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o7o

o7o

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  • The issue with Distortion:

    • people are pairing it with Calm Spirit to completely avoid everything
    • started a very boring playstyle of hide and seek (when you get a whole team of Distortion + Calm Spirit)
    • survivors who run Distortion/Calm Spirit have terrible pathing and always sandbags their teammates
    • survivors who run Distortion/Calm Spirit never touch gens, and never interact with killers or their teammates

    I just wanna see it gone, tbh. Just like STBFL. I used to think Distortion was good if you got tired of getting tunneled but the current playstyle behind it is just disgusting & unengaging for both sides.

  • every. day.

    and they run STBFL and only M1 🤢

  • It's hard to tell honestly, part of this feels like it was just MFT + bad ping and a short swing. But the "obvious" cheaters normally are on high ping.

    There definitely has been some subtle and obvious cheaters lately, I'm still disappointed the most obvious one on NA that makes content out of them hacking against streamers and LGBTQ members has not been banned yet even though they have been called out and exposed, and you can literally look up their youtube to see for yourself.

    Think my favorite is when you are facing a cheater and they just pull the "no you're just bad" when they've already made it obvious.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566229#Comment_3566229

    Blight players are just always so mean I had one a minute ago just tunneling and hitting on hook all I wanted to do was look at the void stuff so aggressive

    You're associating the wrong blight players with blight mains. Not all of us are mean.

  • I have gone against several blights on survivor that were running C33 with slowdown and got no value out of it. Even c33/alch ring/iri tag being completely free people still struggle, hence why I said it takes a good blight or potato survivors to get value.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560868#Comment_3560868

    Takes more effort to get a team together to go on a win streak. All a Blight main has to do is get on put one of its busted add ons on and win, also why make this about survivors Blight is busted end of discussion.

    because every discussion over this ends in the same conclusion. as i'll continue to say, blight is only busted because of his most powerful add-ons, and it takes a good blight to get value out of them, or potato survivors.

  • Wesker's that run STBFL and M1 only is a problem.

  • @Jiloh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3557728#Comment_3557728

    That they make him less oppressive that the people who give up won't cause its easier against him.

    I have had random teammates DC against Nemi at 3 gens, I've had randoms DC against Trapper and Clown; do you suppose they nerf them too?

    Survivors will DC if it's a killer they do not like or something doesn't go their way.

  • @ProHillbillyMain said:

    Blight players really think that equiping double speed, vial+crow, ring+crow and looking down on object is skill.

    (No it isn't)

    Blight deserves to be nerfed the skill ceiling doesn't even come close to Billy and the players are just handheld by busted addons just like nurse players were with double recharge and range addons which thank god are no longer part of the game.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546042#Comment_3546042

    What else do you need? Top survivors could not escape the killer.

    1500 wins in row?

    You are biased beyond biased, no point with arguing with someone who is cringe enough to put exploit in their name and be proud of doing it.

    Sorry you find feathering your chainsaw for 10 minutes around a loop to curve someone more fun than a killer that has a lot to offer despite their busted add-ons.

  • @adaw0ng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546714#Comment_3546714

    The problem comes when those Blights play in “pubs” like they do in “comp”.

    Momo and V1 are the only Blight mains I know that runs slowdown in pubs. Array & a few others including myself run aura reading. I really only swap to slowdown when I see a bunch of toolboxes.

    The problem here is people want him absolutely gutted and I guarantee majority of the Blight players they face are probably inexperienced Blights running OP add-ons. When I play survivor - I go against more genuine newer Blights than really good Blights, running slowdown with C33 and Vial or any of Blights best add-ons and they get absolutely no value out of it - so either there's a specific region where it's all comp Blights, or people exaggerate and simply do not know how to loop a Blight.

    What Blight really needs is an add-on pass of his most strongest add-ons. Speed is not an issue, and he has the most fairest basekit. Blight also needs a lot of collision and bug fixes. But people would rather see him get nerfed into dust.

  • @HugTechLover said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546028#Comment_3546028

    Y’all really need to stop using tournaments as your “proof” in arguments. Those players can make any killer loop OP.

    I feel like the ones who complain about Blight daily form their opinions around tournaments, and not pubs. 2 very different playstyles.

  • yeah, i don't know what happened but MMR has declined, like a lot, and it's seriously burning me out. rarely do i get or see good players anymore, it's mostly players who literally just bought the game now. doesn't feel as rewarding.

  • can never have nice things

    isn't cheating and shouldn't be considered cheating. it helps make up for how dark & bland the game is

    i'd blame not having extra graphic settings to make the game look brighter/more vibrant.

  • It's a blast mine bug that allows the survivor to go invincible until they do another interaction like entering a locker, etc. The killer cannot see or interact with you. Have had people abuse this against me already.

