only1biggs
only1biggs
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- only1biggs
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@Boss said:
@only1biggs said:
@Boss said:
@only1biggs said:
@Boss said:
Alright, i'll try something else.
What pills do you take to not go insane from 24/7 loops?No pills, but I cut the loops better than the survivors and never respect pallets or swing through them (unless making use of a perk like Spirit Fury or in some baiting instances). I make use of enduring, or, with Myers, I stalk. With Billy, I can body block and get a free chainsaw. There are options.
What makes high ranks more appealing to you?
Don't feel restricted to naming only 1 reason btw, you can say all reasons if there's multiple.Well, rank means nothing other than time played. There are varying skill levels across all ranks and so rank is only indicative of time, not skill. So, to answer you with this in mind, I just don't pay attention to rank, but I like that with more time, there might be a few more people who can run loops better and attempt mind games. Those are fun chases and I can always learn more from playing against those types of players.
What about Survivor?
Yes, i'm seriously asking these questions, cause now i'm into it.
What about survivor?

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@DarkWo1f997 said:
@only1biggs exactly, you’re MOCKING the killer forum. You are provoking a confrontation by making fun of people hat you don’t agree with.I don't agree with nonsense. It's pretty simple.
What are you doing here? Again, you are the ONLY one in this thread tying to derail and throw salt everywhere. Go away if you don't like it
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@Boss said:
@only1biggs said:
@Boss said:
Alright, i'll try something else.
What pills do you take to not go insane from 24/7 loops?No pills, but I cut the loops better than the survivors and never respect pallets or swing through them (unless making use of a perk like Spirit Fury or in some baiting instances). I make use of enduring, or, with Myers, I stalk. With Billy, I can body block and get a free chainsaw. There are options.
What makes high ranks more appealing to you?
Don't feel restricted to naming only 1 reason btw, you can say all reasons if there's multiple.Well, rank means nothing other than time played. There are varying skill levels across all ranks and so rank is only indicative of time, not skill. So, to answer you with this in mind, I just don't pay attention to rank, but I like that with more time, there might be a few more people who can run loops better and attempt mind games. Those are fun chases and I can always learn more from playing against those types of players.
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@DarkWo1f997 said:
@only1biggs no, I’m tired of toxicity being spread everywhere like diarrhea. “A rank 1 that doesn’t complain” is just asking for an argument. And guess what? There’s salt here, arguing, and the whole nine yards.Yikes. Uhhh, you seem to be the ONLY one here so far with any salt.
Take a breath and AMA

The thread is mocking the general forum killer mentality is all, so what?
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@only1biggs said:
@Boss said:
...Stop.
/thread
Well that's no fun
Alright, i'll try something else.
What pills do you take to not go insane from 24/7 loops?
A bullet.
NEXT QUESTION!
No bullets. No pills.
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@DarkWo1f997 said:
There isn’t one ######### person on this forum that doesn’t take jabs at the other side, huh? Just be condescending asswipes to eachother, and whenever someone has an innocent post or something actually useful, punks like Boss and Lowbei (whatever the hell that even means, sounds like the pronunciation of “Logang” while licking a glass window) have to come on there and ######### all over them.I’ve had enough of the attitude on the forums. Mods don’t do anything about it. It’s frustrating. When are we going to actually work TOGETHER to make this game better? Forums are just scrap rooms at this point it blows.
Uhh, what?
Are you okay?
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@No_Mither_No_Problem said:
@only1biggs said:
@No_Mither_No_Problem said:
I mean you're also the saltiest Bill pfp I've ever witnessed so...
No salt here buddy. Ever.
Hmm, you can't seem to grasp basic English.
Oh well.
Assume away there, champ

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@Mc_Harty said:
How do you cope?Especially on this forum.
I ignore most of the complaints killers make, as they usually are just making mistakes and then blaming the game. This game has never been in a better spot and it's not as bad as people make it out to be.
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@No_Mither_No_Problem said:
I mean you're also the saltiest Bill pfp I've ever witnessed so...
No salt here buddy. Ever.
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@Boss said:
Alright, i'll try something else.
What pills do you take to not go insane from 24/7 loops?No pills, but I cut the loops better than the survivors and never respect pallets or swing through them (unless making use of a perk like Spirit Fury or in some baiting instances). I make use of enduring, or, with Myers, I stalk. With Billy, I can body block and get a free chainsaw. There are options.
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@Boss said:
...Stop./thread
Well that's no fun
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Proposal 5.
Git gud -
To anyone saying they don't lag on wifi...get a fcking clue! :'D
You spike all the time with your unstable connection. Go away and get an ethernet cable. Immediately.
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@Nickenzie said:
only1biggs said:@Nickenzie said:
only1biggs said:
@Nickenzie said: Dreamnomad said:
@Nickenzie said: Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently. A couple of things.
* I consider myself a killer main. Probably 10% of my playtime is as a survivor.
This game is much closer to being balanced than most people give it credit for.
For the last time, survivors are not equal in power to the killer. They certainly aren't OP.
A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?
A survivor can loop YOU for a good while, Nickenzie.
DH and DS can be played around.
A group with flashlights usually play right into a killers hands, just outplay them.
Sweaty SWF's groups are so rare it's irrelevant.
Most SWF's are just friends wanting to fvck around and have fun.
The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.
I don't get looped for a while and I'm actually pretty decent at killer, no need to insult me behind the safety from your computer screen because your adding on to the toxic problem.
"DH and DS can be played around."
DH is mostly used incorrectly by most survivors but when it is used correctly, Lord it's great perk but I'm okay with it being like this - It requires skill to use.
Lol, you are defending DS? Ok, I don't need to say much about that comment.
"A group with flashlights usually play right into a killers hands, just outplay them."
I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!
"Sweaty SWF's groups are so rare it's irrelevant.
Most SWF's are just friends wanting to fvck around and have fun."
Just because it's rare doesn't mean it's not a problem. 4 Survivors working together should bring the game to a 50/50 but since survivors are kinda OP, it's more like 50/200. I agree with you on the second sentence, I often play with my friends to have fun and relax.
Okay, I'm not insulting you and this is all we got...we're on a forum, behind our monitors, genius. What do you want me to do? Don't twist this into me "being toxic" because I disagree with you and your silly ramblings.
At no point did I defend DS. Now you're just putting words in my mouth. It can be played around.
Rank 1 survivors do not play, "mostly flawless". Seriously? There's differing skill across ALL ranks. Get a grip.
If you can't play around flashlights with the new pick up times, you're just not good. Simple. Which is fine, just don't complain about something you can avoid or outplay.
You keep bringing up these numbers, like they mean anything. 50/200? Just stop

"A survivor can loop YOU for a good while, Nickenzie."
That statement is implying that I'm bad in general, I'm not bad. Don't assume that I'm bad, or in fact anyone for that matter... It's just rude. Thank you.

