vol4r
vol4r
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- vol4r
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Comments
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@TurboTOne said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989154#Comment_3989154
Yeah i'm playing on Europe Server too.
It's just annoying. I simply don't have the time to keep up and practice my Killer all the time to be strong enough to Face these super efficient Survivors.
I hate that i'm being forced to Use these Super Strong Perks and unfun Tactics to even stand a Chance.Like, i get that i can't be winning every Match with ease. But, maybe 1 or 2 in between would be kinda nice.
I just refure to do to unfun tactics. I am not slugging, I am not tunneling - I use "friends till the end" and i let the perk choose my target.
I am not even caring about the outcome of the match? I am getting 1k? That's fine
Games are more enjoyable if you don't care about the outcome.
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Well, I felt like I was losing all the time lately too, but my kill rate is fine
It's last 30 days. Let's say it's decent.
In my case it's because I am playing much less killer lately and feel rusty - queue times aren't good enough for me.
So I consider myself survivior player lately, I know their struggle too.
Thing is - surviviors stopped playing "the chill" way, because if they do so, they get stomped.
That's why we are having more efficient people, better builds all the time.Europe for example now always sweats, I am never having chill games so people adjusted.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988987#Comment_3988987
It really isn't, it's very close to the original kill rate.
We will be sharing a lot of the stats after the event has ended, including some fun ones to do with the classes.
Hey Mandy!
Will stats be uploaded for regular mode aswell?
I wish to see a big list of every killer's kill rate! Is that possible?
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I don't understand why people prefer 2v8, honestly.
- you are getting 2 tapped with 2 killers around so often, they team up. This literally takes away my feeling of the impact I could make towards win of my team.
- People are just running around, doing nothing - looting, hiding etc.
- Legion exist, which isn't very enjoyable in my opinion.
- Oni get's free downs and free power all the time.
It takes away my "power" as a survivior, feels hopeless for me.
On the other hand, I like playing killers with a friend - it's amazing, feels great, brings so much fun and enjoyment.
But 30 minutes queue is just not it.Survivior experience is not appealing at all - I only play for bloodpoints and "play while you wait" feature.
2v8 queues also break killer queue.
With all the events lately, there really haven't been times to play killer with decent queue times.
In my opinion BHVR should stop doing events that often, just because of it :( -
@Whitey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988595#Comment_3988595
why are people who get curbstomped by veterans being matchmade against veterans?
Until MMR gets a trueblue rework, don't force people to get destroyed or rematch against people they don't want toIf you've had too much success, then MMR will push you towards better people - that's just how it is.
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988595#Comment_3988595
Its either that or they need to compensate for the swfs advantage and perk stacking lol
Like bhvr needs to really fix how matchmaking mmr system works and playing againts premades.
Ill rather block the users than play with or againts them again due to missmatch of playtime (experience)
Like keep in mind EVEN IF they are in as said minority of playerbase its still unfair to go up againts them without proper balancing the advantages they have.
Like with my 500hours i refuse to get a killer with 10k hours just because its totally unfair
having 10k hours doesnt necceserily mean you have an automatic win.
I do have 10k and I don't play meta and I don't win every games.
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Does it mean we will get nurse, blight, kaneki nerfs?
We have been vocal about those killers for years now.
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Honestly, I think removing kidnap tech would be a good start.
We could also make his M2 attack to not do damage - just put him in enraged mode. To make up for a change maybe increase time of enraged mode.
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@Coffee2Go said:
Ill rather have a feature to ignore a player to not be matched with and againts as.
Marvel rivals has the feature
Terrible idea!
Veterans with a lot of hours would get blocked by everyone, it wouldn't be healthy.
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@RhacophorusVamp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987532#Comment_3987532
Your name can be read.
This is probably because you don't have the "hide your name" setting enabled.https://us.v-cdn.net/6030815/uploads/G8L774H1OBYH/volar.png
Try talking to yourself in the survivor lobby.
You will notice that your name changes depending on whether "hide your name" is on or off.Also, your player name in the top right-hand corner of the screen will change to "You."
Your name displayed in the friends list will also be "You."
This feature is a setting for streamers.Not the point. It hides your name for yourself only.
Anonymous hides your name for everyone but you
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@RhacophorusVamp said:
Have you also set "hide your name"?
If you turn this on, your character's name will be displayed in chat instead of your player name.Since your name is visible in the chat box, it's likely that this setting is turned off.
https://us.v-cdn.net/6030815/uploads/YHQYF7D9HJ3I/hide-your-name.png
https://us.v-cdn.net/6030815/uploads/T71RI5VNBA0Y/char-name.png
Doesn't it work just for yourself? If you're anon it still doesn't display your name in the endgame chat
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@oecrophy said:
Cheater? There are already people who can see the killer, their add-ons, and their perks in the lobby. Wouldn’t surprise me if you just ran into a cheater. Did the account look “clean” to you?
