Coffeecrashing
Coffeecrashing
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Houndmaster should have a 4th cosmetic slot for her dog. Currently, her dogs are linked to her outfits, which is extremely limiting. If she had a 4th cosmetic slot, then she could mix and match her dogs to whatever cosmetics she wanted. And if someone buys a legendary cosmetic that contains a dog, it should unlock that dog as a cosmetic option for her other outfits.1 comments 11 views last activity
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Totems need a grace period of 5 seconds, so if a survivor stops cleansing or blessing them, the progress doesn’t immediately get reset to 0%. This would allow screaming perks to exist, and not need to be nerfed, because survivors would scream, then be able to resume their current progress on the totem.5 comments 92 views last activity
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Houndsense should increase survivor sounds (breathing, grunts of pain, footsteps), so they are easier to hear during a chase. This is thematic because hounds have great hearing.2 comments 11 views last activity
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Shoulder the Burden changes didn’t fix any of its problems… A survivor should only be able to have this perk used on them once per match. SWFs can stack this perk, and give a survivor 3 extra hook states. The perk should make the survivor broken instead of exposed. Being exposed isn’t really a big downside on killers that M2 more than they M1.18 comments 511 views last activity
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The new Springwood window should be moved to the wall left to it, so it can't be fast vaulted by survivors that are looping around the upstairs. Edit: Adding pictures…14 comments 201 views last activity
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The community Dredge skin will literally be unplayable if the arms take up too much of the screen. And the reason I say this, is because this is what BHVR did with the rift Dredge outfits, where the rift outfits look amazing and I'd really want to use them…. but I can't because the arms STILL take up massive portions of the screen, AND the arms have ragdoll physics where they whip across the scr0 comments 101 views last activity
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Can the acknowledged scratch mark bug, be added to the Known Issues section? The updated scratch marks was supposed to be a major patch feature, and its bug finally got acknowledged, but I don’t see it on the known issues list.0 comments 41 views last activity
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SUMMARY OF THE ISSUE: Actual video proof of the short M1 attack bug, that can steal hits from the killer PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: The beginning of the video shows me moving my mouse, to show that whenever I move my mouse, the OBS overlay shows that I moved my mouse. The OBS overlay (LMB button) shows that every attack I did in the video, involved me ho7 comments 371 views last activity
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Scratchmarks still can't appear on objects that lack collision. This is happening on live DBD, and hasn't been fixed in the PTB.0 comments 31 views last activity
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PTB Unknown’s staring mechanic still doesn’t actually require staring. Survivors get a 1.25 second buffer after looking at the Unknown, and there isn’t a minimum amount of time they need to look at the Unknown for the buffer to happen. This means a survivor can quickly flick their camera to the Unknown once a second, and get 100% uptime of staring, even though they are actually spending more0 comments 31 views last activity
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Is anyone else disappointed that we got Vecna stats instead of early PTB notes? BHVR took over a year to release the massive disaster Twins rework, that got mostly reverted. And we’ve basically gotten zero previews on what the upcoming Twins PTB changes will be. But instead of early PTB notes, we get official stats that say the 2nd most recent killer, is already down to a 3% pick rate?29 comments 702 views last activity
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Frank Stone’s “Cutting Floor” is really awful. The entire point of timeline switching, is the player should jump backwards in time to make a change, then be able to jump forwards in time WITH THAT CHANGE INTACT. But the Cutting floor feature doesn’t let players select a timeline, and therefore if they jump back in time to make a change, they have to literally play the rest of the entire game0 comments 51 views last activity
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The new scratchmarks are bugged on some objects. Any object that doesn't have collision, like the tall grass on the swamp maps, can't show scratchmarks, which means the scratchmarks get hidden under the grass. Other objects, like this giant net, also don't show scratchmarks correctly, as the scratchmarks can't show up on the holes in the net. We were8 comments 161 views last activity
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Please don’t make it more difficult for Nemesis to get T3. Today’s dev post said the requirements for Nemesis going from T1 to T2 are being reduced, and Marvin’s Blood will be adjusted accordingly. ….But if Marvin’s Blood is getting nerfed, and the T2 to T3 requirement is staying the same, it means it will be more difficult for Nemesis to reach T3.1 comments 51 views last activity
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Like 95% of Trappers in 2v8 just hold a "3-gen" (actual number of generators are higher than 3) for the ENTIRE GAME. I haven't seen killers try to 3-gen this much and this badly, since pre-nerfed Skull Merchant. Really, what did anyone expect Trappers to do in a game mode with super huge maps, when his power requires a killer to be nearby the traps in order to catch trapped survivors? This usua24 comments 1,422 views last activity
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" In one of the following minor updates, we will be bringing this feature back as an optional mechanic and making one further adjustment: [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally." Singularity manual scanning time should stay at 0.6 after the future update. People7 comments 61 views last activity
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Still sight + open handed = 40 yards of on-demand killer aura revealing??? How in the world is this balanced? Survivors that are trying to hide are fine with standing still, because they're hiding instead of trying to work on objectives. Does this mean SWFs can have one person as a "look out", and use voice comms to warn each other where the killer is? So if a SWF sends the killer to a map like28 comments 992 views last activity
