thrawn3054
thrawn3054
About
- Username
- thrawn3054
- Joined
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Comments
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Lol. I do think hit boxes are a bit questionable at times. Otherwise I got a good chuckle.
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@ba_tetsuo People pick their main because they feel a connection to that character. Not to gain a minor advantage in the game.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/496478#Comment_496478
Ikr? U guys all know exactly why Claudette is a reason to play different, this little bish is nearly invisible. Hell, u can lose her midchase cuz she blends in the environment so well while running that u lose her even we u actually look directly to her.
Play something else. Or use different cosmetics. For me Claudette "mains" (they probably don't like Claudette as a character but just want the advantage she has) With blending cosmetics are absolute noobs.
@HavelmomDaS1 Or they like her character. You know whichever.
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I like the idea of more variety. The BP amounts could be tweaked as needed. I think a ritual for cleansing totems (have dull and hex both count) would be a good addition.
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Other than Prayer Beads I'd say she's fine. She's strong in the hands of a good killer. Weak in the hands of a bad one. I feel this is perfectly balanced (aside from the previously mentioned Prayer Beads).
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If you place a good killer against good survivors the survivors will usually win. The problem with games like these is skill level between players can vary so wildly balance is extremely difficult to achieve.
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Yes. Your personal experience is clearly the same. Thank you for providing such accurate unbiased stats.
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Obviously killers will dodge for legit reasons. Super high ping, a survivor they have encountered before that was toxic, real life concerns come up. But for every killer that dodges for a legit reason, you have the one who dodges because a survivor had the audacity to bring an item. Or they are prestige 3. Or they have paid cosmetics on. Or whatever excuse they made for that game.
Those who try to pretend that dodging is acceptable are at best delusional. Your argument that it doesn't harm anyone is blatantly false. I'm not saying if you dodge once you should get banned. But surely there's a point where it is too damn often that we can all agree on.
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Dodging because of bad ping is acceptable. Any other reason you are simply a coward.
Those who claim lobby dodging doesn't hurt anyone are flat wrong. Lobby wait times are made worse by every dodge.
That said I fail to see why people oppose a ban for lobby dodging. Obviously you couldn't ban for dodging a single lobby. But if it was set at a 30% threshold. Are you really telling me people who meet that aren't harming the game and deserve a ban?
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How about nobody can see the others. Killer can't see the survivors. Survivors can't see the killer or each other. Also remove pretty game chat on PC. That way everyone goes in blind. I'd argue to let killers see the survivors, but practically anytime they see a tool box they dodge.
My second idea is to remove names from the pre game lobby.
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@TAG F13 had a Spring Break clothing pack. Chad's outfit was a speedo with three color options. I always had him wear the tiger print version.
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Killer is usually pretty instant for me. Survivor usually takes about 3 to 5 minutes for me.
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I'd prefer A.J. but I would demand it be speedo Chad if Chad were to happen.
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@23flash said:
https://forum.deadbydaylight.com/en/discussion/comment/491338#Comment_491338
dang best item in the game? couldnt tell that with the stats on it being the least used item in the game and the fact that on an average of blood webs you real receive a chance to get more flashlight and flashlight add ons than any other survivor item. dang flashlights so op at every rank a minimum of 3 survivors escape 90% of the time if at least 3 of them have flashlights. bruh thanks for letting me know lol
Low use does not make something weak. If Commodious Toolbox wasn't being used by people does that make it a weak item? If you don't know how to use a flashlight it's useless. That's why it has a low use rate.
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@UkilledLegion said:
@Bongbingbing buff solo survivors on par with SWF?u want hell for killers?
Perhaps you missed the second part where killers are buffed to compensate? In the I end it is likely the only way to actually balance out the game.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/493119#Comment_493119
That has no bearing on the issue at hand.
It does as far as the survivor failing or not. You're right that they failed to get away or hide. But is it a failure if you're not meant to be able to do something? If you can't be reasonably expected to do something did you fail at that point?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/493092#Comment_493092
So in your opinion, a survivor doesn't fail if he fails at stealth and can't win a chase? Alright, so what does constitute failure on the survivor side, in your opinion?
To be fair, a good killer will find you and down you eventually.
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There are a bunch of reasons for not leaving immediately. Most of those reasons have nothing to do with trolling you.
Also you don't lose emblem points if another survivor is in proximity.
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@Hoodied said:
Not being rude but CROTCH speed, other than that minor error I like it
Lol. I typed a bit too fast apparently.
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While I think people have been a bit too hostile about this, I agree it shouldn't cure you.
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If you don't DC I don't think they can really prove you're trying to depip.
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@xXNurseXx said:
Okay guys, we all love facts so i´ll just post the statistic from a god nurse player who is playing every day and then you´ll see what im talking about! (i can proof anything with past broadcast, so hmu if you dont believe me)
NURSE ONLY PC RED RANKS (1-4)
Wednesday 22.05:
Game 1) 4 Kills / 1 DC / 4 Gens left
Game 2) 4 Kills / 0 DC / 3 Gens left
Game 3) 4 Kills / 3 DC / 3 Gens left
Game 4) 4 Kills / 0 DC / 2 Gens left
Game 5) 4 Kills / 0 DC / 2 Gens left
Game 6) 4 Kills / 1 DC / 1 Gen left
Game 7) 4 Kills / 2 DC / 5 Gens left
So all in all in 7 Games we have 28 Kills -> 7 DC´s!
