rafajsp
rafajsp
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- rafajsp
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Comments
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i really don't understand why still people defend a broken mechanic ...
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I feel he is slow than females but maybe it's my impression.
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Billy and Nurse are way too fun to verse.
If you escape somehow you know you did good and learned something.
Lastly ... you know how much effort the person on killer put to be good or not and that's why (stronger or not) i appreciate Nurse/Billy (specially flicky) mains.
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@DragonMasterDarren said:
What's really disturbing to me about this is that there are some people who not only think that it's completely fine to get a full team of red ranks against a rank 20 killer but there are also some people who ENJOY those kinds of matches, i'm not convinced those people are right in the head
Usually they queue with some low rank friend to do some "montages" and pretend to be good at yt ...
I'm rank 1 surv and trying to introduce my brother into the game ... but i don't yt montages nor enjoy juking low rank killers. But that's me.
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I think BHVR should delay a bit instant teleport + hit for Hag on PC and here is why:
- First - Console players won't (native without kb/m) have access to scrolling or macro Hag aka: instant tele + hit.
- Second - 3 gen strat is SO strong with Hag. (i'm soloq but even swf can't beat it sometimes)
- Third - Free camping hook ... well there is nothing to add here just broken.
- Forth - MYC this is so stupid insta tele with MYC i can't even tell anything about it.
And before someone says "Oh she is balanced ... just pay attention what is her plan or what is she doing" - Yeah i had a lot of matches versing Hags and even with OOO i can pop SOME traps and play around it sometimes but other times we must run from her and booom insta hit from a trap i didn't saw. The plan is always the same "3gen" if you can't manage insta + hit.
"So try pay attention and pop secure her traps" - Still 1 person off gens at 1 second place time trap cost ? Bruh.
PC Hags had this for 4 years and nothing were done yet. You still can mindgame with a trap on pallet for example and do good without insta.
Look at Trapper ... he is strong at loop break with trap ofc. Give him insta trap and would be broken af.
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Fix server hit validation would be a good killer.
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My guess it's because it refers to Child Abuse.
Other games had this too for inciting violence.
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@TheeSpongeman said:
https://forum.deadbydaylight.com/en/discussion/comment/1825857#Comment_1825857
We support it by playing the game. Your basically saying in a sub par casino "Hey, if we want the quality of this casino to go up, we should keep playing casino games!" Management obviously don't care.
Well i don't have Casino in my country but i guess you go there and at least drink or eat something.
Your process of thinking is kinda strange ... who would go to a casino just to flex or doing nothing ? You go to casino to play right ?
And by that you are supporting them and the people who work there and have family (not just the owner).
I'm even in favour of some kind of "Battle Pass" (not the auric cells one) which should help a lot and keep supporting the game we love because even here at my country DLC's are too cheap.
Think about if DBD dies ... sure you will play another game ... but will you enjoy that much ?
Servers are expensive, employes are expensive (and BHVR do care about them just research about it), projects are expensive (time and effort).
Well good luck with your post ... i'm out.
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Yes i'v faced 2.
They want to depip to match against easier surivors but they won't get any better at the game doing this.
And yes everyone depip -1 ...
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Just play Spirit or Freddy. Too easy.
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Boycotts is bs.
I think the idea is totally inverse. If you want thwe game to be better you should support it :)
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@freddymybae said:
1 person per key simple
Super agreed !
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/213646/how-should-the-key-be-changed
- Only 1 person can go through the hatch with a key.
- Once the hatch has been closed by a key, it cannot be opened again for 60 seconds (to prevent whole team key escapes).
- Once the killer closes the hatch, they actually break it, preventing a key from being used on it.
- Unlocking the hatch now has a 5 second animation before it happens.
- Franklin's Demise no longer has the 90 second timer reset when a survivor picks up the item.
I agree with ONLY the key holder may escape and then hatch is closed again. Then if someone else has another key fine.
Close by killer and break i don't agree. It's already too easy to slug and close the hatch, then if i have adrenaline i should be able to reopen.
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I do agree with only one person holding a key going through hatch.
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1816420#Comment_1816420
No, it falls down to individual skill levels. Even looping for 10-15 seconds is crippling to a killer going for the 12 hook game. There is so much safety on the majority of the maps it is disgusting. Unless you are playing someone who just ignores it all.
https://us.v-cdn.net/6030815/uploads/P1QHACF31GHS/capture-png.png
I'm half wasted and still dunking on kids using absolutely nothing. Literally "man with knife". And there are still rage disconnects.
yeah still broken reveal mech lol
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Me too
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Happens to me a lot either.
