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thomasnut

thomasnut

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thomasnut
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  • @MojoTheFabulous said:
    I really wonder what they plan to do about toxicity seeing as it is on their plan for Year 3 of DbD: http://archive.deadbydaylight.com/wp-content/uploads/2018/03/DBD_Roadmap_v2.jpg

    "Better tools to handle toxicity"

    @Orion said:

    @MojoTheFabulous said:
    I really wonder what they plan to do about toxicity seeing as it is on their plan for Year 3 of DbD: http://archive.deadbydaylight.com/wp-content/uploads/2018/03/DBD_Roadmap_v2.jpg

    "Better tools to handle toxicity"

    Likely a new report system and taking away chat rights for players. Probably a built-in censor as well.

    I would like to see as well and not only agree with orion but see a bit more being done. It should also depend on the severity of the language and harassment. Playing survivor one day i actually had two players work with the killer during the match, both trying to block me when i was hiding, intentionally blowing up gens i was working on, etc. Then after the match start using racial slurs and profain language.

    Removing the events from last night aside, hte toxicity happens after every single match. This is the most toxic game i have ever seen because people know the dev's are not doing anything about it.

    It's pretty sad when i am now going to have to leave chat permenatly off and i can't nor will no longer just beable so say gg, wp because there is always atleast one person after every match that becomes toxic.

    It's sad really for such a fun game and the dev's really need to start doing their jobs and crack down on this. There is nothing really more that can be said

  • @only1biggs said:

    @thomasnut said:
    I'm done replying back to individuals who are actually defending toxic behavior and harassment on here. The point of this thread is to point out the dev's need to finally start doing their jobs and dealing with this kind of behavior.. There is no point to having a reporting system if nothing is actually going to be done about this kind of harassment.

    Have a wonderful evening.

    You're leaving because you don't have a leg to stand on. To deal with your "problem" you just need to ignore it and laugh at them. If it were in the street it would be a different story. As it is not in the street, go away.

    I didn't leave because of not having a leg to stand on. I left because i didn't want to be rude and argue with the ignorance i'm seeing from these replies. Yes i get it would be different on the streets and the internet is full of computer rambo's who say anything in the safety of their houses. It empowers them to say anything they wouldn't say in person.

    I get in this day and age times have changed and some of the replies are people defending or making excuses for this type of behavior and attacking me instead of condeming the behavior. I only made the post in hopes that other people would see this as an example of how toxic this game really is and indicate the dev's actually start doing their jobs.

    However in this DT era i should have known better. I will leave it at that.

  • It's interesting in a team game how many replies deal with winning as a singular factor or a personal win. Either by they themselves pipping or the score. I mean killers yes because you are obviously playing solo.

    However as a team game and a killer main i view winning and losing as this.. It is so easy with this unbalanced progression system for survivors to pip. That should in no way be a factor. If you die you lost. If two or more of you die you lost i consider it a draw. If 3 or all 4 die you lost as a team.

    I don't get this i won because of score mentality. Well maybe i do in this everyone gets a participation trophy society these days. However in any game it doesn't matter how many points you get or score, it the other side accumulates more you still lost. It doesn't matter if you lose by 100 or 1, a loss is still a loss.

  • I'm done replying back to individuals who are actually defending toxic behavior and harassment on here. The point of this thread is to point out the dev's need to finally start doing their jobs and dealing with this kind of behavior.. There is no point to having a reporting system if nothing is actually going to be done about this kind of harassment.

    Have a wonderful evening.

  • After reading the last few reply's it makes me wonder where these people come from. The point isn't about being forced to read it or leaving. It's about appropriately dealing with these kinds of people. If individuals like this are capable of this kind of harassment towards one person, I'm pretty sure it's not an isolated incident. This type of recidivistic behavior needs to be finally addressed and dealt with.

  • I also need to add these comments were made in the game chat window after the match, not in my stream. This behavior needs to be addressed and these people removed from the player base.

  • I did report them and block them.. > @M4I3X said:

    Its not the devs task to show the players how to behave .. if you are streaming or just using the internet you need to accept that there are people that likes to insult other persons and if that hurts so you or your wife so bad then is the internet not the right place for you.

    Its hard but you need to accept that and there is no way anyone can change that.

