notsonew
notsonew
About
- Username
- notsonew
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@ohheyitsbobcat said:
I'm hoping one day they'll do a massive perk rework PTB like how they just did the maps. It'd be nice to see not just WGLF tweaked but a lot of perks messed around with.
As far as your suggestion, I really like that. It'd stack well some other healing perks without being super OP as you have to work towards the tokens.
that's true it would be nice
-
@Joao_Bandicoot said:
Nothing wrong with that, devs probably even approve something like that but unfortunately this isn't a priority so until the major things get adjusted We're Gonna Live Forever might be untouched for a while.
sadly
-
@28_stabs said:
Play Pig. Just put her trap on anyone and never leave them. xD
that even more evil than my build XD
-
@thesuicidefox said:
Three problems;
1) What's the point of Legion Pin if it's going to make it so they can't heal. You WANT them to be able to heal, else they will just do gens while the Broken timer ticks down.
2) Sloppy only works on basic attacks. Chances are it won't be in effect the entire time because you will mostly be hitting with Frenzy attacks.
3) Who heals against Legion anyway? The moment you get survivors with Iron Will and Dead Hard they will just gen rush you.
A better plan is to run stacked knives (longer mending), Thana (to encourage them to heal), Coulro/Distressing (to punish them for healing), and Ruin (to punish them for getting off the gen). That's a LOT more evil.
With FF i damage them and they suffer the debuff and coulropobia but not sloppy, so if i have the defaced smiley pin they will have it for 1 minute so they can'T heal quicky at ALL, so if they try to heal they waste so much time and if they don'T they are all M1 and have the 16% reduction on gens.
When i down them they suffer the sloppy perk so once they unhook, even if i am not around for coulrophobia which is unlikely, thye have 20%+16% so it's a very slow healing on it's own, and if i get any closer it's even slower, FF is to give a temporary mangled effect so they don't heal quickly, downing them is permanent.
that's what you think they will do, but my TR is so bigh they enver know from which direction i actually come from and often run into me, and it is a constant snowball effect since if i get one they are all injured so it's easy to get another then another then another, they can't heal and so they always drop the few pallets they have and since gens are so slow and they are always on hook, they very quickly run out of pallets
and your build change is interesting, i'll give it a try
-
@USELESS said:
I know one worst.
Doctor-calm III and calm II-the saloon.
Distressing - thanatophobia - unnerving presence - sloppy butcher
that's also a build that works, survivors jsut give up
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1233075#Comment_1233075
I've been there and done that. You're better off using Freddy with pop if you actually want to create boring forever games AND not be a sub-par killer.
if you say so, get better at legion
-
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1233060#Comment_1233060
Grow a thicker skin
be less toxic?
-
@AsePlayer said:
Title was accurate when you said Legion.
However, if a competent group of Survivors spread out on gens, you're done for.
not in this map, trust me
-
@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1233017#Comment_1233017
The primary reason most people don't face this build is becaust most killers wouldn't think about putting Defaced Smiley Pin or any addon that gives Mangled when they're already using Sloppy Butcher. Not to mention Courlophobia and Distressing aren't as punishing as other slowdown perks such as Dying Light or Ruin. However, I have faced a slowdown build with Thanatophobia against Legion with a smart team and 3 people got out without that much difficulty. Though admittedly, my use of Botany Knowledge may have had something to do with that.
Smart survivors will know to run in different directions if Legion is coming at them in which case Legion will only be able to hit one of them with FF. They also pay attention to if somebody else got put into deep wounds and will run if the terror radius is getting louder instead of staying in place. The rate at which Legion can actually injure survivors who know what they're doing is relatively low and can be outhealed without that much issue.
nice answer
-
lose 1 point in each category so if each time to tbag in a chase or at the exit you might not double pip or pip because you lose points
-
@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/1232979#Comment_1232979
The matchmaking working as intended, or you being on a low rank which I doubt since you are here promoting a build. Like I said, a good survivor (unless out positioned) would still last loops after loops to down if you dont have anything in your arsenal to cut the chase short. On top of that a good team which spreads out would give you no chance to stop gens from being done or catch them out positioned because, Im repeating, Distressing.
Maybe if you protect 3 gens the whole game, but then you would be the one suffering mate.
you obviously never faced this build to react this way and you didn't tried it, so until you do one of these, stop pretending good teams will still destroy this build
-
@AestheticCharms said:
https://forum.deadbydaylight.com/en/discussion/comment/1232932#Comment_1232932
Don't wanna deal with ds? Don't tunnel. Don't wanna deal with unbreakable don't slug
punish me for playing how i should, punish me for playing how i should, yea no, ######### these perks
-
@DawnMad said:
So you are using 3 perks and an addon to keep survivors injured. They are only getting a 16% slowdown for it (but if they arent even gonna heal that just a little slower gens) and they are able to be one shot but you stay as a 115% m1 killer with the survivors being able to hear you coming from much further away thanks to Distressing. Maybe against avarage teams this would work but against teams that can loop, not really.
most of them also give up mid way :)
-
@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1232919#Comment_1232919
"Killers: I have a build for you" would have brought me here. The other stuff is just to inflame the community, as if there isn't already enough toxicity here.
it would have yes.
