Make Hag 4.6

I could make a massive rant or essay about why but I don't feel like it as it should be extremely obvious at this point.

MAKE HER 4.6 FOR THE LOVE OF GOD

Comments

  • Now, to play the devil's advocate, Hag being 4,4 can be fine…. as long as things like S teching gets solved.

  • I wonder who is your main... Yeah hag should be 4.6, her power is literally weaker than trappers and she is 4.4 😭

  • Yeah she need her movement speed increased or they need to change her chase music to this. how it feels looping a hag in a non set up area

    https://www.youtube.com/watch?v=VpnzssRMxYA
  • idk why not she's seen so little people actually forgot her counterplay so she needs something to buff that pickrate

  • I still see good ones, I just feel if she was made 115 she might still be in a wierd place, a lazy fix for her.

    Maybe a CD to allow her to traverse to traps without spending them with some sound tells, like Sadako/Springtrap/Demo/Draculabat mobility. Rewarding set up, but also giving survivors ways to interact with her, kind of like she has in addons.

    I think the issue why they are afraid to buff her, is some of her addons can be really strong in the right hands? Like she has one of the better add-on varieties to change her playstyle.

  • I honestly think that the only reason she's not 4.6 is because she's already among the strongest basement defenders/campers/tunnelers in the game despite her slow speed, and making her faster would make those playstyle even stronger. Lets be honest, we rarely see team-wipes from Hags by chases, it's mostly done by SoloQ Survivors after failed attempts at basement rescues resulting in a snowball, not unlike Trapper.

    If they give a radius around hooked Survivors where traps can't be placed, then sure. But having a 4.6 Killer that can warp back to hooks from half the map away if a Survivor triggers a trap (or even without that with the right add-on) could feel pretty bad from the Survivor's POV.

    That, and also because I think BHVR revealed stats and Hag's stats were hovering around the 60% mark despite her abysmal pickrate, which is their goal no matter the manner or how miserable it feels to play to get those results.

  • Make her 4.6

    Make her traps bodyblocking base

    Make her being able to teleport to chosen trap every 30s

    Make her traps uncleansable

    Boom, Hag is B now, cheers everyone enjoy.

  • @Elan said:

    Make her 4.6

    Make her traps bodyblocking base

    Make her being able to teleport to chosen trap every 30s

    Make her traps uncleansable

    Boom, Hag is B now, cheers everyone enjoy.

    And even more hated because camping, remember?

  • @CatManThree said:

    I could make a massive rant or essay about why but I don't feel like it as it should be extremely obvious at this point.

    MAKE HER 4.6 FOR THE LOVE OF GOD

    Yes, fair and good take. And no weird "compensation nerfs" either. I also think she should keep her smaller terror radius even if they make her 4.6, just like Sadako who is 4.6 but also has a 24m terror radius.

    Also turn one of her brown addons into the waterlogged shoe, and turn the waterlogged shoe into a new addon. Because chag is more fun than regular hag and I wanna play her without needing to get expensive iri addons.

    But also rework Rusty Shackles, that addon is lame to play against for experienced players, and confusing and unfair for newer players. Not as a compensation nerf or anything, but because this addon is poorly designed and makes an already rare killer which most players don't know how to play against even more unintuitive to play against.

  • @MrMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/467884/make-hag-4-6

    Yes, fair and good take. And no weird "compensation nerfs" either. I also think she should keep her smaller terror radius even if they make her 4.6, just like Sadako who is 4.6 but also has a 24m terror radius.

    Also turn one of her brown addons into the waterlogged shoe, and turn the waterlogged shoe into a new addon. Because chag is more fun than regular hag and I wanna play her without needing to get expensive iri addons.

    But also rework Rusty Shackles, that addon is lame to play against for experienced players, and confusing and unfair for newer players. Not as a compensation nerf or anything, but because this addon is poorly designed and makes an already rare killer which most players don't know how to play against even more unintuitive to play against.

    Waterlogged Shoe makes sense as a red addon because it completely alters how you play her. Both of her red addons do this. However given how incredibly popular it is as an alternate playstyle it definitely should at least be like, green.

    Her addons as a whole need to be overhauled really. Vast majority of them are the same effect but different number, and if you are playing her optimally you are generally only running one of three specific ones. They could really make all of either her blue or green addons basekit frankly. Give her addons that apply exhaustion or some ######### instead.

  • @Elan said:

    Make her 4.6

    Make her traps bodyblocking base

    Make her being able to teleport to chosen trap every 30s

    Make her traps uncleansable

    Boom, Hag is B now, cheers everyone enjoy.

    Body blocking traps doesn't do anything but remove the skill involved with mind gaming and such.

    Mint Rag is horrendously bad due to how clunky it is, and making it basekit as is would actually make her worse. While using the addon you have to physical turn to face a triggered trap to teleport to it or you just end up going to the wrong trap which puts you out of position, wastes TWO traps, and misses a survivor. Even if you DO face the trap you are still likely to go to the incorrect trap if its closer to you or you aren't facing the triggered trap perfectly. Teleporting with Mint Rag for the sake of mobility also burns through traps fast unless you are constantly taking the time to reset every trap you go to.

    Wiping is irritating and only added to her problems however the vast majority of people S tech or set off traps when she can't respond to or make use of it.

  • @Elan said:

    Make her 4.6

    Make her traps bodyblocking base

    Make her being able to teleport to chosen trap every 30s

    Make her traps uncleansable

    Boom, Hag is B now, cheers everyone enjoy.

    Why would you need to make scarred hand basekit? It is totally unnecessary and takes away all the mindgaming in chase with traps.

    Mint Rag sucks ass right now because of how absurdly clunky it is to use. Simply making the effect basekit would arguably make her worse. When using the addon you need to physically turn to face triggered traps to teleport to them or risk going to a trap you don't want to which puts you out of position, wastes a ton of time, burns TWO traps effectively, and misses out on a survivor. Even if you do face a triggered trap you STILL have a chance of teleporting to the wrong trap.

    Trap wiping is extremely irritating but it is not the main problem, it just made her situation worse. Most people "disarm" her traps by intentionally setting them off when she can't respond to it, Sprint Bursting, or from a distance that prevents her from hitting them out of the teleport and puts distance before a chase.

  • @Skillfulstone said:

    I honestly think that the only reason she's not 4.6 is because she's already among the strongest basement defenders/campers/tunnelers in the game despite her slow speed, and making her faster would make those playstyle even stronger. Lets be honest, we rarely see team-wipes from Hags by chases, it's mostly done by SoloQ Survivors after failed attempts at basement rescues resulting in a snowball, not unlike Trapper.

    If they give a radius around hooked Survivors where traps can't be placed, then sure. But having a 4.6 Killer that can warp back to hooks from half the map away if a Survivor triggers a trap (or even without that with the right add-on) could feel pretty bad from the Survivor's POV.

    That, and also because I think BHVR revealed stats and Hag's stats were hovering around the 60% mark despite her abysmal pickrate, which is their goal no matter the manner or how miserable it feels to play to get those results.

    Removing hook trapping would make her genuinely unplayable. Also her kill rate is not above 60% according to the most recent stat post. Also most killers seem to be bellow 60 going of the recent stat post really, but that's a whole other discussion.