Alify
Alify
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- Username
- Alify
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Latest changes about reassurance makes this perk really good for SWFs but really not good for solo so I think the perk should be changed a bit, just to make it better for solo players. Changes: The perk now can be activated while 16 meters by hook. Perk now lasts for 30/33/35 seconds. Now upon activating, every survivor hears an audio-cue and hooked survivor is highlighted by bright white au0 comments 31 views last activity
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In October Blood Pact received a nice buff but its still not enough to develop the perk's potential in soloQ. The problem is that when 2 survivors have received a speed buff and they are both healthy, it is very easy to lose each other so it would be a good idea to take the Jeff perk to not to lose sight of each other, but take 2 perks to keep track of other survivors or taking an additional per4 comments 51 views last activity
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Opinion and Criticism New walking animations look more immersed and more realistic. Why? Survivors look scared and more careful. Old animations did the same, but they felt a little more free and careless imo. The Idle animation is the only animation that needs a lot of change. Before They used to spread their arms because they were afraid and were on the lookout, but with the new animation, the2 comments 81 views last activity
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This new feature, which will soon be present on all maps is not particularly popular and in general its idea sounds too simple. In most my matches Killers break only infinities-walls and don't touch other ones. This is of course due to the killer's lack of time to do something, but the survivors have more "free" time, so how about giving them an ability to interact with the breakable walls? This5 comments 81 views last activity
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I found these animations quite smooth and more dynamic than old ones. People in this community refuse innovations from developers who only make the game better and want to live in the past. They ask to return the animations back although the animations can simply be polished and completed to the end. However, I agree about the new idle standing animation, it looks unrealistic and somehow creepy.19 comments 601 views last activity
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I'm not even interested in what numbers there will be, it's about the sense and idea of the perk. As for me, it will also not be taken in matches cuz it is still the same random effect, I expected this perk to be completely rethought, but they simply added numbers to it and removed the second feature, which made the perk a little less situational. I'm kinda ...disappointed. But I have a hope tha7 comments 82 views last activity
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In the ptb I really liked the foliage, as with it stealth felt much better and the game became similar to its older version, where stealth was a priority and I was really looking forward to when these thick bushes would come to the live servers where I would play a little differently, but, for some reason, the developers decided to remove them and replace them with ordinary grass, through which e26 comments 541 views last activity
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When you take an item on Felix in the lobby, Felix freezes Generator animations are broken, for example: wires out of sync for males, strange hand movement when the survivor starts picking up something (where is the wires animation) The Blight can sometimes just freeze in the animation and it will remain until it starts any other animation. For males survivors, when opening the chest, the hand7 comments 111 views last activity
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There are a lot of perks in dbd, but ~20% of all 100 are in demand, and this is bad. Everyone knows this, including devs, but they still haven't fixed them, although devs have already promised to rework and fix the perks more than once. I want to list how I would like to see some perks. They should be something like this: They are interesting to use, They have Interesting and not weak effect,8 comments 92 views last activity
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Nowadays this perk is considered as a decent one, but it can be made better! I want to make this perk more enjoyable to use and a little less situational. Tenacity You have been through a lot and know how to behave in deadly situations. When you are in a Dying State, you can crawl 4 0 /45/5 0 % faster and recover at the same time. Also your Grunts of Pain are reduced by 100% and you do not0 comments 21 views last activity
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The animation is something like this: the survivor takes the lock in his hands and starts to.. tear it off?? As for me, this is not very logical. Can it mean that keys will be used to open chests or just the animation is not finished?9 comments 291 views last activity
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At first I thought this perk was pretty good, but it has a problem related to the Haste Status Effect. Why only 10 seconds? And also it is quite situational, since the effect is useless if the killer is not around, guess why.. Right, 10 seconds. I would like to redo a part of the perk with Haste Status Effect to make it much more useful and profitable. Blood Pact It's as if a latent part of y2 comments 41 views last activity
