supersonic853
supersonic853
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- supersonic853
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Yeah we have to find a new way for him to work with dark devotion and stbfl not being optimal anymore sadly.
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/comment/852526#Comment_852526
Not sure if you're joking or serious.
Nah im serious i had some money to burn.
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@Why__even said:
https://forum.deadbydaylight.com/en/discussion/comment/849743#Comment_849743
2 addons Mend time was "ridiculous" comparing to what? To 4 minutes 5 gens rush repair time? If it was too long with 2 addons, solution is VERY simple: Addons DO NOT stack. That's it - solved.
I haven't seen Legion after rework with 2 blades addons yet. Every Legion uses fatique or duration addons, cause fatique time guts him and base duration is not enough to reach anyone else after hit (addons do not help much either though). And I've seen maybe 2 or 3 Legions in red ranks after rework for all this time, I wonder why?
Borrowed Time gets a buff? BT is totally fine as it is. Why you try to fix something that isnt even broken and destroy completely something that is already in bad state?
Why Legion FF hits do not count as basic attack as of 3.4.0?? Every other Killer with M2 hits that do not count as basic attack can either down injured survivor or even oneshot him: Dash, Chainsaws, Hatchets, Shred, Corrupt Purge (Vile Purge apply Broken for rest of trial or until cleansed, which leads to Corrupt). Legion FF hits are NOT deadly to injured by any means.
Why Pin addons, while having some questional buff, do not apply their status effect to first hit survivor? With current size of maps Legion should be very lucky to chain FF twice, not even saying about 3 or 4 hits. Which still keep those addons totally useless.
Why addons of other Killer, which apply same statuses, do not have such restrictions?! Wraith, Huntress, Clown, etc.? Isnt it feels dumb if Huntress'es hatchet will apply blindness only from 2nd hatchet hit and reset after reload?
Yeah now that i think about it a lot of killers have addons that allow them to oneshot im surprised everyones so worried about Legion i mean michael can get a permant tier 3 and go around and onesmack everyone.
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70.
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@Haku said:
The wet dream of every killer - a survivor who throws down pallets early. Let me just take that Brutal Strength and run them all down. It sounds just as horrible abuse of predictable reaction to me. It is not gonna happen or people will quit. Sadly the game is not a fairy tail where you can do things you can dream of for example managing to throw all the pallets early which is super bad in general. Any Legion can just lunge and force himself into a stun - something that I do very often with Spirit Fury to force the effect. It is even more sad when you actually hit the person, you get stunned but SF resets you and you hit him again. That is the saddest interaction currently I've seen with pallets
So legion gets nothing but nerfed when hes already the weakest killer in dbd? At least with nemesis hes gonna have a somewhat strategy. He lost dark devotion and stbfl which didnt even need removed either give him nemesis or bring back ff being considered a base attack because i cant see myself using him without those 2 because they at least made him meh. Maybe this is why people want this stuff to go through because legion sucks on live and will be dead if this all goes through. Oh and also apparently he lost sloppy?
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@PandaChris said:
There is nothing wrong with Nemesis. Just drop the pallet early. It is not like this is a new thing to do against certain Killers. This turns Legion into just regular Legion.
Beast of Prey however, let us be honest that is a little cheesy and basically screws the Survivor from escaping. I don't know how efficient it will be considering you have to get Bloodlust 1 and keep it. But its still a wonky mechanic with Deep Wounds.
Exactly like i said if you know legion has nemesis throw down pallet early theres certain killers you dont wait to pallet. Dont drag it down with bop when they already killed dark devotion which was the one way to down a survivor with deep wound.
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@Bravo0413 said:
People are incapable of learning what the killer has..... why on earth would they decide to play around the perk when they can cry "No CouNtEr PlaaaaaYyy"
Well you cant really counter bop because of how bloodlust works. But nemesis has counterplay so dont drag it down with bop especially when they killed 2 of legions viable perks already.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/851237#Comment_851237
What's even stranger than this change is that they gave the new Killer a perk that makes Legion OP. Nemesis turns Legion into their OG self and makes them invincible, I don't know if this was intentional or an oversight but yeet. If this was an accident then they really don't care at all to think that perk and the new Beast of Prey wouldn't be too powerful on Legion. If this was intentional, I'm abusing the ######### out it because that feels good.
You got nemesis and bop confused lol bop is basically legion 1.0 nemesis only works if you hit the obsession or someone hits you with a pallet. Also i felt legion was in a fine place before id use dark devotion stbfl thantophobia and ruin now 2 of those perks are useless. And we know how ruin is spawning infront of survivors face.
