AliceNull
AliceNull
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So, for those who haven't seen, Vigil is losing its status effect additionals to avoid a number of interactions with other perks, being restricted exclusively to its main draw of reducing exhaustion. In exchange, BHVR are luckily tuning its numbers… down another 10% ? By Judgement that can't be right, I must be misreading! Hold on, let me go grab my glasses…and, nope, that still looks like a numb52 comments 1,342 views last activity
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Why? No, seriously, for what reason? Judgement is already shaking out to be a rather strong killer even with the zealous control value at 0.3 seconds, and Knight is barely in the bottom of B- if you're being charitable. Neither of these changes are coming with compensation nerfs or buffs to account for this, either, so, again… why ?11 comments 350 views last activity
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Not even talking about the actual effect of the additional nerf removing other statuses but can you please at least stop confusing everybody by changing the description back and forth without explaining to people what it means? Now a lot of people think its having its exhaustion effect cut in half, and it is ENTIRELY your fault BHVR. For those worried, Vigil's exhaustion reduction is still only3 comments 180 views last activity
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In the latest AMA on reddit, assuming anyone hasn't seen it yet, they've just revealed that we're going to be getting a communications system incoming soon! I can't express how good this is going to be for players who primarily play survivor in solo or duo queues, even being able to communicate something as simple as 'I'm going for the save' is going to45 comments 1,272 views last activity
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While Aurora has yet to hit the PTB properly, we have had the early access PTB revealed by content creators, and so far one thing has stuck out to me pretty heavily. While Steadfast is a welcome addition to the boon roster and combines well with a number of other perks, and Salvations Cry needs some number buffs but makes sense mechanically as a solo queue support option, the only perk that has l10 comments 582 views last activity
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While the upcoming Chorus of Sin chapter updates were stated to be basically just numbers adjustments, with the community livestream they revealed a much, much larger midchapter later down the line that are going to feature MANY perk updates on both sides. With the midchapter, its more likely we see reworks and additions to perks rather than just numerical buffs, potentially changing the function17 comments 295 views last activity
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Something currently getting lost in a lot of the discussions surrounding the upcoming changes I'd like to pay attention to is the new information players are going to have access to. Rather than just snippets of their power description, they're adding in a more detailed example/explanation menu you can access across the board while not mid-match. This is something the community has wanted for yea1 comments 60 views last activity
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The primary issues with this perk is from a design position, not a numbers one. As it exists, Vigil extends recovery time to 1.66 seconds per second - an effective reduction in status effects of about ~40%. Reducing that to an effective ~30% isn't going to solve the actual problems with the perk, which are the following: - The perk is AOE and lingers for 15 SECONDS after leaving its range, m8 comments 611 views last activity
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Now, its pretty widely agreed that Reassurance is going to make camping-focused strategies take a massive hit, and a lot of people are happy to have this be an option for themselves or their teammates to take! What I want to suggest, however, is that Reassurance is actually going to have some niche value against hard tunneling. Largely, people who are focused on eliminating one survivor will p1 comments 11 views last activity
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I understand that Merciless storm had an outlier case that made it strong under very specific circumstances, but I genuinely do not understand the thinking behind this change. The Pain Resonance/DMS combination happens more frequently, lasts longer, and is completely uninteractive. With Merciless Storm, survivors can simply get off the generator and have it be blocked for 20 seconds. (It doesn2 comments 151 views last activity
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I've noticed a bit of confusion from at least a few people regarding this, but you do NOT have to prestige 3 or purchase the full set from the shrine to get perk tiers on a character. If you have access to at least Tier 1 of a perk, higher tiers still show up in the bloodweb the same as before. Purchasing with shards or going higher in prestige is useful to unlock the tiers by DEFAULT, it is not0 comments 51 views last activity