"At no point did I defend DS. "
only1biggs said:DS can be played around.
DS has little counter play, especially when you're not warned about it. You saying that DS has a counter play is you indirectly defending it, the perk is way too strong and needs to get toned down.
"Rank 1 survivors do not play, "mostly flawless". Seriously? There's differing skill across ALL ranks. Get a grip."
Do you play killer at rank 1, not trying to sound rude but any person would say rank 1 is just insane and survivors are extremely good, not saying every survivor is but majority are. Isn't that the reason why killers use Ruin because rank 1 survivors can keep a killer running for a while?
"If you can't play around flashlights with the new pick up times, you're just not good."
I'll leave my quote here since you didn't read it and just ignored it instead. It's in bold for you my fellow fog traveler!

Nickenzie said:I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!
"You keep bringing up these numbers, like they mean anything. 50/200? Just stop
"Do you really want me to tell why they are so important? It's a yes or no question.
Yeah, you are. I'm implying you are bad based on what you are saying here. I'm presuming you make mistake after mistake, like most killers on here and think it's the games fault, instead of learning or doing something better. Again, if so, it's not a problem that you're bad, it's a fun game to be enjoyed and shouldn't be taken seriously, just don't come to a forum to complain.
DS is bullsh!t. But it can be played around. There. Stop twisting my words.
Yes, I play killer at rank 1. With Freddy, Wraith, Trapper, Billy, Myers, Doc... Rank is not indicative of skill. 90% of games, I 4k and everyone has fun.
Sometimes you can play around them, sometimes you can't. So instead of saying, "I got outplayed" or, "I messed up there", or not doing another thing like slug...you say, "what about SWF's with flashlights", like they are a big deal and truly hinder you, instead of playing into your hands?
This thread should indeed be closed. Git gud Nickenzie. Yikes.
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@Nickenzie said:
only1biggs said:@Nickenzie said:
Dreamnomad said:
@Nickenzie said: Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently. A couple of things.
I consider myself a killer main. Probably 10% of my playtime is as a survivor.
This game is much closer to being balanced than most people give it credit for.
For the last time, survivors are not equal in power to the killer. They certainly aren't OP.
A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?
A survivor can loop YOU for a good while, Nickenzie.
DH and DS can be played around.
A group with flashlights usually play right into a killers hands, just outplay them.
Sweaty SWF's groups are so rare it's irrelevant.
Most SWF's are just friends wanting to fvck around and have fun.
The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.
I don't get looped for a while and I'm actually pretty decent at killer, no need to insult me behind the safety from your computer screen because your adding on to the toxic problem.
"DH and DS can be played around."
DH is mostly used incorrectly by most survivors but when it is used correctly, Lord it's great perk but I'm okay with it being like this - It requires skill to use.
Lol, you are defending DS? Ok, I don't need to say much about that comment.
"A group with flashlights usually play right into a killers hands, just outplay them."
I can usually bait survivors to come out of their positions or face a wall but sometimes you don't down a survivor near a wall and sometimes you can't bait them. Again, rank 1 survivors play almost flawless and they know their stuff!
"Sweaty SWF's groups are so rare it's irrelevant.
Most SWF's are just friends wanting to fvck around and have fun."Just because it's rare doesn't mean it's not a problem. 4 Survivors working together should bring the game to a 50/50 but since survivors are kinda OP, it's more like 50/200. I agree with you on the second sentence, I often play with my friends to have fun and relax.
Okay, I'm not insulting you and this is all we got...we're on a forum, behind our monitors, genius. What do you want me to do? Don't twist this into me "being toxic" because I disagree with you and your silly ramblings.
At no point did I defend DS. Now you're just putting words in my mouth. It can be played around.
Rank 1 survivors do not play, "mostly flawless". Seriously? There's differing skill across ALL ranks. Get a grip.
If you can't play around flashlights with the new pick up times, you're just not good. Simple. Which is fine, just don't complain about something you can avoid or outplay.
You keep bringing up these numbers, like they mean anything. 50/200? Just stop

