Avatar

1ettuce

1ettuce

About

Username
1ettuce
Joined
Visits
0
Last Active
—

Discussions

  • Crouching as a survivor seems to reset the 4 second timer on blood orbs passively dropping. Since each time blood orbs passively drop they drop 2 blood orbs, and crouching only drops 1, you can crouch every so often (in between 1 and 4 seconds) and end up dropping less blood than you would usually, since you'll end up dropping blood orbs only because of crouching, and not because of their passive
    0 comments 21 views last activity
  • 6.1.0 removed the info and interruption part of pain res, a good change! Then, literally two weeks later in 6.1.2.... they did this, with quite possibly the worst reasoning I've ever seen from the devs: So they brought back the interruption part of pain res, and why was that exactly..? To remedy something means to "set right (an undesirable situation)."
    20 comments 673 views last activity
  • Chase is the most fun part of dbd by far. Not a hot take until hit and run is brought up, interestingly enough. Hit and run is literally just the playstyle of injuring someone (hitting) and dropping chase to look for someone else (running). Usually done by a stealth killer who can get a first hit very easily, or legion, who can also get a first hit very easily. Specifically when done on stealth
    92 comments 1,403 views last activity
  • In 6.5.0 this addon that gives nurse 3 blinks was buffed to reduce the recharge penalty from 50% to 30%. Why? Literally why? Who's idea was this?? Please fire them!!!! There was no universe where this addon needed a buff, please undo it. In fact, undo it and nerf it past that, nurse having 3 blinks is ridiculous. This addon was already too strong after th
    29 comments 341 views last activity
  • You guys have recognized before that perks that give easy free distance to survivors are a problem and don't have counterplay from a killer's end, so then why do you go on and make MFT and Dramaturgy? They could at the very least have SOME precondition or requirement like SB and Lithe, but no. All Dramaturgy requires you to do is press a button (sound fam
    47 comments 792 views last activity
  • Although the survivor activity hud was added earlier this year, the solo survivor experience is still far from a finished product, and there is still tons of room for improvement. I would really appreciate the option to see what builds my teammates have, and of course for my teammates to see what I have. My teammates have no way of knowing they need to let me get an unhook to activate a perk, or
    12 comments 131 views last activity
  • And don't go "oh well in this situation or on this killer you may want more range on it but in this other one you may want less range" nah nah nah, what range do you think would be strongest overall? Too much range and it could give you info too often, to the point where it isn't even giving you info anymore. Too little range and it's the same problem but giving you info too rarely. The 32 meter
    12 comments 141 views last activity
  • BNPs will be changed to take 10 charges off of a gen, so with 4 BNPs it'll take a gen down from 90 charges to 50 Potential energy charge speed is based on the speed to repair total % of a generator, with 1 token gained per 1.5% of a generator completed. So right now, fully charging potential energy takes 27 seconds, since it takes 27 seconds to complete 30% of a generator. To repair 30% of a 50
    3 comments 91 views last activity
  • Thanks so much for removing them, did literally nothing but make facecamping stronger, BASEDHVR
    Mod
    130 comments 4,634 views last activity
  • The biggest issue with dh by far was its uncounterability vs certain killer powers and in certain situations. Throw a hatchet at a survivor with dh and they can literally just react to the hatchet and guarantee they get dh off with nothing you can do about it. Same uncounterability can occur w demo's shred, nemesis's tentacle, literally any killer in a situation where lunging is necessary....and
    24 comments 271 views last activity
  • Nutritional Slurry This addon is the one I think should be basekit the most, it feels necessary to play on a lot of maps that don't have very forgiving pod spots, and the level of map dependency faced without it is frustrating. Map dependency is silly, it'd highly be appreciated if 10 pods was basekit Kid's Ball Glove This one I'm kinda mixed on, because it was honestly way too good for a b
    0 comments 61 views last activity
  • Imho, addon strength should go browns < yellows < greens < purples < iris, I think that makes sense right? And in that regard, I think browns should generally not be great addons. I don't at all mean they should be useless, because nothing that you can equip should be useless, but some killers straight up have browns as their best addons, and I don't think that makes any sense. Meanw
    11 comments 283 views last activity
  • • Platform - Steam, PC • Description of the issue - The Clown will sometimes throw a pink bottle when a yellow should've been thrown, and vice versa • Steps to reproduce (if possible)/How often does this occur - Could be random but seems to happen when throwing a bottle quickly immediately after switching I find it kinda odd I can't upload this as an m
    0 comments 41 views last activity
  • Don't get me wrong, I appreciate the recent addition of the faster bloodweb features, but I don't understand why it has to be so lacking and underwhelming. The auto complete bloodweb was sped up from the ptb, but can't be made instantaneous, why? Same with the chain buy, which wasn't sped up from the ptb, so I have to opt for a slower option just to get purple and iri stuff ever, since the auto b
    4 comments 1,071 views last activity
  • 10 comments 161 views last activity