-
@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1232915#Comment_1232915
If you enjoy the build then use it but whats the point of the title?
to annoy survivors if you always deal with DS and unbreakable with tbags and flashlight spam, time for revenge if you feel like it
-
@illusion said:
You could have posted the build without the toxic bait title.
it brought you here, so it worked :)
-
@Respectfulnancymain said:
Why would you make a build to annoy survivors instead of a build you enjoy?
i enjoy it since i don't get gen rushed and it's a constant snowball effect and if they heal i simply use frenzy they are injured again and also suffer mangled effect for 1 minute so they can't heal right away and if i hit them with M1 they have sloppy butcher so it's simply win in all the time, this build is enjoyable for me
-
@MadArtillery said:
Heh nice. Looks like it'd be hell on meat plant.
it is uwu
-
fixing broken loops is a step in the right direction, remove DS and unbreakable and now the game is 100% balanced, killers shouldn't be punished for doing their job
-
killer main here, no it does not, you play the game, end of it.
-
@TwinPrinces said:
Seems like the second more closely resembles stranger things type theme, so maybe it was because of licensing? Compare 1 and 2 to stranger things music and you can tell 2 sounds closer.
i see, thanks for the info
-
@LambLord60000 said:
Put them together and I think it sounds better.
personally the live version annoys me
-
@LALYTHIA said:
You got DC'd on one time and suddenly the penalty hasn't made any difference? LOL right.
Maybe don't slug to 4k and they won't DC for hatch. 🤷
what about don't use DS and we won'T slug?
-
because she counters your op loops, dead hard being useless? she catches you after you used DS? she actually counter all your bullshit op builds,
no wonder why you hate her, she say ######### you to your perks
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/145714/will-you-ever-fix-spirit
I am pretty sure this is on their radar, if it is a bug, but there are a lot of other bugs that have higher priority.
a bug that literally tells survivors inside the terror radious that she can't see them and when she doesn't mind game, of course it's low priority
-
@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1224651#Comment_1224651
Only one of those perks I use is decisive strike, to counter try hard monitor and abuse deathslingers proxy camping just out my teammates hearing so they can come in and take dirty shots while I'm getting unhooked.
because me trying to kill you and the others is bad?
-
@joker7997 said:
Found the super try hard deathslinger
if you use ds, adrenaline, unbreakable and dead hard in your build, you are even more try hard than anyone else
-
@GrannyonAcid said:
Bro. If you're that worried about someone escaping on you.... There's a problem. If the guys head got outside of the map he beat you. You have 5-10 minutes to kill him. And you're talking about the difference of 1 seconds to crawl a little further.
yea, i got them at the exit before they actually elgity leave, but because of the long ass animation of them falling, their tiny hair reach the exit, they are out, that's robbery.
i am used to this, but still, i hate it
-
@MandyTalk i legit believe there's something wrong with the site, i can't select the category i want my post to be in, no general discussion or bug report or else, this option is simply gone, i don't know if it's only the case for me, but even you the other day you couldn'T ffind my perk idea post, and i bet you couldn't find that one either if you look for it, is the site bugged?
-
thank you :)
-
@GoshJosh said:
Interesting perk idea, think it could use a better name though.
I am up for suggestions, tbh i was struggling a bit on the name as well haha
-
@MandyTalk could you please move this to general discussion, i don't even know myself where my post is and i can't find it in the forums
-
jason over anything else
-
@Deadman316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1199268#Comment_1199268
Funny, I've never seen a survivor post where they did math problems to validate their ability to whine.
because since it's speed time changes, math is required(?)
other changes doesn't require maths
you point is invalid
-
@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1199041#Comment_1199041
Hate to tell you then but the forums are designed for exactly these topics, while it would be nice for people to not bicker and argue I fail to see how the OP was arguing with anyone.
The OP provided his math and a concern, the devs replied as well as others with insight on what X amount of seconds can translate to in game. The OP did not attack anyone or act in a "toxic" manner. While I understand your frustration I do not believe this thread fits the narrative of your complaint.
finally someone who has education
-
@Deadman316 said:
Another no skill killer crying again. As much as the devs are helping you all out, you still find something to whine about. It's so bad that you're doing math problems, lol. But survivors are the entitled group, ok.
you are
-
@CyberianFaux said:
https://forum.deadbydaylight.com/en/discussion/comment/1198591#Comment_1198591
Couldn't you get around this by making the first additional survivor add 20% and every following one adds a decreasing additional debuff (for instance 2=20% additional, 3=15% on top of previous 20%, and 4=10% debuff on top of previous 35%)? This would mean 4 people on a gen would be done in the same time as right now on PTB but 2 people would be slower as that is the most common pairing. I cannot do the math at the moment but that may offset it enough while punishing two man gens (most common occurrence when a team stacks on gens). Also, there are very few generators that allow 4 people on them and most high rank teams would never stack that many survivors. I am not going to complain about the change being to 15% though as I have to see how big of a difference it makes first.
i love this
-
@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1198607#Comment_1198607
It is never going to be enough for you. Let's be honest they had said 20%, you would have run the numbers and then said, that isn't enough you should have done 25%. It will never be enough for people who moan constantly about gen times until it takes 20mins per generator with survivors.