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@Nickenzie said:
Dreamnomad said:@Nickenzie said:
Lol I don't want 4 kills every game, I just want a balanced game if I had to be honest with you. Additionally I find it funny how you think a survivor should be able to 1 versus 1 a killer in a asymmetrical horror game. I think you want a easy win with No actual threat from the killer since survivors are OP currently.
A couple of things.
* I consider myself a killer main. Probably 10% of my playtime is as a survivor.
* This game is much closer to being balanced than most people give it credit for.
* For the last time, survivors are not equal in power to the killer. They certainly aren't OP.A survivor can still loop you for a good while with some loops and if the survivor has certain perks such as DH, Adrenaline, and DS... You gonna be spending a lot of time catching that survivor. Let's say other survivors come in with flashlights, sabo squads, and etc. You'll never get that survivor to a hook, in fact that survivor just destroyed you when you're supposed to destroy the survivor. See the problem now, a survivor can 1v1 a killer when that shouldn't be a thing! Now I don't want a survivor to have no hope, I just don't like how much power a survivor has currently because I can easily run a killer for 5 generators which right there proves that a survivor is actually in equal strength to a killer, if not even stronger. Have you yet to face a sweaty SWF where every survivor is a God?
A survivor can loop YOU for a good while, Nickenzie.
DH and DS can be played around.
A group with flashlights usually play right into a killers hands, just outplay them.
Sweaty SWF's groups are so rare it's irrelevant.
Most SWF's are just friends wanting to fvck around and have fun.The game has problems, but nothing like what killers on forums would have you believe, just because they get wrecked from time to time.
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It might well be an exploit, but it causes no problems for me as a killer. If one person is on a gen and tapping it, it takes longer. If more than one are on a single gen and tapping, then I have multiple survivors to down in one zone and only one gen being worked on. Ez
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I take advantage and if I find a survivor hiding in a corner, body block them while I put them to sleep.
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@Wolf74 said:
@only1biggs said:
@Wolf74 said:
@only1biggs said:
@Wolf74 said:
@only1biggs said:
The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.And how about the survivor abusing broken loop spots?
They get rewarded for exploiting bad map RNG?True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?
I'll tell you. It's the bad killer.
You intentionally twist things upside down I guess, huh?
Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.Twist things? Not at all.
All the time huh? Are you sure about that? Sounds to me like you need your intelligence to be insulted if you actually believe that.
I'm done arguing with you… no point in it. I am pretty sure, you know better, but you would never admit it to keep pushing your agenda.
But I will keep speaking up if you spit more nonsense.
Just feel free to ignore my postings, because I don't talk to you, but to those reading your crap and I try to prevent them from believing your fairy tales.hushthe easter bunny isn't realhush
Arguing? I'm not sure you know how to given your childish responses.
It's not crap, it's just that the majority of people complaining about such things as nerfs to bloodlust, are the people who don't want to learn new things or play better, or have been convinced they can't. Sure, there are many issues, but not as much as people here would have you believe. Otherwise, why would I and many others not have any issues and 4k 90% of the time? Against a good group on a bad map, I'll take the loss, but it's so few and far between it doesn't matter.
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@Wolf74 said:
@only1biggs said:
@Wolf74 said:
@only1biggs said:
The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.And how about the survivor abusing broken loop spots?
They get rewarded for exploiting bad map RNG?True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?
I'll tell you. It's the bad killer.
You intentionally twist things upside down I guess, huh?
Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.Twist things? Not at all.
All the time huh? Are you sure about that? Sounds to me like you need your intelligence to be insulted if you actually believe that.
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@DexyIV said:
only1biggs said:@DexyIV said:
only1biggs said:
The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.
There are a lot of really long loops. I don’t see how wasting 45 seconds of your time to get a speed boost to close the distance of a loop is considered overly rewarding, especially since it can be lost just by cutting line of sight for a few seconds. I don’t understand how you can complain about bloodlust when it’s needed in a lot of situations
Those 45 seconds can be spent on other people in more vulnerable spots. Bloodlust isn't needed 90% of the time.
Then how is it unbalanced if they don’t even need it most of the time to kill you? It’s there in the event where it is needed, which is on those really long loops like the Coldwind Farm tree. I don’t think people should be able to loop that forever personally.
Most killers don't know how to chase correctly, just like most survivors don't know how to loop correctly.
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@Eninya said:
@only1biggs said:
@Wolf74 said:
@only1biggs said:
The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.And how about the survivor abusing broken loop spots?
They get rewarded for exploiting bad map RNG?True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?
I'll tell you. It's the bad killer.
You must not play at higher ranks where most survivors know the maps, their variations, and the specific loops inside and out. It doesn't matter if the killer is a god; there's nothing they can do against infinites.
I play in red rank. I 4k 90% of the time. With M1 killers too. Shocking
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@DexyIV said:
only1biggs said:The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.
There are a lot of really long loops. I don’t see how wasting 45 seconds of your time to get a speed boost to close the distance of a loop is considered overly rewarding, especially since it can be lost just by cutting line of sight for a few seconds. I don’t understand how you can complain about bloodlust when it’s needed in a lot of situations
Those 45 seconds can be spent on other people in more vulnerable spots. Bloodlust isn't needed 90% of the time.
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@Wolf74 said:
@only1biggs said:
The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.And how about the survivor abusing broken loop spots?
They get rewarded for exploiting bad map RNG?True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?
I'll tell you. It's the bad killer.
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I'd like WGLF to be reverted back to 200%. As a killer, with BBQ and a Pudding for example, I can get around 70-80k per game on average. With the events it goes up to 100k. Just give survivors back the original WGLF to make up the points.
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@Orion said:
@only1biggs said:
Nobody wants to watch a killer that hard camps every game, Orion. It's boring.There are indeed some smaller streams out there worth watching, but the majority of the larger DbD streams are there because they are good at the game; others because of a mix of their personality and gameplay.
Not sure why bigger streamer that wants to play instead of sitting in lobby = toxic either. Odd

The issue is the rank system in general and it needs to be drastically changed or outright removed. Otherwise, lobby simulator.
Thank you, sweetie, for your valued opinion. I'll take it into account the next time I have 2-3 Survivors swarming the hook.
They swarm the hook after you've hard camped them into oblivion..they're trying to save the guy lol
You're delusional, boring, humourless and not good at the game
They should just do gens and leave, but then that's even less fun than trying to help each other against a terrible killer like yourself.
Have fun cupcake. You're a meme x
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Nobody wants to watch a killer that hard camps every game, Orion. It's boring.
There are indeed some smaller streams out there worth watching, but the majority of the larger DbD streams are there because they are good at the game; others because of a mix of their personality and gameplay.
Not sure why bigger streamer that wants to play instead of sitting in lobby = toxic either. Odd