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Lately I have almost always come across only old realities, such as: MacMillan Estate, Coldwind Farm, Crotus Prenn Asylum and Red Forest. This is very annoying, I'm already sick of these maps. Is this happening to me alone?0 comments 11 views last activity
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Now this perk is very unpopular, at first I thought that it was simply underestimated, but then I played about 10 matches with it and realized that it can be useful in very rare situations, since the killers do not always pay attention to the explosions at the generators. I want to improve this perk to make it more interesting and more beneficial to use. Red Herring You've noticed that peop3 comments 91 views last activity
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Territorial Imperative is a very incomprehensible perk, which is probably needed in 1 situation out of a possible 100, and I would like to improve this perk to make it more interesting, dangerous and popular. Territorial Imperative You have mastered the entity and now it helps you in restraining the survivors. When a Survivor enters the Basement and you are more than 48 meters from it, Terr5 comments 52 views last activity
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idk why but when I escape or not as survivor my game can just crash. It started after the mid-chapter update, never been like this before.0 comments 11 views last activity
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Would it be op? or not? meta? decent perk?2 comments 31 views last activity
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:)))) BOIL OVER You are a fighter and you know how to behave in desperate situations. Your Struggle Effects on the Killer are increased by 80/90/100%. While you are on the hook in the first stage and the killer is standing within range, Press the Active Ability button to kick the Killer, thereby you will stun the killer for 5 seconds and give him a stun effect (as in the new version of the kn2 comments 41 views last activity
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Her animations just become... broken when she is hooked her neck and arm breaks and when she is healthy or injured her head is turned slightly to the side, when she heals someone she looks up and in general she looks dead. Moreover, mouth opening animations are completely gone. I hope this has been done since there will be a graphical update soon (only have 1 screenshot).30 comments 791 views last activity
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Most of the standard survivor perks (and Killers too) are very weak and need a buff, as times go by, everything changes, but the perks are not, how so? Dark Sense Unlocks potential in one's Aura-reading abilities. Each time a Generator is completed or any other Survivor is Hooked, the Killer's Aura is revealed to you for 5 seconds. When the last Gen0 comments 41 views last activity
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The game needs a very large rework, so that after that: 1: The Killer had no reason to camp / tunnel 2: Survivors felt fear of dying while playing and completing tasks to escape. 3: Survivors have no reason to mock the killer to force him to disconnect. 3: More balance, of course. 4: The Killer and Survivors feel rewarded when they killed/escaped. 5: add more horror to the HORROR GAME, I on9 comments 132 views last activity
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Teachables Market Now, to get a teachable perk, you have to level up the character or wait for the perk in the shrine, but there are a couple of problems. If a person does not want to spend money on dlc or a character (financial situation, problems in the country, personal reasons etc..), then he will have to wait for a perk in the shrine, but there are only 2 survivor perks and 2 killer perks o0 comments 21 views last activity
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As for me these maps should be fixed and I will try to explain why: HAWKINS NATIONAL LABORATORY The problem of this map, as many know, is that the pallets are very unsafe. The newly added midwich school map has 2 very safe boards and 2 strong windows (at least until the walls next to them are broken). Hawkins doesn't have ANY safe pallet and it has only 1 not bad window in the isolation ward3 comments 181 views last activity
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After the saboteur rework it became much better, but it still lacks something, and the perk also has several problems, such as: a long cooldown, when the hook sabotage is interrupted , the perk gets into the cooldown, which is weird, the ability to sabotage only one hook every 60 seconds, which makes the tools much more useful than the perk itself. I want to offer a couple of improvements that wi3 comments 32 views last activity
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I’m one of those people who take weak perks in matches and try to squeeze them out at least something and it helps to better identify perk problems, and, unfortunately, Camaraderie has a lot of them and this perk is clearly one of those that just NEEDS a buff. It has several problems: conditions and situationality that only spoil this Perk. I want to offer a fair buff perk to be taken more ofte6 comments 152 views last activity
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In most of my matches as and against Demo I noticed one thing - he is very weak at the beginning of the game and just does not have time to do anything, I hope that the future change related to slowing down the game at the beginning of the match will affect him well, but now I want to give my the idea is that the demo can do much more than he does now. And make it so as not to violate the canon o22 comments 1,251 views last activity
