Avatar

yoi

yoi

About

Username
yoi
Joined
Visits
0
Last Active
—

Comments

  • Top 5 are nurse Spirit Freddy Billy and hag. ( Not in order of strenght) he can be 6th thou above huntress unless huntress Is scot zubat or Umbra.

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/880858#Comment_880858

    Before you complain about looping: killers can loop aswell.

    The topic Is about changing ítems i never sayed looping did i? I mean maybe i did but i don't remeber.

  • @DwightOP said:

    Killers can last second switch aswell.

    Oh really? Si u are saying the killer can last second change every stuff cause he can read the future that in the last second survivors are Gonna bring 4 toolboxes to the game?. Big brain time.

  • @THEghostface said:

    *Laughs in Franklin's Demise*

    Imagine them doing that un the last second so u can actually use franklin Demise. Just Imagine

  • so is fine is for example to get advantage they swap out to 2 keys and 2 boxes right? is completelly fine and fair.

  • Myers his perks are way better also i would Say Is more fun killer to play with

  • @Bach2099 said:

    https://forum.deadbydaylight.com/en/discussion/comment/878303#Comment_878303

    Trapper should start with his traps. Be able to put them all down and then only be able to pick up one or two depending on add-ons.

    Huntress starts with hatchets, Clown starts with full bottles, Freddy starts with snares/pallets, Hag starts with traps, Plague starts with a full stomach.

    It's ridiculous that Trapper has to basically waste the first few minutes of every match to pick up and collect his power.

    Utterly agree. I mean maybe starting the gmse With full traps could be a little too much but having his purple bag addon by default would be a massive help starting the game With 3 traps and being able to carry 5 at the same time.

  • My combo? Would be nurse and plague or legión and nurse enjoy.

  • @anarchy753 said:

    Plague and Spirit.

    Plague makes everyone loud and broken, Spirit demolishes them.

    Disgusting for real.

  • @gnehehe said:

    Trapper is very fun and some simple QoL would render him more enjoyable and efficient:

    • Ability to carry 2 traps and start the trial with 2 traps by default
    • New animation to rearm traps which were disarmed (no need to pick it up then to replace it)
    • Traps will no more spawn on edges of the map
    • Injured survivors, who step into a trap, suffer from honing stone effect (down unless a partner help them)
    • Slight fine tuning of trap color: default traps and traps with yellow addon should be slightly darker (I do think that tar bottle is a bit excessive: 2 slight buffs and 1 slight nerf for balance)
    • No more excessive RNG-based escape: if someone steps into a trap, he should be immobilized for 8-12 seconds (current fast escape with a partner is ok) ... both 1-try escape and 10+ tries failure sound really wrong

    @bhvr: we need this ^ 😁

    /edit: I do think that starting with all traps would be really excessive and this is not needed to improve the trapper

    I agree With everything but the tar bottle. Ir doesnt need nerf. Is a good addon normal traps can be spotted way toessily and the yellow addon barely changes the color, but Is just to little that Is almost the same as default trap.

  • level 3 wasnt hard was lame, was doing the same over and over again, boring as fucx those werent a challenge at all

  • @jimmy5200 said:

    https://forum.deadbydaylight.com/en/discussion/comment/879399#Comment_879399

    Afterthought, this is the same case with any killer without their power. It’s difficult to get a down without trapping someone, using Mikey’s t3, Billy’s chainsaw etc. maybe traps aren’t instadowns but there’s add one and you usually make it to them before they escape the trap which injures them. and yes it’s not easy to stop loops but that’s the same with ghost face, usually leather face, pig and or wraith. I’m sure they can stop them but they also have a difficult time. So I don’t get your point...?

    you are comparing ghostface who has redglow mindgames without mindgames or wraith who actually can blend and get free hits, specially if using nurse is calling? no fam, they have an m2, as trapper you are simple m1 unless u can use your traps... and u cant use your traps if u have to go to the OTHER SIDE OF THE MAP to pick a trap. is utterly unfair in rottenfields, ormont, red forest big maps.