No. You have 21 kills and 7 DC's. Or a DC rate of 25%. If you're going to post "facts" at least get the math right. Also your argument that we need a killer that can easily 4k is absurd. We need all killers to have a fair potential to 4k. Meaning lower tier killers need buffs to bring them in line with Billy. I actually think he's the most balanced killer in the game.
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As others have said, go with your gut. If the killer tries to ignore you, body block them. Force them to deal with you.
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Just finish the gen. They'll have time. From a Pig main perspective, you should get healed. I can't tell you how many times I'd be in a chase, find someone at a box, break off to down them, and resume the chase. I don't actively hunt those with traps on their heads, but I have no qualms about downing them again.
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People want really random things for this game.
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/489662#Comment_489662
All killers must be like nurse or hb, not nurse or hb like all other killers.
They two just the only killers who can be good in high ranks, and that is a BIG problem.
The Spirit mains would disagree with you. I agree the other killers need brought up. More in the Billy range though. Since Nurse simply breaks mechanics.
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I assume they assigned the rarity on their perception of how powerful they would be.
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I don't play Legion but I thought the lose power one a missed attack was a bit much.
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/489638#Comment_489638
Nurse is balanced. She don't need any change
Uh she's really not. She's fairly broken. Which is fine. But she damn sure isn't balanced.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/489127#Comment_489127
If you want realism, let's have all survivors take only one hit to be put in the dying state. Chainsaws are instant death. No more hooks - killers can kill survivors on the spot. No more on-hit sprint burst. No more killer slow after an attack.
Need I go on?
Okay, now you people are getting way too defensive. It makes mo sense for survivors to be staggered when killers aren't.
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@TreemanXD True.
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Killers not being staggered from falls make no sense.
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@xXNurseXx said:
https://forum.deadbydaylight.com/en/discussion/comment/489006#Comment_489006
Other people see it also the same way.
"The Nurse is meant to be broken. Her brokenness is a reward for the amount of time and effort it takes to get good at her. Don't like it? DON'T PLAY THE GAME."
But Nurse is not the problem, survivor who dc are!
I don't have an issue with the nurse. I do with you thinking Nurse entitles you to anything.
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Cosmetics are irrelevant. They should charge for them. Some of them are ridiculously overpriced though.
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@xXNurseXx said:
https://forum.deadbydaylight.com/en/discussion/comment/488935#Comment_488935
Yep. Nurse is hard to learn and if you commit to play nurse for 100 hours to master her you deserve to 4k every round.
That is the dumbest ######### I've ever read. You don't deserve a damn thing. Though with that attitude I'm starting to be on the side of the people who DC against you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/488926#Comment_488926
No it's about you, the survivor, signing up to play a game against whatever killer/build/offering etc. If you're too much of a wussy to stick around in a tough game whether you win or lose, don't play the ######### game. It really is that simple. You know full well that you could face a 5 blink/omega blink nurse, instasaw Billy, iri head Huntress etc yet you still hit that ready button then DC when your escape isn't handed to you on a silver platter.
What exactly is fun for you if you keep DCing majority of your matches? Why are you still playing if you're not having fun? Is it an addiction? Insanity?
I'm not advocating for people DC. I'm not for the OP's bullshit argument.
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So just accept you're going to lose. You need to stick around for my enjoyment. Great argument there.
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In unrelated news, the sky is blue.
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It's sad how accurate this is.
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No. The whole point of self care is to be able to heal when you need to.
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Just add voice chat to the game. Give the option to mute. Have the range be like 12 meters. Let the killer hear if they're in range. Have the killer unable to talk to avoid making deals.
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It's an interesting idea. Unfortunately I think it would prove too powerful. Maybe if you shifted the shoe idea towards something other than speed. One of Meg's perks is about being stealthy (Quick and Quiet) maybe shoes that had a noise reduction instead.
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We'll Make It. Much more reliable. Botany is a good choice as well. Not nearly as fast as We'll Make It. But it has the upsides of, always being active, effecting yourself when self caring, and making your med kits last longer.
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I'd wait. You have no idea what changes will be made after all.
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It shouldn't. But I also don't feel Noed or Adrenaline should happen either.
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I don't see Legion as dynamic. Or particularly unique. Of course it could be I don't want to play as a moody teenager.
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They said they can't. It has something to do with clipping issues.
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Could be the ward is triggering it somehow.
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Or if you're the last survivor it could just trigger as soon as your downed. That way it doesn't waste anybody's time. Of course killers could stop being ######### and hook people when they've won. But I won't hold my breath.
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It takes forever to build your emblem playing stealth. A couple good chases get you there much faster.