine chill is fair, because killers can just walk sideways to generators. So it should be fair if killers got a similar perk that alerts them if survivors are looking at a hooked survivor, because there’s always the option to walk sideways to the hook. New perk — Hook Chill: Whenever a survivor is within 36 meters of a hooked survivor, and is looking in the direction of2 comments 81 views last activity
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Gate escapes should be zero MMR points for the survivor if all the generators aren’t done yet. The reason is because hatch escapes are already zero MMR points for the survivor, and if a survivor escapes through the gates before all the generators are done, they were only able to get through the gate because the killer found and closed the hatch. This means that gate escape was a 2nd chance escap33 comments 601 views last activity
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Confirmed, Killers should slug for the 4k, so they can use the new mori system. Edited: If 3 players are dead, you can mori the 4th person. But if you don't slug for the 4k, and the 4th person escapes, you don't get to use the new mori!13 comments 361 views last activity
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I couldn't solve the puzzle box because I was getting hit by chains every second. I tried for about 30 seconds, and the killer walked across the entire map to M1 me in the face. I was also fixing a generator with someone else during a chain hunt, and I was getting hit every second, but I don't think the other person got hit at all (she was on a short side of the generator, and I was on a long si3 comments 51 views last activity
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Blight still can’t bounce off of objects shorter than his waist. This has been a bug since they raised his camera view, which was over a year ago. One of the previous devs tried to fix this, but I haven’t heard anything about it since he left the company.0 comments 11 views last activity
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Survivor status icons should be added to the game, and the killer should be able to see them as well. This would help bridge the gap between solo and SWF, and compensate killers as well. If survivors get to be more efficient with voice comms and/or survivor status icons, then the killer should see those icons too, so they can also be more efficient. The best way to balance voice comms is by27 comments 461 views last activity
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Currently, when I interrupt someone getting healed, I usually chase after that person because they are still injured, and I can usually knock them to the ground before they have a chance to complete the heal. The new hemorrhage would have zero value in this scenario. In order to get value out of the new hemorrhage, I would need to interrupt a survivor being healed by another survivor, then I14 comments 671 views last activity
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Nurse has to overblink through objects, and it’s not on the known issues list that was released today. Before the recent rework, Nurse could walk forward until she’s touching a window vault, make a very small blink, and end up on the other side of the window vault. Now she has to overblink through objects so much that there is an empty gap between her and the object, when she lands on the other0 comments 31 views last activity
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Nurse feels horrible to play because of the new changes. Are they getting fixed soon? Do the devs think she is “close enough” and is no longer a priority? Were these changes intended, and this is how they are balancing her?29 comments 921 views last activity
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In the PTB, idle crows could inflict the dying state. But they just got nerfed, and they can't inflict the dying state anymore. Please remove idle crow lightburn because they now have this more general counterplay for them.3 comments 61 views last activity