Account had a 700-800 days VAC ban ;p but he didn't seem like a cheater in game.
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@Nazzzak said:
Were you livestreaming? Maybe a stream sniper?
Nah, I am not. Haven't been for some time ;p
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70 seconds is too much to camp it - you do this only if they took their time for last second unhook.
If there is just one aura and it's really far away, you just 50/50 the close gens tbh ;p
nowhere to hide might be better than bbq ;p I only use bbq on very mobile killers like freddie, dredge ;p
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Just a note: for 2750 hooks you need around 43 hooks daily when rift lasts for 65 days (if I remember correctly).
It's not doable for me, even if I play an hour of killer daily.
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@Callahan9116 said:
Fog vials are not a free escape tool. You use them to force the killer into a 50-50 guess after vaulting.
They do nothing now, let's face the truth.
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@Elan said:
With high gamma they did nothing before as well. Fog vials are kind of mass panic as a new tool that affect base game, more than true issue. I play mostly killer and I never had any problems tracking people in fog, spamming it was bit weird, but item-wise they were strong as old maps.
People didn't give fog vials enough time before being vocal.
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We are just not allowed to have a good thing anymore. Killer mains are vocal enough to get everything nerfed to the ground.
The problem is that we didn't have enough time for learning. Learning how to use it effectively, how to go against them.
It was inconvinient at first for me too, but after going against some of them they didn't affect me really as a killer.
Now fog vials are just useless now.
For those who don't know - this is how bad fog vial is now.
Those were the addons:
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It's ridiculous tbh.
Fog vials were not a problem. I barely got any value out of them and I was not losing the survivior using them either.BHVR literally added the item and nerfed it enough to be unusable because some people didn't like something that's new.
I believe that people didn't have enough time or chance to play against it, learn to play against it and you guys still took their feedback.
Meanwhile we give a lot of negative feedback on Ghoul for a long time, since his release and not much really happened.
Same with clown, people hate buffed clown, give a lot of negative feedback. -
Nooo! Event powers were the mistake.
We don't want any of that.
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@ThatRyanB said:
I appreciate the different perspectives in here! If you don't mind me interjecting to ask two questions (since I'd love to share this feedback with the team):
- What is one change that would increase your enjoyment of the Map item rework?
- What about for the Key item rework?
Hello @ThatRyanB and thank you for stepping in!
In my opinion both map and keys don't have enough charges to begin with. It's just not worth using them.
Iri addons don't need to decrease charges of an item, they are more expensive in the bloodweb.Maps:
- purple addon should be different. Showing totems should be basekit for the maps - like it was before.
- More charges, definitely. Why would I bring map instead of windows of opportunity, if I need to use built to last with it?
I can just use WOO and run medkit, for example. It's just more worth it.
- Longer aura reading on useKeys:
- More charges!
- No downside to playing IRI addon.
- Longer aura reading on useSide question: Will medkit, flashlight and toolbox addons be changed in the future?
Let's talk about flashlights for example: we have 3 different batteries, 3 lenses, 5 duration addons (event addon should be separated tho). Thats a lot. We could combine them with better effects, for example.There are also medkits! 3 speed addons, suture and needle doing the same but with different numbers, 2 skillcheck addons which people don't even use and 4 charges addons!
This would declutter our bloodwebs even more
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/452844/boring-killer-perk-combos
Huh, most Weskers that I have seen run Friends till the End paired with Nowhere to Hide.
Gotta love bringing Alert + Calm Spirit against themWhaaat? You guys are having weskers with something different than pop, nowhere, brutal and eruption? Europe high mmr only consist those.
Back to the topic. I don't enjoy trapper with agi + iron. If you get caught near basement, it's basically timeout for you or easy 4k, depends on what other surviviors do
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The truth is, that if your team plays efficiently, you won't be able to use the perk.
I gave it about 10 tries, twice I got the stun save and once I used it in chase.
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But spirit is still high A tier, wdym?
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I hope they finally retire them! They are clutter
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Blood amber changes feel terrible. I honestly don't understand why it got massively nerfed.
It basically leaves us with 4 charges to use it for like 4-6 seconds. You get 16-20 seconds of usage from a key.
Key literally got gutted, if you don't use it for chests.
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I am personally sad that none of my main characters (15x p100!!!) didn't get any cosmetics in this rift.
Tho I feel like there are some new great skins. I like elodie, felix, mikaela skins the most.
I just wish there were less re-colors.
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I agree! I personally don't like anti-aliasing, can't enjoy game with it, feels too blurry.
I wish we could do something about those hair.
Taurie's skins are the worst, honestly.
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- Ghoul - i just hate him, he is too free, too mobile.
- Singularity - there is literally nothing you can do against good singularity.
