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noctis129

noctis129

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  • @Ecstasy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1650093#Comment_1650093

    I'm not going to say I don't understand, and there's almost always some genuinely rough circumstance or imbalance in your life creating that need for an emotional outlet where you can flip the tables by making other people upset/suffer/agitated. But that's really not how things are for most of us. Definitely not how they should be. It's just a game.

    Emotionally stability is being able to handle those people and their ways of injecting toxicity into day to day interactions whether its even intent or just their nature. Emotional instability does mean people who can't handle that sort of toxic environment without their own wellbeing suffering, but emotional instability also encompasses that subset of people who need to validate their own experiences by disrupting those of others.

    The internet has really enabled a lot of anti-social tendencies to flourish in people by naturally providing such insular environments of reinforcement. And people easily conflate "that which is" with "that which should be" in those places. Yeah, if you look to actual competition between actual humans, you'll find those same toxic mentalities from time to time--and some people simply are that way--but the important distinction is that's not encouraged or accepted.

    In fact, the most professional and competitive venues always have penalties (financial or otherwise) against that sort of toxicity and bad sportsmanship. There's strategic value to poise, composure, and trying to knock their other player off their game. But that's something done by excelling in performance and making it look easy--it's not your noseguard calling their quarterback racial slurs. No player starts banging on the table in the middle of a poker match to throw off the other player's concentration. You don't teabag someone after you pin them. Trolling isn't composure. It's just another means of bullying. And bullying is always fun as long as you're the bully.

    "It's just a game" isn't the battlecry for why you should act like that; it's the point of reason behind why the real world looks down on that stuff.


    so.. here is the thing. we have to define "toxic". in the world of dead by daylight, toxic usually means a killer is camping, tunneling, slugging. the truth is, these 3 things, are not toxic. even the Devs agree that this is a strategy. there is no toxic, disrespectful, hurtful, causing some sort of emotional pain, nothing.


    if you are a killer, and a survivor is on deathook, and another survivor whose never been hooked yet, comes to "save" the deathhook survivor and offers himself for the hook, the killer is SUPPOSE to go after the survivor who is deathhook. this is simply what a killer should do. if the killer goes after the fresh survivor, than this is stupidity. the problem is the survivors view this as some kind of toxic, disrespectful, vicious, unforgivable act and come to forums and shame the killer for doing such a "horrible act".


    survivors do this by gaining the moral high horse and shaming the killer for being disrespectful, toxic, unsportsmanship like. survivors try to control how a killer should play the game. than the killer is suppose to play this game with some kind of honor code that ONLY the killer should follow. this is the problem.


    now if you are defining toxic gamers as someone who sends messages to the other player with mean words, and be disrespectful, and just flat out trolling on other players. than yea, than ppl's feelings are going to be hurt and i totally agree with you.


    when i play dead by daylight, i get toxic messages from toxic players. but 99% of the time, these types of messages comes from other survivors, and not the killer. even on PC, the killer usually doesnt engage in end game chat. it's always the survivors who got something to say whether they win or lose. the toxicity comes from SURVIVORS, not the killers. but they spin this and pin the blame on the killer. im simply redirecting the finger to where it should actually be pointed to.


    remember, killer letting a survivor escape on purpose, is the equivalent to a survivor offering himself to the hook at the end game. survivors probably appreciate being let go and sends a thank you message to the killer which is totally cool. but that same survivor would never give himself up to the killer to be sacrificed when u know ur team totally bullied the killer and everyone is at the gate teabagging the killer. 90% of the games, the survivors wait at the gate to flash, teabag, point fingers, etc, at the killer, some even sends messages to cream the killer in his face. this is a one sided mentality, and again, it is the SURVIVORS who are commiting these acts, not the killer.


    a lot of survivors think they are the good guys and the killer is the big bad boogeyman. but the reality is, the survivors are the aggressors, and the killer is the victim.

  • @Jyn_Mojito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1653515#Comment_1653515

    I honestly think we're seeing scummy play have a moment because ppl are doing whatever they can to finish the Rift challenges.

    Some players give no quarter, and I've noticed tunneling off hook is becoming a popular tactic. As always, there's the good ppl out there- shout out to the Doctor who let me get my flashlight blinds at the exit gates of Hawkins. I was so happy to get that miserable challenge done I gladly would've taken the hook. Instead he slugged me and ran inside the gate until I left.