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Hey look legions finally viable in a year.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/852293#Comment_852293
Because you know legion power right? applies deep wounds. What happens to deep wound bar when there's no terror radius?
Again why i favored dark devotion dark devotion required setup bop doesnt.
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@Pokerface303 said:
Yea nemesis isn't too terrible, I still thinks it needs to get fixed though. But bop is just old legion on steroids it's horrible.
Which is kinda why im sad they changed frenzies attack because dark devotion legion was fine i had to find the obsession smack them and hope someones nearby for me to hit then i smack them and chase them till they bleed out. And noone ever had a problem with dark devotion legion. If they fix bop and nemesis then what happens to legion because he just lost 4 perks 2 of which were essential to him (stfbl and dark devotion) so legion is dead as a doornail.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/852221#Comment_852221
TIL chasing someone and he goes down without you hitting them is skill... Nice
Dark devotion was because i had to find whos the obession and smack them and hope someone else is nearby so i can get the benefit of it.
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@Artyomich said:
As long as you don't throw pallets down every 10 seconds I don't care. You'd better know how to abuse windows.
Like if i know the legion has nemesis and hes chasing me im gonna throw the pallet down early and force him to play normally. He goes frenzy and hits me thats fine he only gets the benefit if im the obsession.
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@Haku said:
Both BoP and Nemesis are currently broken for Legion and against Borrowed - very easy to abuse both.
For BoP this change should be just completely reverted. I don't see how a 15 sec chase justify an undetectable status just like that .... That is just lame for such simple thing. And undetectable status is something really powerful - it is not some kind of a joke effect.
For Nemesis - the perk itself is just way too strong for what it does for just a single stun and has broken as we all see interaction with Legion/BT again. I really don't like the Oblivious effect at all and how they want to push it really agressive in random places. First on Freddy when nobody asked about such thing because new Freddy was already a top killer and now here on a such simple and random perk again so every killer in the game can have that effect on a damn perk ... Great way to deal with campers - just give them something to counter BT ...
In what way is nemesis strong you stun legion and realize your now the obssession or you see the obsession change i dont know about you but then id just throw down the pallet early so he never gets the benefit and hes forced to eventually kill the obssession then legions basically the same as before. Bop i just follow you and profit.
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@Volfawott said:
Beast of prey is actual problem because there's no way to counter it.
With nemesis literally you've dealt with the enduring spirit fury combo for the longest time just do the exact same thing drop the pallet early.
If you don't stun the Legion they don't get the perk but if you notice that the obsession is switching without someone being saved off hook yet you still actively try to stun Legion then that's your problem and you kinda lose the right to complain.
As for for locker stuns and blinding you have to actively go out of your way to do that so just don't do that.
Exactly nemesis is legions new dark devotion basically i used dark devotion because of the impact but skill to pull off. Smack obsession to go another survivor and make sure i land the smack on that survivor then chase them till they fall.
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Everyones losing their minds because of beast of prey i still think nemesis is fine because once you realize the killer has it your not gonna pallet him your gonna throw the pallet down and hes gonna smack you and its basically gonna be the same. Beast of prey legion is disgusting. If you ask me there was no excuse for removing dark devotion legion since i had to smack the obsession then run to another survivor and smack them then chase them till they bleed out that premoted skill yet the devs removed it with legions nerf.
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@Omans said:
The people in here saying this is fine are probably the same people who abused old legion mechanics. This is so obviously not intended. Probably just an oversight by the devs. Hope they fix it soon.
Nope just a person who thinks legion needs something to help his hit and run power. Thats why i liked dark devotion legion i had to smack the obsession then run to another survivor and smack them and theyd bleed out because no tr. That premoted skill and yet they removed it. Thats why i hope they keep nemesis because its kinda the same. If you know the legions using it dont hit him with the pallet and he basically stays the same except for the obssession. Bop has no counter play so yes it needs fixed.
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@Omans said:
The people in here saying this is fine are probably the same people who abused old legion mechanics. This is so obviously not intended. Probably just an oversight by the devs. Hope they fix it soon.
Nope just a guy who feels like legion needs something to help his hit and run power. Thats why i liked dark devotion legion it premoted skill to get the survivor to bleed out while you chased them and now they nerfed it. Thats why im hoping they keep nemesis because theres counterplay. Dont hit the killer with the pallet or throw it down early or just juke the smack.