The issue is the rank system in general and it needs to be drastically changed or outright removed. Otherwise, lobby simulator.
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The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.
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Patch is available on console, but not the dlc. guess they have to wait for stores to refresh/update?
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There is no "scare factor", unless you're new and then it fades over time.
Stealth killers can approach the survivors better, instead of being given a free hit or grab by locking the PoV of the survivors.
The Shape isn't supposed to be getting free grabs all the time, that would be ridiculous.
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You wan't to get rid of the possible mind games on certain pallets, because it's not realistic?
Yeah, great idea.
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@Tradebaron said:
All I know is they're nerfing it because Jendenise asked for it. I remember that whole debate going on based on her asking the devs on twitter and their response being positive towards it.They were going to nerf it way before she suggested it and what she suggested was different to what they implemented.
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Slug, dribble, block them in a corner, let them hit it from a height. Using unnerving presence is just stupid.
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@iceman2kx said:
@only1biggs said:
I don't care for tru3, or the ######### that pours from his mouth, but he didn't do anything wrong. The survivors were salty little bitches is allJust curious why you think that? I've been semi-following him since I started a couple months ago and he seems like a genuinely good dude. He has an "anti-toxic" approach to playing the game and I respect that.
As far as the video goes. The survivors were just looking for attention because it was a big streamer. They were probably salty because they couldn't bully Tru3 and instead got owned. So they took their petty "vengeance" for cheap lulz.
Think what? What are you asking me?
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I don't care for tru3, or the ######### that pours from his mouth, but he didn't do anything wrong. The survivors were salty little bitches is all
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@Master said:
@MrChills said:
@Master said:
Yes that system is already in place. There is a little x that lets you reroll a daily.
I spend more time in the forum too which is quite hilarious^^The dailies are supposed to force you out of your comfort zone, thats what the devs said, and it works pretty well if you wanna do the dailies.
One advice though, dont force yourself to play the game because you wanna P3 someone. Try to have fun playing the game and if you dont have fun anymore, take a break.
Maybe im mistaken, but I think the devs wanted to rework the whole daily thing at one point, but maybe it has been dropped alreadey, dont know
I have over 2k hours on this boring bland game. The only time it's fun when they bring in a new killer, with friends. They need to rework it. I think my level idea./prestige idea is good. it rewards players for leveling up their.This game doesn't reward you for being good, hitting rank 1, nothing. hardly any rewards what so ever.I am devotion 1 player level 11.Oh good, more bloodshards, hhar har. Very little rewards for player progression or getting good in this game, which we need.
Yeah, the game needs to become competitive because this is the only thing that will keep the game alive in the long run.
I dont think that a 3month injection of non-viable killers is healthy in the long run, even though so far it worked pretty well.
- Asymmetrical games are so rarely competitive for a reason, especially this game. DbD is just a casual, fun game.
- To focus on making it competitive, would mean catering to the 1% of the player base that play that way, which would kill the game (see 1).
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A lot of sounds are place holders
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Rank is only an indication of time played. Nothing more.
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@SovererignKing said:
MuseMagician said:With the amount of time it takes to get new content to console in the size of a patch like that it takes too much time. I understand your rant and point of view, but it's just so much easier to test out new content for bugs and potential fixes on PC. Maybe you should join the PC world and come play with us
Then you don't have to worry about OchidoI’m waiting to get him in my Lobby, so I can Nurse his ass. No luck so far

I don't care for him as much as the next guy, but judging by your gameplay, he'll embarrass you.
Good luck.
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@White_Owl said:
You don't consider that maps are not open areas, so survivors must turn sooner or later and the killer, by simply cutting them off, gains a lot of ground.
Besides, just increasing the speed would just lower a lot the skill ceiling for those killers.He didn't consider ANYTHING outside of his nonsense scenario. But..he did the math!
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@Orion said:
@only1biggs said:
@Orion said:
@Lead_Cenobite said:
@Orion said:
I did the math, and if an "M1 Killer" (a Killer whose power does not help them win a chase) is up against a Survivor with Sprint Burst, from just 10 meters away, it takes about 37 seconds to actually put them in the dying state, assuming the Survivor runs in a straight line. With looping, DS, etc., this obviously prolongs the chase by a lot.If you guys (developers) are serious about wanting chases to end more quickly, then M1 Killers like the Doctor and the Pig need to move more quickly. A mere 5% increase relative to the Survivors' base speed (i.e.: giving BL I by default to all M1 Killers) would cut chase time to about 29 seconds under the aforementioned conditions, assuming they could still have BL I at 15 seconds.
To reiterate, these are the conditions:
- The Survivor has Sprint Burst
- The distance between the Survivor and the Killer is 10 meters
- The Survivor runs in a straight line
- The Killer has 115% movement speed relative to the Survivor (4.6 m/s)
Besides Sprint Burst, every condition is in the Killer's favor, and it still takes almost 40 seconds to catch the Survivor. This is not OK for Killers whose powers don't actively help them during the chase. They need to be faster, or their powers need to be modified to help them in the chase.
EDIT: I assumed the Killer is slowed to 50% of their base speed when hitting a Survivor because I don't have the exact number. However, I feel it's a good estimate.
EDIT #2: I made a small mistake in the calculations that I'll need to correct. Please ignore the thread until I do.
EDIT #3: Mistake corrected.We've known this for a long ass time. What else is new?
The solution is to give the other 10 Killers some kind of better mobility option.
Apparently, some people didn't know this. Look at the responses and reactions.
smh ...You are so stupid
It's not all about you, sweetie. There were other people who replied, believe it or not.
lol ...please
Here's a thought. Stop wasting your time here and learn how to play killer better, instead of coming up with meaningless "experiments" and asking for more speed on M1 killers.
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@DocOctober said:
@Feyard said:
@DocOctober said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Feyard said:
Wow, my comment just deleted itself, sorry give me some time, I'll try to rewrite it (I hate this bug...)It's okay, I read it