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Is the forced short M1 attack mechanic, that can steal hits from the killer, an intended feature or a bug? I opened the below bug report literally 12 months ago, and it’s still “under review”. Will BHVR ever tell us if this is a bug or not? Forced short M1 attacks can steal hits from any killer, and it could happen in any game. This is a huge claim I’m making, but it’s still “under review” 12 mo12 comments 321 views last activity
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Survivors will still know when Ultimate Weapon reveals them, because the perk still inflicts blindness. Can someone from BHVR explain this to me? Is the blindness effect being removed?7 comments 171 views last activity
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Making an event that adds splashes of red to the game, is AWFUL. One of the biggest criticisms of maps like Borgo, is that having too much red on a map makes it difficult to see red scratchmarks, red pools of blood, and red auras........ and BHVR takes this feedback, and creates an event that's dedicated to adding splashes of red to every map, and adds an obnoxious moving red effect to the sides0 comments 31 views last activity
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Clown’s iri pinky addon is a huge nerf. Going from 3 bottles max to 1 bottle max, is a huge nerf. Trying to hit a moving survivor directly with 1 bottle isn’t very realistic, and often Clown would indirectly hit a survivor with a bottle, to slow them down enough to land a direct hit with a bottle. Huntress only having 1 iri hatchet made more sense, because her hatchets have gigantic hitboxes, an20 comments 442 views last activity
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Can the Myers alternate kill get a big nerf, since Sadako and Pig got their alternate kills nerfed? ...Sadako gets a super nerf to her condemned kills, to make it much much easier for survivors to avoid getting condemn killed... ...Pig is getting a super nerf to her trap kills, to make it much much easier for survivors to avoid getting trap killed... ...Meanwhile, it's totally fine for Myers t16 comments 231 views last activity
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Islands of Insight is a new Behaviour Game, that's being released this month? I've seen zero advertising on this, and it just popped up on my Steam list because I've played Outer Wilds. I saw so much advertisement for Meet Your Maker, and I don't understand why I only found out about this game because Steam considers it related to Outer Wilds. This is the only non-DBD Behaviour game that I'm int5 comments 151 views last activity
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Can we have an FoV slider that isn't the bare minimum effort? This is the only major quality of life or accessibility feature announced for killers, and it feels like no one cares. The FoV slider should also be a quality of life feature, and it should go up to 110 horizontal FoV. I've played so many games with FoV sliders, and compared to all those games, the DBD FoV slider is the absolute sadd11 comments 432 views last activity
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This discussion has been merged .0 comments 1 views last activity
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Can we have an experiment for showing perks in lobbies, like how we experimented on hiding prestige?Does everyone remember when BHVR had the experiment for hiding prestige levels in lobbies, where some people were part of the experiment, and prestige levels were hidden from the lobbies? Can we have an experiment, where some people can see other survivor perks in lobbies? It would just be an experiment, where only some people are part of it, so BHVR could monitor if it would cause too many issu12 comments 131 views last activity
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Can BHVR make game changes to encourage survivors to work together, to help bridge solo q / SWF gap?" Q: Although the gap between SWF and solo survivors has been reduced quite significantly since the addition of the survivor activity HUD in 6.5.0, there is still a notable power imbalance. In my opinion, this is caused particularly because of two reasons: (1) the lack of shown progression for non-repairing and non-recovery actions in the activity HUD and (2) a lack of information about ally perk15 comments 291 views last activity
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Main event going from 3 hits to 8 hits is terrible. Trickster just went back to being a worse HuntreMain event going from 3-6 hits, to 8 hits is terrible. Trickster just went back to being a worse Huntress. 1) Main event requiring 8 hits means that if he's chasing someone that's injured, he can waste the main event if no other survivors are around, because main event will often unlock right as the survivor gets knocked to the ground. 2) Main events also often get unused, if the survivor run37 comments 643 views last activity
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The super green tint should be removed from Hawkins. It's outdated, and we don't need maps that have a super saturated glowing effect. It's also annoying when the map just keeps switching between normal tint and super green tint, because the super green glow is sometimes just randomly sprinkled throughout the map in small areas.12 comments 161 views last activity
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Survivors shouldn't be able to just run straight through the middle of a Skull Merchant drone, to avoid getting scanned. Currently, the laser beams attach to a drone, but the drone itself doesn't contain a laser hitbox, so survivors can just run through the drone itself to avoid getting scanned by a laser beam.0 comments 31 views last activity
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Low Power Mode should still allow Skull Merchant to use the "rotate drone" button. With this suggestion, the drone would, by default, not rotate at all. But if Skull Merchant used the "rotate drone" button, then the drone would start rotating. If a drone is rotating, and Skull Merchant wants it to stop rotating, then she would need to recall the drone and cast it again. This would be the easies0 comments 61 views last activity
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How long do we think ASAP will take?10 comments 161 views last activity