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Nemesis is fine i feel but bop is pushing it a lot. Also trying to not make legion even worse.
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Nemesis is fine because after i fall for it once im not stunning him with the pallet again im throwing it down early or just dodging the smack. Its beast of prey thats a problem.
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They make a good point like i said waiting for the survivor to bleed out and everything takes a while. All this does is shorten chases which im glad because im tired of a survivor ring a round the roseying me at a car for like a minute id rather smack them and wait for them to bleed out.
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Like i could see them keeping nemisis but fixing beast of prey because beast of prey is way easier to pull off i feel. To bad dark devotion legion got hit because of feral frenzy no longer being a basic attack.
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Oh yeah i could see them fixing that. Thats the problem with legion though they have a hard time making him viable like the other killers without overtuning him apparently.
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Also ive been alittle out of the loop what perk is he using that allows him to be undetectable?
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To be fair in that instance she was so close he could have just smacked her anyway thats the thing that i dont get. If the killers within smacking distance and waits for you to bleed out then hes just waisting time. So he could have downed her anyway. But in other instances like if shes doing a loop i understand that it puts a halt to that. I guess finally we have a anti pallet loop character now.
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I just go down into the basement with sprint burst then when he goes to do the chainsaw ill run away from him.so it stuns him then just go for the save with BT sure im probably downed but that means the leatherface has to wait even longer if i havent been hooked yet so he just lost multiple gens. Worst case scenario i die on hook and its worth it tanking a pip to let 3 others escape because that means the killer got 1 kill and lost 3.
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I run impossible skillcheck doctor so good luck hitting ds when its even smaller. (Dont remember the perks name but it makes skillchecks smaller in terror radius)
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I personally like the idea of him having it back because legion is flawed without it. I smack a survivor i have to let them run away then find another survivor which in that time the survivor heals themself so what did i really do? Also cant the nemesis one be avoided by not pallet stunning him or if you do you cancel out the power anyway.
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Twitch clip doesnt work on phone for some reason.
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I think BT is fine as is it promotes helping your team against tunnel killers and campers i just think the 5m choice to deny unhooking could be a good idea as well because im tired of a survivor unhooking me and the killer just waiting by the hook for the animation and downing me. If i have the choice to tell the survivor "No" then the survivor can run off because the killer will be waiting for the unhook animation and itll never happen then the killer will then most likely chase the survivor or go back to camping which then someone else can come get me hopefully in a better scenario later. And the feature would only show like i said if the killer is right there waiting for the unhook to happen or if the killers facecamping. If the killers more then like 5m away its basically the same game or if your running BT since the option wont show up till those 2 vital moments.
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My problem is sometimes im looking right at him and it says "Exposed" and im just like "um what i was looking at you isnt that supposed to be the way to break you out". Nope he then chases me and instadowns me because for some reason the game didnt register me looking at him i guess. Otherwise i don't have a problem with him hes pretty cool.
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Sadly that doesnt go for every killer though but this isnt me blaming the killer for wanting to get someone out of the game quicker but more so blaming the survivor for trying to get me off when the killer is literally standing like right next to the hook waiting for me to be unhooked so he can down me and either put me back up or mori me. Basically if i see that happen now im like "im dead" and most of the time yeah i am and its so frustrating because that means my games over because a survivor knew it was unsafe yet did it anyway. This is one of the reasons i personally love BT because i dont have a problem with you unhooking me right next to the killer with it because at least then they smack me and even if its a oneshot BT protects me. But not everyone has the perk so if you don't have it you need to be more careful of your unhooks. Personally i never do this to other survivors because i always have BT its in my build like 24/7. I think of this as a team game not a every man for himself but thats just me.
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The fix just needs to be if the killer is within like 5m of the hook you get the option to deny the unhook and you dont get the option if the survivor has BT and mostly everything will be the same if people play safely. The only time this feature would show is if the killers a camper killer (which then you shouldnt go for the unhook you should be genrushing) or if the survivor is trying to get them precious BP.
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Have a hard time seeing this is a casual game when you have those 4 rank swfs with flashlights which waste about 30 minutes of my time or i decide to run mori and they are like "oh you have to run mori to win so bad EZ noob killer". Mhm.
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Also i personally dont use moris myself but if its a 4man swf with flashlights yeah no im murdering all you no mercy.
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ive played with a maxed out meg for a year year and a half and may have gotten 10 in my lifetime and ive only played killer for 2 months and have gotten like 20 moris probably.