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Why the crowns are just the most standard head of the survivor but with crown itself, as for me this crown should be “superimposed” on top of any head that the player chose, for example, I don’t like the most standard meg head with pigtails, but I like it another hairstyle, so why is there no crown on this hairstyle? It’s somehow not very right, developers, please make a crown as an element of cl4 comments 61 views last activity
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It turned out that the Demogorgon has very weak perks (however, a little benefit can be derived from the surge, while the other two perks only get worse). I would like to give such corrections to these three perks to make them a little more useful in practice. Surge Your eerie presence charges the air and interferes with technology. Putting a Survivor into the Dying State with a Basic Attack8 comments 112 views last activity
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I want to suggest a couple of ideas for improving some toolbox add-ons so that it makes more sense to take them into a match. TOOLBOX ADD-ONs Spring Clamp Useful tool to clamp hoses or hold wires in place and prevent damage or injury. What we have now: The noises caused by your Repairs and their hearing distance are reduced by 8 meters . My ver2 comments 42 views last activity
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On the new Midwich Elementary Shool map, there is a new screamer was when "this" falls out of the locker. I absolutely love it! It looks cool and brings a little variety to the game, but it would be even better if: Such places with screamers would be at least 2 or 3 on the map. The Survivor would scream after seeing it, betraying himself. However, perk Calm Spirit can prevent screaming. If so2 comments 31 views last activity
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The Babysitter is now considered a very bad perk, which harms you more than helps. Before that I was making a post about improving it, but now I have changed my mind a little and would like to give it such a buff so that it will be used MUCH more often and so that it gives a much better effect. In general, I would like almost all the perks to be buffed in the stranger things chapter, and if at le0 comments 71 views last activity
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Now No Mither is usually put in the very last tier, I want to fix it and do the opposite so that it is put in the best tier! I want to not only “fix” its ability, but to give him something new and unique, to leave the Broken Status Effect but to make it worth it. No Mither Once you become Injured, No Mither activates for the Whole Match. When No Mither is activated, you receive the Broken Stat3 comments 31 views last activity
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I understand that developers need money and they are trying to make money on the game, on the other hand, it’s not clear why recently only paid content has been added to the game (not counting Maps) and this is sad! Developers could devote at least some money and time to free chapters, as was the case with the Huntress and Bill. It would have a very good effect on the game4 comments 61 views last activity
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I would like to see different animations of movement, Injured animation, etc. for some survivors, at least for licensed ones, then people would have a little more sense to buy characters, even if the animations do not differ much.2 comments 21 views last activity
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Hi, this is my Tier List of Survivor Perks, based on MY PERSONAL OPINION and on MY SOLO EXPERIENCE, it is made purely from the heart. If you do not agree with something, write it in the comments, it will be interesting for me to read. Designations: SUPER: The best perks of survivors in the game in my opinion. They affect absolutely all my matches. (A small exception is Adrenaline and DS, but27 comments 7,563 views last activity
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I have one question: Why does the doctor see the auras of his clones? This gives him a lot. There are perks in the game that allow the killer to see the auras of the survivors and they are sometimes worse than this feature of the doctor, as for me, the Doctor should not see them, even with an addon. But they also have to stay in the game and just scare the survivors, maybe they should even be pum0 comments 11 views last activity
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I’m sure that everyone got a little tired of just repairing the generators, this process is already boring for everyone, so I want to complicate the repair process of the generator a bit. new mechanics: Now, if the generator’s repair progress reaches 50%, there is a 50% chance that the generator will break and change its model to a little more damaged (as if a couple of details were missing)3 comments 61 views last activity
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Breakout is a good perk, but I have a problem with it that I would like to fix. Here is what I want to add to this perk: The Wiggle Progress of carried Survivors can be determined by the intensity of their Auras at a distance of up to 24 meters. Now the situation can be more under control and this nice little new feature can slightly improve the perk. Prior to this post, I wrote about th1 comments 31 views last activity