  • @jimmy5200 said:

    https://forum.deadbydaylight.com/en/discussion/108457/trapper-is-outdated

    Actually i don’t see the problem with his traps being spread out, it gives survivors time to gen rush yes but you don’t need to spend the begging of the game looking for traps. I get a couple down then go check gens chase whatever then grab more traps set down and by then there’s a couple gens done and a death or 2. He dosent start with too many otherwise it could be pretty op. Other killers start wi th them all cause they can’t get injured or stuck in them only slowed down or whatever obviously. No I’m not a trapper main but he’s pretty fun to play and yes I use the traps all the time

    try to get a couple of downs as trapper (without traps) if they know how to press the space. the argument has sense in rank 10 or above. how is gonan be trapper op, he is the most outdated from all killers he has nothing in the early game cause he is a normal chaser and need traps to actually shut down loops. trapper is far away from actually being OP, playing trapper in rank 1 can be sad sometimes. it wont make it op at all having instead of one fuc+ing trap, having 3 but without addons, also his traps should be a little bit darker by default his traps in lerys and the game are utterly bullcrap. i found some placements in hawkings but the first 2 are unusable if they have half a brain. unless u have the bassement in the library there u can do some good stuff as trapper but... is not fun at all.

  • is actual funny they say " we want to make it to 2 escapes/ 2 kills" nice if it wasnt cause as killer if u get 2 kills u are gonna get a BIG FAT -1, right? piping as survivor is easy, killer should be changed first, if u have problems to pip as survivor sorry but u really need to get gud at the game, u dont even need to escape do some gens, maybe 1 or 2 unhooks maybe some chases or not even that if u dont want to be chased break 2 totems and there u go easy pip. because playing survivor is always was and forever will be easy.

  • that is an actual issue are u saying that 45 secs is not enough to choose what u wanna use? why abusing he game mechanics and change in last seconds? that is not ok specially when they do it cosntantly taking advantage of the bad design of the lobby jsut to take an advantage over the killer they shouldnt have because as killer u cant prepare for it u cant just change the perks but they can just switch the survivor they want wich is prepared with the items and everything... and yeah items change the game is like saying versing 3 toolboxes and a key it wont change anything is stupid to say something different.

  • Because the killer needs to have fun aswell Is not fun going against a sweaty swf With 3 toolboxes and a key... So u are Gonna get dodged everytime if u are Gonna try to be an #########. Hiding info to the killer Is stupid the game Is already way to Survivor sided to actually Make it Even more than it Is.

  • @[Deleted User] said:

    I mean, they're nerfing balanced landing. That's nerfing most of the infinites in the game.

    Not at all Mac Millan and farm middle buildings Windows are still un the game and should ALWAYS be blocked.

  • @[Deleted User] said:

    I mean, they're nerfing balanced landing. That's nerfing most of the infinites in the game.

    I'm the slightest farm and Mac Millan loops are still there. Those Windows should be blocked.

  • @[Deleted User] said:

    And yet there are many Trapper players doing very well with him across all ranks...

    Until You get an organized ser disarming all your traps because mic. Giving him more traps could help to have more stuff traped constantly.

  • The problem Is that they use those 60 second of immunity to do gens like really?

  • Se have a real problem if dime poeple really believe that if he starts With 2 traps or 3 he Will ve broken. Thats stupid. Is trapper not Spirit.

  • @Acromio said:

    He's outdated as of fall 2016. The Devs have made it pretty clear thath they no intention of ever reworking him.

    I never talked sbout reworking his ability just give him more traps from start.

  • Is terrible. Huntress s tier? Ghostface b tier demogorgon a tier. Myers a and doctor b. Everything Is wrong there

  • You forgot to Say /s at the end of your comment. Trapper Is easily one of the worst killers in the game. Barely used in higher ranks. I'm not saying u should be able to place a trap in front of the hooked guy like 2016 but man he needs some extra love the Brown bag didnt do much if any actually

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/878315#Comment_878315

    A Trap from Trapper and a Trap from Hag are 2 totally different things, you cant compare them by any means. Freddy can be compared more to clown, if anything.

    Trapper is not that bad as you make him. As mentioned, he just needs a small boost in the beginning of the game, and thats it. Imagine having half of the map completly trapped within the first 30-40 seconds would be rediculous.

    You can disarm trappers traps without getting any punishment unless pink addon despiste Freddy or hag slow down or almost free hit With her teleport. Also trapper Is way slower than them to use his ability to place the trap unless purple addons Is being used compared to default hag. Is actually not that impressive to have more traps. Also he should place them a little bit faster like the yellow addon by default and start With 3 traps by default ay least. Also trapper relys just in that despiste Freddy (who can teleport and having way more pressure) so his traps should be more powerfull aswell

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/878303#Comment_878303

    Giving the trapper all his traps from the start on would be insanly overpowered. If he starts with one more trap baseline, he would be fine.