This game is getting worse every update. Cmon.
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Freddy basekit is strong, mobility, slowdown, snares destroy loops and pallets are fun but not effective.
Game needs balance guys, chill.
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Survivor is harder than killer but that's my opinion and i'm SoloQ which means games are harder for me and sometimes i play with bots (i guess they do exist btw lol).
Killer is easy vs soloq's and stress vs swf's but it's winnable.
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Also let's not forget about bs killers that camp/tunnel just to mori.
Easy game ... amazing nerf !
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1813731#Comment_1813731
You shouldn't nerf one (kind of mediore) perk just because one killer has too much synergy with it.
Pop is not mediocre. It synergies with all killers.
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I don't have him, i don't play him and i hate to go against Freedy but i'm sure he doesn't need a nerf ... just "Pop" need. This perk is 3gen guaranteed and with mobility (Freedy, Billy, Spirit etc is almost impossible to loose).
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Actually my dog can play Freddy and 4k. Pog.
Ok just kidding.
The problem is not Freddy is a perk called "Pop goes 3gen". So insane ... this perk need a rework.
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I suicide on hook anyways vs spirit (no matter if is noob or a good one as i don't want to face a bs mechanic with little mindgame/chase chance)
So penalty means nothing for me ...
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@xenofon13 said:
Hit validation is the perfect excuse for the bs hits. "Better connection wins".
I guess all killers have better ping than my 40 ms.
Yeah i'm getting hits from miles ... after vault, after pallet drop, after vault+fall (hit on the air) .. so annoying.
It's not unplayable but it's frustrating when you do well ... reach pallet and then your "i will survive this hit" is taken away.
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@Mandy said:
yes hit validation is currently switched on.
Thanks for the feedback.
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Finally.
Keys at least requires doing objetives and now seems mori too.
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@Michi said:
https://forum.deadbydaylight.com/en/discussion/comment/1803177#Comment_1803177
Actually there are many things you can do. Sadly I did not record that one but last night I had a game where I set up but a hidden Meg was spectating me. She triggered all traps constantly in a specific way so I could never get her. The team did 3 gens during corrupt intervention. She was also very good in running tiles and she only focused on ruining my web. The mistake she made is that I played in a certain way on purpose to analyze her and at some point I created 2 webs at once, one web she was familiar with and kept disarming and one hidden one where she didn't pay attention. This 2nd web combined with stbfl got 3 of them down ( including Meg) in a span of 11 seconds. If she would have paid more attention to the secret web this wouldn't have happened. But only 1 person that focus only on Hag and not on gens and never loose focus can potentially ruin everything as long as that person spectates the trap spots.
On videos everything looks easy but in reality every trap I place has a long process of analyzing and going through dozen of scenarios in a matter of seconds behind it.
Yeah i know i'm your YT sub.
The point about HAG is that's not part of the game mechanic. Besides the "epic battle hag LOL" there is no chase and as consequence hard to defend yourself as a survivor.
Same as Spirit which is way worse ... you get to rely on luck and predict and when it works.
Dbd was made to chase a survivor, loop, pallet, defense, mindgame. None of these are good versus a good Hag.
It's all about interaction between killer and survivor. Sometimes is easy others are hard.
Also you are mentioning a probably SWF wich is another rare thing like 90% of games i do is soloq.
Lastly i forgot about 3gen strat which most of Hags do because of web and slow speed.
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@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/1803098#Comment_1803098
Hag is an interesting killer to face for me. She's one of, I think, three killers in the game that require you to actively harass them, the other ones being Ghostface and Trapper.
She is immensely powerful, but if you constantly harass her traps and trigger them at opportune times it will become very cumbersome for her to keep her web up. It's obviously easier said than done, it requires a lot of focus and observation, it's a back and forth between the wits of the Hag player and the survivor player. A lot of survivors do not care to learn how to play against Hag because she is so different from normal loopy chasey killers.
Hag is slow and you can trigger her traps from a decent distance, so I honestly see no problem with binding the teleport to a different input to maximize teleport speed.
Edit: word order for clarity
Hard to harass without being hit by a scroll hag.
Just take a look at some Michi YT videos.