    I was so bummed to learn afterwards they were on a different platform because they would've gotten a genuine thank you!

    Don't u think ur indirectly pushing a agenda though? There is nothing wrong w tunneling.


    Its only wrong becuz survivors are entitled and wants the killers to play in a certain way. I understand the feeling of getting tunneled.

    But u have to feel why a killer tunnels. U have to feel this by actually playing killer. And whatever u want killers to do, do exactly that, and than see how that feels.


    Try playing killer for 1 month straight or like about a 100 killer games. Feel the BS u have to go thru as a killer.


    This is why me, a survivor main, is a defender of the killers.


    Remember, killers are not toxic. Survivors are toxic. Killers are victims and survivors are the aggressors.

  • They been nerfing the doctor ever since I started playing DBD ...


    Doctor is god tier to noobs. But mid tier to purple ranks and up.


    I once ran a doctor around for all 5 gens w the red light behind me. He finally got me in end game than camped me to make sure I died.


    No complaints here. I'm not a entitled survivor. Other survivors will complain that they should live or let go.

  • Bunch of scrubs. I've saved plenty of ppl from face campers. Even solo cuz the other allies got scared and left.


    I don't want to tell u how I did it though becuz I am a survivor main who views survivors as the camping aggressors and the lonely killer as the victim who gets demonized for playing the game.

  • @xXCAM3R0NXx said:

    *I'm re-making this post due to my point being unclear as such. *

    Ive played against many tunnelers, as I'm sure most of you have aswell, and alot of them seem to think it's some sort of 'Skill'. I've even had people message me saying 'It's called being skilled' and many similar messages.

    Now Im not saying you shouldn't tunnel, because I cant control you can I? But I don't know which part of hitting the same person over and over again has skill.

    Skill is something you are good at and it can be learned from other people. However it's not unique to be able to hit the same person again...everyone can do it...It isn't some sort of mastery.

    I believe tunneling should only occur when your doing really poor, such as no kills/Gen rushed/Toxic swf players. Ive played killer, and I know how annoying it is to do really bad and not get a single kill, all killers want at least ONE kill.

    The fact I've seen red ranks use this and claim 'Your the closest person', no s**t sherlock I just got off the hook near you, I'm not going to be across the map am I?

    At the end of the day, I'm not saying DON'T TUNNEL YOUR RUDE YOUR UNFAIR. I'm saying, don't brag and think your really good because you tunneled a 4k.

    You may get tonnes of points which is true, but don't call yourself a skilled killer, spare me the bs *yawns*

    No one cares if it's a skill. Ppl who msg u that it's a skill is just trolling u and ur catering to it on purpose so u can come to the forums w a agenda to create a anti tunnel culture.


    I suddenly feel like playing killer and tunnel ppl all night for shrills and giggles.

  • Sure. All the survivors deserve to die. If u don't want to die, play another game like 'flower'. It's peaceful, no death, no trolling, probably the perfect game for u. U should Google it.


    If ur looping the killer, either the killer will let u live, or make sure u die. I'll probably mori u for being annoying. Why do u get to be annoying and not the killer? Hypocritical.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1650093#Comment_1650093

    Except that no...that's not it.

    Perhaps it's different, coming from a martial arts background - but as heated as things can become in matches, you always respect your opponent and showing disrespect will ensure that you never have another match.

    This sort of mindset is little more than empty sadism.

    ######### u talking about? We should all be respectful to one another. But in a MP game about killing ur opponents and unintentional troll game, it's for entertainment. Not for discipline.


    If ur playing DBD on some kind of spiritual level, u've totally picked the wrong game.


    I'm from the world of Starcraft, and harassing ur opponent is a great strategy. U are well respected for how well u harrass ur opponent.

  • @Get_Beaned_B0I said:

    https://forum.deadbydaylight.com/en/discussion/comment/1650093#Comment_1650093

    Making people miserable for 0 reason

    I hope you don’t step on a lego

    I don't understand ur point. In competitive gaming, or MP games, making ur opponents life miserable as possible is the way to go. Go watch some starcraft tournaments.