    Yes starting with almost 10 traps can be very strong but Is trapper. So the Word overpower Is not correct. However despiste of hag or Freddy trapper traps injure survivors so thats why u think would be op. But at the same time placing them costs time despiste Freddy or hag they place traps very fast to compare to them as trapper You need like the purple addon... Also their traps can't be disarmed without being punished (slows down or hag teleport getting a hit) disarming traps of the trapper unless You use the pink addon doesnt do anything to u.

  • @KuromiStarwind said:

    Less reliance on his traps being RNG - make traps feel like they have an impact

    Starting with 2 traps at least by default

    Removal of the ability to destroy his traps

    Potentially allow for 1 special trap to be placed that cannot be disarmed.

    Congratulations, you just made Trapper at high ranks much better without having to spend half a year on reworks. Unfortunately these devs don't tend to slowly buff killers, they just rework them, for better or worse :)

    I agree With everything but one thing the trap wich can't be disarmed thats not fair at all You could for example trap the god window every map have and thats not fair isnt the window neither wich should be always closed like the Mac Millan window, or the zepelin window, but still. Unless Is a pink addon that would be interesting that would be for sure an ultra rare addon. But should be abled to he destroyed if they have the sabo perk not toolboxes but sabo perk and that for every trap that would nice

  • I don't find a problem With them Is the only way your matches can go for a bit more than 5 minutes.

  • But but but brand new parts and toolboxes arent a thing. Brsnd new parte got nerfed arent strong anymore right? Right? Right?

  • Probably not. Maybe they should get them back do people can try a killer and see if they like it. I have hundreds of pigs and Freddy (i have Freddy anyway but still)

  • but but but but but but but is your fault! you didnt applied enough pressure!

  • thrill of the hunt is a terrible perk that only works with certain builds and for specific killers most times is not even worth it.

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/868099#Comment_868099

    Not true at all. I got 3 2k matches last night and pipped in 2 of them. 9 or so hooks with plenty of chases, hits and kicked gens. Was running Trapper and had a really bad setup on cold wind. Happens.

    The black pip only is pure myth. If you are pressuring gens and not staying in one chase too long, you will pip.

    Not in red ranks

  • Is fine as it is. What u want Is free kills With noed after terrible performance.

  • Killing a 4 man toxic squad in haddonfield With bl and biased addons With clown nothing better.

  • Don't create bait topics.

  • And it Is there for PC wich Is Even Worse. Se don't need it at all.

  • No. But don't slug 4 mins the last guy trying to be toxic. If u do it constantly and they have proof u may have a problem.

  • Because Is a good killer Is like saying why so many spirits? Why so many Freddy? Why so many billys? At least on pc

  • Some people play to win. But playing mouse and cat every time to have that chance meanwhile survivors pip easily by dying because the game reward them way more than ir does For the killer Is annoying.

  • @TheRoyalOwl said:

    They should fix the emblem system, as it rewards killers like legion too much and rewards other killer little.

    Though I really don't get people obsession with pipping. Pipping after a match really has nothing to do with the match and how well you did, atleast for killer.

    I mean some people want to pip because they play to win but having to play mouse and cat to find the last one Is annoying let it be and thats it. Find the hatch i don't Care unless i find it before u do.

  • I'm agree. If You don't play both sides You know nothing about how does it feel being at the other side.

  • He Is not but he Is d tier or the worst of c tier.

  • Base kit was fine only some addons needed rework. They didnt kill the nurse but decrease the numbers massively cause now only true nurse mains play her because Is not Even fun for most people anymore.

  • U should be able to pip killing 3 without any problem With that most killers wouldnt slug for the 4k because You don't need to and u only would if u had to sweat like mother trucker in that Game and u want your 4k...

  • Is insane they really want to get killers turn info wraith tier. Insane ay ay ay ay i can't over bully this killer pls nerf.

  • Enjoy the game before Is oficially dead man.

  • They are doing What the have to do kill. Is like saying survivors should be stunned if they repair way too fast (OH WAITTTT).

  • @lightning_lif3 said:

    So every knows the perks they skip in there blood web for a tool box or killer add on so why are they there why is balanced landing getting a nurf but HOPE and beast of pray literally are invisible on blood webs who watches a YouTube video a just says wow what perk is that and have to Google what it is because no one uses it I mean like yay new killer new survivor new perks but we're are they not in your build because your running Barbie Q and chilli ruin nurses calling and sloppy butcher thinking you'll see a survivor with new perks nope metta is life they don't need new perks that can't always be used or old ones that weren't good to start with this needs to be fixed I could promise if they did a rework those old perks the game would be bursting with diversity

    Because they can't create decisive Strike level perks all the time and why would them if then they have to nerf itt? The latest stupid perk was mom and got nerfed.

1 … 3 4 5 6 7