I understand his experiment and what he has tried to do, but it is irrelevant as in a real game, it won't occur like this. If as a Wraith for example, I can find one or two survivors on a gen and get a hit in the first 5 seconds of finding them (if I play correctly). Same for other M1 killers.
This counters his assertion that multiple gens will have a certain % completed by the time one survivor is finally downed. This has been my point all along.
There are MANY variables that HAVE to be introduced because otherwise the data collected is false. It's the same situation as a marth depip game. 0.1% of games are played this way (only doing gens, no healing etc etc etc just to spite the killer and not allow him to pip) and so is an outlier in the data and so is rightly ignored. Orion's example is another such situation.
Apologies if I have not conveyed this correctly.
Okay, I now get what you want to say and I also get, why Orion and you are not understanding the point of each other.
First of all I agree to the point you made regarding gens, since it is only the outcome of long chase times it is quite irrelevant (cause making gens take 5 minutes to repair doesn't change the fact that a chase takes forever and gets increasingly frustrating).
The problem with your other two statements (Wraith example and marth depip) is that, while they seem similiar, the core is different: In Orion's example you only need to have played this game for maybe one or two times to do the mentioned actions (run in a straight line and down a survivor running in a straight line).
In the wraith and marth depip example you need to take the skill of both sides into account (for the Wraith example: How fast do you find a survivor? Does the survivor maybe notice you before you uncloak? Is a pallet nearby or does he have a flashlight? etc), which would make it too complicated, this would be exactly what you said about having too many variables. That is exactly why Orion took a simple yet possible situation to show, how flawed the mechanic is.You are right, it won't occur like this in a real game, but as I stated above you can do all this, meaning that (in theory) in the actual game you could just run in a straight line and cost the Killer a handful of time. Most survivors do not do this, since there are a lot of better options available, but if they wanted, they could do it and would still buy a handful of time.
The point is even without all those components (and as stated above most of these components are Survivor sided anyway) the Survivor has the option to just press "W" and buy time, which makes the core concept of the chase mechanic flawed, now add a lot of complicated things and maybe you won't see it anymore, but it's still there. It should be noted that the core concept would be okay, if the complicated things we are adding are by a big margin Killer sided, but that is obviously not the case, making the concept flawed and tilting the balance regarding this mechanic towards the Survivor side.
By the way there is no need to apologize, conveying your thoughts correctly is one of the hardest things in this world, that's why discussions exist.
I'll just say this.. It doesn't take too long to down a survivor as an M1 killer if you play correctly. Orion's example means nothing. Just like the depip experiment.
Alright it seems like you want to end this discussion, it's a pity, since I tried my best explaining, but since you are openly ignoring my last point I guess there is nothing I can do about it.
Thanks for sharing your opinion!
Orion says it takes too long to catch a survivor as an M1 killer (killers are too slow). He then provides a false scenario to back up his claim. You see nothing wrong with this?
I know you aren't addressing me, but I see it the same as @Feyard : You fail to understand the significance of Orion's calculation and try to overcomplicate things with wanting to add variables that are irrelevant to the premise of Orion's experiment.
You are the same as all Survivors who kept insisting that "no one plays like that" in regards to the Depip Squad experiments in trying to discredit them.
It doesn't matter at all that the majority of players don't play like that, it doesn't matter that the majority of chases don't just consist of running in a straight line from the Killer. What matters is that that possibility is there, making the mechanics at their core flawed.
Survivors could at any moment simply decide to only play like the Depip Squad and their win-rates would vastly increase and next to no Killer would pip anymore.
Survivors could also at any moment simply decide to only run from the Killer in a straight line instead of juking. It wouldn't be the ideal scenario, but it would still waste a considerable amount of time in regards to how fast Generators are being repaired these days.
Sure there are scenarios in which a Survivor you just found tried being smart, turned the wrong way and landed right in front of your weapon, then ######### up the on-hit Sprint Burst and gets stuck, being downed in a chase that lasted 10 seconds or so. But if that Survivor would have decided to simple keep on running in a straight line from the Killer upon being found, they would wasted about 40 seconds of the Killer's time until they went down, a lot more than the 10 second chase in the previous scenario. Running in a straight line is neither difficult nor complicated, there is no skill involved in that equation.
What Orion tried to show is that even in the simplest form of a chase: running in a straight line, which incidentally is the worst kind of chase for a Survivor, they waste too much.
Now, I sincerely hope you finally understood why your inputs are irrelevant to this topic. Otherwise, it's best for you to leave this thread to those who actually understand the significance.
Thanks for your post, having explanations by different people makes it a lot easier to understand!
Obviously not for biggs. At this point, I think he's simply trying to argue for the sake of arguing.
There's a reason I avoid contact with the likes of his, you can't argue with those people. If Orion wasn't a good friend, I probably wouldn't have bothered with biggs in the first place.
Doc, you are so passive aggressive. I perfectly understand what is being said and I disagree, just like you are disagreeing with me. There's no need to be condescending (which is unearned and unwarranted) because you are doing exactly what you say I do. You can not be argued with. Ever. You say you ignore me, yet here you are, as with many times before, jumping in to disagree and tell others that you ignore me and everyone should follow suit. Yeah, I'm the "despicable" one.
Keep it up buddy. Sorry I hurt your feelings x
-
@Feyard said:
@DocOctober said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Feyard said:
Wow, my comment just deleted itself, sorry give me some time, I'll try to rewrite it (I hate this bug...)It's okay, I read it