Even if teammate use EMP on you, you will get it back within 5 seconds. He is also too strong in looping. - Nemesis/alien both do the same thing i hate - free hits through pallets, windows.
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@GeneralV said:
4607 on Skull Merchant and 247 on Mikaela.
What a crazy man!
I've got 4600 on surviviors (across like 15-18 surviviors) and 5150 on killers (35 killers got 100-300 each).
What can I say? I like variety and I can't put everything on 3 characters :D
I was playing A LOT, like every free time I had, for the whole month, dam.
Do I feel tired? Yes!
There were 2 polish streamers who got around 15k cakes each btw, crazy people!
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p0-99 survivior would literally get you around 300 cakes for 10 prestiges
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Nah, that's not possible.
If i've put 1.8m on p100 killer i would get 50 pies.
1.1m on p100 surviviors = around 30 pies
1.1m on non p100 surv = 28-35 pies
1.2m on non p100 killer = 45-55 pies
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@KA149108 said:
Not surprising when the survivor side is miserable (unless you're a cracked 4man swf)
Killers want to slug, camp, tunnel and make matches a 3v1 quickly as possible and well you get long ques...enjoy.
Long queues even make killers try harder, because why would they wait 10 minutes for a match if they are gonna lose?
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969055#Comment_3969055
I really don't understand the logic with this. There would be days where the killer queue was over ten minutes long and i'd only have a 25% bonus on survivor. Either they broke something and don't know how to fix it or they intentionally changed it and are refusing to acknowledge it for whatever reason.
They literally said they will be looking into this. It happened in a post I was participating in and we still don't have any answers or anything.
It was contant 100% few months before and it was totally fine.
Now I don't even remember how long it was since I saw killer bonus. -
@R2k said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969055#Comment_3969055
Honestly it's not about new content. It's more about balance.
For example yesterday I played survivor whole evening and most of my games felt so terrible in some games I wanted to kill my teammates myself. I bring kindred and open hands almost every game and still survivors play so pathetically bad I wonder how it's even possible.
Literally in 6 games I had "that kind of teammate" who played game like brainless dummy and always brought killer to other teammates or hook so killer could get easily 2-3 downs.
And it's very frustrating when one dummy ruins everything because…. Well, I don't know reason behind it.
On the other side Vesker, Kaneki and that new bunny killer (I honestly don't know it's English name) Were almost every game and people literally DC'D from Kaneki and Vesker lobbies. (My fastest game was we dced in less than a minute after game started as two my teammates left the moment they saw Kaneki. I was 3rd person to leave the game, but 4th guy left after me). Which leads us to the point people see those killers as broken.
It's both balance and content. Balance-wise kaneki was a nightmare, still is unpleasent to go against.
Animatronic feels more balanced, for sure.
It is content thing either, we literally only had some perk changes to try.
The problem is, behaviour looks a numbers - stats, killrates, escape rates etc.
They don't seem to care that we hate going against kaneki, blight or nurse, which we go against the most in europe.
Now we see more vecna aswell, but I personally think he is well balanced so I am not complaining about that.I personally love going against Wesker, he needs practice and skill to perform well. He isn't one of the brainless killers.
Good surviviors will make him m1 killer, with a little bit of mobility to catch-up. -
Definitely demogorgon, we only use shred's addons, because teleportation is not appealing.
Deathslinger is forced to play double reload speed addons, because missing his shots is not really forgiving and other addons are not very useful (iri coins sometimes might get you value, cigar aswell, but it's not that often).
+ Deathslinger hits are sometimes denied. You literally hit a target and it's a miss. Happened on both killer and survivior POV for me.
Maybe dredge could use a little buff to her addons.
Also, when we talk about the addons - blight could use some nerfs on addons.
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"fixing" survivior incentives from 100% to 25% was not a great idea, I guess.
Pushing killer content (kaneki, animatronic back to back) wasn't the greatest idea either - surviviors got nothing, so people want to play killer more.
Also this happening on top of "survivior giving up", "tunneling is a problem", "slugging is a problem" era.
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Huntress and deathslinger were first, but deathslinger was nerfed so my first p100 main was a huntress.
Reason: I moved from CS:GO to Dead by Daylight and I was a sniper there - it was natural to choose ranged killer
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968667#Comment_3968667
Oh, please. Yeah, the 3-4 man bringing nothing but meta perks and juiced toolboxes is "looking for a laugh." And even if you and your buddy are "just having fun," you get information that you wouldn't otherwise have access to, like "Yeah, he's chasing me around shack."