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I have played with this Perk many times and have never been able to squeeze at least some benefit out of it. Almost no one takes this Perk, since it is not useful at all and gives a useless effect for most players. There will probably be comments that they do not agree and still managed to squeeze out a lot of good from the Perk and this is normal, however I will continue to believe that the perk2 comments 41 views last activity
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The Survivors have VERY many weak perks which honestly deserve a buff. If some perks get a buff, then it will be more interesting to play with them and Survivors will be able to make more interesting builds and experiments with Perks. Leader, Left Behind and Sole survivor I already wrote about them in past posts, so if you have not seen it, I recommend that you look and evaluate my idea. http5 comments 51 views last activity
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Hi, now I will submit an idea to improve the Spies from the Shadows Perk, so that it will more interfere with the survivors and make them be more attentive to the environment. So, what do you think? If you liked my idea, then click the "Vote Up" button. If you disagree with something, I will gladly accept a conctructive criticism and bring amendments to4 comments 151 views last activity
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Hi, I came up with an idea for a perk that seemed pretty interesting to me and useful even in chases. What do you think? Click on the “Vote Up” button if you like my idea. If you disagree with something, I will gladly accept constructive criticism. Prior to this, I offered a rework of Maps, if you did not see it, then I advise you to take a look:7 comments 51 views last activity
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Hi, I sincerely believe that the cards should at least change a little. Now I will try to rework the cards so that it becomes much more interesting to play with them and that there are more people who want to play with this item. HERE ARE THE FEATURES OF MY SUGGESTION IN BRIEF REWORKED ADD-ONS REWORKED MAPS new purple map NEW FEATURES All Maps are different from each other, thus you can4 comments 51 views last activity
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Open Handed During your life, you have learned to improve your own skills and notice what others do not see. Your Perks Effects duration are increased by 40%. Aura reading range increased by 4/6/8 meters for You and Your Allies. If the Killer sees your aura, you get a Sound Alert. (cooldown?) the Perk effects and Status Effects are two different things! Don't mix them up ple7 comments 111 views last activity
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Streetwise Long nights out taught you to do a lot with what you've got. Reduces the Item Consumption rate by 10/20/30%. I ncreases the repairing, healing and sabotage speeds with the Item rate by 10%. Speeds up Perk Cooldown rate by 13% for You and Allies within a range of 8 meters . Once out of range, this effect persists for 15 seconds . Streetwise does not stack with other instances o6 comments 101 views last activity
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Leader You're able to organise a team to cooperate more efficiently. Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Searching speeds by 15/20/25% when they are within a range of 12 meters from you. You are affected by the same effect, but at a rate of 5/10/ 15% if the other survivor is within a radius of 8 meters from you. Survivors c1 comments 41 views last activity
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Catch Me If You Can After heavy torment you'll never let yourself to be caught again, at least for a while. FIRST OPTION: After performing an unhooking of a survivor, the Perk activates. While the Perk is active, the next time you get unhooked or you unhook yourself while in the Killer's terror radius, break into a sprint at 150% of your normal running speed for a maximum of 5 seconds .1 comments 21 views last activity
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A Little Patience You're trying to get the most out of yourself to hide from the killer’s field of vision. Pressing the Active Ability Button while Standing Still activates the Perk for 25 seconds. While the Perk is active, your Grunts of Pain and Breathing are reduced to 0% . Your running and walking sounds are reduced by 70%(?). You leave 50% less Scratch-Marks. You cannot scream. A little2 comments 41 views last activity
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Dance With Me When performing a fast vault or leaving a Locker in a sprint, you leave no Scratch Marks, Bloodtrail and Running Sounds for 5 seconds . Dance With Me has a cool-down of 50 /40/30 (?) seconds. Windows of Opportunity Unlocks potential in one's Aura-reading ability. Real Pallets, Vaults and Breakable Walls are revealed to you with an yellow aura and Fake Pallets and Blocked6 comments 51 views last activity
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Boil Over is a weak Kate's Perk. It must be buffed. Many people have suggested making wiggling speed higher, but I want to offer something else without departing from its original idea. Boil Over You are a battler and do everything to escape a foe's grasp. If the Killer carries you, his movement speed decreases by 10% . Your Struggle Effects on the Killer are increased by 60/80/100% . You25 comments 521 views last activity