I understand his experiment and what he has tried to do, but it is irrelevant as in a real game, it won't occur like this. If as a Wraith for example, I can find one or two survivors on a gen and get a hit in the first 5 seconds of finding them (if I play correctly). Same for other M1 killers.
This counters his assertion that multiple gens will have a certain % completed by the time one survivor is finally downed. This has been my point all along.
There are MANY variables that HAVE to be introduced because otherwise the data collected is false. It's the same situation as a marth depip game. 0.1% of games are played this way (only doing gens, no healing etc etc etc just to spite the killer and not allow him to pip) and so is an outlier in the data and so is rightly ignored. Orion's example is another such situation.
Apologies if I have not conveyed this correctly.
Okay, I now get what you want to say and I also get, why Orion and you are not understanding the point of each other.
First of all I agree to the point you made regarding gens, since it is only the outcome of long chase times it is quite irrelevant (cause making gens take 5 minutes to repair doesn't change the fact that a chase takes forever and gets increasingly frustrating).
The problem with your other two statements (Wraith example and marth depip) is that, while they seem similiar, the core is different: In Orion's example you only need to have played this game for maybe one or two times to do the mentioned actions (run in a straight line and down a survivor running in a straight line).
In the wraith and marth depip example you need to take the skill of both sides into account (for the Wraith example: How fast do you find a survivor? Does the survivor maybe notice you before you uncloak? Is a pallet nearby or does he have a flashlight? etc), which would make it too complicated, this would be exactly what you said about having too many variables. That is exactly why Orion took a simple yet possible situation to show, how flawed the mechanic is.You are right, it won't occur like this in a real game, but as I stated above you can do all this, meaning that (in theory) in the actual game you could just run in a straight line and cost the Killer a handful of time. Most survivors do not do this, since there are a lot of better options available, but if they wanted, they could do it and would still buy a handful of time.
The point is even without all those components (and as stated above most of these components are Survivor sided anyway) the Survivor has the option to just press "W" and buy time, which makes the core concept of the chase mechanic flawed, now add a lot of complicated things and maybe you won't see it anymore, but it's still there. It should be noted that the core concept would be okay, if the complicated things we are adding are by a big margin Killer sided, but that is obviously not the case, making the concept flawed and tilting the balance regarding this mechanic towards the Survivor side.
By the way there is no need to apologize, conveying your thoughts correctly is one of the hardest things in this world, that's why discussions exist.
I'll just say this.. It doesn't take too long to down a survivor as an M1 killer if you play correctly. Orion's example means nothing. Just like the depip experiment.
Alright it seems like you want to end this discussion, it's a pity, since I tried my best explaining, but since you are openly ignoring my last point I guess there is nothing I can do about it.
Thanks for sharing your opinion!
Orion says it takes too long to catch a survivor as an M1 killer (killers are too slow). He then provides a false scenario to back up his claim. You see nothing wrong with this?
I know you aren't addressing me, but I see it the same as @Feyard : You fail to understand the significance of Orion's calculation and try to overcomplicate things with wanting to add variables that are irrelevant to the premise of Orion's experiment.
You are the same as all Survivors who kept insisting that "no one plays like that" in regards to the Depip Squad experiments in trying to discredit them.
It doesn't matter at all that the majority of players don't play like that, it doesn't matter that the majority of chases don't just consist of running in a straight line from the Killer. What matters is that that possibility is there, making the mechanics at their core flawed.
Survivors could at any moment simply decide to only play like the Depip Squad and their win-rates would vastly increase and next to no Killer would pip anymore.
Survivors could also at any moment simply decide to only run from the Killer in a straight line instead of juking. It wouldn't be the ideal scenario, but it would still waste a considerable amount of time in regards to how fast Generators are being repaired these days.
Sure there are scenarios in which a Survivor you just found tried being smart, turned the wrong way and landed right in front of your weapon, then ######### up the on-hit Sprint Burst and gets stuck, being downed in a chase that lasted 10 seconds or so. But if that Survivor would have decided to simple keep on running in a straight line from the Killer upon being found, they would wasted about 40 seconds of the Killer's time until they went down, a lot more than the 10 second chase in the previous scenario. Running in a straight line is neither difficult nor complicated, there is no skill involved in that equation.
What Orion tried to show is that even in the simplest form of a chase: running in a straight line, which incidentally is the worst kind of chase for a Survivor, they waste too much.
Now, I sincerely hope you finally understood why your inputs are irrelevant to this topic. Otherwise, it's best for you to leave this thread to those who actually understand the significance.
Thanks for your post, having explanations by different people makes it a lot easier to understand!
I understand perfectly, I just disagree. Your condescension is not wanted, needed or earned.
-
@DocOctober said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Feyard said:
Wow, my comment just deleted itself, sorry give me some time, I'll try to rewrite it (I hate this bug...)It's okay, I read it

I understand his experiment and what he has tried to do, but it is irrelevant as in a real game, it won't occur like this. If as a Wraith for example, I can find one or two survivors on a gen and get a hit in the first 5 seconds of finding them (if I play correctly). Same for other M1 killers.
This counters his assertion that multiple gens will have a certain % completed by the time one survivor is finally downed. This has been my point all along.
There are MANY variables that HAVE to be introduced because otherwise the data collected is false. It's the same situation as a marth depip game. 0.1% of games are played this way (only doing gens, no healing etc etc etc just to spite the killer and not allow him to pip) and so is an outlier in the data and so is rightly ignored. Orion's example is another such situation.
Apologies if I have not conveyed this correctly.
Okay, I now get what you want to say and I also get, why Orion and you are not understanding the point of each other.
First of all I agree to the point you made regarding gens, since it is only the outcome of long chase times it is quite irrelevant (cause making gens take 5 minutes to repair doesn't change the fact that a chase takes forever and gets increasingly frustrating).
The problem with your other two statements (Wraith example and marth depip) is that, while they seem similiar, the core is different: In Orion's example you only need to have played this game for maybe one or two times to do the mentioned actions (run in a straight line and down a survivor running in a straight line).
In the wraith and marth depip example you need to take the skill of both sides into account (for the Wraith example: How fast do you find a survivor? Does the survivor maybe notice you before you uncloak? Is a pallet nearby or does he have a flashlight? etc), which would make it too complicated, this would be exactly what you said about having too many variables. That is exactly why Orion took a simple yet possible situation to show, how flawed the mechanic is.You are right, it won't occur like this in a real game, but as I stated above you can do all this, meaning that (in theory) in the actual game you could just run in a straight line and cost the Killer a handful of time. Most survivors do not do this, since there are a lot of better options available, but if they wanted, they could do it and would still buy a handful of time.
The point is even without all those components (and as stated above most of these components are Survivor sided anyway) the Survivor has the option to just press "W" and buy time, which makes the core concept of the chase mechanic flawed, now add a lot of complicated things and maybe you won't see it anymore, but it's still there. It should be noted that the core concept would be okay, if the complicated things we are adding are by a big margin Killer sided, but that is obviously not the case, making the concept flawed and tilting the balance regarding this mechanic towards the Survivor side.
By the way there is no need to apologize, conveying your thoughts correctly is one of the hardest things in this world, that's why discussions exist.
I'll just say this.. It doesn't take too long to down a survivor as an M1 killer if you play correctly. Orion's example means nothing. Just like the depip experiment.
Alright it seems like you want to end this discussion, it's a pity, since I tried my best explaining, but since you are openly ignoring my last point I guess there is nothing I can do about it.
Thanks for sharing your opinion!
Orion says it takes too long to catch a survivor as an M1 killer (killers are too slow). He then provides a false scenario to back up his claim. You see nothing wrong with this?
I know you aren't addressing me, but I see it the same as @Feyard : You fail to understand the significance of Orion's calculation and try to overcomplicate things with wanting to add variables that are irrelevant to the premise of Orion's experiment.
You are the same as all Survivors who kept insisting that "no one plays like that" in regards to the Depip Squad experiments in trying to discredit them.
It doesn't matter at all that the majority of players don't play like that, it doesn't matter that the majority of chases don't just consist of running in a straight line from the Killer. What matters is that that possibility is there, making the mechanics at their core flawed.
Survivors could at any moment simply decide to only play like the Depip Squad and their win-rates would vastly increase and next to no Killer would pip anymore.
Survivors could also at any moment simply decide to only run from the Killer in a straight line instead of juking. It wouldn't be the ideal scenario, but it would still waste a considerable amount of time in regards to how fast Generators are being repaired these days.
Sure there are scenarios in which a Survivor you just found tried being smart, turned the wrong way and landed right in front of your weapon, then ######### up the on-hit Sprint Burst and gets stuck, being downed in a chase that lasted 10 seconds or so. But if that Survivor would have decided to simple keep on running in a straight line from the Killer upon being found, they would wasted about 40 seconds of the Killer's time until they went down, a lot more than the 10 second chase in the previous scenario. Running in a straight line is neither difficult nor complicated, there is no skill involved in that equation.
What Orion tried to show is that even in the simplest form of a chase: running in a straight line, which incidentally is the worst kind of chase for a Survivor, they waste too much.
Now, I sincerely hope you finally understood why your inputs are irrelevant to this topic. Otherwise, it's best for you to leave this thread to those who actually understand the significance.
You clearly don't know what outliers are in relation to data and why they are to be ignored.
The fact something CAN happen a small amount of times doesn't mean it should be catered to. This goes for the depip nonsense and also this scenario that Orion has painted.
By your logic, we should all be living in bunkers out of fear of a plane dropping on our head, because there is a chance that can happen too (misquoted from another player).
Now, I hope you finally learn that your pseudo-intellectual drivel is irrelevant at all times. Otherwise, it's best to leave the forums to those who don't whinge and complain about everything and enjoy learning how to play correctly.
*edit - also, I am a "killer main" but play both sides. I'm just not a bad killer. Moreover, weren't you ignoring me because I hurt your feelings?
-
@Feyard said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Feyard said:
Wow, my comment just deleted itself, sorry give me some time, I'll try to rewrite it (I hate this bug...)It's okay, I read it