Comms are the single most powerful thing a survivor can bring to the match. They are often used to gain an unfair advantage or to just negate entire killers/powers/builds. Comms negate stealth entirely. Comms negate the Blindness status effect entirely. You know that 2v8 thing where if the Scout had eyes on the killer, the entire lobby would see his aura? It's basically that, except for everything. If one person on comms sees your totem, then they all know where it is. If one person on comms drops shack pallet, they all know that shack has been dropped. If one person on comms sees you use Endfury, then all of them will pre-drop you the entire game. And none of these are "sweaty Seal Team SWF" things to say over comms, either. I'm not on a comp team, but if I see a totem, I'm going to say something like, "Yeah he has a totem upstairs in the Myers house." Boom. Totem gone 30 seconds later.
I bring good thing to my solo queue matches aswell. I can do that after having all those p100 surviviors.
After all, why not increase my chances of escaping?Comms are helpful, I agree. That's why solo queue players should have them aswell.
Game would die out if player's could not play with each other - that's a fact. Survivior is not bearable enough for solo's.
Now we have 8 min without a game as a killer, looking for surviviors? Would be more like 15 min if you make swf's life miserable.Also, a lot of times my solo queue team got accussed of swfing, because we were somewhat organized.
That's the case when MMR works and put you in a good team, if you're decent enough. -
@ChuckingWong said:
Yea killer is just so easy compared to survivor. These days you just constantly get 3/4k and dont even need to have anything really going for you.
Can even be on a bad map or low tier killer, the lowest even, and just win constantly.https://us.v-cdn.net/6030815/uploads/JQ3GKM1G2IVK/image.png
https://us.v-cdn.net/6030815/uploads/YSDRCZTAZP9Q/image.png
https://us.v-cdn.net/6030815/uploads/2656FUAXM2KT/image.png
Its just too easy on one side of the game.@ChuckingWong show us the killer and build, don't hide it atleast
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967478#Comment_3967478
Pick a Killer and I'll try to win 18 in a row.
Do dredge, I dare you!
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I basically never play killers that i despise versing, which are: Plague, Trickster, Twins, Xenomorph and Knight.
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Addons: Mural sketch, never-sleeping pills
Perks: Brutal, Unbound, surge (could change is for batteries), thanatophobia
I find a lot of success with that build!
It's basically free down with 5 frezny hits, if surviviors don't play for blocks
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I think we should just retire them.
Especially when they make less addons on maps and keys. Less clutter = better QoL because we will be getting more stuff we want.
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Oh, I had a game yesterday, when I punished hard tunneler for tunneling me.
4 man out! It felt so good.
NOED didnt help him.
He hard tunneled me for 3 gens, didnt succeed, left me and after that I made like 3 pallet saves. That punishment was GOLDEN.
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No particular order.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3965391#Comment_3965391
Pain res can be fixed in 14 seconds on the gen. Reassurance isnt that good but give it to solid sef and now each hook state can be 100 seconds which is huge.
No one does that anyway.
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Lately it's hard to be maining killer, because of the queue times.
But… if you ask me who p100-wise is Huntress, Hillbilly, Deathslinger and trapper.
But I am playing more of Vecna, Dredge and Uknown lately, got them to p30 already
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3961004#Comment_3961004
The Main issue I see the new perks is Bully Squads. These perks will increase turning perks being used and Will create a a Epidemic of infinite Stunning. Which is why I think this chapter Deserves more time before release.
If the changes go through then Killer needs some Basekit stuff to counter the new mechanics from the survivors. I would add Basekit for when the killer Is Stunned more than 10 times in a match they will be Granted 50% faster Stun recovery for the rest of the match. Which this will help balance the new perks that stun. For the perk that gives endurance to survivors around a pallet stun I would rework this Perk because this will encourage Sabo Squads to abuse this Perk. Franklin's Demise was never needed a Nerf and removing the Items losing charges while dropped actually makes the Perk pointless. The Perk was ment to counter items Like Medkits, Tool boxes, Flashlights or other item that Survivors have. Yes it can be a annoying Perk to go again but it was ment to face SWFs like Sabo to Regular bully Squads and this is happening with healing being very Over Powered at the moment which this Perk helped counter this issue that's has been said for a while now.
Like if I'm the Killer and I'm against a SWF Sabo Squad. If i hit the survivor that is Sabotaging my Hooks and I use Franklin's Demise to Make one survivor lose there Toolbox to eliminate one toolbox I'm able to counter that and get my Hooks in peace. With the Nerf the SWF is able to pick there tool box back up and continue Sabotaging my Hooks making my efforts of eliminating the Sabo Squad to have a Decent game all for nothing.
If Franklin's Demise gets This Nerf than The Killer Needs a Anti Bully Squad Update before that nerf happens. I'm sorry for being mean but it's the truth
Nope. Killing survivior toys will make you play against bots or wait 15 minutes for a 5 minute match.
They must be reasonable. Now waiting time is around 8 minutes.
Survivior side cannot be nerfed to the ground.
I want killer times to be quicker, so I can play killer normally. I myself can't bare to wait that long for a match.
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Same button is not the issue.
Locker placement is - map organization is.