  • Solo survivors are already forced to take up a perk slot to get information anywhere near that of a swfs, so I find it ridiculous that said perks can be countered by a status effect, which then does basically nothing to swfs. Pretty much the only significant ways that blindness affects swfs is with WoO, deja vu/visionary, and aura reading on the killer only to some extent. At the end of the day,
    13 comments 221 views last activity
  • Jolt was recently and secretly buffed to make you scream when working on a gen that explodes from it, similar to eruption. My problem with this is that SWFs can call out when they're about to go down to dodge the scream effect, and solos can't. As I'm sure you're thinking, it doesn't matter since the effect isn't at all significant anyways (like a certain previous effect was), since they both onl
    4 comments 71 views last activity
  • Has anyone been able to crack the code on this yet? I have a feeling I looked in the wrong spot because I had only found one "miscellaneous" file
    9 comments 481 views last activity
  • I feel like solo would be so fun if you could see each other's auras at all times, or whatever else absolutely crazy big like that. Don't get me wrong, I'm aware that as it is right now this would be way too strong, and buff almost all SWFs, but I think if killer could be buffed in ways that accounted for it, it would make the game more fun overall. What would those buffs be? Do they ever have a
    26 comments 431 views last activity
  • Some ppl are really out here telling me that a camping bubba isn't uncounterable and that it's totally possible to get a 4 out against one. So please, show me a video of this happening, without any perks or items being necessary from the survivor side. And also preferably without the bubba being absolutely garbage at the game but we'll cross that bridge when we get there Oh let me add, for the r
    76 comments 2,003 views last activity
  • Why can survivors get a 4 out during endgame? It is so unfair that when I strategically camp- I mean defend my last objective as wraith that swfs can abuse my hit cooldown to have a healthy teammate come in for the save and waltz out the exit gate and get a free escape. My objective as a killer is to kill so why are survivors able to deny my objective? My solution to this is to reduce the attack
    26 comments 683 views last activity
  • 0 comments 41 views last activity
  • Bubba, hillbilly, oni, plague, huntress (particularly with cooldown addons or iri head), trickster, pyramid head, stbfl, myers, pinky finger, original pain, etc. All these killers/tools allow killers to pretty much guarantee or near guarantee a kill for free just by camping someone on the hook. I can understand the anti-camp system being disabled in endgame being more fair for the average killer
    92 comments 2,365 views last activity
  • See a lot of ppl suggesting things like "we don't need to discourage tunneling, we need to encourage other playstyles" or vice versa, reality is both of these things need to happen. Only nerf tunneling and killer can't win against high level players Only buff not tunneling and killers will still tunnel to be annoying and because it's easy To the people who suggest only nerfing tunneling, I ima
    0 comments 31 views last activity
  • In the dev update which announced the new survivor activity hud, bhvr made it clear they wanted to buff solo survivors without also buffing swfs. This is why they went with the survivor activity hud since the things it shows are things that have always been easily communicated over comms. I think this was very reasonable of them, and I think there's two things that could be added that would have
    19 comments 263 views last activity
  • 1: "Wow tunneling is really unfun, I wish the devs did something to make it less viable" 2: "Why should the killer play for your fun? The killer's objective is to kill and tunneling is the best strategy for killing. Stop being entitled and let ppl play how they want to." Notice how nothing 2 said is incorrect really. The problem is, to put it simply, nobody asked. 1 is simply saying they wished
    101 comments 2,912 views last activity
  • Sup, I made a thread about STBFL already but I'm doing it again w some updated thoughts ig :) :) :) Stbfl absolutely has problems despite the echo chamber of "Stbfl is fine as is." I wanna go over some problems and dispute some counterpoints: Makes camping and tunneling insanely easy When ur at max stacks of this perk and u camp, there is basically nothing a team can do to get the unhook wit
    25 comments 281 views last activity
  • So let me get this straight, supposedly the reasoning behind removing the bright light interactions was "The majority of Killers do not have any interaction with Survivor items, leading to the ones that do feeling unfairly punished by something beyond their control." This made sense for wraith and hag, sure, but for the rest of them, really? Please tell me exactly what spirit player was out here
    49 comments 753 views last activity
  • Changes Sprint Burst (added) Cannot be activated until having walked for 3 seconds straight Stops being activatable if the user stops walking Lithe (rework) Press the active ability button while running near a vault location to immediately perform a running vault over it Causes exhaustion for 40 seconds, cannot be used while exhausted Overcome (rework) When the killer misses an attac
    62 comments 908 views last activity
  • I don't really get why the devs are so safe with some hex perks they put out, at the end of the day they can be removed and if detective's hunch has to become meta for a bit is it so bad? Specifically ruin, crowd control, third seal, huntress lullaby, and face the darkness really don't feel like they would be op much at all if they weren't hexes. Instead of just making them not hexes anymore cuz
    0 comments 21 views last activity