    This is the dumbest response to a post i've ever seen in my life. It is not the dev's responsibility to show players how to behave. It is absolutely the responsibility of dev's to address harassment, inappropriate behavior, etc. which are direct violations of their tos. If it where not then there would be no reporting system in the first place or the option to report harassment. I also don't need to accept anything. I'm not going to comment on this reply any further cause it's just the stupidest thing i've ever read.

  • They actually need to start dealing with all the players that quit the game just because they don't want to lose, die or get hooked.. Their is an unsportsmanlike catagory for this. You know what happens when reporting those players?

    Absolutely nothing. They should deal with it and players should first get warned, then get deranked, and then go bye bye.

  • I use many tactics when trying to deal with gen rushing. Especially if a survivor is making it painfully obvious they are trying to lead me away from the others that will try sneaking back to the gen once i chase them.

    I will chase them for a few seconds then just double back. I usually catch them trying to sneak back. However there is a serious problem with hex ruin and other killer perks.

    The solution is an easy one and can be fixed in several ways. The most obvious one is just hide the hex better. However they should just put skill checks on hex's and totems like everything else in the game. The other super easy fix is just make duplicate hex totems so survivors are forced to hunt for the correct one.

    The other problem that needs to be addressed is blocking bullying. I have had games where all 3 survivors instantly start blocking and bullying the second i down my first survivor and conitues the entire match. Only a couple killers can deal with it, the bottom teir or slower killers it's game over from the start.

    This game is broken for killers in so many ways.

  • pushing fps doesn't mean a whole lot till they finally get dedicated servers..

  • @jaerthebear said:
    Huntress is fine and...huh?

    You would need ti use both manna grass and flower babushka after patch to get just the effect of flower babushka pre patch, which reduced wind up by 20% for flower and 12% for manna grass,

    Now  after patch its 8% for manna grass and 12% for flower babushka???

    I am c o n f u s i o n

    This does need a bit of a nerf but they went a bit far. Doesn't need this much of a nerf.. However remember survivors will cry about everything untill all they need do is start the match with the exit gates already open. Suvivor mains do not want a balanced and fair game.

  • Here is how you fix camping and tunneling.. Do not use Ds, do not use borrowed time, do not use adrenaline, do not use balanced landing, do not use sprint burst, do not use god pallets and looping..

    Yep, that should pretty much do it

  • @ChraizE said:
    Brainstorm? More like Brainfart lmao, swing and a miss kiddo.

    spoking like a true suvivor main that hates any change that reduces suvivors op game mechanics.

  • @Delfador said:

    @SovererignKing said:
    Delfador said:

    Generally if someone uses a pallet, killers break it anyway. Only time that I don't destroy a pallet is when i want to mind game or bloodlust so i actually need them to jump over it. Survivors generally don't loop around the pallets that they have already used. They loop you around the pallet that they did not use so i am not sure how we can solve this problem.

    If you use pallets like there is no tomorrow, and the match gets a little bit longer, you have a very serious problem. Survivors do not have any other mechanic to waste killers' time and if they use all the pallets, you could even be a god survivor but there would be nothing to do against a killer. So they kinda actually need to loop you and use pallets efficiently as much as they can.

    The game's real problem is that it is too short that the amount of pallets in any map is more than enough for survivors. This is why Nurse, hillbilly and huntress are the three killers at the top tier. They have mechanics to cross the map quickly or down survivors easily.

    At this point we should not try to prevent pallet loop. Instead we should focus on how we can prolong the game a little bit longer.

    Window loops are there as well. Not to mention, you shouldn’t be trying to waste the Killers time in chases. You should be wasting their time by them not being able to find you in the first place. Chase’s are a Survivors fail condition, a fail at hiding. 

    In the past yes window loops were there as well but if you are afraid of window loops you can bring bamboozle right now. You can't waste killers' time by hiding because any good killer would move on to the next generator if they could not find the person they were looking.

    You can't really hide yourself very well because the objective that survivors have to do does not allow it. It is stationary. You need to sit on a generator and repair it. Yes when you hear heartbeat you try to hide but generally it is not effective against good killers because they can easily find you. Only new killers find it difficult to spot a survivor.

    The game does not revolve around stealth and in the last dev stream the game designer also said that he didn't want a stealth game. He wants us to chase and be chased and most probably this is why they are buffing so many detection perks.