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Does anyone have the specific details for the new anti camp mechanic? The patch notes are so vague on how the anti camp mechanic works... 1) What are the difference ranges involved, and how much unhook progression does each range give? 2) How does the unhook progression gain rate get affected by 1, 2, or 3 unhooked survivors in the area? For example, Does the unhook progression gain go down by1 comments 81 views last activity
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Are we really not getting an update on the FoV slider? So we're getting reassurance that anti-camping and anti-3 gen mechanics are being developed, but zero updates on the one and only announced quality of life change designed for killers? And we still have zero information on whether or not the anti-camping and anti-3 gen projects will be 100% killer nerfs, or if killers will somehow get basek6 comments 231 views last activity
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Calm Spirit blocks Ultimate Weapon, even though it wasn't like this before today's patch, and the patch notes didn't mention this at all. The perk text says "scream and reveal", which means should be independent events. The reveal should still happen even if the scream is blocked. Killers finally had a decent tracking perk, and now BHVR just gave it a 100% counterplay perk? Why? Why can't killer10 comments 461 views last activity
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Spirit's cooldown reductions addons don't stack properly, and give less value than they should. I would think that stacking the two best cooldown reduction addons would make her power recharge at least twice as fast.... but it doesn't. I'm not even sure what math the game is trying to use.6 comments 321 views last activity
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Buckle up shouldn't combo with For the people. Killers will knock a survivor to the ground, and another survivor will For the people the grounded survivor while the killer is in attack cooldown, and now both survivors have endurance.31 comments 781 views last activity
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I thought BHVR wasn't going to add more "looking down" situations?1 comments 101 views last activity
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Made For This is making dead hard popular again, and it's awful. Made For This should cause exhaustion when it's successfully triggered, so that it can't combo into exhaustion perks. Seeing dead hard in almost every game is awful. I thought we had two meta shakeups that were supposed to have gotten rid of this perk? So now we get to deal with dead hard AND made for this on the same survivor? So22 comments 961 views last activity
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Increasing the fog on the new map, makes the map worse. When people complain that it's difficult to track survivors on the new map, the solution isn't to create fog, to make it even harder to see survivors from a distance. And besides, we need a lot less clutter, and not the ILLUSION of a lot less clutter. This map bugfix was a big survivor-sided change, where killers still have to deal with too0 comments 41 views last activity
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The headache-inducing parts of the new map weren't fixed... 1) Why is the map so red? Trying to track red scratchmarks and red pools of blood, on a red map, is a recipe for eye strain and headaches. The map colors should be ambience only. Map colors shouldn't be a game advantage for survivors, by causing so many headaches that the killer can't function well. 2) Why does it seem like some of the0 comments 31 views last activity
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Can the FoV slider have options for vertical FoV and horizontal FoV? FoV consists of two separate components, vertical FoV and horizontal FoV. Currently, both of these are below what they should be.1 comments 31 views last activity
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We need an option to change scratchmark, blood, and aura colors, independently of the map colors. And we should be able to preset these colors per map, so each map automatically loads with our preferred settings. Borgo and the new map have way too much red on it, and trying to see red scratchmarks, red blood, and red auras on these maps causes a lot of eye strain, and for some people headaches a2 comments 191 views last activity
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There was absolutely NOTHING mentioned for killer gameplay or accessibility improvements! Let’s review the scoreboard: Survivor gameplay and accessibility improvements: 1) Survivor HUD 2) Visual Terror Radius 3) Anti-facecamping 4) DC Survivor bots Killer gameplay and accessibility improvements: 0) Absolutely nothing!!!!!!!164 comments 5,512 views last activity
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Killers are forbidden to lunge if they are too close to a survivor. It doesn't matter if a killer is holding a direction and the M1 button at the same time, because the game will force a short M1 tap attack if the killer tries to attack while right next to a survivor. I'd even claim that many of the aim dressing complaints involve this short M1 tap bug, because if a killer is expecting to be abl36 comments 1,962 views last activity
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I checked today's bugfix patch notes, and it mentioned collision fixes on the red forest realm..... Many objects that stick out below Blight's waist got fixed. There are a few objects that still have problems. Can those get fixed, and then the rest of the realms get fixed? Example of a rock that still has broken collision...0 comments 11 views last activity
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Nurse's chase music is bugged, and is much louder than the average chase music volume. It has been like this for months, ever since they gave her the new chase music.1 comments 31 views last activity
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The next addon pass should be for toolboxes. Now that the game has perks like Hyperfocus and Fogwise, toolboxes should no longer grant extra skill checks, because those perks get way too much value when combined with toolboxes.3 comments 41 views last activity
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https://www.youtube.com/watch?v=o2YFQ-HVjok Nurse can't blink through some cars0 comments 11 views last activity
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Medkit self healing should be 32 seconds, so it’s not more efficient than altruistic healing. Does everyone remember this PTB had a extremely popular complaint, that it’s not fair when self healing is more efficient than altruistic healing? I sure remember this. We should fix this by making medkits take 32 seconds.5 comments 91 views last activity