  • Should just play how u want to play. Trolling in DBD is the highlight of the day and it's the thing that draws ppl to it.


    It's a game between humans. And we know what annoys each other.


    The best thing to do in DBD is to piss the other players off for ur own amusement.


    Slugging, camping, tunnelling, is totally cool. I love it. There are perks to counter all of these.


    If ur emotionally stable playing StarCraft, u will be just fine playing DBD. Annoying ur opponent and make his life miserable is one the great things u can do in a competitive game.

  • @ClickyClicky said:

    • Moris
    • Hawkins
    • Stealth killers being able to bypass BT
    • Freddy being able to bypass BT (but in return make it so that OoO doesn’t destroy him
    • Legion - Full rework
    • Totems - Notifications when a dull totem is taken out

    No

    No

    And no.


    Only thing I agree w is Freddie bypassing BT. Maybe legion rework.


    U mine as well destroy the game.

  • @Flawless_ said:

    So I recently started playing Piggy and I'm having a blast with her. She's waaay stronger than people make her out to be if you use her kit strategically. To clarify, my issue does not have to do with how to play her or how to win. I have crossplay disabled and I can consistently win at rank 1 even against strong survivors.

    However, my problem comes when I find the first survivor. Let me explain: every other game they'll just crouch in front of me and try to boop the snoot. I didn't mind at all cause I think it's funny and usually what I do is go find the next survivor who's usually nearby. There are some games tho where usually if they're swf, they'll all crouch towards me and straight out chase me around. I ended up farming in several games cause survivors won't take the game seriously at all and I also run Corrupt so my timer is running while they're doing their shenanigans so it's like alright you dingdongs let's do stupid ish. I feel bad taking cheap shots or killing them cause I play survivor too so we farm and it's real funny. They're always really nice in the end game chat too whenever this happens.

    Anyway this is probably the best problem that anyone could have on DBD I mean...survivors being friendly towards the killer? Who would have thought. It's just that sometimes I just want to have a normal Piggy game and I'm starting to get tired of people not playing as intended just cause they're going against Amanda...how do you signal to survivors that "okay guys, boopin' time is over let's get into a chase now" and move on to playing normally? Is there any way I can show them that yes they can boop the snoot but I don't wanna farm?

    And to those of you who are getting camped, tunneled, genrushed and/or just sick of BHVR...sorry guys maybe I need to check my "Pig privilege" over here lol

    This is not survivors being kind to the killer. This is survivors trolling the killer and the killer is being kind.

  • Tell the devs not to nerf the mori and ppl will stop using them.

  • @Hex_Llama said:

    I kind of like the reward idea -- like maybe you get extra BP if an unhook happens far away from you. But I think different players have different motivations for what they do, and getting bloodpoints doesn't account for all of them.

    We pretty much all agree that there are specific situations where it makes sense to camp, but if we're trying to discourage the habitual campers, or the players who camp as their main strategy and first resort, I think we also have to consider the reasons they camp that don't have anything to do with points. One reason would be that it's an easy way to get kills (and some players are more motivated by getting kills than BP), and another would be that it makes the people they camp feel bad (and some players are motivated by sadism more than BP).

    In the second case, where the motivation is just bullying people, there's no amount of reward that will convince them to change.

    In the first case, where the motivation is getting kills, you could try to make camping a less effective way to get kills (by switching to a cage system, as some people have suggested, or by having survivors play less altruistically and focus on getting the gens done while the killer camps) or you could try to buff the killers to make it easier for players to get kills without camping, but I'm not sure there's a threshold of bloodpoints you can give someone that will make them feel okay about a zero-kill game if, to them, that means they lost.

    Think in favor of the killer. What u are saying is just a survivor entitlement mentality.

  • @HatchIsMyMercy said:

    My only main problem is camping, it just gets annoying, like I'm being punished for being good at the game just because you got mad that I juked you, and ran you through enough loops to last the whole game and you made the mistake of committing to chasing me.

    Edit: Especially when you aren't camping for for any bait, you are just salty and make the game less fun for me because in the end, I died because you were salty and tunneled me.

    But u deserve to die.

  • Just to add to my previous point. U can actually get rid of campers entirely.