  • Servers seem to be taking a crap (again) atm. Played several games where I'd randomly rubberband and ping would be fine, also have been queueing with a SWF onto a server where everyone (including killer), is over 150+ ping. The "dedicated server not responding" error is also starting to happen in the "looking for match" screen. Also just watched a content creator I normally watch and the server they were on crashed on them (their SWF) included. I give up complaining about the servers honestly. It's always "it's a you problem, not us".

  • Now let's killswitch Blast Mine. Had someone abusing the bug last night, don't know how it got overlooked when flashlights and other chest perks were killswitched.

    And as far as I'm aware, you can still glitch inside lockers without the need of a flashlight.

    Also, never minded going against solo survivors or SWFs with flashlights. but right now is the perfect time to learn flashbang timing

  • image.png

    Don't know the veracity around this screenshot but if this is true then I definitely think they should increase the amount of BP or change the currency. Getting 400k BP 6 times in a row just isn't worth imo.

  • I don't think it's about how easy it is to dodge her M2 or how to counter her in general. It's about her tail being able to go through certain collision and has a weird hitbox over some objects (like big rocks). And also almost every Xeno is running STBFL and just has a weird playstyle that's just kinda boring. Countering her isn't an issue overall, just some design flaws that are a problem.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522835#Comment_3522835

    Lol talk about deflection, I wasn't talking about looping I was talking about finding survivors.

    The game doesn't have a brightness or an FoV slider, for a reason. We have perks that explicitly affect FoV, and offerings that used to affect light level. They aren't supposed to be modified by players, particularly not with outside tools, which is exactly what you were describing.

    The killer's perspective and what they can see is controlled so that no one gets an unfair advantage. And I guess to a lesser extent survivors for spotting stealth killers like ghostface.

    I don't have trouble finding survs or hiding from killers. But I recognise an unfair advantage when I hear one. Sounds like you're perhaps the one who needs to cope if you gotta crank the gamma up because the dark "annoys" you.

    but we are getting an FOV slider, sometime soon. there should be more graphic settings to make the game look brighter/less darker, so people really shouldn't call using filters cheating.

    i can name you plenty of casual people i watch/play with that use filters to compensate for how dark the game looks - it doesn't give anyone superpowers.

  • They make life so much easier. I just can't with how dark the game is without filters.

  • The game would be fun “competitively” if you were paired with and against people of equal MMR. Same goes for casual games.

    The MMR quality is so bad it just gives you whoever at this point and you have no choice but to sweat because you cannot depend on the randoms with sub 500 total hours against an experienced killer when you have double to triple their hours. Even against newer killers my teammates still manage to die. That’s where it becomes boring because it’s basically a 1v1.

    Same goes for killer, I’d love to go against people who actually want to initiate chases and such, not just bring the most busted crap to crank gens and hide & hold W key to waste time the whole game. It’s boring. I had to throw a gen slowdown build on and sweat because it’s the majority of my games now.

    The game should be both casual and competitive but the current state of it is stale and boring. Big part of it is MMR balancing.

  • You can still locker CJ if the person in locker slow vaults in or out or if you jump out of the locker right as the killer reaches the locker to force them to pick up the downed survivor in front of the locker instead of searching, which what probably happened to you.

  • I could care less about Xenomorph's power, there's only one thing I want...

    image.png

    and it's her.

  • Remove the endurance effect from it and remove the perk from being able to be stacked with other haste perks. The 3% is fine.

  • Majority of these are in the store. Amanda’s Rebirth has been in there for a bit as well. BHVR recently just added Mikaela’s rift jeans cosmetic to the store too. Feng’s Mime Time cosmetic used to be in the store until BHVR included it in the LTO holiday cosmetics so you’ll have to wait until around Halloween time to get it.

  • F13 or Until Dawn

    Stranger Things coming back would be a dream come true

  • No, there's a bug with Nurse that's been around for a bit idk how is still slipping passed the patch notes. Probably just people abusing.

    Agitation/Spasmodic Breath gives her faster movement speed, faster if they use Matchbox too. They'll use Iron Grasp and Starstruck with this build to run people down while carrying survivors.

  • Call of Duty Modern Warfare without massive frame drops

    Even a 4090 build can't handle the recent CoD (MW2) without overclocking. What MW are you playing? lol

  • I think everyone’s come under the assumption BHVR increased the penalties with the introduction of DC bots. I’ve been getting 4 minute penalties first DC. I also heard killers can’t afk now or they’ll get DC’d with a penalty apparently.

    in DC Timer Comment by o7o
  • @Xendritch said:

    She's very beatable you just need to take a tape early and you're fine, it will take time for people to adjust but she's not A tier or anything it's just a killer that punishes you focusing only on gens and ignoring her power.

    If only solo queue knew. Nothing like a teammate that doesn’t get a tape and is already condemned at 5 gens or repeatedly goes to TVs for a tape leaving none for the one with the most stacks.

  • The endurance on it is more problematic than the 3%. Pairing it with Hope or Dark Theory/BP is problematic. Do I notice the 3%? Yes. Is it that big of a deal? no

    I’ll argue DH is still the better chase perk

  • Running Calm Spirit when the perk already basically gives you basekit Calm Spirit cause of a bug is strong.