  • Tunneling and camping are both valid strategies that should not be as effective as spreading hooks or just going for chases in general Although I am aware spreading hooks/going for chases in general is not *currently* viable enough for this to be the case, I would like it to be Hopefully the heat produced from this take doesn't cause the world to burn
    14 comments 141 views last activity
  • Why do people keep calling dh a 3rd health state? Isn't it a 4th health state? You already have healthy, injured, dying, that's 3. With dh that becomes healthy, injured, deep wound, dying, 4. However to any of you who say 3rd hit instead of 3rd health state, congrats on not being technically wrong I guess :D 🥳
    20 comments 361 views last activity
  • Title. Not copium, just my opinion. I wanna see if it's as bad as it on the subreddit where you're literally not allowed to have this opinion lol
    26 comments 522 views last activity
  • A little while ago I made a post going over DH's problems and the solution to said problems, which is linked here: https://forums.bhvr.com/dead-by-daylight/discussion/368628/the-only-change-that-dead-hard-needs Although DH is now in a better spot balance wise, the biggest problems with it are really still there. So as an alternative to the change that was made, I wanted to very briefly summari
    11 comments 152 views last activity
  • As far as I understand it, hit and run is a strategy where you just drop chases the moment you injure someone, and then come back later to down them, generally on stealth killers (please let me know if I'm wrong about this definition of the strat). I see it get so much praise and I genuinely don't understand why. To me it honestly just seems like a strat that involves very little chasing (which i
    7 comments 252 views last activity
  • Scourge hooks are currently somewhat odd, as their random nature turns the idea of them from an interesting one of "OMG! special hook" (or whatever) into what is more like you either get it or you don't. I think scourge hooks should be more interesting than just being random, as well as not being random just because that's kinda silly dontcha think? With the intent of making scourge hooks less re
    6 comments 61 views last activity
  • Considering that Jolt used to be the perk Surge for Demogorgon, and licensed perks/killers/whatever wouldn't just be able to be in a tome without permission, I would think they wouldn't put this challenge in the current tome unless they were completely sure that they weren't getting the license back? I suppose there wasn't much reason anymore to believe i
    1 comments 101 views last activity
  • As someone who plays a lot of Huntress myself, I personally find her addons to be a bit boring because of their very basic stat changes and basic number changes in rarity differences. I also find them to be a bit too strong, not in the "OP" kinda way but more like how universally good some of them are and some lower rarity addons being very strong for their rarity. If you disagree, that's totally
    8 comments 271 views last activity
  • Despite STBFL being known as a healthy perk, there's actually many significant problems with it. If you are going to criticize any of these points, then please be constructive instead of just saying some "it's a healthy perk entitled survivor source trust me bro" nonsense. Works well on a variety of killers Despite people arguing that STBFL is "only good on the weaker killers" ...this just is
    Mod
    110 comments 2,653 views last activity
  • Already made this poll but I wanted to add some more options cuz I thought it'd be interesting and also make it anonymous, if there's a way to do that without making a whole nother poll then sry I didn't realize
    1 comments 51 views last activity
  • Despite the sale saying that outfits part of the "Project W" collection are on sale and these outfits saying they're part of that collection, there doesn't appear to be a sale on the auric cell prices of Jill cosplay, BSAA uniform, Sheva Alomar, STARS uniform, Carlos Oliveira, detective noir, and blighted Wesker
    0 comments 41 views last activity
  • The resident evil sale says "20% off Project W Collection Outfits" but Jill's STARS uniform outfit is supposedly part of that collection but doesn't seem to be on sale, am I missing something?
    3 comments 51 views last activity
  • 0 comments 31 views last activity
  • Dead Hard as it is now is meant to be a perk that doesn't guarantee value, that can only give you distance when precisely predicting when a killer is going to attack, and something that really does more in its passive deterrence than in its actual effect. This was the intention with the change to Dead Hard and honestly is a totally fine part of the perk. What's not fine is how often it can be use
    6 comments 341 views last activity
  • Hey guys, could you please add a score event called "Two Birds With One Stone" or something like that when Wesker slams or throws one survivor into another, i think thisd be awesome id be very happy if it was added <3
    1 comments 31 views last activity
  • Lethal Pursuer currently does not increase the duration of the "Bad Man Keepsake" add-on for Nurse, unsure if this is intended but the description of the add-on and the way LP works with other add-ons implies that they should work together
    1 comments 41 views last activity
  • Step 1: Kick a gen with overcharge equipped Step 2: Wait for the gen to reach 0% Step 3: Have a survivor work on the gen and succeed at the overcharge skill check Step 4: Now the gen will automatically regress while not being worked on
    5 comments 321 views last activity
  • Although I know many people don't think Nurse really needs too many changes, I just wanna get this idea out there and just know what people think of it. The Nurse can no longer attack after blinking if she blinks through any obstacles An indicator is shown to tell whether or not the blink you're currently holding goes through an obstacle Of course this is just a little concept and is not ver
    7 comments 131 views last activity