    Devs need to implement bots for killers. Killers who are programmed not to camp. Give survivors the option to play against bots instead of actual humans. Can also be a single player mode.


    But the problem is... Who the he'll wants to play against bots? I'll take a camping Bubba over a stupid bot.


    My point is, survivors have a entitlement mentality. They want to get beat but just to a point where everyone can escape and do a final teabag at the gate, leave, than sens the killer a troll message.


    This is the beauty of dead by daylight. Its to troll. And this is why camping will never disappear.

  • @Moundshroud said:

    I want to start by saying I don't have a problem with camping. I think that if the need drives the Killer, they should camp, tunnel, slug, or Mori. These are all special purpose tools in the Killer's toolbox. They are valid tactics and there is no point in shaming or giving a Killer grief over choosing to try them. Used incorrectly, they will cost the Killer dearly. Used correctly, they can make a game.

    The issue is that the Killer and Survivors have mutually exclusive goals. Survivor Players don't want to stay on the hook, and quite a few of them say that the Killer should move off so they can be unhooked. This is unreasonable. More level-headed Survivor Players want the Killer to move off enough for there to at least be a chance of a safe rescue. Ok, this is not unreasonable in theory. So how do you accomplish this?

    First, penalties will never work. Right now the Killer does lose some points for camping, more if face camping. But in the end, a bird in the hand, is worth two in the bush. You have to give the Killer a reason to depart the hook, something that furthers his/her goals and make leaving worthwhile. Here are some things that might be tempting:

    1. A base-kit barbecue & chili effect where the other Survivors greater than 32 meters away have their Auras revealed briefly. Killers that have a direction to go are more likely to risk leaving.
    2. Instead of a penalty for staying near, why not give Killers a bonus for moving away, i.e. the further they go, the greater the value. Think of this like the Bold Survivors get for staying within the Killer's terror radius. In this case, the Killer is being bold by moving away from the Hook, i.e. taking a risk. The logistics would have to be worked out, i.e. a maximum number of points that can be earned, and tied to time away.
    3. And what if summoning the Entity is paused while the Killer stays within a certain range, i.e. point blank (face camping) until either all the other Players are gone, or the hooked Player simply decided to make his/her three attempts to get off the hook, fails, and the auto-summons the Entity. This would mean face-camping would all but guarantee the rest of the team getting everything done, AND the Player unfortunately hooked can choose to leave whenever they like. *Likewise camping beyond point-blank might simply extend the timer, rather than just pausing it.

    My personal preference would be a combination of one and two above. I personally think Barbecue & Chili should remain its own Perk. I put it in there as an alternative, since some weak version of things being base-kit has a precedent. But the combination of one and two above would reward Killers for moving off, while at the same time reward the overall team if they stay. More to the point, if the other Survivors finish everything out, they are more likely to come back for the hooked one as a group with all the advantages for save at the end. Giving that poor guy who had to sit on the hook the "option" to still make the attempts and sacrifice out ensures that nobody will be held hostage unless they want to remain for the good of their team.

    Anyway, I'm just spit-balling ideas here. I don't actually think camping is that big an issue. Sometimes you eat the bear, and sometimes he eats you. I'm just saying that if you want to curb the behavior you have to give the Killer both an incentive for going, and cut into his/her reason for staying.

    I dont get it. Point 2 talks about not to punish the killer but reward them. But point 3 talks about punishing the killer by stopping the entity for camping.


    U cannot stop camping in this game. The current state is good as it gets. Everyone been thinking about the issue of camping for years.


    And blocking the entity timer is basically camaderie. Which needs a buff from 36 sec to 45 at least. To get this for free sucks for the killer.


    Almost no one ever uses camaderie in its current form.


    Also by taking away camping abilities, ur opening up killers to be bullied by toxic survivors.


    U know how ppl hate campers? Well that feeling is similar feeling the killer gets when being harrassed by 4 salty survivors. Teabag, exit gate camping, hatch camping, hook camping, flashlight, infinite loops, 360,180, DS, SG, BT, u mine as well nerf survivor campers.


    U really have to get rid of toxic survivors to get rid of camping killers. It will never happen.


    U have to teach survivors that killers cannot be blamed. Survivors are the aggressors. Killer is just there for fun. Without a killer, there is no dead by daylight.

