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BaroneMaximus

BaroneMaximus

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BaroneMaximus
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  • I'm not racist but... Just joking, nothing about the colour of her skin... it's about the prestige 3 dress that i'm kind of worried... it's somewhat that you can't easily recognize or i'd better say you CAN'T recognize at all even if you have it in front of you. Even tap prestige 3 is a challenge sometimes BUT at least he is a man and the character is bigger and harder to hide so i'm not havin
    22 comments 611 views last activity
  • When i'm killer, i get punished by grabbing people while vaulting or on gens yet not grabbing them with the result of a missed attack OR for the very first time today it happened to me that i threw a hatchet to a nea and i literally saw the blood spilled BUT she DEAD HARDED anyway.... on the other hand when i'm survivor i dead hard everytime and i get hit anyway... yesterday i dead harded and fo
    0 comments 11 views last activity
  • There should be a malus for people slugged and people left on hook for too long, plus a malus for staying near someone wounded and not healing him. Killer has malus for people healing their wounds for example (when killer literally is forced sometimes to hit somone and let them go to heal to buy time on gens)
    2 comments 21 views last activity
  • There is too much rng in it, some tiles MUST be ruled in a way that would never make them spawn near other similar tiles or AT LEAST be much further one another. The impact that some tiles has in chases is not something that should be taken lightly... Same as the total number of those tiles in the entire map, should be maxed for every map in a different way
    4 comments 41 views last activity
  • pallet vaults should be slower or there should be a "Medium vault" for pallets too
    19 comments 201 views last activity
  • Spine chill SHOULD NOT trump Undetectable, there is no reason to be "undetectable" if there's something that "detects" your sight :\
    4 comments 51 views last activity
  • Survivors SHOULD NOT be able to choose maps. They already have TOO many advantages.
    11 comments 31 views last activity
  • Hatch should pop only when last surv is alive and no more to avoid hatch camps
    2 comments 51 views last activity
  • Why is this even a thing? endgame collpase has been created to avoid Hostage-games to be never ending, if endgame collpase doesn't start with the last gen done then doors should regress periodically if not kept opened so, in other words, one surv should stay to the door or the door would be back to 0 in moments
    84 comments 724 views last activity
  • Can you plis do like the body stands inside of the game even if ppl dc thanks?? Because this is kinda stupid to be able to dc and ruin the gmae for killer for NO reasons.
    20 comments 71 views last activity
  • hows this a thing btw?? not the first time that happens to me, i get matched with yellow and grey ranks EVERYDAY even when i'm rank 1 :\
    5 comments 91 views last activity
  • 1 comments 101 views last activity
  • I mean, killer has already too many thing to bother with, breaking walls wasn't something i wished to have to thing about. Survivors only has to rush gen, any chance you do something?
    0 comments 31 views last activity
  • Follow this simple math: 4v1 child game
    35 comments 321 views last activity
  • You should rename this game: "Survive with friends" Guess why :) Impossible to play soloq as surv cause you only get trash even in red ranks, impossible to play killer cause you only play against trash pussies who cant loop for more then 5 seconds but they only need to m1 on a generator to win and pip.
    2 comments 21 views last activity
  • How is this still a thing after the dc penalty? and why it should impact the killer negatively?? ppl keeps dcing from games to avoid bbq/pop or to allow other players to get hatch :\ plus killer is losing all the points given by hooking and hitting and emblem events too, why is that a thing? My suggestion would be to leave the body inside the game even tho u dced and the killer might still use i
    1 comments 61 views last activity
  • 36 comments 491 views last activity
  • The plague, Rank 8, new Red Forest map (Temple): Thanato, Infectious, Pop, Monitor (all max ranks) Start: spew on 4/5 gens, saw ppl gettin sick, going back to gen i just spew on. Found one, 10 to 15 seconds vomiting on him not even close to looping, hit him, hook him near the one who screamed and popped the gen he was rushing, just turned and 2 gens were popped OK. went on the one who screamed
    4 comments 62 views last activity
  • You seriously believed that implementing dc penalty you would have fixed ANY problem this game has? You just don't get that you have to FIX the problems of unbalance this game has instead of trying to REPAIR what toxicness has broken? SWF, Mories & Noed, op items and add-ons x4 survs, Gen speed & big maps, Slugging & Camping and EMBLEM SYSTEM that is so unbalanced that killers has t
    2 comments 21 views last activity
  • 27 comments 231 views last activity
  • You implemented dc penalty, can you now implement tunneling and camping penalty? because for me theres something worse then someone who is dcing, and it is someone who is playing to ruin others fun by just camping and tunneling and DONT EVEN TRY saying it's a tactic because it's JUST NOT. Someone is just gonna depip and being one hooked because someone else is frustrated for ANY reason? Ok: penal
    0 comments 21 views last activity
  • It shouldn't be an Hex Perk anymore.