    I don't understand why I should not waste killers' time in chases. It is the most effective way and this is why everybody complains about it. If stealth was more successful, then we wouldn't debate pallet looping right now. You can't say that the survivors can't loop because it is unfun for the killer. Just like killers can't tell survivors to not pallet loop because it is unfun, survivors also do not have any right to say that killers can not camp or tunnel because it is unfun for them. Everybody will try to do to win the game.

    the issue isn't with a single pallet loop and waisting time. the issue is killers getting royally screwed over when survivors run straight to every pallet in succession. After the killer does a fantastic job of countering, dodging objects, dealig with 360's, etc. They do a great job and bam, just at the very last second the survivor makes it to the very next pallet.. It's b.s and needs to be addressed

  • @flamestandish said:
    It is so boring that all killers complain about pallets.

    I bet if the devs removed the pallets you'd all complain about something else.

    it's so boring that survivors complain about killer perks, bbq, hex ruin, over charge, nurses, we hate the doctor. I bet if devs removed all these you'd all complain about something else..

  • I know right.. I love it when they say, pallet problem actually doesn't exsist anymore or it's you, or try this and this and this. Like I haven't already done it. I get the fact that survivors don't want an even playing field. They like there little crutches and advantages.

    There is a reason every single knowledgable survivor memorizes the maps, runs to the most exploitable loopable places with pallets in the game and runs straight to the very next pallet every single time.

    Because they know they can make it to every single one at the very last second every time. I will say this again, it's very frustrating for a killer to have to over come everything during a chase after a surivor makes it to a pallet. They know all they need to do is run around exactly 3 times, drop the pallet while watching the killers stain. If he makes a mistake then they can run around 3 more times.. If not after the 3rd time they know they can make it to the very next pallet in just the nick of time.

    Ever wonder what that is? Think it's fair to a killer that has to over come everything in a chase, running around obstacles, trying to anticapte, cut around corners to close gaps faster, other survivors bullying, to do a fantastic job thru all of it and just as he catches back up to take the final swing. Yup there it is, the magic pallet in just the nick of time.

    I don't care what anyone has to say in opposition to this, it's bs and needs to be addressed. I have given 4 reasonable solutions to the problem. The biggest one being just balance the progression system so killers don't need to get x amount of kills each game or they lose progress. If survivors only need to repair gens, get rid of totems, rescue another survivor, get points in the chase, etc - can still get sacrificed and still progress or pip. The same should apply to the killer.

    Honestly i'm so sick of doing a great job in matches, hanging 2 or more survivors in a match, kicking enough gens, chasing all the survivors around the map, and still depipping because i didn't get x number of kills.

    So either balance the progression system making it equal for both sides or fix the infinite pallet/looping issue.

    enough said..

  • @MrsMaliciousX said:
    I play as a killer and I really don't see the problem with the pallets...I mean once you break them they are gone so thats the problem? Is the problem the fact that you don't want to break it? Don't want to use your blood lust? Then maybe you should play someone that will allow you to just get over the pallet (Nurse) They have already nerfed the pallets once..I mean..What more can they do? I get that they are a pain but besides the pallets flashlights are the only other go to that the survivors have to fight back..I get the killers job is to kill but they arent gonna let you without a fight..
    Had a match yesterday I was wraith and I got flashlighted 4 times..did it piss me off? Um you bet but they were stupid enough that once the gates were open they hung around so I ended up getting two kills.
    There is a way around everything lmfao..
    There is always going to be something that someone doesnt like about the game..But that doesnt mean that you have to leave the survivors without anything..again I know that the killers job is to kill..but seems like you've got to change your play style..Oh btw I just started to main killer..I used to play nothing but survivor..

    The problem is us just what i said it is. The issue isn't with a single pallet. It's multiple ones. It's a two fold issue. It's either they are placed too close together around every corner or the survivors are able to make every single one just in the nick of time at the very last second every single time. You don't think i don't play mind games well or know when to just chase the survivor around 3 times and then break the pallet. Trust me i do and there is where the problem begins. You break the pallet and the survivor races to the next one cause they never spawn in random locations. Good or at least suvivors with a good memory know exacty where every one is.

    They race to the very next pallet and yep sure enough the exact second the killer catches back up they are fast enough even when wounded to make the very next pallet, and the next, and the next, at the very last second. Every single time. So you realize what is about to happen and stop chasing and switch to another suvivor. Can you guess what happens? I'm sure you can. Ever have every single survivor in a match head straight to the pig rock wall on the corn field map?