  • Oh yeah. I gotta use up all my mori before the Devs Nerf that too.

  • survivors raging becuz they got camped and tunneled...

  • I think everything in the game is fair. It's the players that are unfair.

  • The devs owes us a controller and keyboard.


    My joystick moves by itself and the x button doesn't always work.


    My character likes to kill himself on the hook struggle phase. My team thinks I intentionally killed myself. Spamming the button to struggle is a joke.

  • @TransverseCaster said:

    Doctor. Only the Doctor.

    Why? Because every game is just me and my teammates running around like decapitated chickens because this wad of failure got a buff that gives him the ability to shock us all into madness (simultaneously on small maps) and doesn't even have to use a single tracking perk to do it. Then he gets a way to insta-win any terminal engagement because they gave him the ability to stop survivors from vaulting AND pallet dropping AND gaining more madness. Then my skill checks start wheeling around all over the place and backwards because apparently he didn't have enough abilities before. And if that wasn't enough by the end of the game I'm tier 3 all the time so I can't do crap until I clear madness.

    But then it gets worse. Because Doctor's don't need tracking perks-what do they choose? I can think of only one that did not run NOED so you know that's always coming 99.9% of the time. I've met a few that do this really crappy thing and run insidious. Why you might ask? Because the Doctor has yet another ability that creates illusory stills of the Doctor that aren't real, so I go down into the basement to unhook thinking that's a still beside the survivor and of course it is not.

    If there's lag the skill check problem is compounded. Honestly, if I were trying to make a bad character, I would have come up with the Doctor. I just DC every time I hear his TR or charge go off in the beginning of the match. I'm not proud of it but I refuse to play with them.

    https://us.v-cdn.net/6030815/uploads/FBIROQRD341W/violent-disgustu.png

    I guess I'll play doctor more. I like doing things that frustrates survivors.


    But I won't use NOED. It's totally worthless. 90% of my games never makes it that far into the game to get any value out of it.


    If the game goes thar far, it's a 4 stack red rank swf team. And NOED is still useless.


    NOED is really not that great. Unless it's just a bunch of scrubs.

  • @mintchapstick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1622375#Comment_1622375

    What even is this comment? I don't understand at all what you're saying, no one has made any comments about what survivors should or shouldn't have but you.

    But here you go:

    I used to be a red rank killer and I'm a red rank survivor. I don't use add-ons or offerings in 90% of my games for either role. I think add-ons for both role are stupid and I hate having to play around them on either side.

    It really doesnt matter. If that's how u want to play, than so be it. Can't change how other ppl want to play.

  • @BabyCameron10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1629658#Comment_1629658

    Oh really, I have seen survivors not Run Borrowed or DS and the killer will take advantage of it. No obsession = ez tunnel. It is really how the killers starts playing. This is why both of these perks are a staple in most of the high rank survivors builds and I don’t blame them. Until the Moris gets looked at, then they can look into balancing these perks but for now, they stay as they are.

    I hope they dont change the keys and Mori. I love both mechanics of the game.

  • Oh I thought the TC was talking about infinite loops in general.


    No I wouldn't chase someone mindlessly without breaking the pallet.

  • @Izy said:

    Most twitch streamers are just normal dudes with a handful of viewers. Occasionally I get a really toxic one who just thinks they're hot stuff or needing to show off.

    I've followed a few TTV people just to be nice if they aren't super sweaty or insulting. But then again I do my best to combat the huge levels of toxicity in this game.

    I would prefer people watching to think the game isn't all full of face campers. Why people go out of their way to chase other players away has never made sense to me.

    Ppl who watch low level streamers isn't watching to decide if they should buy the game. They are already playing DBD.


    I look for face camping streamers on twitch but its so hard to find.


    If any streamers out there willing to stream some good face camp play, plz let me know. I wanna watch.

  • I am the killer who keeps chasing. I learn the loops and copy to my survivor playstyle.


    I dont mind losing or getting looped.


    I do mind toxic survivors. Its extremely satisfying to do a 4k after being bullied for 20 mins.

  • No mother is extremely powerful if the team supports it. It is extremely OP and under rated.


    No mither as a solo is useless and u will die pretty fast.