I understand his experiment and what he has tried to do, but it is irrelevant as in a real game, it won't occur like this. If as a Wraith for example, I can find one or two survivors on a gen and get a hit in the first 5 seconds of finding them (if I play correctly). Same for other M1 killers.
This counters his assertion that multiple gens will have a certain % completed by the time one survivor is finally downed. This has been my point all along.
There are MANY variables that HAVE to be introduced because otherwise the data collected is false. It's the same situation as a marth depip game. 0.1% of games are played this way (only doing gens, no healing etc etc etc just to spite the killer and not allow him to pip) and so is an outlier in the data and so is rightly ignored. Orion's example is another such situation.
Apologies if I have not conveyed this correctly.
Okay, I now get what you want to say and I also get, why Orion and you are not understanding the point of each other.
First of all I agree to the point you made regarding gens, since it is only the outcome of long chase times it is quite irrelevant (cause making gens take 5 minutes to repair doesn't change the fact that a chase takes forever and gets increasingly frustrating).
The problem with your other two statements (Wraith example and marth depip) is that, while they seem similiar, the core is different: In Orion's example you only need to have played this game for maybe one or two times to do the mentioned actions (run in a straight line and down a survivor running in a straight line).
In the wraith and marth depip example you need to take the skill of both sides into account (for the Wraith example: How fast do you find a survivor? Does the survivor maybe notice you before you uncloak? Is a pallet nearby or does he have a flashlight? etc), which would make it too complicated, this would be exactly what you said about having too many variables. That is exactly why Orion took a simple yet possible situation to show, how flawed the mechanic is.You are right, it won't occur like this in a real game, but as I stated above you can do all this, meaning that (in theory) in the actual game you could just run in a straight line and cost the Killer a handful of time. Most survivors do not do this, since there are a lot of better options available, but if they wanted, they could do it and would still buy a handful of time.
The point is even without all those components (and as stated above most of these components are Survivor sided anyway) the Survivor has the option to just press "W" and buy time, which makes the core concept of the chase mechanic flawed, now add a lot of complicated things and maybe you won't see it anymore, but it's still there. It should be noted that the core concept would be okay, if the complicated things we are adding are by a big margin Killer sided, but that is obviously not the case, making the concept flawed and tilting the balance regarding this mechanic towards the Survivor side.
By the way there is no need to apologize, conveying your thoughts correctly is one of the hardest things in this world, that's why discussions exist.
I'll just say this.. It doesn't take too long to down a survivor as an M1 killer if you play correctly. Orion's example means nothing. Just like the depip experiment.
Alright it seems like you want to end this discussion, it's a pity, since I tried my best explaining, but since you are openly ignoring my last point I guess there is nothing I can do about it.
Thanks for sharing your opinion!
Orion says it takes too long to catch a survivor as an M1 killer (killers are too slow). He then provides a false scenario to back up his claim. You see nothing wrong with this?
*edit - I should add that when I say "false scenario", it's not what happens in game. I gave an example of a Wraith finding survivors. I could have given any M1 killer as an example. If played correctly, the survivor will be downed in the right time and not as much gen progression will occur, for multiple reasons.
-
@Feyard said:
@only1biggs said:
@Feyard said:
Wow, my comment just deleted itself, sorry give me some time, I'll try to rewrite it (I hate this bug...)It's okay, I read it

I understand his experiment and what he has tried to do, but it is irrelevant as in a real game, it won't occur like this. If as a Wraith for example, I can find one or two survivors on a gen and get a hit in the first 5 seconds of finding them (if I play correctly). Same for other M1 killers.
This counters his assertion that multiple gens will have a certain % completed by the time one survivor is finally downed. This has been my point all along.
There are MANY variables that HAVE to be introduced because otherwise the data collected is false. It's the same situation as a marth depip game. 0.1% of games are played this way (only doing gens, no healing etc etc etc just to spite the killer and not allow him to pip) and so is an outlier in the data and so is rightly ignored. Orion's example is another such situation.
Apologies if I have not conveyed this correctly.
Okay, I now get what you want to say and I also get, why Orion and you are not understanding the point of each other.
First of all I agree to the point you made regarding gens, since it is only the outcome of long chase times it is quite irrelevant (cause making gens take 5 minutes to repair doesn't change the fact that a chase takes forever and gets increasingly frustrating).
The problem with your other two statements (Wraith example and marth depip) is that, while they seem similiar, the core is different: In Orion's example you only need to have played this game for maybe one or two times to do the mentioned actions (run in a straight line and down a survivor running in a straight line).
In the wraith and marth depip example you need to take the skill of both sides into account (for the Wraith example: How fast do you find a survivor? Does the survivor maybe notice you before you uncloak? Is a pallet nearby or does he have a flashlight? etc), which would make it too complicated, this would be exactly what you said about having too many variables. That is exactly why Orion took a simple yet possible situation to show, how flawed the mechanic is.You are right, it won't occur like this in a real game, but as I stated above you can do all this, meaning that (in theory) in the actual game you could just run in a straight line and cost the Killer a handful of time. Most survivors do not do this, since there are a lot of better options available, but if they wanted, they could do it and would still buy a handful of time.
The point is even without all those components (and as stated above most of these components are Survivor sided anyway) the Survivor has the option to just press "W" and buy time, which makes the core concept of the chase mechanic flawed, now add a lot of complicated things and maybe you won't see it anymore, but it's still there. It should be noted that the core concept would be okay, if the complicated things we are adding are by a big margin Killer sided, but that is obviously not the case, making the concept flawed and tilting the balance regarding this mechanic towards the Survivor side.
By the way there is no need to apologize, conveying your thoughts correctly is one of the hardest things in this world, that's why discussions exist.
I'll just say this.. It doesn't take too long to down a survivor as an M1 killer if you play correctly. Orion's example means nothing. Just like the depip experiment.
-
@Feyard said:
Wow, my comment just deleted itself, sorry give me some time, I'll try to rewrite it (I hate this bug...)It's okay, I read it