    0 comments 21 views last activity
  • So if i dc as killer i get a q ban, but if i spam dc as surv it doesn't happen? What? another "killer bug" that is not gonna be fixed for months? askin for a friend
    0 comments 31 views last activity
  • When do u plan to make this game balanced for killers too?? I ask for a friend :) Because he said this game is trash asf and he will start being toxic surv too since behaviour just care about surv side ^^ and he hopes to make this game ever worse till the complete destructrion of it :) Plis make him change his mind cause i cant! :( cheers!
    4 comments 81 views last activity
  • What about a 2/3 minutes "starting event" where every gen is just blocked by the entity to allow killers and survivors to properly "prepare" for the game? Killers like trapper and hag would start the game by setting up traps, something they cant properly do atm cause of the gen pressure Survivors would have the chance to study surroundings, where the pallets are and the various possible loops.
    4 comments 42 views last activity
  • I'm red rank both sides, but i Pref playing killer, so i'll describe my "Preferred point of view" first: As killer i keep gettin matched vs SWF over and over and over again where they all know where i am and they keep sharing information about my perks and my gamestyle and so on plus, they keep coordinating their actions and working together and this, in my honest opinion, in a game like DbD IS
    24 comments 202 views last activity
  • Ok, Let's talk about it, point by point, without hurting anybodys feelings... I'll try to give my honest opinion on what for me should be changed and why. Survivors pips are on these categories: Lightbringer: Rushing gens, cleansing empty or lit totems, gettin chased by the killer while the others rush gens. So that means that no matter what you are doing, you are ALWAYS gettin points in this c
    0 comments 51 views last activity
  • By now, every survivor can be any kind of character by the same trial with any kind of dressing and it can bring any kind of item with any kind of addon and i Feel like this is completely wrong. Being unique should be something important in this kind of game, where the knowledge of your opponent is everything, but what happens when you have more then one with the same character and skin in the sa
    14 comments 111 views last activity
  • Ok, this is what i think: If you are a killer and you want to pip you dont play mori cause it just lowers the points and pips you get (You make less hooks, less chases, less injuries, less everything.) if you are a killer and you want to see the killers mori, you just need 1 mori AND it has to be done when otherwise the player would have been killed anyway by third hook. In general, i think that
    2 comments 51 views last activity
  • This is simply TOO strong and one way (Survivor) Perk... Since it says "When YOU look in the killers direction" As survivor and it is 70 meters far, completely destroys your game when you are Hag or Trapper or in general it gives your position away without paying anything in exchange (Since you see the killer even when he is turned) and since it began to be way TOO common on toxic players, why it
    0 comments 61 views last activity
  • Since gens are unexistent in the game and most killers are just non-viable mouse 1 killers, why don't we just give 32k points to survivors just by pressing "Find a Match"? They could join a game where they just do whatever they want and farm, since when you play trials, killer or not it is not game changing. I don't think they would mind this change of pace since right now it's just like this tha
    3 comments 81 views last activity
  • I think there is something that this game would rly need among all things... Skill checks for survivors are a very important part of the trial. There are some who have managed to understand how to hit great part of their skill checks in "great" and there are others that simply didn't. I feel like something is missing, something that actually limits the presence of skillchecks, both ways more an
    0 comments 21 views last activity
  • Hi, i'm your worst nightmare! (?) And i'm here with another discussion on how this game is gonna be great again! (???) I keep hearing about "Gen rush meta" and i keep having games where, it doesnt matter how hard you try, gens are rushed this bunch of a hell. My question now is: Is this kind of game FUN for any of the 2 parts? We all know that the answer is no. I thought a lot about this problem
    8 comments 42 views last activity
  • Hi, (I Feel like i'm talkin to mysefl!) i'm here with another discussion to talk about totems and how, in my opninion, could be fixed or changed, but let's talk about totems now: Totems at the moment are a way to slow the game or to achieve something that otherwise wouldn't be possible to achieve with some killers, but the "fun" ends when the totem is broken. The good thing is that is balanced s
    3 comments 640 views last activity
  • Hi, it's me again. I wanted to open another discussion on something that i think is not properly working on dead by daylight games nowadays. As the title says: The spawn system. Spawn system is something that, in my opinion, is very crucial in this videogame, and i'm talking about ALL kind of spawns (Survivors, Killer, Totems, Generators, Hooks, Windows, Pallets, Maze Tiles) For the biggest pa
    10 comments 91 views last activity
  • Hi, i'm new to this forum and this is my first discussion, but i'm not new to dead by daylight nor to videogames (I'm 26 and i play ANY kind of videogame since i was 5) My discussion will now talk about a little part of the game in which i'm involved, and as me i think many others, as the title says the adept achievements. In general, i think that the game wants more from killer players then ho
    9 comments 101 views last activity
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