Manage your time better. Get better. Stop asking the devs to do all the work for you. There are plenty of people out there who 4k with any of the killers in red ranks against SWF with toolboxes etc and whatever other excuses you come up with as to why you lost. Just because YOU can't do it, doesn't mean it isn't possible or that the game needs to be balanced around your lack of ability.
your point is git gud baby killer,
i am rank 1 and if you are even tiny bit close to that rank as well you would be slightly less butthurt,
get more than 100 hours in the game and then we'll talk about it mister butthurt
-
@Peanits said:
I'm failing to see where the math was actually done wrong. It seems as though you came up with the same numbers we provided.
In any case, please wait until you try it on the PTB before making any conclusions. It's a little to early to say that it won't be enough. It's not meant to stop gens from going off period, it's meant to stop them from going off before you can possibly get there.
It's also worth noting that with a 20% reduction, it would actually be faster to repair a generator with three survivors than it would be with four.
you are right about the 15% on 4 that's my bad.
but 2.6 and 4.7 seconds is so small, how can this actually help us?
-
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1195777#Comment_1195777
What's the problem on that?
######### testing, that's the problem
-
@Angelicus23 said:
So there are a lot of changes, but you're asking the survivors to tests just the ones that are ok for killers...
Then survivors would also ask you not to use breakable walls because those end chases faster and ptb is made to enjoy ans test other stuff. Smh
i bet you were the kind of guy who used calm spirit when you tried the doctor changes
-
@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/1195759#Comment_1195759
So why would using it in PTB be an issue?
I'm not spoiling for an argument here but I don't get the logic. Either Prove thyself makes 0 difference therefore it won't impact your testing, or it does make a difference, hence your request, which means survivors are going to want to test how it affects the new changes.
Isn't that what PTB is for?
using it will simply make the gens go the same speed as usual, so there's no testing there, not using it will make survivors test the speed decrease, so if you'd use prove thyself, you pretty much play as usual in the live, so not using it makes you really test the changes
-
@th3 said:
So don't use a perk that was changed while on the ptb which is literally where you can test ######### that is changed.
the perk is literally the same as now, so it makes 0 differences
-
@Oicimau said:
https://forum.deadbydaylight.com/en/discussion/comment/1184578#Comment_1184578
Well, it doesnt. Shoot someone getting out of a locker, or making a rescue, or making a vault, and they will first finish the animation, and than the reeling animation begins. There is no animation cancel in this game...
there should be for the obvious ones, and yes if you scream because of madness 3 it cancels your vault animation
-
@Oicimau said:
May be latency but may be that you hit the shot in the middle of the dropping animation.
should just cancel it, it's not complicated
-
@Legionmain0517 said:
https://forum.deadbydaylight.com/en/discussion/comment/1183318#Comment_1183318
Blood Echo, Thana, a perk of your choice (I prefer Enduring), and BBQ combo pretty well on Legion. Stolen Sketchbook and Legion Pin for extra pain. I somehow feel like Blood Echo was designed with Legion in mind; he's so great at using it and it really helps even the odds for Legion out of his power.
that was my build before, was giving some results but not good enough
-
@RussianSpyPigeon said:
This one is sort of a meme build but here it is anyway
Add-ons: Stab wounds study and Filthy Blade
Perks: Coulrophobia, Nurses Calling, Thanatophobia and Discordance
#########....
-
@Cheers said:
It hit for the killer. I'm telling you true wouldve hit loads of those yet on the survivors screen it shouldn't have.
Dedicated servers will never match both screens, theyll be close, but not exact, that is what happened in the clip where he was hit through the window.
Dedicated servers will never match both screens, theyll be close, but not exact,
i think they are FAR from close
-
@Leachy_Jr said:
This build looks like it could do great, but I see a few issues with it:
- You have 2 tracking perks which isn't that needed on Legion (unless you have BBq for BP).
- You have both pop and surge which can sometimes cancel out
- You have no chase perks (enduring etc.)
- This build would fail horribly on large maps
- You use CD add ons which are not that good.
I'm not saying its a bad build tho, I absolutely love surge + surveillance but when it comes to Legion Surv isn't needed IMO. You should try replacing pop or surge with enduring and then surveillance with thanatophobia.
Of course this is my o p i n i o n.
i did use slow down builds with legion before and it wasn't working good enough to me, i sometimes stop people from doing more than 1 gen in rank 1 with this build, which wasn't the case with the slow down ones.
-
@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1183545#Comment_1183545
I don't have a lot of experience with Surge either, so could you tell me if it works like Ruin where it's like the gen's been kicked? Because it would still mess with Pop. Otherwise, I understand better now.
well i know if you use surge it takes away your pop, but if you managed to use your surge you'll get your pop pretty soon too since you'll hook someone, and yes surge act like ruin, it will damage the gen by 8% and keep regressing it