I understand his experiment and what he has tried to do, but it is irrelevant as in a real game, it won't occur like this. If as a Wraith for example, I can find one or two survivors on a gen and get a hit in the first 5 seconds of finding them (if I play correctly). Same for other M1 killers.
This counters his assertion that multiple gens will have a certain % completed by the time one survivor is finally downed. This has been my point all along.
There are MANY variables that HAVE to be introduced because otherwise the data collected is false. It's the same situation as a marth depip game. 0.1% of games are played this way (only doing gens, no healing etc etc etc just to spite the killer and not allow him to pip) and so is an outlier in the data and so is rightly ignored. Orion's example is another such situation.
Apologies if I have not conveyed this correctly.
-
@Orion said:
@only1biggs said:
@Orion said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Orion Adding more variables? There ARE more variables in EVERY game.No survivor is the same in that there are differing skill levels across ALL ranks. Many will get downed and hooked before a gen is popped or even within 20 seconds for example. Many will be chased by a killer for longer than required etc etc.
Killers do not need to be faster. I would however, as I stated earlier, like to see your suggestion implemented for Hag and Myers at EW1, but that's it.
*edit - I did read your OP. Stop saying otherwise please.
@Feyard We have this situation because Orion created it. As I have said, all killer players and all survivor players are different and will get downed quicker or slower depending on the MANY variables in game and their skill level. I haven't doubted his math, I'm just pointing out how the experiment is flawed.
Just a quick question: Since when did "running in straight line" and "downing a Survivor running in a straight line" take any skill? I mean if you are talking about people playing for their first time, yeah okay, but I'm pretty sure that is not the case.
In a situation with literally nothing on the map I'm pretty sure every survivor, who knows how basic math works, would run in a straight line since it's the best way to gain a distance, same could be said about a Killer.So I ask you: What is the point you want to make? As far as I can see you only try to add other variables to complicate the situation and ignore the actual problem.
My point is that Orions point is not an actual game.
You're right. A real game is more Survivor-sided. So how does that matter for my scenario?
I know.
For you maybe.
It renders your scenario irrelevant.
@Feyard take it from here. I'm gonna watch some cartoons and wait for an intelligent person to reply with their complaints.
So passive aggressive and pathetic LOL
Good luck sunshine, you two enjoy each other

-
@Orion said:
@only1biggs said:
@Feyard said:
@only1biggs said:
@Orion Adding more variables? There ARE more variables in EVERY game.No survivor is the same in that there are differing skill levels across ALL ranks. Many will get downed and hooked before a gen is popped or even within 20 seconds for example. Many will be chased by a killer for longer than required etc etc.
Killers do not need to be faster. I would however, as I stated earlier, like to see your suggestion implemented for Hag and Myers at EW1, but that's it.
*edit - I did read your OP. Stop saying otherwise please.
@Feyard We have this situation because Orion created it. As I have said, all killer players and all survivor players are different and will get downed quicker or slower depending on the MANY variables in game and their skill level. I haven't doubted his math, I'm just pointing out how the experiment is flawed.
Just a quick question: Since when did "running in straight line" and "downing a Survivor running in a straight line" take any skill? I mean if you are talking about people playing for their first time, yeah okay, but I'm pretty sure that is not the case.
In a situation with literally nothing on the map I'm pretty sure every survivor, who knows how basic math works, would run in a straight line since it's the best way to gain a distance, same could be said about a Killer.So I ask you: What is the point you want to make? As far as I can see you only try to add other variables to complicate the situation and ignore the actual problem.
My point is that Orions point is not an actual game.
You're right. A real game is more Survivor-sided. So how does that matter for my scenario?
I know.
For you maybe.
It renders your scenario irrelevant.
-
@Feyard said:
@only1biggs said:
@Orion Adding more variables? There ARE more variables in EVERY game.No survivor is the same in that there are differing skill levels across ALL ranks. Many will get downed and hooked before a gen is popped or even within 20 seconds for example. Many will be chased by a killer for longer than required etc etc.
Killers do not need to be faster. I would however, as I stated earlier, like to see your suggestion implemented for Hag and Myers at EW1, but that's it.
*edit - I did read your OP. Stop saying otherwise please.
@Feyard We have this situation because Orion created it. As I have said, all killer players and all survivor players are different and will get downed quicker or slower depending on the MANY variables in game and their skill level. I haven't doubted his math, I'm just pointing out how the experiment is flawed.
Just a quick question: Since when did "running in straight line" and "downing a Survivor running in a straight line" take any skill? I mean if you are talking about people playing for their first time, yeah okay, but I'm pretty sure that is not the case.
In a situation with literally nothing on the map I'm pretty sure every survivor, who knows how basic math works, would run in a straight line since it's the best way to gain a distance, same could be said about a Killer.So I ask you: What is the point you want to make? As far as I can see you only try to add other variables to complicate the situation and ignore the actual problem.
My point is that Orions point is not an actual game.
https://www.youtube.com/watch?v=0kja30aeU80