I'm not criticising but take a look ... he even write "since my web is done is almost gg".
Where is the skill ? Roll a button ? You don't even have to chase wich part of the game and what 99% of the players like. There is no chase, just scroll and hit and hook.
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@NekoTorvic said:
It's part of the strategy of using hag. One of the things I think about when setting traps is "Ok, so if the survivor is running this way and they trigger a trap that's here, there's a chance it will mess with their pathing". Since Hag is slow, it massively helps her get in hits during chase.
It has a strategic component to it and it adds a layer of planning to her gameplay. I for one really like this feature.
When I face a Hag, I pay attention to possible spots where these traps could be and immediately prepare for that camera movement so I can counter it. If you have the camera facing directly where the trap is then it either doesn't move or the movement is so subtle is negligible. So it also adds a layer of complexity to her counter play from the survivor part.
But once scroll Hag web is done it's almost gg. There is little you can do.
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@zackdaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1802969#Comment_1802969
(Not sure if this was directed towards my post) but I searched that up and found what you’re talking about. Seems crazy strong lol but if that’s what you think I was talking about then you read the post wrong. I honestly should’ve been more clear in my execution of the post. What I meant is that when the hag a chasing me and I set off a trap that I ran by (and she doesn’t teleport to it, she just keeps chasing right behind you) your screen auto aims to where the trap was set off. Since you’re holding down forward or on pc the W key, since you set off a trap to your left and your screen auto aims to the left, you will end up running to the left because that will now be “forward” and since you are holding forward down you’ll just end up running “left” but technically straight since it’s the way you’re looking. It happens quite too often and is super annoying. It ends up giving the hag a free hit because not only is it just random (unless you know the trap is there), you have to spend a second to figure out what just happened and figure out which way to look to continue running. I just don’t get the point of it auto aiming to it, I would 100% rather get a marker on the screen pointing to the left without my screen fully turning and screwing me up
Oh i got it. Yes the trap mechanic is annoying and there are some specific points (border of trap) that makes it worse.
If you search on yt for Michi (Hag Main and i guess the best one) he explains how it works.
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Scroll Hag is a thing, always has been. Too strong.
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I don't know how i read untill here but my opinion is slugging it's just a skilless tatic or whatever you call it.
It takes away the capacity of defense and you can do noithing about it.
Unbreakable ? yeah but you got insta hit and sould guard sometimes not worth it because not every game you want to run it.
Should have a mechanic to counter it into the game for years.
Would you like your power to kill be denied ? This is what is taken from survivor.
I'm not a survivor main btw ... it's just dumb.
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@ALostPuppy said:
This would be mine
https://us.v-cdn.net/6030815/uploads/ZQ68J8RCY3UW/image.png
The ones I boxed up are basically me saying they're joint 3rd (Blight Deathslinger Oni) and dependent on who's playing them; and joint 4th (PH, Huntress, Hag, Freddy, Demo) and that's entirely dependent on what map it is.
I think Twins are slightly worse than the chainsaw brothers. You have to play them in a scummy way to use them well but when you do you can snowball really heavily and there's not much the survivors can do. Can literally facecamp people from across the map while applying pressure in other places, and can guarantee a latch or a down on a survivor when they go for the unhook by swapping to Victor when you hear a heartbeat. It's also impossible to make Victor miss unless the killer makes a mistake.
I agree except Spirit for me is better than Nurse. Her broken mechanic has little no counterplay and you can do nothing about it ... it's just dumb and should not be in the game something you can't counter/see and she wins by that. Against Nurse you still can see what she is doing and try counter/juke/hide whatever momentum takes.
Also Hag is for sure S-Tier either. I mean a good Hag.
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Not Dev's fault. Problem came from above.
I'm dev and we have schedule/delivery time (sorry english is not my main). It's another team job to test and release a product like "quality" and after that which this company has none.
DBD needs to be sold to a serious company i always thought so like dota was.
I keep playing because I like the game despite the numerous incompetences for a paid game as i keep playing dota2.
The problem is that we inflate the director's ego by continuing instead of "playing another game" so for customers is "whatever let's lauch this... ppl will keep playing"
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Imo a game with crashes and bugs should not have penalty.
Not all of us DC ... a lot got crashes and bugs.
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Man i wish i had those opportunities.
My lobby is always green and i always get hit from 2 miles away LOL.
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Because we love cosmetics and I guess it helps maintain the game business too.