    There in lies the problem because you try to play fair and not camp or slug because survivors get very toxic about it after every match. However after reading ak's second answer and watching the community stream yesterday hearing the lead game developer say "we support camping as a viable tactic" He went on to say camping is a must with certain killers like leatherface. Guess what thomas is going to start doing.
    Not so much face camping but proximity camping surely. It still doesn't change the issue though. Why do survivors get to run at full speed when wounded? Let me hit someone with a hatchet or a big sledge hammer and lets see how fast they can still run.

    Either reduce the number of pallets, fix the spawn locations so they are far more random, slow the survivors down when wounded, reduce the size of the loops or make a balanced progression system for both sides.

  • @akbays35 said:

    @thomasnut said:

    @akbays35 said:
    They have like cut the pallet amount in half, there is at most 8 pallets on any given map from what I've seen, killers get bloodlust from loops, and many have speed enhancements to help in chase. They removed pallet vacuum so they aren't really a safety net anymore.

    not a safety net? only 8 pallets per map? what game are you playing.. this information is absolute bs. they have only been reduced on some maps and are still far too many on most. maybe you should come watch me play sometimes and see the 30 plus pallets on every map with 15 of them always within 5 feet of one another around every single corner.. your information is absolule nonsense.

    1 per generator/gen spawn, 1in the shack, 1-3 per building (depending on size and other pallet spawns), about 15 tops, but in game no survivor team is going to use all 15 pallets no more than 8 would ever be used in chases.

    Plus pallets are gimped against half of the killers (billy/leatherface break them faster, Nurse go around them, Clown can debuff you and make you slow enough to get a hit regardless of where you go, Doc can stun you to build madness or swap when you're shocked to get a quick hit, Huntress just tosses a hatchet at you). On that regard I think they should give the the other killers (trapper/hag/pig/wraith/myers/freddy) faster break times just in general for balance reasons.

    I have never seen a pallet closer than 30m away from each other unless it's those wonkey pallet spawn on Coldwind Farm and Auto Wreckers where it's near the haystacks and another near the tractor/ car wreckage. Pale Rose and the Game have the least amount of pallets, they are strictly near structures or exit gates, the Game has some dumb ones off in the side of the map away from an objective. In Springwood, they only have 2-3 pallets spawn in the school and basement and about 3 (trashcan, cars, trees) outside of the building (it covers 1/3 of the map size). In Haddonfield, the pallet wont even spawn in the basement loop, sometimes they wont spawn near the playgrounds or garden if a gen is too close then you end up with these wide open areas with no pallets and no vaults. Even Crotus doesn't have a lot of pallet spawns in the map outside of gens and the main building. MacMillan and Azarovs still has a lot of pallets though depending, usually if the gens are farther in their spawn, it will generate more pallets, most of that is due to the massive rectangular size of those maps.

    Survivors can't depend on pallets as much on this patch, survivor hitbox got bigger, pallet vacuum is gone, and pallet hitbox got reduced both from survivor location and if the killer is within the pallet zone. Look I know you're salty about pallets, but they have made substantial changes to the game just in the past couple patches for killers, most of what you may be dealing with is swf toxicity and bad luck or mind gaming against pallets.

    Again, wrong. But i did get a kick out of your reply. "there are only 8 pallets per map, except on this map, and this map, and this map, and." Lol. If you think there are only 8 pallets on any giving map then the rng must really like you. There are far more that 8 pallets on just about every map i play.. They are far closer than 30 meters apart and in fact the reverse is true. I get far more matches with too many pallets in close proximity than i ever do with very few. Some are around every corner. I know how to play mind games and counter them easy enough. I can easily make plenty of video's to show how many pallets are on maps and post em here when after i stream. I can easily show you pallets that get placed about every 10 feet apart. It's not all that difficult since it happens so often.

  • there should be a camping penalty the very second there is a gen rushing penalty. How about a 2 minute trip to the penalty box for running straight to every pallet in the game.. A red card for looping?

  • you have to understand. survivors absolutely do not want a fair game.. Anything that equalizes the playing field they absolutely hate.

  • You can turn your chat off?