  • Bots have done nothing but make games super boring and isn't really helping the DC issues.

  • I'll always advocate for an option to select your own server so you aren't queue'ing into some random region but I do think Valve & BHVR need to crack down on the amount of DDOSing going on with Steam. I've recently had to put anon mode back on because it's starting to happen again. I've heard Epic is much safer though.

    On another hand, I felt the same way about punishing VPNs but in reality BHVR needs to fix hit validation. Bad ping is supposed to affect your performance but for killers it gives them an advantage on this game.

  • DC penalties are harsher now and people are still DCing at random in my games.

  • @oreoslurpee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3494942#Comment_3494942

    i mean, thats what slugging is. refusing to hook a survivor or more.

    are tunneling, camping, and slugging strats? yeah.

    are they healthy? not one bit.

    its not just a sadako issue, and yeah slugako is still very strong. but every slug playstyle is strong for every killer, the only reason why people hate it more for sadako is because of the fact she can mori people even if they weren't hooked. i say just blame the devs for not giving her proper changes, the best way to make her a better killer was just to buff her chase potential, buff her tv cooldown time, nerf ring drawing, and remove her lullaby. she would've INSTANTLY became a better killer without making slugako even stronger than before.

    also its very ironic how i said on these forums that the rework only made slugako stronger, yet, i got told i was wrong. how the tables have turned... 😒😎

    I'm talking about slugging and staring at people bleed out spamming M1 or if they do hook, they sit there hitting you until you die. That behavior isn't justifiable and just a rant about how my games have been.

  • @Nazzzak said:

    I've played against one Sadako since the update and she just set up a 3 gen. Was pretty bummed, I wanted to see how she goes with her new buffs. We just kept resetting Condemned whenever we needed to on one side of the map.

    She's def more oppressive now, I tried running a passive gen slowdown/chase build with her to try and it's honestly just better giving up gens and going for condemn stacks oddly enough. Only one? Majority of my games have been Ghostface or Sadako. lol

  • Tunneling and slugging is strategic but when you're slugging everyone and just refusing to hook and making people bleed out is not. Just a waste of time especially with these queue times. It's expected and I'm not surprised but c'mon. It's just a joke.

  • Looks like it's more than Sadako. Just had an anon Singularity do the same and was weird and toxic in gamechat denying their actions playing victim. With queue times being this long, legit 0 reason to play survivor.

  • BHVR went hard on this new rift, I love it. That Artist skin sold me.

  • @versacefeng said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492490#Comment_3492490

    If it's intended than why can they not be done on a controller?

    uh, they can be done on controller?

  • @ASurvkillivorer said:

    I wrote that odd which were you saying yes to? That PT does negate Unbreakable if used? Or that you can use them together and still get the full use of Unbreakable?

    I've been running PT+UB in a SWF, it would burn my UB first. Unless it's random?

  • I also heard there's a bug where PT+UB can give you infinite UB. But I think it uses UB first to pick you up.

  • Can confirm. It also makes Pain Res proc early, and with this it also works with Deadlock where Deadlock will proc on the generator that was affected by Pain Res when the survivor gets on hook.

  • @Uxoxe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/384589/anyone-else-excited-for-todays-update

    Nic Cage's perks are not useful if you want to win games. Since DBD is pretty much a competitive game, why would I bring in perks that are a detriment to me winning.

    I'll give it to BHVR, It's a bold move to introduce Nic Cage as a survivor DLC, then hamper the sells of the DLC with non-competitive perks.

    If this was League of Legends, the developers would have made sure the DLC perks were slightly overpowered to get sells, then nerf them to more reasonable levels after sells taper.

    BHVR is counting on the fact that the Nic Cage "skin" will drive the sells, we'll see...

     Didn't play the PTB but Nicolas Cages perks are such a refresher to there being any fun left in the game 

  • @ShinobuSK said:

    I just want to see new cosmetics and hopefully new tome tomorrow?

    Believe we're getting the new tome tomorrow and a bunch of store cosmetics. Unsure.

    @[Deleted User] said:

    I haven't played in a month. Still will be about two weeks before I can play again. I know I've been visiting these forums but I haven't been keeping up on what they changes will be.

    Not sure what to expect when I get back to playing. Is it exciting stuff?

    • DC bots
    • No more hook grabs
    • Reworked Rancid Abbatoir & Cowshed
    • Spirit add-on nerfs/slight buffs
    • Hag add-on buffs for Waterlogged Shoe, Mint Rag, Half Egg Shell & Cracked Turtle Egg
    • The distance at which Pyramid Heads cage would relocate if he entered the radius was increased to 10m from 5m
    • Updated character portraits
    • Prove Thyself nerf
    • BNP nerf
    • Coup de Grace now gains 2 tokens per 1 gen completed with a total of 5 stacks
    • Bunch of other perk changes
    • Then there's Sadako's underwhelming rework
    • (assuming) a bunch of store content
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