    Ppl laughing here has never experienced a well coordinated no mither gameplay. It is extremely frustrating as a killer. U cant hook them, and u can't slug them. That 1 no mither survivor will have infinite lives and save his team.

  • The TC mine as well go play a different game. If DBD changes to that level where the core game mechanic is entirely changed, DBD is no longer DBD. I'll stop playing.


    While I appreciate new ideas, I'll be mad if the core gameplay changes. I rather be camped and tunneled.

  • I like all the maps. It makes the game interesting.


    I'm kind if tired of McMillan though, it comes out way too often and the map is too dark.


    The saloon desert map is my favorite though. Wish it comes out more ...

  • Camping and tunneling is totally fine. It use to piss me off when I was a noob.


    But it's just part of the game unless u want to play against bots.


    I rather get tunneled and camped.

  • @SloppyKnockout said:

    https://forum.deadbydaylight.com/en/discussion/comment/1421717#Comment_1421717

    At the end of the day, you're complaining about survivor pips. Which is absolutely laughable.

    This! I can breathe air and pip. Someone plz tell me how to depip without screwing over my team.

  • I really wish ppl stop complaining about petty things. The devs should leave keys and mori alone. Instead of doing some weird changes where ppl will just complain even more.

  • DS would even be more abused this way. Toxic survivors will just bully the killers.

  • For every killer that let's u go, u should give urself up to the next killer and die.

  • The problem here is that, if u are a nice killer, u get bullied really bad.


    Try playing killer for 1 month straight. U will see that survivors are toxic and deserves to die.


    When u get back to playing survivor, u will understand the feelings of a killer. And u will keep playing survivor becuz the life of a killer just sucks ...


    If u don't have a thick skin, u end up being demoralized by the survivors. Just look at all the hate messages. How ######### u are, and how u suck at the game. And accusations of tunnelling when u didn't even tunnel.


    I uploaded the video and had the survivor watch the video from my POV and he was convinced that I didn't tunnel.


    This is too much work just to convince 1 survivor that I'm innocent.

    *Killers are not the aggressors, they are victims from bullies and aggressive toxic survivors.

  • @BabyCameron10 said:

    This, this is why survivors end up running the crutches perks and play scummy towards the killer. This can’t be compared to keys (unpopular opinion btw). Yes, they are both very strong but the killer can just do this and get you out of the game. For a key to come in play, the survivors have to do their objective, gens. The amount of Moris I have been seeing recently is truly disgusting (not sure why). Maybe, this is one the reasons why players don’t play this game for very long, this is not fun.

    Moris really don’t deserve a rework, they deserve to be removed from the game. The same thing can be said about keys. Both are really unhealthy for the game as both make the game end faster than intended and are probably the most unbalanced thing in the game at the moment. If you really want these things to stay in the game, you are probably not a good player yourself.

    https://youtu.be/-iO6oaJ9UtY

    (Don’t bully me for running 2 exhaustion perks, I have nothing on Cheryl :))

    The reason killers do that is becuz of toxic survivors who bully the killer so the killer will play scummy towards future survivors.


    This is stupidity. It's circular logic.


    If u want to start something. It starts with YOU! You should blame it on other survivors instead of putting the entire blame on the killer. You should encourage other survivors to not be toxic.


    Until u do this, constantly talking crap towards killers will further encourage them to play in this manner. And there is nothing wrong w it becuz its just normal game mechanic, at least the video u uploaded.


    If u are a survivor and want to nerf killers, I should point the finger at other survivors first. And vice versa.

  • @ad19970 said:

    Hag. Her counterplay feels so unengaging to me, and her camping potential is gigantic. If she gets a hook in the basement it's often gg.

    Me too. Hag. Especially when she uses add on where the Phantasm doesn't spawn, also no sound indication. Her camping ability overpowers Bubba.


    After hag it's Freddie.


    I'm totally fine w a camping Bubba.

  • I think ppl should leave killers alone. Should just Nerf survivors.


    Cuz u know ... Survivors shouldn't be dependent on items like keys/med kits/ flashlight, etc.


    Really ppl? Bunch of entitled survivors... Smh

  • I just started using it today. I mori the best looper. Or any Loopers who bullies me.

    I'm trying to use up all my mori before the Devs Nerf it.