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apparently to people moris are hard to get yet i get a mori like every bloodweb or 2 (the red one) .But i personally think them in themselves are fair because once you know the killer has it you can play a lot more cautious. Like if the killer knows a survivor has a key theyll try to either get rid of it or kill the survivor.
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@GingerbreadHouse said:
People who unsafe unhook should automatically take the hit the killer was doing, even if the killer was aiming for the freshly unhooked player.
Or that that could work.
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They should either put a buff on the higher levels or fix it lol.
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Isnt discordance also the only perk that is better in the first version then the 3rd because then your getting info every 8 seconds instead of 12. (Basically the cooldowns shorter i mean)
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Legion needs a rework or something like sure hes fun to play (at least for me) but he only works if you have the perfect perk setup. Then what are you depending on the killer himself or the perks? Every killer in this game should be able to do pretty good even without perks and addons legion is kinda meh in that regard. Not saying you cant get a good game though but its much harder like i 4ked my first game as legion no addons and no perks.
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@BillyAndStu said:
https://forum.deadbydaylight.com/en/discussion/102819/allow-us-to-deny-a-unhook
I do agree dumb teammates are constantly an issue. However unless im wrong they actually get punished in terms of altruism for performing an ubsafe hook right?
I dont know what the difference in points is like 500 maybe? people can make that up pretty easily so not really a punishment.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/823779#Comment_823779
A two- or three-man SWF. One of them is hooked. Solo survivor comes to rescue the hooked SWF member. SWF member denies the unhooking because they want their friend to get the points, instead.
Would only work if the killers within range so they wouldnt get the option to deny the unhook if the killers a good distance away this is what ive been saying dont constantly give them the option to deny it ONLY allow the option if the killers within like a 3m range and the rescuer doesnt have borrowed time.
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It was also to end hatch stand offs as well though along with shutting the hatch. In the previous system the survivor would stand on the hatch and the killer would wait until they do the jump in animation. you wait there for about 10 minutes until someone finally made a move it took way to long.
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Only 2 keys open the hatch and the hatch needs to be found for said reason. I personally like how it works now its a who finds it first wins id rather not barely beat the killer there and when im about to jump in they grab me, they didnt find it first so its my win. Thats how the hatch works right now. (Not saying the concept of the hatch isnt flawed though i know a good bit of people who want it removed and Tru3 suggested a alternative from that one other game idrk how i feel about the hatchs existance itself.
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Yeah but it depends on the range though in the case i used to start this thread the killer literally stood like right next to the hook while she was doing the unhook animation waited for the invulnerability to be over then just smacked me down in that scenario he was like what 1m away? In that type of a scenario none of those things would help because like i said the killer would just smack the survivor down and put them back up. (Also trust me this does happen a lot the killer will let them do the unhook animation and just wait to smack the survivor once the animations done). thats why i said the radius to the killer could work more then the terror radius idea. In that scenario especially if the rescuer hasnt been hooked yet id deny the unhook the killer would go after them and another survivor could come get me which wont put me in immediate danger.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/823561#Comment_823561
In the same way that denying heals can be abusable - because people do it just to deny bloodpoints to people they don't like. Only in this case, it would be much worse, because not only is it scummy and petty, it can seriously screw someone else over, because going for an unhook is putting yourself in a lot more danger than healing someone is.
Couldnt they just make it so you only get the option in the killers terror radius or within a certain meter range of the killer meaning if it would be a safe one anyway nothing changes? and disable it if the rescuer has bt. Theres ways to make it work. There should be no reason to unhook a survivor within 5m of the killer without borrowed petty bloodpoints or not.
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/823147#Comment_823147
DbD is a game of secs. 5-7 is a very long time.
If I place you on a hook, walk away, you get unhooked and I saunter back over 9/10 times I won't chase you because I'm assuming you have DS and will instead chase the one who freed you. But, if I can't find them and see you instead, of course I'm going for you. Would be stupid for me not too
This terms like "fair killer" are stupid. Ain't no rules in the murder zone.
still annoying to get unhooked right infront of the killer by a guy who wanted bp because it gives you no option the killer downs you and you either get put back on the hook and instantly go into struggle or in my scenario you get red morid and congrats the games over have a nice depip.
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Kinda sad as well i saved her earlier by palleting the killer with her on his back so hed go after me guess i see how being nice goes.
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No i think the game wouldnt give you the option to then because at least then your safer ive gotten away with borrowed time on me.