I mean DLC's and game are really cheap why not contribute in a game we like ?
Lastly is for being chased and tunneled LOL.
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@Mandy said:
There is no plan to revert back to P2P. Dedicated servers was the most requested feature by the Community and it took a lot of work to implement. There will be Server Sided Hit Validation implemented in due course - this has already been tested on the Live build, which will prioritise the person who has the best connection to the server for hopefully fairer play.
Thanks for the feedback.
I hope hit validation became a thing. I mostly play killer and sometimes survivor and yes sometimes it's annoying i even let the Survivor on ground to recover cuz i saw it was somehow laggy.
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This is not even close to CS bro.
Nice headshot but this game doesn't work like that LOL.
Next try aim tree and you got the shot.
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It's simple:
The game idea itself is amazing.
The execution is very poor and amateur.
I loved this game and defended it like no other game and I was very addicted and dedicated that I could not play another game.
So I decided to deinstall 2 months ago after playing 1 year and devotion 5 on console with all problems it had(s).
The game bugs won't change, the fps won't increase, especially on console which I played and if you don't realize it you are lying to yourself, lying for 2 years now ...
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There is game called Civilization V ...
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Almost a month without opening DBD.
I never dodged a SWF, never in almost a year main killer.
But a reward is needed for the bully and childish sessions.
I did not uninstalled with the hope something change. Untill there ... enjoy lobby queues LOL.
Honestly ... 10 years old child should not play this game ...
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Tell me ...
When this game were fair ?
When ?
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@captainlongshlong said:
If I think I'm going up against a SWF group, I'll just leave the lobby and join another one.
As far as the devs changing things so that all survivors spawn in at the same time. If they do it, I'll just DC if I'm put up against a group of toxic survivors, right up until they bring in harsher punishments for DC'ing. At that point I'll just stop playing the game all together.
I've gone up against hundreds of SWF groups. The vast majority have ended in me being abused. I play the game because I want to get enjoyment out of it. Being told to kill myself because I killed someone does not give me enjoyment. Nor does going up against a SWF team all carrying flashlights and running DS. Not to mention the fact that going up against SWF as a Rank 1 killer is like playing on Veteran mode. Verbal communication shouldn't be a part of the game. That's why killers dodge lobbies. That's why killers DC.
Survivors (and the developers) need to realise that without killers, there is no game. Treat them like ass for long enough and they'll just stop playing. Which is what is happening. Wondering why lobby times are horrendous? Because there aren't enough killers playing the game.
You resumed it so well.
Almost 1 month without even opening DBD because i was a killer main and sooooo many bully childs.
Game is not worth for killers now ... no rewards no incentive ...
BHVR think that survivors are the core ... but guess what they are wrong !
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That's why i stopped to play again.
Almost 1 month without playing ... should have stopped earlier but i had some faith on developers for so long.
I feel we get lies and lies so i decided to stop.
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@Rex_Huin said:
The word ‘optimisation’ implies we are nearly there and only a few tweaks are really needed.
For killer on base PS4 we are very far from that.
It’s not optimisation that is needed more ‘vast improvements’.
I still play killer a lot. Its not great but I manage.
I urge anyone on PS4 to play the tutorial if they haven’t already. Its so smmoooooth. A taste of what might be…..on PS5.
Mist offerings should be removed from consoles ... it wrecks FPS which already are #########.
When i play killer and someone knows me, there comes a purple yellow and common mist for my pleasure ...
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@artist said:
Orion said:@artist said:
2 seconds makes a pretty big difference in a game like this. ruin isn't always instantly destroyed, and time is wasted needing to find and destroy it. I'm trying to convince you to not complain about ######### like this if this is how you regularly play, as games with 4 ds happened 1/100 games. you may not be in advantage this game but I can tell you that you most likely are in the other 99 games
2 seconds only makes a difference if you're playing killer. There is no survivor who'd take a perk that would shave off 2 seconds of a generator, or a heal, or opening the gate. The fact that 2 seconds are even relevant in the first place is yet more proof of how underpowered killers are.
how? I can recall many times where if I had 2 more seconds I couldve made a pallet, vault, or completed a gen right before the killer showed up. I can agree I wouldnt justify using a perk for it (but u can kind of count dead hard) but it definitely matters for both sides
It matters for killer who has to take advantage of every second vs swf.
I like swf, makes me a better player ... but not a scum swf group.