    I just play normally until I see toxic survivors. It is my opinion that anyone should be able to do anything in the game which the game allows.


    But clearly there are few survivors who are clearly toxic the way they aggravate the killer intentionally just to piss off the person. Those need to be mori.

  • I got stuck at a walkway opening at the middle Ormond building. The survivor ran straight thru it but I got stuck, for a sec I though another survivor was blocking me but there was no one there. I was stuck for several seconds and wiggled out. #########?

  • @StibbityStabbity said:

    I was going to make a joke post about the garbage responses this kind of thread normally gets, then thought better of it and deleted it all.

    That said, Gens will fly if you aren't visiting them enough. If a Survivor is running you around mid for 30+ seconds, it's because they are stalling you while everyone else works on Gens. It sucks. As a Killer, you are "supposed" to chase and hit them, but they know that. They will present you with the Survivor that is confident in their ability to run you while Gens get done.

    As such, my mindset for this game has completely changed when playing Killer.

    First off, you aren't a BIG BAD Killer trapped with four Survivors running for their lives. You are an armed victim trapped with four intruders trying to break your home. YOU'RE the one on the defensive, not them. They are there to attack your stuff, and you are there to defend your stuff. If one of them is running you around for more than 10 seconds, you need to go look at your stuff because it means the other intruders are tinkering with it. The rats are after your cheese. Chase long enough to hit them off a Gen, or get them running from the Gen they clearly want to work on (most Survivors become fixated on the Gen they fingered, and won't often go look for the one they haven't touched yet). Patrol them, chase when/where you can. and only really commit if they run deeper into your defense zone. If they run you to the other side of the map, you got played and will lose a Gen. They are greedy, unforgiving cannibals that will sacrifice a rat to a hook so the rest and gorge themselves on your cheese. After that, it becomes mind games, game sense, and mechanical skill.

    If Gens took a bit longer, or changes were made so Killers felt like more of a threat, it would be a different game. Maybe better, maybe worse. A whole new meta would pop up. Until then, you're a terrified home-maker with a knife, and those intruders are trying to break your stuff.

    I really like this explanation. As I have said many times before, the killer is the victim, and survivors are the toxic aggressors.

  • What do u mean? U do nothing. It's a key. Like what is survivors suppose to do about mori's?


    U do nothing. U just play until game ends and play again.

  • The fact that there is a new thread about this shows that it really bothers the TC.


    I play on PC, PS4, Xbox. It's all the same. It does somewhat matter when kids play during the day. Kids are the most toxic. Screaming 14 yr olds. Especially switch players.


    Some differences I noticed, PC killers are a bit more lethal (especially the nurse), and PC survivors can run backwards.

  • Only ppl complaining about gen rush is salty survivors pretending that killers are complaining about it. Survivors complain about everything.

  • My 3 yr old plays killer and he always face camp. That's really all there is to it. He also likes hitting the survivor who is hooked.


    My 3 yr old gets lots of hate mail. But he can't read and doesn't know how to navigate to messages. To the survivors who died by his hands, if it makes u feel better, he turns 4 next month.


    He also asked me if I can get him the new killer for his bday.


    Also, this is for reals, not a joke.

  • Really?! I gotta go play killer now and kill as many survivors as I can.

  • It's tunnelling when u go after the person who just got unhooked whether there are blood trails or the rescuer can't be found, or whatever else excuse u have.


    That being said, u can tunnel all u want. Instead of trying to justify it, than using that justification to say that it is not tunnelling. Dumb dumb dumb.


    Just keep tunnelling, survivors won't like it, but u won't care. So who cares. U do u.

  • I never Dodge. I'm a mi tier killer and up for the challenge.


    I'm a former StarCraft player and always have the perk, calm spirit. I don't get mad, frustrated, or aggravated. I can keep calm under pressure.


    I'll fight anyone and everyone. Bring it on!

  • There are no issues. Ppl complain just to complain.


    I play on all platforms but mainly ps4. There are no issues.

  • @Babyyy_Boyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1590232#Comment_1590232

    So if any gens get done in any match you call that a “ gen rush“? For survivors doing their ONE AND ONLY objective? lmao you killer mains are jokes.

    This is why everyone should play however they want. But the survivors will complain. They'll complain about the killer and each other as well.

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