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CatManThree

CatManThree

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CatManThree
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  • It has been a decade of this stupid perk's bullshit, and it needs to come to an end. It promotes terrible gameplay on the survivor's part and can outright invalidate a large portion of the roster. A survivor running Sprint Burst is encouraged to not engage with the killer at all. Simply sit on generators and sprint off before the killer can reach them. This feels absolutely miserable on any kil
    56 comments 1,353 views last activity
  • I could make a massive rant or essay about why but I don't feel like it as it should be extremely obvious at this point. MAKE HER 4.6 FOR THE LOVE OF GOD
    14 comments 191 views last activity
  • Everyone knows the variety of licenses people request for all the time, but what characters/properties do you wish were in the game or feel would be a great fit that noone really talks about?
    51 comments 751 views last activity
  • I have seen someone post on the forums last year that BHVR has stated in the past that NightLight's wider stats are far from accurate. Please note that I am not asking about the accuracy of the stats but whether or not Behavior HAS commented on it and where.
    1 comments 21 views last activity
  • I'm curious what your thoughts are on this proposal. This is something that been on my mind personally for the past two months or so, and whenever I bring it up in discussions on the official discord it seems to be supported. Context It's important to clarify the context on the history of Legion and the deep wound mechanic regardless of whether you are aware of this old feature or not. This i
    5 comments 191 views last activity
  • The comics are canon to the playable versions of the characters (according to Cote himself), and noticably retconned bunch of things. Examples off the top of my head being Susie painting the mural instead of Jeff, and Frank's age and history being altered. Updating the bios to better reflect the canon would be nice.
    0 comments 21 views last activity
  • Trapper is a joy in 2v8 with his support role if you can coordinate with your teammate effectively and don't end up on coldwind. However he suffers immensely from a few major issues though that should probably be addressed, especially the fact that he doesn't start with all of his traps. Overall he really needs: A: Start the trial carrying all twenty trap B: Have his trap aura visible to t
    1 comments 64 views last activity
  • A thought that occurred to me on the subject of the grimoire's survivor design options was the possibility or utilizing all of them in lore, but only one for a playable survivor. Originally came to my mind as I was pondering how there are specifically four options like a trial. Imagine a group of four researchers who survived the end of their world, continuing research amidst the ruins. The dif
    0 comments 21 views last activity
  • Thought I'd make a thread for this. The mods don't seem inclined to so perhaps I outta do it. This way we will have a specific place to post and discuss ideas away from all the bustle of other conversations, and a place for any Behavior staff to check out if they are curious about what people are thinking. This is gonna be specifically for the mood board and materials part as that is what is bein
    3 comments 142 views last activity
  • Imagine all three designs working like Legion. They are all apart of one killer, but as alternate cosmetics representing different forms are sin and punishment. They could even be like, different avatars of one cosmic being.
    0 comments 31 views last activity
  • Something that I just about never ever EVER see discussed online is the prevailing issue of players (and seemingly the game) undervaluing hook counts. It isn't uncommon for players to be seen upset they "lost" the match because they failed to killer any survivors or perhaps only killed one after having achieved around seven to nine hooks. At least to me is feels like a serious detriment to bot
    28 comments 642 views last activity
  • Out of every killer in the game, I think the playerbase can collectively agree that the most underdevelouped and poorly handled killer is Hag. Simplistic and vague backstory has never been fleshed out upon ever beyond a very VERY bad tome story. What glimpses of intrigue due exist can be confusing or very unclear, and not in a good way like The Unknown or something. As a Hag main and someone who
    6 comments 191 views last activity
  • Does anyone else miss it? It's almost never, if at all used anymore. Game's actual main theme (or the main menu portion of it) has been pretty much entirely absent for a long time as well. Been on my mind personally as of late with the currently bugged menu.
    10 comments 181 views last activity
  • SUMMARY OF THE ISSUE: As title says. Trapper's traps since the update do not trigger Third Seal. Prior to the update Third Seal triggered if a survivor was either trapped by a trap or was injured by Bloody Coils. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Set a trap. Survivor steps in trap while Third Seal is active and not applied to said survivor. VIDEO:
    0 comments 21 views last activity
  • The menu music is way too quiet. Its something thats been bothering the hell out of me for a while now and I don't think Ive seen anyone else talk about it. The menu sound effects (bloodpoint in particular) being as loud as they are doesn't help. It would be nice if the audio could prioritize the music more, or if there could at least be individual audio settings for menu sounds.
    0 comments 1 views last activity