  • @akbays35 said:
    They have like cut the pallet amount in half, there is at most 8 pallets on any given map from what I've seen, killers get bloodlust from loops, and many have speed enhancements to help in chase. They removed pallet vacuum so they aren't really a safety net anymore.

    not a safety net? only 8 pallets per map? what game are you playing.. this information is absolute bs. they have only been reduced on some maps and are still far too many on most. maybe you should come watch me play sometimes and see the 30 plus pallets on every map with 15 of them always within 5 feet of one another around every single corner.. your information is absolule nonsense.

  • I can understand the argument for it being to easy to rank up. However it should be the exact same for both sides, not easier for one side.

    Another thing that needs to be addressed is body blocking. I had a match where i was doing very well Then couldn't get another hook the rest of the match cause all they kept doing is every time i downed someone the other 3 were right at the hook.. I can't hit all 3 of them in time to get the player on the hook.

    Again i'm so sick and tired of the game mechanics giving survivors unfair advantages and totally screwing over a killer doing a good job.

    It's absurd.

  • @Master said:

    @thomasnut said:

    @Master said:
    Play nurse, you will laugh about pallets

    I would love to but i'm really bad with her. Just can't get her down. The other thing is they really need to address pallets in this game so more than just one or two killers are actually viable. Nurse. Billy or huntress.

    The problem is it's either there is one around every corner every 10 feet apart or survivors make every single one after another after another. Always at the very last second. It is very frustrating when a killer is doing an excellent job, over coming obstancles, running around them, playing mind games, circling, etc. Then just as the deal is about to be closed after doing an excellent job, bam another pallet - as i said at the very last possible second.

    Why are killers always getting screwed over. Do the dev's hate killers that much?

    I see three maybe 4 possible solutions.

    1. Reduce the amount of pallets
    2. Reduce the size of the loops
    3. Spread the damn things out much further apart
    4. Slow survivors down when they are wounded.. Don't need to run at full speed when wounded.

    Actually just thought of another. balance the killer progression system so i don't have to get 2 damn kills every match to progresse.

    whatever you do, fix it already

    I know, I play killer too....

    But its definitely wrong to make the emblem system reward less kills. Killers should be strong and the fact that there are countless of games where you only get 1 survivor due to a genrush is just a joke

    I don't agree with this.. If survivors do x amount of things during the course of the match and still die. they still progress forward.. Why isn't it the same on the killer side? If i hook enough people, do damage, get points in a chase, why then shouldn't progress in the same manner. Why should i have to depip? Why is it necessary to only progress forward by getting two kills? Balance, it's all about balance

  • @Master said:
    Play nurse, you will laugh about pallets

    I would love to but i'm really bad with her. Just can't get her down. The other thing is they really need to address pallets in this game so more than just one or two killers are actually viable. Nurse. Billy or huntress.

    The problem is it's either there is one around every corner every 10 feet apart or survivors make every single one after another after another. Always at the very last second. It is very frustrating when a killer is doing an excellent job, over coming obstancles, running around them, playing mind games, circling, etc. Then just as the deal is about to be closed after doing an excellent job, bam another pallet - as i said at the very last possible second.

    Why are killers always getting screwed over. Do the dev's hate killers that much?

    I see three maybe 4 possible solutions.

    1. Reduce the amount of pallets
    2. Reduce the size of the loops
    3. Spread the damn things out much further apart
    4. Slow survivors down when they are wounded.. Don't need to run at full speed when wounded.

    Actually just thought of another. balance the killer progression system so i don't have to get 2 damn kills every match to progresse.

    whatever you do, fix it already

  • I know i was being a bit sarcastic. however last 5 matches survivors started out right next to the hex totem and it was gone in the first 15 to 30 seconds of the match. need to be fixed.

  • Looping a single pallet is understandable. Having the ability to abuse every single pallet in the game by running straight to one after the next after the next, etc needs to be addressed. I call it my just fast enough rule. Survivors, wounded or not always have the ability to be "just fast enough" to make it to every pallet in succession the very instant the killer is able to catch back up. They seriously need to reduce the amount of pallets in this game. Thomas you mean force survivors to use real skill. Please say it isn't so...

  • is it not interesting when you take the survivors crutches away and actually make killers viable again how much survivors start to whine?

  • As a p.s to my first question. Can you imagine if the only way survivors could progress if they had to rescue two survivors from a hook every match. They'd go nuts. So why is it then the killers must get 2 sacrifices a match?

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